/* * AssetGenerator.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "ImageLocator.h" VCMI_LIB_NAMESPACE_BEGIN class PlayerColor; VCMI_LIB_NAMESPACE_END class ISharedImage; class CanvasImage; class AssetGenerator { public: using AnimationLayoutMap = std::map>; using CanvasPtr = std::shared_ptr; void initialize(); std::shared_ptr generateImage(const ImagePath & image); std::map> generateAllImages(); std::map generateAllAnimations(); private: using ImageGenerationFunctor = std::function; struct PaletteAnimation { /// index of first color to cycle int32_t start; /// total numbers of colors to cycle int32_t length; }; std::map imageFiles; std::map animationFiles; CanvasPtr createAdventureOptionsCleanBackground() const; CanvasPtr createBigSpellBook() const; CanvasPtr createPlayerColoredBackground(const PlayerColor & player) const; CanvasPtr createCombatUnitNumberWindow(float multR, float multG, float multB) const; CanvasPtr createCampaignBackground(int selection) const; CanvasPtr createChroniclesCampaignImages(int chronicle) const; CanvasPtr createPaletteShiftedImage(const AnimationPath & source, const std::vector & animation, int frameIndex, int paletteShiftCounter) const; void createPaletteShiftedSprites(); void generatePaletteShiftedAnimation(const AnimationPath & source, const std::vector & animation); };