/* * CampaignRegionsHandler.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "CampaignRegions.h" #include "../IHandlerBase.h" VCMI_LIB_NAMESPACE_BEGIN /// Managed campaign region sets - "map" of campaign locations, with selectable scenarios /// Used only for .h3c campaigns. .vmap's embed campaign regions layout in its format class DLL_LINKAGE CampaignRegionsHandler : public IHandlerBase { public: std::vector loadLegacyData() override; /// loads single object into game. Scope is namespace of this object, same as name of source mod void loadObject(std::string scope, std::string name, const JsonNode & data) override; void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index) override; const CampaignRegions * getByIndex(int index) const { return objects.at(index).get(); } private: std::vector> objects; }; VCMI_LIB_NAMESPACE_END