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Commit Graph

4656 Commits

Author SHA1 Message Date
ArseniyShestakov
fd99f0b9f3 Quest Log: decrease number of displayed quests
New graphics only have 6 slots
2015-02-14 01:34:53 +03:00
ArseniyShestakov
0704e38697 Fix Quest Log button in hero window 2015-02-14 01:10:32 +03:00
ArseniyShestakov
746914d219 Added missionType check to CQuest::getRolloverText
This function shouldn't be called if quest type is MISSION_NONE as this type used for quest that don't have text yet.
For example Keymaster`s border guards in H3 didn't add any entries to Quest Log so there is no text for them or at least it's not defined how to use it in VCMI.
2015-02-14 00:57:33 +03:00
ArseniyShestakov
ded4c18df9 CComponent: add option to choose image size
This option is used to choose small resource icons in Quest Log when there more than 4 of them.
2015-02-14 00:53:24 +03:00
ArseniyShestakov
dae03fdf92 Blick Quest Log button if map have no quests 2015-02-14 00:52:00 +03:00
ArseniyShestakov
7dc0fbcca7 Improved Quest Log window graphics
Source can be found in vcmi-assets repository
2015-02-14 00:47:22 +03:00
DjWarmonger
58b96cdd0a Merge pull request #87 from Fayth/mantis-2048
I didn't even notice this issue, thanks!
2015-02-13 11:56:24 +01:00
Fay
f30cb0fa5b Fixes crash when loading game (if path was visible previously); 2015-02-13 11:20:13 +01:00
AlexVinS
ac3e48f4b9 Move JsonNode operator<< to right plase 2015-02-10 14:43:26 +03:00
DjWarmonger
33947d7c38 Merge pull request #85 from Fayth/mantis-2053
Let's see, thanks :)
2015-02-09 22:09:30 +01:00
Fay
1c6a7a923d Fixes color-keying after scaling bitmaps for world view display; 2015-02-09 20:16:42 +01:00
DjWarmonger
71bcacaa60 Partial fix for #2053 2015-02-09 16:23:29 +01:00
AlexVinS
febd4595dc [ERM] Less heavy includes in header 2015-02-08 15:15:31 +03:00
ArseniyShestakov
1396476869 Merge pull request #79 from ArseniyShestakov/fixIssue1557
Only remove extension if it belongs to specified file type
2015-02-07 18:17:22 +03:00
ArseniyShestakov
4eed1716d5 Fix tiny memory leak on opening/closing new game window
Find this one when tested huge pack of 5000+ maps. Each time I opened/closed Single Scenario window memory usage was growing for ~1MB.
It's happen because inflateEnd is freed related structures, but not freed inflateState that created outside of zlib code.
2015-02-07 17:30:57 +03:00
ArseniyShestakov
96d57fc954 War Machines: replace immunity with absoluteImmunity
This commit replace SIEGE_WEAPON immunity with absoluteImmunity for following spells: Haste, Slow, Death Ripple, Clone, Teleport
2015-02-07 16:02:15 +03:00
ArseniyShestakov
fbb84624f9 War Machines: add absoluteImmunity to Implosion spell 2015-02-07 16:00:06 +03:00
ArseniyShestakov
20387bd2da War Machines: add absoluteImmunity to some timed spells
This commit add SIEGE_WEAPON to absoluteImmunity of following timed spells: Curse, Bloodlust, Mirth, Sorrow, Frenzy, Counterstrike, Berserk, Hypnotize, Forgetfulness, Blind
2015-02-07 15:57:46 +03:00
AlexVinS
91cc6a04eb possible fix for mantiss 2055 2015-02-07 00:06:24 +03:00
DjWarmonger
0abc50dc4b Merge pull request #82 from Fayth/mantis-1913
If it works, then it's good :)
2015-02-06 20:33:15 +01:00
Fay
485a8b5c9a Fixed updating camera position after teleportation (gate/teleport/spells); 2015-02-06 19:11:04 +01:00
