/* * GUIClasses.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "GUIClasses.h" #include "CAdvmapInterface.h" #include "CCastleInterface.h" #include "CCreatureWindow.h" #include "CHeroWindow.h" #include "../CBitmapHandler.h" #include "../CGameInfo.h" #include "../CMessage.h" #include "../CMusicHandler.h" #include "../CPlayerInterface.h" #include "../CPreGame.h" #include "../CVideoHandler.h" #include "../Graphics.h" #include "../mapHandler.h" #include "../battle/CBattleInterfaceClasses.h" #include "../battle/CBattleInterface.h" #include "../battle/CCreatureAnimation.h" #include "../gui/CGuiHandler.h" #include "../gui/SDL_Extensions.h" #include "../gui/CCursorHandler.h" #include "../widgets/CComponent.h" #include "../widgets/MiscWidgets.h" #include "../windows/InfoWindows.h" #include "../../CCallback.h" #include "../lib/mapObjects/CGHeroInstance.h" #include "../lib/CArtHandler.h" #include "../lib/CBuildingHandler.h" #include "../lib/CConfigHandler.h" #include "../lib/CCreatureHandler.h" #include "../lib/CGameState.h" #include "../lib/CGeneralTextHandler.h" #include "../lib/CHeroHandler.h" #include "../lib/CModHandler.h" #include "../lib/CondSh.h" #include "../lib/spells/CSpellHandler.h" #include "../lib/CStopWatch.h" #include "../lib/CTownHandler.h" #include "../lib/GameConstants.h" #include "../lib/HeroBonus.h" #include "../lib/mapping/CMap.h" #include "../lib/NetPacksBase.h" #include "../lib/StartInfo.h" using namespace CSDL_Ext; std::list CFocusable::focusables; CFocusable * CFocusable::inputWithFocus; #undef min #undef max CRecruitmentWindow::CCreatureCard::CCreatureCard(CRecruitmentWindow * window, const CCreature * crea, int totalAmount) : CIntObject(LCLICK | RCLICK), parent(window), selected(false), creature(crea), amount(totalAmount) { OBJ_CONSTRUCTION_CAPTURING_ALL; pic = new CCreaturePic(1, 1, creature, true, true); // 1 + 1 px for borders pos.w = pic->pos.w + 2; pos.h = pic->pos.h + 2; } void CRecruitmentWindow::CCreatureCard::select(bool on) { selected = on; redraw(); } void CRecruitmentWindow::CCreatureCard::clickLeft(tribool down, bool previousState) { if(down) parent->select(this); } void CRecruitmentWindow::CCreatureCard::clickRight(tribool down, bool previousState) { if(down) GH.pushInt(new CStackWindow(creature, true)); } void CRecruitmentWindow::CCreatureCard::showAll(SDL_Surface * to) { CIntObject::showAll(to); if(selected) drawBorder(to, pos, int3(248, 0, 0)); else drawBorder(to, pos, int3(232, 212, 120)); } CRecruitmentWindow::CCostBox::CCostBox(Rect position, std::string title) { type |= REDRAW_PARENT; pos = position + pos; OBJ_CONSTRUCTION_CAPTURING_ALL; new CLabel(pos.w / 2, 10, FONT_SMALL, CENTER, Colors::WHITE, title); } void CRecruitmentWindow::CCostBox::set(TResources res) { //just update values for(auto & item : resources) { item.second.first->setText(boost::lexical_cast(res[item.first])); } } void CRecruitmentWindow::CCostBox::createItems(TResources res) { OBJ_CONSTRUCTION_CAPTURING_ALL; for(auto & curr : resources) { delete curr.second.first; delete curr.second.second; } resources.clear(); TResources::nziterator iter(res); while(iter.valid()) { CAnimImage * image = new CAnimImage("RESOURCE", iter->resType); CLabel * text = new CLabel(15, 43, FONT_SMALL, CENTER, Colors::WHITE, "0"); resources.insert(std::make_pair(iter->resType, std::make_pair(text, image))); iter++; } if(!resources.empty()) { int curx = pos.w / 2 - (16 * resources.size()) - (8 * (resources.size() - 1)); //reverse to display gold as first resource for(auto & res : boost::adaptors::reverse(resources)) { res.second.first->moveBy(Point(curx, 22)); res.second.second->moveBy(Point(curx, 22)); curx += 48; } } redraw(); } void CRecruitmentWindow::select(CCreatureCard * card) { if(card == selected) return; if(selected) selected->select(false); selected = card; if(selected) selected->select(true); if(card) { si32 maxAmount = card->creature->maxAmount(LOCPLINT->cb->getResourceAmount()); vstd::amin(maxAmount, card->amount); slider->setAmount(maxAmount); if(slider->getValue() != maxAmount) slider->moveTo(maxAmount); else // if slider already at 0 - emulate call to sliderMoved() sliderMoved(maxAmount); costPerTroopValue->createItems(card->creature->cost); totalCostValue->createItems(card->creature->cost); costPerTroopValue->set(card->creature->cost); totalCostValue->set(card->creature->cost * maxAmount); //Recruit %s title->setText(boost::str(boost::format(CGI->generaltexth->tcommands[21]) % card->creature->namePl)); maxButton->block(maxAmount == 0); slider->block(maxAmount == 0); } } void CRecruitmentWindow::buy() { CreatureID crid = selected->creature->idNumber; SlotID dstslot = dst->getSlotFor(crid); if(!dstslot.validSlot() && (selected->creature->warMachine == ArtifactID::NONE)) //no available slot { std::string txt; if(dst->ID == Obj::HERO) { txt = CGI->generaltexth->allTexts[425]; //The %s would join your hero, but there aren't enough provisions to support them. boost::algorithm::replace_first(txt, "%s", slider->getValue() > 1 ? CGI->creh->creatures[crid]->namePl : CGI->creh->creatures[crid]->nameSing); } else { txt = CGI->generaltexth->allTexts[17]; //There is no room in the garrison for this army. } LOCPLINT->showInfoDialog(txt); return; } onRecruit(crid, slider->getValue()); if(level >= 0) close(); } void CRecruitmentWindow::showAll(SDL_Surface * to) { CWindowObject::showAll(to); // recruit\total values drawBorder(to, pos.x + 172, pos.y + 222, 67, 42, int3(239, 215, 123)); drawBorder(to, pos.x + 246, pos.y + 222, 67, 42, int3(239, 215, 123)); //cost boxes drawBorder(to, pos.x + 64, pos.y + 222, 99, 76, int3(239, 215, 123)); drawBorder(to, pos.x + 322, pos.y + 222, 99, 76, int3(239, 215, 123)); //buttons borders drawBorder(to, pos.x + 133, pos.y + 312, 66, 34, int3(173, 142, 66)); drawBorder(to, pos.x + 211, pos.y + 312, 66, 34, int3(173, 142, 66)); drawBorder(to, pos.x + 289, pos.y + 312, 66, 34, int3(173, 142, 66)); } CRecruitmentWindow::CRecruitmentWindow(const CGDwelling * Dwelling, int Level, const CArmedInstance * Dst, const std::function & Recruit, int y_offset) : CWindowObject(PLAYER_COLORED, "TPRCRT"), onRecruit(Recruit), level(Level), dst(Dst), selected(nullptr), dwelling(Dwelling) { moveBy(Point(0, y_offset)); OBJ_CONSTRUCTION_CAPTURING_ALL; new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26)); slider = new CSlider(Point(176, 279), 135, std::bind(&CRecruitmentWindow::sliderMoved, this, _1), 0, 0, 0, true); maxButton = new CButton(Point(134, 313), "IRCBTNS.DEF", CGI->generaltexth->zelp[553], std::bind(&CSlider::moveToMax, slider), SDLK_m); buyButton = new CButton(Point(212, 313), "IBY6432.DEF", CGI->generaltexth->zelp[554], std::bind(&CRecruitmentWindow::buy, this), SDLK_RETURN); cancelButton = new CButton(Point(290, 313), "ICN6432.DEF", CGI->generaltexth->zelp[555], std::bind(&CRecruitmentWindow::close, this), SDLK_ESCAPE); title = new CLabel(243, 32, FONT_BIG, CENTER, Colors::YELLOW); availableValue = new CLabel(205, 253, FONT_SMALL, CENTER, Colors::WHITE); toRecruitValue = new CLabel(279, 253, FONT_SMALL, CENTER, Colors::WHITE); costPerTroopValue = new CCostBox(Rect(65, 222, 97, 74), CGI->generaltexth->allTexts[346]); totalCostValue = new CCostBox(Rect(323, 222, 97, 