ArseniyShestakov
fd99f0b9f3
Quest Log: decrease number of displayed quests
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New graphics only have 6 slots
2015-02-14 01:34:53 +03:00
ArseniyShestakov
0704e38697
Fix Quest Log button in hero window
2015-02-14 01:10:32 +03:00
ArseniyShestakov
746914d219
Added missionType check to CQuest::getRolloverText
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This function shouldn't be called if quest type is MISSION_NONE as this type used for quest that don't have text yet.
For example Keymaster`s border guards in H3 didn't add any entries to Quest Log so there is no text for them or at least it's not defined how to use it in VCMI.
2015-02-14 00:57:33 +03:00
ArseniyShestakov
ded4c18df9
CComponent: add option to choose image size
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This option is used to choose small resource icons in Quest Log when there more than 4 of them.
2015-02-14 00:53:24 +03:00
ArseniyShestakov
dae03fdf92
Blick Quest Log button if map have no quests
2015-02-14 00:52:00 +03:00
ArseniyShestakov
7dc0fbcca7
Improved Quest Log window graphics
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Source can be found in vcmi-assets repository
2015-02-14 00:47:22 +03:00
DjWarmonger
58b96cdd0a
Merge pull request #87 from Fayth/mantis-2048
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I didn't even notice this issue, thanks!
2015-02-13 11:56:24 +01:00
Fay
f30cb0fa5b
Fixes crash when loading game (if path was visible previously);
2015-02-13 11:20:13 +01:00
AlexVinS
ac3e48f4b9
Move JsonNode operator<< to right plase
2015-02-10 14:43:26 +03:00
DjWarmonger
33947d7c38
Merge pull request #85 from Fayth/mantis-2053
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Let's see, thanks :)
2015-02-09 22:09:30 +01:00
Fay
1c6a7a923d
Fixes color-keying after scaling bitmaps for world view display;
2015-02-09 20:16:42 +01:00
DjWarmonger
71bcacaa60
Partial fix for #2053
2015-02-09 16:23:29 +01:00
AlexVinS
febd4595dc
[ERM] Less heavy includes in header
2015-02-08 15:15:31 +03:00
ArseniyShestakov
1396476869
Merge pull request #79 from ArseniyShestakov/fixIssue1557
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Only remove extension if it belongs to specified file type
2015-02-07 18:17:22 +03:00
ArseniyShestakov
4eed1716d5
Fix tiny memory leak on opening/closing new game window
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Find this one when tested huge pack of 5000+ maps. Each time I opened/closed Single Scenario window memory usage was growing for ~1MB.
It's happen because inflateEnd is freed related structures, but not freed inflateState that created outside of zlib code.
2015-02-07 17:30:57 +03:00
ArseniyShestakov
96d57fc954
War Machines: replace immunity with absoluteImmunity
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This commit replace SIEGE_WEAPON immunity with absoluteImmunity for following spells: Haste, Slow, Death Ripple, Clone, Teleport
2015-02-07 16:02:15 +03:00
ArseniyShestakov
fbb84624f9
War Machines: add absoluteImmunity to Implosion spell
2015-02-07 16:00:06 +03:00
ArseniyShestakov
20387bd2da
War Machines: add absoluteImmunity to some timed spells
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This commit add SIEGE_WEAPON to absoluteImmunity of following timed spells: Curse, Bloodlust, Mirth, Sorrow, Frenzy, Counterstrike, Berserk, Hypnotize, Forgetfulness, Blind
2015-02-07 15:57:46 +03:00
AlexVinS
91cc6a04eb
possible fix for mantiss 2055
2015-02-07 00:06:24 +03:00
DjWarmonger
0abc50dc4b
Merge pull request #82 from Fayth/mantis-1913
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If it works, then it's good :)
2015-02-06 20:33:15 +01:00
Fay
485a8b5c9a
Fixed updating camera position after teleportation (gate/teleport/spells);
2015-02-06 19:11:04 +01:00
ArseniyShestakov
8f08effe93
Check that resource type set before setName used
2015-02-06 10:51:32 +03:00
DjWarmonger
1d34d15983
Compilation fixes.
