/* * CCampaignInfoScreen.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "CCampaignInfoScreen.h" #include "../../lib/callback/CCallback.h" #include "../../lib/texts/CGeneralTextHandler.h" #include "../../lib/StartInfo.h" #include "../../lib/mapping/CMapInfo.h" #include "../../lib/mapping/CMapHeader.h" #include "../GameEngine.h" #include "../GameInstance.h" #include "../CPlayerInterface.h" CCampaignInfoScreen::CCampaignInfoScreen() { OBJECT_CONSTRUCTION; localSi = std::make_unique(*GAME->interface()->cb->getStartInfo()); localMi = std::make_unique(); localMi->mapHeader = std::unique_ptr(new CMapHeader(*GAME->interface()->cb->getMapHeader())); screenType = ESelectionScreen::scenarioInfo; updateAfterStateChange(); } CCampaignInfoScreen::~CCampaignInfoScreen() = default; const CMapInfo * CCampaignInfoScreen::getMapInfo() { return localMi.get(); } const StartInfo * CCampaignInfoScreen::getStartInfo() { return localSi.get(); }