ArseniyShestakov
8f08effe93 Check that resource type set before setName used 2015-02-06 10:51:32 +03:00
DjWarmonger
1d34d15983 Compilation fixes. 2015-02-01 19:25:42 +01:00
AlexVinS
860c61def1 Update changelog 2015-02-01 20:52:56 +03:00
AlexVinS
594295da32 Merge branch 'feature/worldView' into develop 2015-02-01 20:49:14 +03:00
Fay
b59189ae6f Minor fix to resolve clipping rect issue from previous commit; 2015-01-31 19:05:25 +01:00
Fay
dbedf245a0 Fixed some calculation to resolve edge tiles being partially cut-off in advmap world view mode; 2015-01-31 19:00:41 +01:00
Fay
e56488d700 Fixed gems redrawing after world view scale change;
Fixed hotkeys to start world view mode;
2015-01-31 10:57:13 +01:00
Fay
df419e23c0 Fixed recoloring filler background to correct player color after game reload; 2015-01-29 20:34:53 +01:00
Fay
794c03792a Added empty background below world view panel for better compat with higher resolutions; 2015-01-29 18:39:46 +01:00
Alexander Shishkin
4bd298f218 Merge pull request #81 from Mixaill/develop
Fix Travis build
2015-01-29 02:51:48 +03:00
Mikhail Paulyshka
275c35491b Update FFmpeg ppa 2015-01-28 23:07:40 +03:00
Mikhail Paulyshka
201f1e6f2a Update FFmpeg ppa 2015-01-28 23:06:03 +03:00
Mikhail Paulyshka
9b76ca0b27 Fix compilation with some versions of libavutil 2015-01-28 22:46:28 +03:00
AlexVinS
ba51de8b5f Merge remote-tracking branch 'remotes/Fayth/mantis-2011' into develop 2015-01-28 09:41:09 +03:00
Fay
4b5b6edd44 Added space between both text entries; 2015-01-26 17:16:39 +01:00
ArseniyShestakov
19d1de3142 Only remove extension if it belongs to specified file type
This one fixes issue 1557
Now it's possible to load maps with dots in filename.
2015-01-26 16:40:49 +03:00
Alexander Shishkin
cb348a266a Merge pull request #78 from Fayth/mantis-1964
Mantis#1964: video looping fix.
2015-01-26 01:34:21 +03:00
Fay
413523956f Fixed missing info about dealt damage in combat log when there were casualties;
Fixed blank row in combat log in the same case;
2015-01-25 18:03:34 +01:00
Fay
b03eb56706 Possibly fixes looping videos; 2015-01-25 14:28:11 +01:00
DjWarmonger
86fde2ba54 Merge pull request #76 from Fayth/mantis-2016
Looks much better now :)
2015-01-25 07:49:46 +01:00
Fay
551925b6d7 Added comments; 2015-01-24 23:12:17 +01:00
DjWarmonger
6120b2e72c Merge pull request #77 from Fayth/mantis-1993
Good catch, thanks!
2015-01-24 22:31:19 +01:00
DjWarmonger
60932d9ed0 AI won't ignore owned objects taken by enemies. 2015-01-24 21:38:22 +01:00
Fay
ad8a6c55d7 Fixes #2016 (heroes not possible to be chosen in pregame after switching town selection);
Fixes skipping first hero selection when switching them with left arrow;
Fixes redrawing random hero portrait correctly after switching that player to AI;
2015-01-24 21:24:23 +01:00
Fay
72f34a7799 Fixes crash on dropping an artifact on an empty garrison slot; 2015-01-24 00:21:18 +01:00
Fay
77908dcf76 Added missing deletes in map handler dtor; 2015-01-20 20:51:09 +01:00
Fay
8adc209366 Fixed setting adventure map underground button state after game load; 2015-01-19 21:48:52 +01:00
Fay
beaf1a62c5 Added puzzle view button to world view gui; 2015-01-19 20:46:03 +01:00
Fay
01029779d7 World view mode drawing: refactoring, part 2 (further merging of common functionalities; abstracted puzzle view to separate blitter); 2015-01-19 20:08:19 +01:00