74), CGI->generaltexth->allTexts[466]); new CLabel(205, 233, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[465]); //available t new CLabel(279, 233, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[16]); //recruit t availableCreaturesChanged(); } void CRecruitmentWindow::availableCreaturesChanged() { OBJ_CONSTRUCTION_CAPTURING_ALL; size_t selectedIndex = 0; if(!cards.empty() && selected) // find position of selected item selectedIndex = std::find(cards.begin(), cards.end(), selected) - cards.begin(); //deselect card select(nullptr); //delete old cards for(auto & card : cards) delete card; cards.clear(); for(int i = 0; i < dwelling->creatures.size(); i++) { //find appropriate level if(level >= 0 && i != level) continue; int amount = dwelling->creatures[i].first; //create new cards for(auto & creature : boost::adaptors::reverse(dwelling->creatures[i].second)) cards.push_back(new CCreatureCard(this, CGI->creh->creatures[creature], amount)); } assert(!cards.empty()); const int creatureWidth = 102; //normal distance between cards - 18px int requiredSpace = 18; //maximum distance we can use without reaching window borders int availableSpace = pos.w - 50 - creatureWidth * cards.size(); if(cards.size() > 1) // avoid division by zero availableSpace /= cards.size() - 1; else availableSpace = 0; assert(availableSpace >= 0); const int spaceBetween = std::min(requiredSpace, availableSpace); const int totalCreatureWidth = spaceBetween + creatureWidth; //now we know total amount of cards and can move them to correct position int curx = pos.w / 2 - (creatureWidth * cards.size() / 2) - (spaceBetween * (cards.size() - 1) / 2); for(auto & card : cards) { card->moveBy(Point(curx, 64)); curx += totalCreatureWidth; } //restore selection select(cards[selectedIndex]); if(slider->getValue() == slider->getAmount()) slider->moveToMax(); else // if slider already at 0 - emulate call to sliderMoved() sliderMoved(slider->getAmount()); } void CRecruitmentWindow::sliderMoved(int to) { if(!selected) return; buyButton->block(!to); availableValue->setText(boost::lexical_cast(selected->amount - to)); toRecruitValue->setText(boost::lexical_cast(to)); totalCostValue->set(selected->creature->cost * to); } CSplitWindow::CSplitWindow(const CCreature * creature, std::function callback_, int leftMin_, int rightMin_, int leftAmount_, int rightAmount_) : CWindowObject(PLAYER_COLORED, "GPUCRDIV"), callback(callback_), leftAmount(leftAmount_), rightAmount(rightAmount_), leftMin(leftMin_), rightMin(rightMin_), slider(nullptr) { OBJ_CONSTRUCTION_CAPTURING_ALL; int total = leftAmount + rightAmount; int leftMax = total - rightMin; int rightMax = total - leftMin; ok = new CButton(Point(20, 263), "IOK6432", CButton::tooltip(), std::bind(&CSplitWindow::apply, this), SDLK_RETURN); cancel = new CButton(Point(214, 263), "ICN6432", CButton::tooltip(), std::bind(&CSplitWindow::close, this), SDLK_ESCAPE); int sliderPositions = total - leftMin - rightMin; leftInput = new CTextInput(Rect(20, 218, 100, 36), FONT_BIG, std::bind(&CSplitWindow::setAmountText, this, _1, true)); rightInput = new CTextInput(Rect(176, 218, 100, 36), FONT_BIG, std::bind(&CSplitWindow::setAmountText, this, _1, false)); //add filters to allow only number input leftInput->filters += std::bind(&CTextInput::numberFilter, _1, _2, leftMin, leftMax); rightInput->filters += std::bind(&CTextInput::numberFilter, _1, _2, rightMin, rightMax); leftInput->setText(boost::lexical_cast(leftAmount), false); rightInput->setText(boost::lexical_cast(rightAmount), false); animLeft = new CCreaturePic(20, 54, creature, true, false); animRight = new CCreaturePic(177, 54, creature, true, false); slider = new CSlider(Point(21, 194), 257, std::bind(&CSplitWindow::sliderMoved, this, _1), 0, sliderPositions, rightAmount - rightMin, true); std::string title = CGI->generaltexth->allTexts[256]; boost::algorithm::replace_first(title, "%s", creature->namePl); new CLabel(150, 34, FONT_BIG, CENTER, Colors::YELLOW, title); } void CSplitWindow::setAmountText(std::string text, bool left) { int amount = 0; if(text.length()) { try { amount = boost::lexical_cast(text); } catch(boost::bad_lexical_cast &) { amount = left ? leftAmount : rightAmount; } int total = leftAmount + rightAmount; if(amount > total) amount = total; } setAmount(amount, left); slider->moveTo(rightAmount - rightMin); } void CSplitWindow::setAmount(int value, bool left) { int total = leftAmount + rightAmount; leftAmount = left ? value : total - value; rightAmount = left ? total - value : value; leftInput->setText(boost::lexical_cast(leftAmount)); rightInput->setText(boost::lexical_cast(rightAmount)); } void CSplitWindow::apply() { callback(leftAmount, rightAmount); close(); } void CSplitWindow::sliderMoved(int to) { setAmount(rightMin + to, false); } CLevelWindow::CLevelWindow(const CGHeroInstance * hero, PrimarySkill::PrimarySkill pskill, std::vector & skills, std::function callback) : CWindowObject(PLAYER_COLORED, "LVLUPBKG"), cb(callback) { OBJ_CONSTRUCTION_CAPTURING_ALL; LOCPLINT->showingDialog->setn(true); new CAnimImage("PortraitsLarge", hero->portrait, 0, 170, 66); new CButton(Point(297, 413), "IOKAY", CButton::tooltip(), std::bind(&CLevelWindow::close, this), SDLK_RETURN); //%s has gained a level. new CLabel(192, 33, FONT_MEDIUM, CENTER, Colors::WHITE, boost::str(boost::format(CGI->generaltexth->allTexts[444]) % hero->name)); //%s is now a level %d %s. new CLabel(192, 162, FONT_MEDIUM, CENTER, Colors::WHITE, boost::str(boost::format(CGI->generaltexth->allTexts[445]) % hero->name % hero->level % hero->type->heroClass->name)); new CAnimImage("PSKIL42", pskill, 0, 174, 190); new CLabel(192, 253, FONT_MEDIUM, CENTER, Colors::WHITE, CGI->generaltexth->primarySkillNames[pskill] + " +1"); if(!skills.empty()) { std::vector comps; for(auto & skill : skills) { comps.push_back(new CSelectableComponent( CComponent::secskill, skill, hero->getSecSkillLevel(SecondarySkill(skill)) + 1, CComponent::medium)); } box = new CComponentBox(comps, Rect(75, 300, pos.w - 150, 100)); } else box = nullptr; } CLevelWindow::~CLevelWindow() { //FIXME: call callback if there was nothing to select? if(box && box->selectedIndex() != -1) cb(box->selectedIndex()); LOCPLINT->showingDialog->setn(false); } static void setIntSetting(std::string group, std::string field, int value) { Settings entry = settings.write[group][field]; entry->Float() = value; } static void setBoolSetting(std::string group, std::string field, bool value) { Settings fullscreen = settings.write[group][field]; fullscreen->Bool() = value; } CSystemOptionsWindow::CSystemOptionsWindow() : CWindowObject(PLAYER_COLORED, "SysOpBck"), onFullscreenChanged(settings.listen["video"]["fullscreen"]) { OBJ_CONSTRUCTION_CAPTURING_ALL; title = new CLabel(242, 32, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[568]); const JsonNode & texts = CGI->generaltexth->localizedTexts["systemOptions"]; //left window section leftGroup = new CLabelGroup(FONT_MEDIUM, CENTER, Colors::YELLOW); leftGroup->add(122, 64, CGI->generaltexth->allTexts[569]); leftGroup->add(122, 130, CGI->generaltexth->allTexts[570]); leftGroup->add(122, 196, CGI->generaltexth->allTexts[571]); leftGroup->add(122, 262, texts["resolutionButton"]["label"].String()); leftGroup->add(122, 