/* * CMT.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once struct SDL_Renderer; extern SDL_Renderer * mainRenderer; /// Notify user about encountered fatal error and terminate the game /// Defined in clientapp EntryPoint /// TODO: decide on better location for this method [[noreturn]] void handleFatalError(const std::string & message, bool terminate);