/* * SDL_Extensions.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "../../lib/Rect.h" #include "../../lib/Color.h" struct SDL_Rect; struct SDL_Surface; struct SDL_Color; namespace CSDL_Ext { /// creates Rect using provided rect Rect fromSDL(const SDL_Rect & rect); /// creates SDL_Rect using provided rect SDL_Rect toSDL(const Rect & rect); /// creates Color using provided SDL_Color ColorRGBA fromSDL(const SDL_Color & color); /// creates SDL_Color using provided Color SDL_Color toSDL(const ColorRGBA & color); void blitAt(SDL_Surface * src, int x, int y, SDL_Surface * dst); void blitAt(SDL_Surface * src, const Rect & pos, SDL_Surface * dst); void setClipRect(SDL_Surface * src, const Rect & other); void getClipRect(SDL_Surface * src, Rect & other); void blitSurface(SDL_Surface * src, const Rect & srcRect, SDL_Surface * dst, const Point & dest); void blitSurface(SDL_Surface * src, SDL_Surface * dst, const Point & dest); void fillSurface(SDL_Surface * dst, const SDL_Color & color); void fillRect(SDL_Surface * dst, const Rect & dstrect, const SDL_Color & color); void fillRectBlended(SDL_Surface * dst, const Rect & dstrect, const SDL_Color & color); void putPixelWithoutRefresh(SDL_Surface * ekran, const int & x, const int & y, const uint8_t & R, const uint8_t & G, const uint8_t & B, uint8_t A = 255); void putPixelWithoutRefreshIfInSurf(SDL_Surface *ekran, const int & x, const int & y, const uint8_t & R, const uint8_t & G, const uint8_t & B, uint8_t A = 255); SDL_Surface * verticalFlip(SDL_Surface * toRot); //vertical flip SDL_Surface * horizontalFlip(SDL_Surface * toRot); //horizontal flip uint32_t getPixel(SDL_Surface * surface, const int & x, const int & y, bool colorByte = false); uint8_t * getPxPtr(const SDL_Surface * const & srf, const int x, const int y); template int blit8bppAlphaTo24bppT(const SDL_Surface * src, const Rect & srcRect, SDL_Surface * dst, const Point & dstPoint, uint8_t alpha); //blits 8 bpp surface with alpha channel to 24 bpp surface int blit8bppAlphaTo24bpp(const SDL_Surface * src, const Rect & srcRect, SDL_Surface * dst, const Point & dstPoint, uint8_t alpha); //blits 8 bpp surface with alpha channel to 24 bpp surface uint32_t colorTouint32_t(const SDL_Color * color); //little endian only void drawLine(SDL_Surface * sur, const Point & from, const Point & dest, const SDL_Color & color1, const SDL_Color & color2, int width); void drawLineDashed(SDL_Surface * sur, const Point & from, const Point & dest, const SDL_Color & color); void drawBorder(SDL_Surface * sur, int x, int y, int w, int h, const SDL_Color & color, int depth = 1); void drawBorder(SDL_Surface * sur, const Rect & r, const SDL_Color & color, int depth = 1); SDL_Surface * newSurface(const Point & dimensions, SDL_Surface * mod); //creates new surface, with flags/format same as in surface given SDL_Surface * newSurface(const Point & dimensions); //creates new surface, with flags/format same as in screen surface template void convertToGrayscaleBpp(SDL_Surface * surf, const Rect & rect); void convertToGrayscale(SDL_Surface * surf, const Rect & rect); void setColorKey(SDL_Surface * surface, SDL_Color color); ///set key-color to 0,255,255 void setDefaultColorKey(SDL_Surface * surface); ///set key-color to 0,255,255 only if it exactly mapped void setDefaultColorKeyPresize(SDL_Surface * surface); }