347, CGI->generaltexth->allTexts[394]); leftGroup->add(122, 412, CGI->generaltexth->allTexts[395]); //right section rightGroup = new CLabelGroup(FONT_MEDIUM, TOPLEFT, Colors::WHITE); rightGroup->add(282, 57, CGI->generaltexth->allTexts[572]); rightGroup->add(282, 89, CGI->generaltexth->allTexts[573]); rightGroup->add(282, 121, CGI->generaltexth->allTexts[574]); rightGroup->add(282, 153, CGI->generaltexth->allTexts[577]); rightGroup->add(282, 185, texts["creatureWindowButton"]["label"].String()); rightGroup->add(282, 217, texts["fullscreenButton"]["label"].String()); //setting up buttons load = new CButton(Point(246, 298), "SOLOAD.DEF", CGI->generaltexth->zelp[321], [&](){ bloadf(); }, SDLK_l); load->setImageOrder(1, 0, 2, 3); save = new CButton(Point(357, 298), "SOSAVE.DEF", CGI->generaltexth->zelp[322], [&](){ bsavef(); }, SDLK_s); save->setImageOrder(1, 0, 2, 3); restart = new CButton(Point(246, 357), "SORSTRT", CGI->generaltexth->zelp[323], [&](){ brestartf(); }, SDLK_r); restart->setImageOrder(1, 0, 2, 3); mainMenu = new CButton(Point(357, 357), "SOMAIN.DEF", CGI->generaltexth->zelp[320], [&](){ bmainmenuf(); }, SDLK_m); mainMenu->setImageOrder(1, 0, 2, 3); quitGame = new CButton(Point(246, 415), "soquit.def", CGI->generaltexth->zelp[324], [&](){ bquitf(); }, SDLK_q); quitGame->setImageOrder(1, 0, 2, 3); backToMap = new CButton(Point(357, 415), "soretrn.def", CGI->generaltexth->zelp[325], [&](){ breturnf(); }, SDLK_RETURN); backToMap->setImageOrder(1, 0, 2, 3); backToMap->assignedKeys.insert(SDLK_ESCAPE); heroMoveSpeed = new CToggleGroup(0); heroMoveSpeed->addToggle(1, new CToggleButton(Point(28, 77), "sysopb1.def", CGI->generaltexth->zelp[349])); heroMoveSpeed->addToggle(2, new CToggleButton(Point(76, 77), "sysopb2.def", CGI->generaltexth->zelp[350])); heroMoveSpeed->addToggle(4, new CToggleButton(Point(124, 77), "sysopb3.def", CGI->generaltexth->zelp[351])); heroMoveSpeed->addToggle(8, new CToggleButton(Point(172, 77), "sysopb4.def", CGI->generaltexth->zelp[352])); heroMoveSpeed->setSelected(settings["adventure"]["heroSpeed"].Float()); heroMoveSpeed->addCallback(std::bind(&setIntSetting, "adventure", "heroSpeed", _1)); enemyMoveSpeed = new CToggleGroup(0); enemyMoveSpeed->addToggle(2, new CToggleButton(Point(28, 144), "sysopb5.def", CGI->generaltexth->zelp[353])); enemyMoveSpeed->addToggle(4, new CToggleButton(Point(76, 144), "sysopb6.def", CGI->generaltexth->zelp[354])); enemyMoveSpeed->addToggle(8, new CToggleButton(Point(124, 144), "sysopb7.def", CGI->generaltexth->zelp[355])); enemyMoveSpeed->addToggle(0, new CToggleButton(Point(172, 144), "sysopb8.def", CGI->generaltexth->zelp[356])); enemyMoveSpeed->setSelected(settings["adventure"]["enemySpeed"].Float()); enemyMoveSpeed->addCallback(std::bind(&setIntSetting, "adventure", "enemySpeed", _1)); mapScrollSpeed = new CToggleGroup(0); mapScrollSpeed->addToggle(1, new CToggleButton(Point(28, 210), "sysopb9.def", CGI->generaltexth->zelp[357])); mapScrollSpeed->addToggle(2, new CToggleButton(Point(92, 210), "sysob10.def", CGI->generaltexth->zelp[358])); mapScrollSpeed->addToggle(4, new CToggleButton(Point(156, 210), "sysob11.def", CGI->generaltexth->zelp[359])); mapScrollSpeed->setSelected(settings["adventure"]["scrollSpeed"].Float()); mapScrollSpeed->addCallback(std::bind(&setIntSetting, "adventure", "scrollSpeed", _1)); musicVolume = new CVolumeSlider(Point(29, 359), "syslb.def", CCS->musich->getVolume(), &CGI->generaltexth->zelp[326]); musicVolume->addCallback(std::bind(&setIntSetting, "general", "music", _1)); effectsVolume = new CVolumeSlider(Point(29, 425), "syslb.def", CCS->soundh->getVolume(), &CGI->generaltexth->zelp[336]); effectsVolume->addCallback(std::bind(&setIntSetting, "general", "sound", _1)); showReminder = new CToggleButton(Point(246, 87), "sysopchk.def", CGI->generaltexth->zelp[361], [&](bool value) { setBoolSetting("adventure", "heroReminder", value); }); quickCombat = new CToggleButton(Point(246, 87 + 32), "sysopchk.def", CGI->generaltexth->zelp[362], [&](bool value) { setBoolSetting("adventure", "quickCombat", value); }); spellbookAnim = new CToggleButton(Point(246, 87 + 64), "sysopchk.def", CGI->generaltexth->zelp[364], [&](bool value) { setBoolSetting("video", "spellbookAnimation", value); }); fullscreen = new CToggleButton(Point(246, 215), "sysopchk.def", CButton::tooltip(texts["fullscreenButton"]), [&](bool value) { setBoolSetting("video", "fullscreen", value); }); showReminder->setSelected(settings["adventure"]["heroReminder"].Bool()); quickCombat->setSelected(settings["adventure"]["quickCombat"].Bool()); spellbookAnim->setSelected(settings["video"]["spellbookAnimation"].Bool()); fullscreen->setSelected(settings["video"]["fullscreen"].Bool()); onFullscreenChanged([&](const JsonNode & newState){ fullscreen->setSelected(newState.Bool());}); gameResButton = new CButton(Point(28, 275), "buttons/resolution", CButton::tooltip(texts["resolutionButton"]), std::bind(&CSystemOptionsWindow::selectGameRes, this), SDLK_g); std::string resText; resText += boost::lexical_cast(settings["video"]["screenRes"]["width"].Float()); resText += "x"; resText += boost::lexical_cast(settings["video"]["screenRes"]["height"].Float()); gameResLabel = new CLabel(170, 292, FONT_MEDIUM, CENTER, Colors::YELLOW, resText); } void CSystemOptionsWindow::selectGameRes() { std::vector items; const JsonNode & texts = CGI->generaltexth->localizedTexts["systemOptions"]["resolutionMenu"]; for(config::CConfigHandler::GuiOptionsMap::value_type & value : conf.guiOptions) { std::string resX = boost::lexical_cast(value.first.first); std::string resY = boost::lexical_cast(value.first.second); items.push_back(resX + 'x' + resY); } GH.pushInt(new CObjectListWindow(items, nullptr, texts["label"].String(), texts["help"].String(), std::bind(&CSystemOptionsWindow::setGameRes, this, _1))); } void CSystemOptionsWindow::setGameRes(int index) { auto iter = conf.guiOptions.begin(); std::advance(iter, index); //do not set resolution to illegal one (0x0) assert(iter != conf.guiOptions.end() && iter->first.first > 0 && iter->first.second > 0); Settings gameRes = settings.write["video"]["screenRes"]; gameRes["width"].Float() = iter->first.first; gameRes["height"].Float() = iter->first.second; std::string resText; resText += boost::lexical_cast(iter->first.first); resText += "x"; resText += boost::lexical_cast(iter->first.second); gameResLabel->setText(resText); } void CSystemOptionsWindow::bquitf() { LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], [this](){ closeAndPushEvent(SDL_USEREVENT, FORCE_QUIT); }, 0); } void CSystemOptionsWindow::breturnf() { GH.popIntTotally(this); } void CSystemOptionsWindow::bmainmenuf() { LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], [this](){ closeAndPushEvent(SDL_USEREVENT, RETURN_TO_MAIN_MENU); }, 0); } void CSystemOptionsWindow::bloadf() { GH.popIntTotally(this); LOCPLINT->proposeLoadingGame(); } void CSystemOptionsWindow::bsavef() { GH.popIntTotally(this); GH.pushInt(new CSavingScreen(CPlayerInterface::howManyPeople > 1)); } void CSystemOptionsWindow::brestartf() { LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [this](){ closeAndPushEvent(SDL_USEREVENT, RESTART_GAME); }, 0); } void