2015-02-01 19:25:42 +01:00
AlexVinS
860c61def1
Update changelog
2015-02-01 20:52:56 +03:00
AlexVinS
594295da32
Merge branch 'feature/worldView' into develop
2015-02-01 20:49:14 +03:00
Fay
b59189ae6f
Minor fix to resolve clipping rect issue from previous commit;
2015-01-31 19:05:25 +01:00
Fay
dbedf245a0
Fixed some calculation to resolve edge tiles being partially cut-off in advmap world view mode;
2015-01-31 19:00:41 +01:00
Fay
e56488d700
Fixed gems redrawing after world view scale change;
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Fixed hotkeys to start world view mode;
2015-01-31 10:57:13 +01:00
Fay
df419e23c0
Fixed recoloring filler background to correct player color after game reload;
2015-01-29 20:34:53 +01:00
Fay
794c03792a
Added empty background below world view panel for better compat with higher resolutions;
2015-01-29 18:39:46 +01:00
Alexander Shishkin
4bd298f218
Merge pull request #81 from Mixaill/develop
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Fix Travis build
2015-01-29 02:51:48 +03:00
Mikhail Paulyshka
275c35491b
Update FFmpeg ppa
2015-01-28 23:07:40 +03:00
Mikhail Paulyshka
201f1e6f2a
Update FFmpeg ppa
2015-01-28 23:06:03 +03:00
Mikhail Paulyshka
9b76ca0b27
Fix compilation with some versions of libavutil
2015-01-28 22:46:28 +03:00
AlexVinS
ba51de8b5f
Merge remote-tracking branch 'remotes/Fayth/mantis-2011' into develop
2015-01-28 09:41:09 +03:00
Fay
4b5b6edd44
Added space between both text entries;
2015-01-26 17:16:39 +01:00
ArseniyShestakov
19d1de3142
Only remove extension if it belongs to specified file type
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This one fixes issue 1557
Now it's possible to load maps with dots in filename.
2015-01-26 16:40:49 +03:00
Alexander Shishkin
cb348a266a
Merge pull request #78 from Fayth/mantis-1964
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Mantis#1964: video looping fix.
2015-01-26 01:34:21 +03:00
Fay
413523956f
Fixed missing info about dealt damage in combat log when there were casualties;
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Fixed blank row in combat log in the same case;
2015-01-25 18:03:34 +01:00
Fay
b03eb56706
Possibly fixes looping videos;
2015-01-25 14:28:11 +01:00
DjWarmonger
86fde2ba54
Merge pull request #76 from Fayth/mantis-2016
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Looks much better now :)
2015-01-25 07:49:46 +01:00
Fay
551925b6d7
Added comments;
2015-01-24 23:12:17 +01:00
DjWarmonger
6120b2e72c
Merge pull request #77 from Fayth/mantis-1993
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Good catch, thanks!
2015-01-24 22:31:19 +01:00
DjWarmonger
60932d9ed0
AI won't ignore owned objects taken by enemies.
2015-01-24 21:38:22 +01:00
Fay
ad8a6c55d7
Fixes #2016 (heroes not possible to be chosen in pregame after switching town selection);
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Fixes skipping first hero selection when switching them with left arrow;
Fixes redrawing random hero portrait correctly after switching that player to AI;
2015-01-24 21:24:23 +01:00
Fay
72f34a7799
Fixes crash on dropping an artifact on an empty garrison slot;
2015-01-24 00:21:18 +01:00
Fay
77908dcf76
Added missing deletes in map handler dtor;
2015-01-20 20:51:09 +01:00
Fay
8adc209366
Fixed setting adventure map underground button state after game load;
2015-01-19 21:48:52 +01:00
Fay
beaf1a62c5
Added puzzle view button to world view gui;
2015-01-19 20:46:03 +01:00
Fay
01029779d7
World view mode drawing: refactoring, part 2 (further merging of common functionalities; abstracted puzzle view to separate blitter);
2015-01-19 20:08:19 +01:00