Ivan Savenko
9c1c337a3d
- fixed #1220 and #1218
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- vcmibuilder will correctly install campaign video
2013-02-27 15:46:14 +00:00
Michał W. Urbańczyk
459e858756
One more fix for turrets — defender should also not be turned.
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Development build 0.91c.
2013-02-27 07:40:21 +00:00
Michał W. Urbańczyk
a9fd7b806c
Fixed crash on the new month when there are no creatures that can get double growth. ( #1219 , possibly #1217 )
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The list of double growth creatures will be serialized.
Bumped format.
MSVC: silenced that stupid C4275 warning. (senseless when using STL)
2013-02-27 03:11:45 +00:00
Michał W. Urbańczyk
9cc7a28222
Fixed unnecessary turret turning.
2013-02-27 03:06:49 +00:00
Ivan Savenko
b78c4c19ea
- compile fix
2013-02-26 15:07:21 +00:00
DjWarmonger
928d1d2121
- Some work on bonus system, effect range can be ignored. TODO: usage of bonus with any subtype.
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- Fixed #1156
2013-02-26 09:36:21 +00:00
Ivan Savenko
57d23c74ee
patches from qdii
2013-02-25 19:17:36 +00:00
DjWarmonger
28d3574b0b
Compile fix - do it the old way.
2013-02-25 13:28:31 +00:00
alexvins
2cb86d84fa
[refactor]
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+ crexp parser: parse mind immunity
2013-02-25 12:18:45 +00:00
mateuszb
10fbe7b11e
primary skill identifiers for bonuses
2013-02-25 09:48:26 +00:00
Ivan Savenko
e8c35bdb24
fixed extremely slow musicHandler compilation. Removed usage of boost bimap.
2013-02-24 10:05:56 +00:00
alexvins
856c7feeba
[refactor]
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* creature config use string ids now
+ support string subtype id in short bonus format
* crexp parser: less magic nombers
2013-02-23 22:48:22 +00:00
alexvins
d99bc7ca07
[mingw]
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*VCAI fix build
2013-02-23 22:43:02 +00:00
mateuszb
c330188ef5
* Randjan's list of campaign prologue/epilogue voices
2013-02-23 19:46:21 +00:00
mateuszb
602827d1ae
* MSVC compilation fixes
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* campaign epilogues and minor fixes
2013-02-23 19:16:14 +00:00
DjWarmonger
f40863b82f
Fixed AI trying to realize incorrect goals, which could lead to crash
2013-02-23 19:13:15 +00:00
alexvins
5a135b9f42
[c::b] update projects, fix compilation
2013-02-23 16:05:32 +00:00
Ivan Savenko
74ac44662c
- a bit less memory usage during compilation with gcc, new file - RegisterTypes.cpp
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- fixed several issues related to visiting town by ally
- fixed #1215
2013-02-23 12:22:23 +00:00
mateuszb
fbb1ae1bb8
* prologue videos (according to Randjan's list)
2013-02-22 21:03:56 +00:00
Ivan Savenko
9fa59276c9
- OSX patch from stoppicot
2013-02-21 17:32:50 +00:00
Michał W. Urbańczyk
01e563b579
#1211 won't crash.
2013-02-21 02:25:44 +00:00
mateuszb
92995964f3
a bit more of prologue/epilogue screen
2013-02-20 21:01:18 +00:00
mateuszb
b776b93b0c
* a bit of campaign prologue/epilogue screen
2013-02-19 20:39:09 +00:00
DjWarmonger
a63b30e516
Fixed crash at double attack, including #1202 .
2013-02-19 14:33:30 +00:00
Michał W. Urbańczyk
9492592a8f
Version bump. Fixed crash on desync saves.
2013-02-19 12:24:17 +00:00
DjWarmonger
bbdac2f068
Fixed Enchanter ability.
2013-02-19 10:31:13 +00:00
Michał W. Urbańczyk
ca4a34df7b
Development build 0.91b.
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Removed not necessary log.
2013-02-18 23:35:25 +00:00
Michał W. Urbańczyk
6fdf64c2b1
Little more logging.
2013-02-18 23:10:46 +00:00
Michał W. Urbańczyk
d45a554fec
Significant changes to saving system. Now both client and server store their lib part.
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Desync detection upon loading. Fixed many desyncs. (more remain)
Monsters won't have creature count 0 even if that is set as creature properties.
2013-02-18 22:37:22 +00:00
DjWarmonger
2e385375b7
Fixed #831
2013-02-18 07:12:19 +00:00
DjWarmonger
111312636a
Fixed #1207 . Some tweaks.
2013-02-17 18:53:01 +00:00
Ivan Savenko
b22d8a007f
- minor fixes
2013-02-17 18:25:42 +00:00
mateuszb
7270d16f45
* missing files
2013-02-17 13:01:38 +00:00
mateuszb
f083db7c5a
* map loading
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* a bit of map spec window
2013-02-17 12:56:20 +00:00
Ivan Savenko
b169326940
disable by default cmake file for editor, seems to be working
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- requires Qt 5
- requires cmake 2.8.7
2013-02-16 21:14:36 +00:00
Ivan Savenko
a75d237e93
compile fix
2013-02-16 19:53:57 +00:00
mateuszb
d000c88047
* editor menu improvements
2013-02-16 19:24:26 +00:00
mateuszb
776eb13663
* editor menus
2013-02-16 16:37:43 +00:00
mateuszb
92ffa6eb1d
* Setting up (map) editor project. It requires Qt (possibly even 5.0 since it's the version I use) so you can exclude it from compilation if you don't have Qt.
2013-02-16 15:11:38 +00:00
mateuszb
560315bc48
* SlotID refactoring
2013-02-16 14:03:47 +00:00
Michał W. Urbańczyk
d23a5dcfdf
Fixed #1208 .
2013-02-14 15:19:35 +00:00
Michał W. Urbańczyk
12e627ec49
Fixed #1206 .
2013-02-14 13:19:03 +00:00
Michał W. Urbańczyk
827d7b8681
Fixes for previous rev.
2013-02-14 02:17:46 +00:00
mateuszb
9e00090c42
* refactoring, a few intriguing problems remain
2013-02-13 23:55:42 +00:00
alexvins
ceea466f54
[refactor] spell handling
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* more config options for spells
+ mind immunity handled by config
+ direct damage immunity handled by config
+ immunity icon configurable
- removed mind_spell flag
* more use of new spell identifacation
2013-02-13 19:35:43 +00:00
mateuszb
6d06710684
* fixes for town building campaign bonus
2013-02-13 14:21:11 +00:00
DjWarmonger
ac742affe5
Compile fix
2013-02-13 07:22:55 +00:00
mateuszb
9c1a117c1c
* refactoring
2013-02-12 22:24:48 +00:00
Ivan Savenko
7e46d462b6
- compile fixes
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- fixed portrait initialization for random heroes
2013-02-12 21:32:55 +00:00
mateuszb
bda766b697
* refactoring
2013-02-12 19:49:40 +00:00