CSystemOptionsWindow::closeAndPushEvent(int eventType, int code) { GH.popIntTotally(this); GH.pushSDLEvent(eventType, code); } CTavernWindow::CTavernWindow(const CGObjectInstance * TavernObj) : CWindowObject(PLAYER_COLORED, "TPTAVERN"), tavernObj(TavernObj) { OBJ_CONSTRUCTION_CAPTURING_ALL; std::vector h = LOCPLINT->cb->getAvailableHeroes(TavernObj); if(h.size() < 2) h.resize(2, nullptr); h1 = new HeroPortrait(selected, 0, 72, 299, h[0]); h2 = new HeroPortrait(selected, 1, 162, 299, h[1]); selected = 0; if(!h[0]) selected = 1; if(!h[0] && !h[1]) selected = -1; oldSelected = -1; new CLabel(200, 35, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[37]); new CLabel(320, 328, FONT_SMALL, CENTER, Colors::WHITE, boost::lexical_cast(GameConstants::HERO_GOLD_COST)); auto rumorText = boost::str(boost::format(CGI->generaltexth->allTexts[216]) % LOCPLINT->cb->getTavernRumor(tavernObj)); new CTextBox(rumorText, Rect(32, 190, 330, 68), 0, FONT_SMALL, CENTER, Colors::WHITE); new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26)); cancel = new CButton(Point(310, 428), "ICANCEL.DEF", CButton::tooltip(CGI->generaltexth->tavernInfo[7]), std::bind(&CTavernWindow::close, this), SDLK_ESCAPE); recruit = new CButton(Point(272, 355), "TPTAV01.DEF", CButton::tooltip(), std::bind(&CTavernWindow::recruitb, this), SDLK_RETURN); thiefGuild = new CButton(Point(22, 428), "TPTAV02.DEF", CButton::tooltip(CGI->generaltexth->tavernInfo[5]), std::bind(&CTavernWindow::thievesguildb, this), SDLK_t); if(LOCPLINT->cb->getResourceAmount(Res::GOLD) < GameConstants::HERO_GOLD_COST) //not enough gold { recruit->addHoverText(CButton::NORMAL, CGI->generaltexth->tavernInfo[0]); //Cannot afford a Hero recruit->block(true); } else if(LOCPLINT->castleInt && LOCPLINT->cb->howManyHeroes(true) >= VLC->modh->settings.MAX_HEROES_AVAILABLE_PER_PLAYER) { //Cannot recruit. You already have %d Heroes. recruit->addHoverText(CButton::NORMAL, boost::str(boost::format(CGI->generaltexth->tavernInfo[1]) % LOCPLINT->cb->howManyHeroes(true))); recruit->block(true); } else if((!LOCPLINT->castleInt) && LOCPLINT->cb->howManyHeroes(false) >= VLC->modh->settings.MAX_HEROES_ON_MAP_PER_PLAYER) { //Cannot recruit. You already have %d Heroes. recruit->addHoverText(CButton::NORMAL, boost::str(boost::format(CGI->generaltexth->tavernInfo[1]) % LOCPLINT->cb->howManyHeroes(false))); recruit->block(true); } else if(LOCPLINT->castleInt && LOCPLINT->castleInt->town->visitingHero) { recruit->addHoverText(CButton::NORMAL, CGI->generaltexth->tavernInfo[2]); //Cannot recruit. You already have a Hero in this town. recruit->block(true); } else { if(selected == -1) recruit->block(true); } if(LOCPLINT->castleInt) CCS->videoh->open(LOCPLINT->castleInt->town->town->clientInfo.tavernVideo); else CCS->videoh->open("TAVERN.BIK"); } void CTavernWindow::recruitb() { const CGHeroInstance * toBuy = (selected ? h2 : h1)->h; const CGObjectInstance * obj = tavernObj; close(); LOCPLINT->cb->recruitHero(obj, toBuy); } void CTavernWindow::thievesguildb() { GH.pushInt(new CThievesGuildWindow(tavernObj)); } CTavernWindow::~CTavernWindow() { CCS->videoh->close(); } void CTavernWindow::show(SDL_Surface * to) { CWindowObject::show(to); CCS->videoh->update(pos.x + 70, pos.y + 56, to, true, false); if(selected >= 0) { HeroPortrait * sel = selected ? h2 : h1; if(selected != oldSelected && !recruit->isBlocked()) { // Selected hero just changed. Update RECRUIT button hover text if recruitment is allowed. oldSelected = selected; //Recruit %s the %s recruit->addHoverText(CButton::NORMAL, boost::str(boost::format(CGI->generaltexth->tavernInfo[3]) % sel->h->name % sel->h->type->heroClass->name)); } printAtMiddleWBLoc(sel->description, 146, 395, FONT_SMALL, 200, Colors::WHITE, to); CSDL_Ext::drawBorder(to, sel->pos.x - 2, sel->pos.y - 2, sel->pos.w + 4, sel->pos.h + 4, int3(247, 223, 123)); } } void CTavernWindow::HeroPortrait::clickLeft(tribool down, bool previousState) { if(h && previousState && !down) *_sel = _id; } void CTavernWindow::HeroPortrait::clickRight(tribool down, bool previousState) { if(h && down) { GH.pushInt(new CRClickPopupInt(new CHeroWindow(h), true)); } } CTavernWindow::HeroPortrait::HeroPortrait(int & sel, int id, int x, int y, const CGHeroInstance * H) : h(H), _sel(&sel), _id(id) { addUsedEvents(LCLICK | RCLICK | HOVER); OBJ_CONSTRUCTION_CAPTURING_ALL; h = H; pos.x += x; pos.y += y; pos.w = 58; pos.h = 64; if(H) { hoverName = CGI->generaltexth->tavernInfo[4]; boost::algorithm::replace_first(hoverName, "%s", H->name); int artifs = h->artifactsWorn.size() + h->artifactsInBackpack.size(); for(int i = 13; i <= 17; i++) //war machines and spellbook don't count if(vstd::contains(h->artifactsWorn, ArtifactPosition(i))) artifs--; description = CGI->generaltexth->allTexts[215]; boost::algorithm::replace_first(description, "%s", h->name); boost::algorithm::replace_first(description, "%d", boost::lexical_cast(h->level)); boost::algorithm::replace_first(description, "%s", h->type->heroClass->name); boost::algorithm::replace_first(description, "%d", boost::lexical_cast(artifs)); new CAnimImage("portraitsLarge", h->portrait); } } void CTavernWindow::HeroPortrait::hover(bool on) { //Hoverable::hover(on); if(on) GH.statusbar->setText(hoverName); else GH.statusbar->clear(); } void CExchangeWindow::questlog(int whichHero) { CCS->curh->dragAndDropCursor(nullptr); LOCPLINT->showQuestLog(); } void CExchangeWindow::prepareBackground() { //printing heroes' names and levels auto genTitle = [](const CGHeroInstance * h) { return boost::str(boost::format(CGI->generaltexth->allTexts[138]) % h->name % h->level % h->type->heroClass->name); }; new CLabel(147, 25, FONT_SMALL, CENTER, Colors::WHITE, genTitle(heroInst[0])); new CLabel(653, 25, FONT_SMALL, CENTER, Colors::WHITE, genTitle(heroInst[1])); //printing primary skills for(int g = 0; g < 4; ++g) new CAnimImage("PSKIL32", g, 0, 385, 19 + 36 * g); //heroes related thing for(int b = 0; b < ARRAY_COUNT(heroInst); b++) { CHeroWithMaybePickedArtifact heroWArt = CHeroWithMaybePickedArtifact(this, heroInst[b]); //printing primary skills' amounts for(int m = 0; m < GameConstants::PRIMARY_SKILLS; ++m) new CLabel(352 + 93 * b, 35 + 36 * m, FONT_SMALL, CENTER, Colors::WHITE, boost::lexical_cast(heroWArt.getPrimSkillLevel(static_cast(m)))); //printing secondary skills for(int m = 0; m < heroInst[b]->secSkills.size(); ++m) { int id = heroInst[b]->secSkills[m].first; int level = heroInst[b]->secSkills[m].second; new CAnimImage("SECSK32", id * 3 + level + 2, 0, 32 + 36 * m + 454 * b, 88); } //hero's specialty new CAnimImage("UN32", heroInst[b]->type->imageIndex, 0, 67 + 490 * b, 45); //experience new CAnimImage("PSKIL32", 4, 0, 103 + 490 * b, 45); new CLabel(119 + 490 * b, 71, FONT_SMALL, CENTER, Colors::WHITE, makeNumberShort(heroInst[b]->exp)); //mana points new CAnimImage("PSKIL32", 5, 0, 139 + 490 * b, 45); new CLabel(155 + 490 * b, 71, FONT_SMALL, CENTER, Colors::WHITE, makeNumberShort(heroInst[b]->mana)); } //printing portraits new CAnimImage("PortraitsLarge", heroInst[0]->portrait, 0, 257, 13); new CAnimImage("PortraitsLarge", heroInst[1]->portrait, 0, 485, 13); } CExchangeWindow::CExchangeWindow(ObjectInstanceID hero1, ObjectInstanceID hero2, QueryID