/* * AIFactory.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once VCMI_LIB_NAMESPACE_BEGIN class CGlobalAI; class CBattleGameInterface; namespace AIFactory { DLL_LINKAGE std::shared_ptr createAdventureAI(const std::string & name); DLL_LINKAGE std::shared_ptr createBattleAI(const std::string & name); /// Returns true if the given name maps to a known statically-linked adventure AI. DLL_LINKAGE bool isAvailableAdventureAI(const std::string & name); } VCMI_LIB_NAMESPACE_END