queryID) : CWindowObject(PLAYER_COLORED | BORDERED, "TRADE2") { OBJ_CONSTRUCTION_CAPTURING_ALL; heroInst[0] = LOCPLINT->cb->getHero(hero1); heroInst[1] = LOCPLINT->cb->getHero(hero2); prepareBackground(); artifs[0] = new CArtifactsOfHero(Point(-334, 150)); artifs[0]->commonInfo = std::make_shared(); artifs[0]->commonInfo->participants.insert(artifs[0]); artifs[0]->setHero(heroInst[0]); artifs[1] = new CArtifactsOfHero(Point(96, 150)); artifs[1]->commonInfo = artifs[0]->commonInfo; artifs[1]->commonInfo->participants.insert(artifs[1]); artifs[1]->setHero(heroInst[1]); artSets.push_back(artifs[0]); artSets.push_back(artifs[1]); //primary skills for(int g = 0; g < 4; ++g) { //primary skill's clickable areas primSkillAreas.push_back(new LRClickableAreaWTextComp()); primSkillAreas[g]->pos = genRect(32, 140, pos.x + 329, pos.y + 19 + 36 * g); primSkillAreas[g]->text = CGI->generaltexth->arraytxt[2 + g]; primSkillAreas[g]->type = g; primSkillAreas[g]->bonusValue = -1; primSkillAreas[g]->baseType = 0; primSkillAreas[g]->hoverText = CGI->generaltexth->heroscrn[1]; boost::replace_first(primSkillAreas[g]->hoverText, "%s", CGI->generaltexth->primarySkillNames[g]); } //heroes related thing for(int b = 0; b < ARRAY_COUNT(heroInst); b++) { //secondary skill's clickable areas for(int g = 0; g < heroInst[b]->secSkills.size(); ++g) { int skill = heroInst[b]->secSkills[g].first, level = heroInst[b]->secSkills[g].second; // <1, 3> secSkillAreas[b].push_back(new LRClickableAreaWTextComp()); secSkillAreas[b][g]->pos = genRect(32, 32, pos.x + 32 + g * 36 + b * 454, pos.y + 88); secSkillAreas[b][g]->baseType = 1; secSkillAreas[b][g]->type = skill; secSkillAreas[b][g]->bonusValue = level; secSkillAreas[b][g]->text = CGI->generaltexth->skillInfoTexts[skill][level - 1]; secSkillAreas[b][g]->hoverText = CGI->generaltexth->heroscrn[21]; boost::algorithm::replace_first(secSkillAreas[b][g]->hoverText, "%s", CGI->generaltexth->levels[level - 1]); boost::algorithm::replace_first(secSkillAreas[b][g]->hoverText, "%s", CGI->generaltexth->skillName[skill]); } portrait[b] = new CHeroArea(257 + 228 * b, 13, heroInst[b]); specialty[b] = new LRClickableAreaWText(); specialty[b]->pos = genRect(32, 32, pos.x + 69 + 490 * b, pos.y + 45); specialty[b]->hoverText = CGI->generaltexth->heroscrn[27]; specialty[b]->text = heroInst[b]->type->specDescr; experience[b] = new LRClickableAreaWText(); experience[b]->pos = genRect(32, 32, pos.x + 105 + 490 * b, pos.y + 45); experience[b]->hoverText = CGI->generaltexth->heroscrn[9]; experience[b]->text = CGI->generaltexth->allTexts[2].c_str(); boost::algorithm::replace_first(experience[b]->text, "%d", boost::lexical_cast(heroInst[b]->level)); boost::algorithm::replace_first(experience[b]->text, "%d", boost::lexical_cast(CGI->heroh->reqExp(heroInst[b]->level + 1))); boost::algorithm::replace_first(experience[b]->text, "%d", boost::lexical_cast(heroInst[b]->exp)); spellPoints[b] = new LRClickableAreaWText(); spellPoints[b]->pos = genRect(32, 32, pos.x + 141 + 490 * b, pos.y + 45); spellPoints[b]->hoverText = CGI->generaltexth->heroscrn[22]; spellPoints[b]->text = CGI->generaltexth->allTexts[205]; boost::algorithm::replace_first(spellPoints[b]->text, "%s", heroInst[b]->name); boost::algorithm::replace_first(spellPoints[b]->text, "%d", boost::lexical_cast(heroInst[b]->mana)); boost::algorithm::replace_first(spellPoints[b]->text, "%d", boost::lexical_cast(heroInst[b]->manaLimit())); //setting morale morale[b] = new MoraleLuckBox(true, genRect(32, 32, 176 + 490 * b, 39), true); morale[b]->set(heroInst[b]); //setting luck luck[b] = new MoraleLuckBox(false, genRect(32, 32, 212 + 490 * b, 39), true); luck[b]->set(heroInst[b]); } //buttons quit = new CButton(Point(732, 567), "IOKAY.DEF", CGI->generaltexth->zelp[600], std::bind(&CExchangeWindow::close, this), SDLK_RETURN); if(queryID.getNum() > 0) quit->addCallback([=](){ LOCPLINT->cb->selectionMade(0, queryID); }); questlogButton[0] = new CButton(Point(10, 44), "hsbtns4.def", CButton::tooltip(CGI->generaltexth->heroscrn[0]), std::bind(&CExchangeWindow::questlog, this, 0)); questlogButton[1] = new CButton(Point(740, 44), "hsbtns4.def", CButton::tooltip(CGI->generaltexth->heroscrn[0]), std::bind(&CExchangeWindow::questlog, this, 1)); Rect barRect(5, 578, 725, 18); ourBar = new CGStatusBar(new CPicture(*background, barRect, 5, 578, false)); //garrison interface garr = new CGarrisonInt(69, 131, 4, Point(418, 0), *background, Point(69, 131), heroInst[0], heroInst[1], true, true); garr->addSplitBtn(new CButton(Point(10, 132), "TSBTNS.DEF", CButton::tooltip(CGI->generaltexth->tcommands[3]), std::bind(&CGarrisonInt::splitClick, garr))); garr->addSplitBtn(new CButton(Point(740, 132), "TSBTNS.DEF", CButton::tooltip(CGI->generaltexth->tcommands[3]), std::bind(&CGarrisonInt::splitClick, garr))); } CExchangeWindow::~CExchangeWindow() { artifs[0]->commonInfo = nullptr; artifs[1]->commonInfo = nullptr; } CShipyardWindow::CShipyardWindow(const std::vector & cost, int state, int boatType, const std::function & onBuy) : CWindowObject(PLAYER_COLORED, "TPSHIP") { OBJ_CONSTRUCTION_CAPTURING_ALL; bgWater = new CPicture("TPSHIPBK", 100, 69); std::string boatFilenames[3] = {"AB01_", "AB02_", "AB03_"}; Point waterCenter = Point(bgWater->pos.x + bgWater->pos.w / 2, bgWater->pos.y + bgWater->pos.h / 2); bgShip = new CAnimImage(boatFilenames[boatType], 0, 7, 120, 96, CShowableAnim::USE_RLE); bgShip->center(waterCenter); // Create resource icons and costs. std::string goldValue = boost::lexical_cast(cost[Res::GOLD]); std::string woodValue = boost::lexical_cast(cost[Res::WOOD]); goldCost = new CLabel(118, 294, FONT_SMALL, CENTER, Colors::WHITE, goldValue); woodCost = new CLabel(212, 294, FONT_SMALL, CENTER, Colors::WHITE, woodValue); goldPic = new CAnimImage("RESOURCE", Res::GOLD, 0, 100, 244); woodPic = new CAnimImage("RESOURCE", Res::WOOD, 0, 196, 244); quit = new CButton(Point(224, 312), "ICANCEL", CButton::tooltip(CGI->generaltexth->allTexts[599]), std::bind(&CShipyardWindow::close, this), SDLK_RETURN); build = new CButton(Point(42, 312), "IBUY30", CButton::tooltip(CGI->generaltexth->allTexts[598]), std::bind(&CShipyardWindow::close, this), SDLK_RETURN); build->addCallback(onBuy); for(Res::ERes i = Res::WOOD; i <= Res::GOLD; vstd::advance(i, 1)) { if(cost[i] > LOCPLINT->cb->getResourceAmount(i)) { build->block(true); break; } } statusBar = new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26)); title = new CLabel(164, 27, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[13]); costLabel = new CLabel(164, 220, FONT_MEDIUM, CENTER, Colors::WHITE, CGI->generaltexth->jktexts[14]); } CPuzzleWindow::CPuzzleWindow(const int3 & GrailPos, double discoveredRatio) : CWindowObject(PLAYER_COLORED | BORDERED, "PUZZLE"), grailPos(GrailPos), currentAlpha(SDL_ALPHA_OPAQUE) { OBJ_CONSTRUCTION_CAPTURING_ALL; CCS->soundh->playSound(soundBase::OBELISK); quitb = new CButton(Point(670, 538), "IOK6432.DEF", CButton::tooltip(CGI->generaltexth->allTexts[599]), std::bind(&CPuzzleWindow::close, this), SDLK_RETURN); quitb->assignedKeys.insert(SDLK_ESCAPE); quitb->borderColor = Colors::METALLIC_GOLD; new CPicture("PUZZLOGO", 607, 3); new CLabel(700, 95, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[463]); new CResDataBar("ARESBAR.bmp", 3, 575, 32, 2, 85, 85); int faction = LOCPLINT->cb->getStartInfo()->playerInfos.find(LOCPLINT->playerID)->second.castle; auto & puzzleMap = CGI->townh->factions[faction]->puzzleMap; for(auto & elem : puzzleMap) { const SPuzzleInfo & info = elem; auto piece = new CPicture(info.filename, info.x, info.y); //piece that will slowly disappear if(info.whenUncovered <= GameConstants::PUZZLE_MAP_PIECES * discoveredRatio) { piecesToRemove.push_back(piece); piece->needRefresh = true; piece->recActions = piece->recActions & ~SHOWALL; SDL_SetSurfaceBlendMode(piece->bg, SDL_BLENDMODE_BLEND); } } } void CPuzzleWindow::showAll(SDL_Surface * to) { int3 moveInt = int3(8, 9, 0); Rect mapRect = genRect(544, 591, pos.x + 8, pos.y + 7); int3 topTile = grailPos - moveInt; MapDrawingInfo info(topTile, &LOCPLINT->cb->getVisibilityMap(), &mapRect); info.puzzleMode = true; info.grailPos = grailPos; CGI->mh->drawTerrainRectNew(to, &info); CWindowObject::showAll(to); } void CPuzzleWindow::show(SDL_Surface * to) { static int animSpeed = 2; if(currentAlpha < animSpeed) { //animation done for(auto & piece : piecesToRemove) delete piece; piecesToRemove.clear(); } else { //update disappearing puzzles for(auto & piece : piecesToRemove) piece->setAlpha(currentAlpha); currentAlpha -= animSpeed; } CWindowObject::show(to); } void CTransformerWindow::CItem::move() { if(left) moveBy(Point(289, 0)); else moveBy(Point(-289, 0)); left = !left; } void CTransformerWindow::CItem::clickLeft(tribool down, bool previousState) { if(previousState && (!down)) { move(); parent->showAll(screen2); } } void CTransformerWindow::CItem::update() { icon->setFrame(parent->army->getCreature(SlotID(id))->idNumber + 2); } CTransformerWindow::CItem::CItem(CTransformerWindow * parent, int size, int id) : id(id), size(size), parent(parent) { OBJ_CONSTRUCTION_CAPTURING_ALL; addUsedEvents(LCLICK); left = true; pos.w = 58; pos.h = 64; pos.x += 45 + (id % 3) * 83 + id / 6 * 83; pos.y += 109 + (id / 3) * 98; icon = new CAnimImage("TWCRPORT", parent->army->getCreature(SlotID(id))->idNumber + 2); new CLabel(28, 76, FONT_SMALL, CENTER, Colors::WHITE, boost::lexical_cast(size)); //stack size } void CTransformerWindow::makeDeal() { for(auto & elem : items) if(!elem->left) LOCPLINT->cb->trade(town, EMarketMode::CREATURE_UNDEAD, elem->id, 0, 0, hero); } void CTransformerWindow::addAll() { for(auto & elem : items) if(elem->left) elem->move(); showAll(screen2); } void CTransformerWindow::updateGarrisons() { for(auto & item : items) { item->update(); } } CTransformerWindow::CTransformerWindow(const CGHeroInstance * _hero, const CGTownInstance * _town) : CWindowObject(PLAYER_COLORED, "SKTRNBK"), hero(_hero), town(_town) { OBJ_CONSTRUCTION_CAPTURING_ALL; if(hero) army = hero; else army = town; for(int i = 0; i < GameConstants::ARMY_SIZE; i++) if(army->getCreature(SlotID(i))) items.push_back(new CItem(this, army->getStackCount(SlotID(i)), i)); all = new CButton(Point(146, 416), "ALTARMY.DEF", CGI->generaltexth->zelp[590], [&](){ addAll(); }, SDLK_a); convert = new CButton(Point(269, 416), "ALTSACR.DEF", CGI->generaltexth->zelp[591], [&](){ makeDeal(); }, SDLK_RETURN); cancel = new CButton(Point(392, 416), "ICANCEL.DEF", CGI->generaltexth->zelp[592], [&](){ close(); }, SDLK_ESCAPE); bar = new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26)); new CLabel(153, 29, FONT_SMALL, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[485]); //holding area new CLabel(153 + 295, 29, FONT_SMALL, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[486]); //transformer new CTextBox(CGI->generaltexth->allTexts[487], Rect(26, 56, 255, 40), 0, FONT_MEDIUM, CENTER, Colors::YELLOW); //move creatures to create skeletons new CTextBox(CGI->generaltexth->allTexts[488], Rect(320, 56, 255, 40), 0, FONT_MEDIUM, CENTER, Colors::YELLOW); //creatures here will become skeletons } void CUniversityWindow::CItem::clickLeft(tribool down, bool previousState) { if(previousState && (!down)) { if(state() != 2) return; auto win = new CUnivConfirmWindow(parent, ID, LOCPLINT->cb->getResourceAmount(Res::GOLD) >= 2000); GH.pushInt(win); } } void CUniversityWindow::CItem::clickRight(tribool down, bool previousState) { if(down) { CRClickPopup::createAndPush(CGI->generaltexth->skillInfoTexts[ID][0], new CComponent(CComponent::secskill, ID, 1)); } } void CUniversityWindow::CItem::hover(bool on) { if(on) GH.statusbar->setText(CGI->generaltexth->skillName[ID]); else GH.statusbar->clear(); } int CUniversityWindow::CItem::state() { if(parent->hero->getSecSkillLevel(SecondarySkill(ID))) //hero know this skill return 1; if(!parent->hero->canLearnSkill()) //can't learn more skills return 0; if(parent->hero->type->heroClass->secSkillProbability[ID] == 0) //can't learn this skill (like necromancy for most of non-necros) return 0; return 2; } void CUniversityWindow::CItem::showAll(SDL_Surface * to) { CPicture * bar; switch(state()) { case 0: bar = parent->red; break; case 1: bar = parent->yellow; break; case 2: bar = parent->green; break; default: bar = nullptr; break; } assert(bar); blitAtLoc(bar->bg, -28, -22, to); blitAtLoc(bar->bg, -28, 48, to); printAtMiddleLoc(CGI->generaltexth->skillName[ID], 22, -13, FONT_SMALL, Colors::WHITE, to); //Name printAtMiddleLoc(CGI->generaltexth->levels[0], 22, 57, FONT_SMALL, Colors::WHITE, to); //Level(always basic) CAnimImage::showAll(to); } CUniversityWindow::CItem::CItem(CUniversityWindow * _parent, int _ID, int X, int Y) : CAnimImage("SECSKILL", _ID * 3 + 3, 0, X, Y), ID(_ID), parent(_parent) { addUsedEvents(LCLICK | RCLICK | HOVER); } CUniversityWindow::CUniversityWindow(const CGHeroInstance * _hero, const IMarket * _market) : CWindowObject(PLAYER_COLORED, "UNIVERS1"), hero(_hero), market(_market) { OBJ_CONSTRUCTION_CAPTURING_ALL; green = new CPicture("UNIVGREN.PCX"); yellow = new CPicture("UNIVGOLD.PCX"); //bars red = new CPicture("UNIVRED.PCX"); green->recActions = yellow->recActions = red->recActions = DISPOSE; CIntObject * titlePic = nullptr; if(market->o->ID == Obj::TOWN) titlePic = new CAnimImage(CGI->townh->factions[ETownType::CONFLUX]->town->clientInfo.buildingsIcons, BuildingID::MAGIC_UNIVERSITY); else titlePic = new CPicture("UNIVBLDG"); titlePic->center(Point(232 + pos.x, 76 + pos.y)); //Clerk speech new CTextBox(CGI->generaltexth->allTexts[603], Rect(24, 129, 413, 70), 0, FONT_SMALL, CENTER, Colors::WHITE); //University new CLabel(231, 26, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[602]); std::vector list = market->availableItemsIds(EMarketMode::RESOURCE_SKILL); assert(list.size() == 4); for(int i = 0; i < list.size(); i++) //prepare clickable items items.push_back(new CItem(this, list[i], 54 + i * 104, 234)); cancel = new CButton(Point(200, 313), "IOKAY.DEF", CGI->generaltexth->zelp[632], [&](){ close(); }, SDLK_RETURN); bar = new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26)); } CUnivConfirmWindow::CUnivConfirmWindow(CUniversityWindow * PARENT, int SKILL, bool available) : CWindowObject(PLAYER_COLORED, "UNIVERS2.PCX"), parent(PARENT) { OBJ_CONSTRUCTION_CAPTURING_ALL; std::string text = CGI->generaltexth->allTexts[608]; boost::replace_first(text, "%s", CGI->generaltexth->levels[0]); boost::replace_first(text, "%s", CGI->generaltexth->skillName[SKILL]); boost::replace_first(text, "%d", "2000"); new CTextBox(text, Rect(24, 129, 413, 70), 0, FONT_SMALL, CENTER, Colors::WHITE); //Clerk speech new CLabel(230, 37, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->skillName[SKILL]); //Skill name new CAnimImage("SECSKILL", SKILL * 3 + 3, 0, 211, 51); //skill new CLabel(230, 107, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->levels[1]); //Skill level new CAnimImage("RESOURCE", Res::GOLD, 0, 210, 210); //gold new CLabel(230, 267, FONT_SMALL, CENTER, Colors::WHITE, "2000"); //Cost std::string hoverText = CGI->generaltexth->allTexts[609]; boost::replace_first(hoverText, "%s", CGI->generaltexth->levels[0] + " " + CGI->generaltexth->skillName[SKILL]); text = CGI->generaltexth->zelp[633].second; boost::replace_first(text, "%s", CGI->generaltexth->levels[0]); boost::replace_first(text, "%s", CGI->generaltexth->skillName[SKILL]); boost::replace_first(text, "%d", "2000"); confirm = new CButton(Point(148, 299), "IBY6432.DEF", CButton::tooltip(hoverText, text), [=](){makeDeal(SKILL);}, SDLK_RETURN); confirm->block(!available); cancel = new CButton(Point(252, 299), "ICANCEL.DEF", CGI->generaltexth->zelp[631], [&](){ close(); }, SDLK_ESCAPE); bar = new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26)); } void CUnivConfirmWindow::makeDeal(int skill) { LOCPLINT->cb->trade(parent->market->o, EMarketMode::RESOURCE_SKILL, 6, skill, 1, parent->hero); close(); } CHillFortWindow::CHillFortWindow(const CGHeroInstance * visitor, const CGObjectInstance * object) : CWindowObject(PLAYER_COLORED, "APHLFTBK"), fort(object), hero(visitor) { OBJ_CONSTRUCTION_CAPTURING_ALL; new CLabel(325, 32, FONT_BIG, CENTER, Colors::YELLOW, fort->getObjectName()); //Hill Fort heroPic = new CHeroArea(30, 60, hero); for(int i = 0; i < resCount; i++) { totalIcons[i] = new CAnimImage("SMALRES", i, 0, 104 + 76 * i, 237); totalLabels[i] = new CLabel(166 + 76 * i, 253, FONT_SMALL, BOTTOMRIGHT); } for(int i = 0; i < slotsCount; i++) { upgrade[i] = new CButton(Point(107 + i * 76, 171), "", CButton::tooltip(getTextForSlot(SlotID(i))), [=](){ makeDeal(SlotID(i)); }, SDLK_1 + i); for(auto image : { "APHLF1R.DEF", "APHLF1Y.DEF", "APHLF1G.DEF" }) upgrade[i]->addImage(image); for(int j : {0, 1}) { slotIcons[i][j] = new CAnimImage("SMALRES", 0, 0, 104 + 76 * i, 128 + 20 * j); slotLabels[i][j] = new CLabel(168 + 76 * i, 144 + 20 * j, FONT_SMALL, BOTTOMRIGHT); } } upgradeAll = new CButton(Point(30, 231), "", CButton::tooltip(CGI->generaltexth->allTexts[432]), [&](){ makeDeal(SlotID(slotsCount));}, SDLK_0); for(auto image : { "APHLF4R.DEF", "APHLF4Y.DEF", "APHLF4G.DEF" }) upgradeAll->addImage(image); quit = new CButton(Point(294, 275), "IOKAY.DEF", CButton::tooltip(), std::bind(&CHillFortWindow::close, this), SDLK_RETURN); bar = new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26)); garr = new CGarrisonInt(108, 60, 18, Point(), background->bg, Point(108, 60), hero, nullptr); updateGarrisons(); } void CHillFortWindow::updateGarrisons() { std::array costs; // costs [slot ID] [resource ID] = resource count for upgrade TResources totalSumm; // totalSum[resource ID] = value totalSumm.resize(GameConstants::RESOURCE_QUANTITY); for(int i = 0; i < GameConstants::RESOURCE_QUANTITY; i++) totalSumm[i] = 0; for(int i = 0; i < slotsCount; i++) { costs[i].clear(); int newState = getState(SlotID(i)); if(newState != -1) { UpgradeInfo info; LOCPLINT->cb->getUpgradeInfo(hero, SlotID(i), info); if(info.newID.size()) //we have upgrades here - update costs { costs[i] = info.cost[0] * hero->getStackCount(SlotID(i)); totalSumm += costs[i]; } } currState[i] = newState; upgrade[i]->setIndex(currState[i] == -1 ? 0 : currState[i]); upgrade[i]->block(currState[i] == -1); upgrade[i]->addHoverText(CButton::NORMAL, getTextForSlot(SlotID(i))); } //"Upgrade all" slot int newState = 2; { TResources myRes = LOCPLINT->cb->getResourceAmount(); bool allUpgraded = true; //All creatures are upgraded? for(int i = 0; i < slotsCount; i++) allUpgraded &= currState[i] == 1 || currState[i] == -1; if(allUpgraded) newState = 1; if(!totalSumm.canBeAfforded(myRes)) newState = 0; } currState[slotsCount] = newState; upgradeAll->setIndex(newState); CWindowWithGarrison::updateGarrisons(); for(int i = 0; i < slotsCount; i++) { //hide all first for(int j : {0, 1}) { slotIcons[i][j]->visible = false; slotLabels[i][j]->setText(""); } //if can upgrade or can not afford, draw cost if(currState[i] == 0 || currState[i] == 2) { if(costs[i].nonZero()) { //reverse iterator is used to display gold as first element int j = 0; for(int res = costs[i].size() - 1; (res >= 0) && (j < 2); res--) { int val = costs[i][res]; if(!val) continue; slotIcons[i][j]->visible = true; slotIcons[i][j]->setFrame(res); slotLabels[i][j]->setText(boost::lexical_cast(val)); j++; } } else //free upgrade - print gold image and "Free" text { slotIcons[i][0]->visible = true; slotIcons[i][0]->setFrame(Res::GOLD); slotLabels[i][0]->setText(CGI->generaltexth->allTexts[344]); } } } for(int i = 0; i < resCount; i++) { if(totalSumm[i] == 0) { totalIcons[i]->visible = false; totalLabels[i]->setText(""); } else { totalIcons[i]->visible = true; totalLabels[i]->setText(boost::lexical_cast(totalSumm[i])); } } } void CHillFortWindow::makeDeal(SlotID slot) { assert(slot.getNum() >= 0); int offset = (slot.getNum() == slotsCount) ? 2 : 0; switch(currState[slot.getNum()]) { case 0: LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[314 + offset], std::vector(), soundBase::sound_todo); break; case 1: LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[313 + offset], std::vector(), soundBase::sound_todo); break; case 2: for(int i = 0; i < slotsCount; i++) if(slot.getNum() == i || (slot.getNum() == slotsCount && currState[i] == 2)) //this is activated slot or "upgrade all" { UpgradeInfo info; LOCPLINT->cb->getUpgradeInfo(hero, SlotID(i), info); LOCPLINT->cb->upgradeCreature(hero, SlotID(i), info.newID[0]); } break; } } std::string CHillFortWindow::getTextForSlot(SlotID slot) { if(!hero->getCreature(slot)) //we don`t have creature here return ""; std::string str = CGI->generaltexth->allTexts[318]; int amount = hero->getStackCount(slot); if(amount == 1) boost::algorithm::replace_first(str, "%s", hero->getCreature(slot)->nameSing); else boost::algorithm::replace_first(str, "%s", hero->getCreature(slot)->namePl); return str; } int CHillFortWindow::getState(SlotID slot) { TResources myRes = LOCPLINT->cb->getResourceAmount(); if(hero->slotEmpty(slot)) //no creature here return -1; UpgradeInfo info; LOCPLINT->cb->getUpgradeInfo(hero, slot, info); if(!info.newID.size()) //already upgraded return 1; if(!(info.cost[0] * hero->getStackCount(slot)).canBeAfforded(myRes)) return 0; return 2; //can upgrade } CThievesGuildWindow::CThievesGuildWindow(const CGObjectInstance * _owner) : CWindowObject(PLAYER_COLORED | BORDERED, "TpRank"), owner(_owner) { OBJ_CONSTRUCTION_CAPTURING_ALL; type |= BLOCK_ADV_HOTKEYS; SThievesGuildInfo tgi; //info to be displayed LOCPLINT->cb->getThievesGuildInfo(tgi, owner); exitb = new CButton(Point(748, 556), "TPMAGE1", CButton::tooltip(CGI->generaltexth->allTexts[600]), [&](){ close();}, SDLK_RETURN); exitb->assignedKeys.insert(SDLK_ESCAPE); statusBar = new CGStatusBar(3, 555, "TStatBar.bmp", 742); resdatabar = new CMinorResDataBar(); resdatabar->pos.x += pos.x; resdatabar->pos.y += pos.y; //data for information table: // fields[row][column] = list of id's of players for this box static std::vector> SThievesGuildInfo::* fields[] = { &SThievesGuildInfo::numOfTowns, &SThievesGuildInfo::numOfHeroes, &SThievesGuildInfo::gold, &SThievesGuildInfo::woodOre, &SThievesGuildInfo::mercSulfCrystGems, &SThievesGuildInfo::obelisks, &SThievesGuildInfo::artifacts, &SThievesGuildInfo::army, &SThievesGuildInfo::income }; //printing texts & descriptions to background for(int g = 0; g < 12; ++g) { int posY[] = {400, 460, 510}; int y; if(g < 9) y = 52 + 32 * g; else y = posY[g - 9]; std::string text = CGI->generaltexth->jktexts[24 + g]; boost::algorithm::trim_if(text, boost::algorithm::is_any_of("\"")); new CLabel(135, y, FONT_MEDIUM, CENTER, Colors::YELLOW, text); } for(int g = 1; g < tgi.playerColors.size(); ++g) new CAnimImage("PRSTRIPS", g - 1, 0, 250 + 66 * g, 7); for(int g = 0; g < tgi.playerColors.size(); ++g) new CLabel(283 + 66 * g, 24, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[16 + g]); //printing flags for(int g = 0; g < ARRAY_COUNT(fields); ++g) //by lines { for(int b = 0; b < (tgi.*fields[g]).size(); ++b) //by places (1st, 2nd, ...) { std::vector & players = (tgi.*fields[g])[b]; //get players with this place in this line //position of box int xpos = 259 + 66 * b; int ypos = 41 + 32 * g; size_t rowLength[2]; //size of each row rowLength[0] = std::min(players.size(), 4); rowLength[1] = players.size() - rowLength[0]; for(size_t j = 0; j < 2; j++) { // origin of this row | offset for 2nd row| shift right for short rows //if we have 2 rows, start either from mid or beginning (depending on count), otherwise center the flags int rowStartX = xpos + (j ? 6 + (rowLength[j] < 3 ? 12 : 0) : 24 - 6 * rowLength[j]); int rowStartY = ypos + (j ? 4 : 0); for(size_t i = 0; i < rowLength[j]; i++) { new CAnimImage("itgflags", players[i + j * 4].getNum(), 0, rowStartX + i * 12, rowStartY); } } } } static const std::string colorToBox[] = {"PRRED.BMP", "PRBLUE.BMP", "PRTAN.BMP", "PRGREEN.BMP", "PRORANGE.BMP", "PRPURPLE.BMP", "PRTEAL.BMP", "PRROSE.bmp"}; //printing best hero int counter = 0; for(auto & iter : tgi.colorToBestHero) { new CPicture(colorToBox[iter.first.getNum()], 253 + 66 * counter, 334); if(iter.second.portrait >= 0) { new CAnimImage("PortraitsSmall", iter.second.portrait, 0, 260 + 66 * counter, 360); //TODO: r-click info: // - r-click on hero // - r-click on primary skill label if(iter.second.details) { new CTextBox(CGI->generaltexth->allTexts[184], Rect(260 + 66 * counter, 396, 52, 64), 0, FONT_TINY, TOPLEFT, Colors::WHITE); for(int i = 0; i < iter.second.details->primskills.size(); ++i) { new CLabel(310 + 66 * counter, 407 + 11 * i, FONT_TINY, BOTTOMRIGHT, Colors::WHITE, boost::lexical_cast(iter.second.details->primskills[i])); } } } counter++; } //printing best creature counter = 0; for(auto & it : tgi.bestCreature) { if(it.second >= 0) new CAnimImage("TWCRPORT", it.second + 2, 0, 255 + 66 * counter, 479); counter++; } //printing personality counter = 0; for(auto & it : tgi.personality) { std::string text; if(it.second == EAiTactic::NONE) { text = CGI->generaltexth->arraytxt[172]; } else if(it.second != EAiTactic::RANDOM) { text = CGI->generaltexth->arraytxt[168 + it.second]; } new CLabel(283 + 66 * counter, 459, FONT_SMALL, CENTER, Colors::WHITE, text); counter++; } } CObjectListWindow::CItem::CItem(CObjectListWindow * _parent, size_t _id, std::string _text) : parent(_parent), index(_id) { OBJ_CONSTRUCTION_CAPTURING_ALL; border = new CPicture("TPGATES"); pos = border->pos; addUsedEvents(LCLICK); type |= REDRAW_PARENT; text = new CLabel(pos.w / 2, pos.h / 2, FONT_SMALL, CENTER, Colors::WHITE, _text); select(index == parent->selected); } void CObjectListWindow::CItem::select(bool on) { if(on) border->recActions = 255; else border->recActions = ~(UPDATE | SHOWALL); redraw(); } void CObjectListWindow::CItem::clickLeft(tribool down, bool previousState) { if(previousState && !down) parent->changeSelection(index); } CObjectListWindow::CObjectListWindow(const std::vector & _items, CIntObject * titlePic, std::string _title, std::string _descr, std::function Callback) : CWindowObject(PLAYER_COLORED, "TPGATE"), onSelect(Callback), selected(0) { items.reserve(_items.size()); for(int id : _items) { items.push_back(std::make_pair(id, CGI->mh->map->objects[id]->getObjectName())); } init(titlePic, _title, _descr); } CObjectListWindow::CObjectListWindow(const std::vector & _items, CIntObject * titlePic, std::string _title, std::string _descr, std::function Callback) : CWindowObject(PLAYER_COLORED, "TPGATE"), onSelect(Callback), selected(0) { items.reserve(_items.size()); for(size_t i = 0; i < _items.size(); i++) items.push_back(std::make_pair(int(i), _items[i])); init(titlePic, _title, _descr); } void CObjectListWindow::init(CIntObject * titlePic, std::string _title, std::string _descr) { OBJ_CONSTRUCTION_CAPTURING_ALL; title = new CLabel(152, 27, FONT_BIG, CENTER, Colors::YELLOW, _title); descr = new CLabel(145, 133, FONT_SMALL, CENTER, Colors::WHITE, _descr); ok = new CButton(Point(15, 402), "IOKAY.DEF", CButton::tooltip(), std::bind(&CObjectListWindow::elementSelected, this), SDLK_RETURN); ok->block(true); exit = new CButton(Point(228, 402), "ICANCEL.DEF", CButton::tooltip(), std::bind(&CObjectListWindow::exitPressed, this), SDLK_ESCAPE); if(titlePic) { addChild(titlePic); titlePic->recActions = defActions; titlePic->pos.x = pos.w / 2 + pos.x - titlePic->pos.w / 2; titlePic->pos.y = 75 + pos.y - titlePic->pos.h / 2; } list = new CListBox(std::bind(&CObjectListWindow::genItem, this, _1), CListBox::DestroyFunc(), Point(14, 151), Point(0, 25), 9, items.size(), 0, 1, Rect(262, -32, 256, 256)); list->type |= REDRAW_PARENT; } CIntObject * CObjectListWindow::genItem(size_t index) { if(index < items.size()) return new CItem(this, index, items[index].second); return nullptr; } void CObjectListWindow::elementSelected() { std::function toCall = onSelect; //save int where = items[selected].first; //required variables GH.popIntTotally(this); //then destroy window toCall(where); //and send selected object } void CObjectListWindow::exitPressed() { std::function toCall = onExit; //save GH.popIntTotally(this); //then destroy window if(toCall) toCall(); } void CObjectListWindow::changeSelection(size_t which) { ok->block(false); if(selected == which) return; std::list elements = list->getItems(); for(CIntObject * element : elements) { CItem * item; if((item = dynamic_cast(element))) { if(item->index == selected) item->select(false); if(item->index == which) item->select(true); } } selected = which; } void CObjectListWindow::keyPressed(const SDL_KeyboardEvent & key) { if(key.state != SDL_PRESSED) return; int sel = selected; switch(key.keysym.sym) { break; case SDLK_UP: sel -= 1; break; case SDLK_DOWN: sel += 1; break; case SDLK_PAGEUP: sel -= 9; break; case SDLK_PAGEDOWN: sel += 9; break; case SDLK_HOME: sel = 0; break; case SDLK_END: sel = items.size(); break; default: return; } vstd::abetween(sel, 0, items.size() - 1); list->scrollTo(sel); changeSelection(sel); }