/* * ArtSlotInfo.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "CArtifactInstance.h" #include "../../constants/EntityIdentifiers.h" #include "../../callback/GameCallbackHolder.h" VCMI_LIB_NAMESPACE_BEGIN struct DLL_LINKAGE ArtSlotInfo : public GameCallbackHolder { ArtifactInstanceID artifactID; bool locked = false; //if locked, then artifact points to the combined artifact explicit ArtSlotInfo(IGameInfoCallback * cb); ArtSlotInfo(const CArtifactInstance * artifact, bool locked); const CArtifactInstance * getArt() const; ArtifactInstanceID getID() const; template void serialize(Handler & h) { if(h.saving || h.hasFeature(Handler::Version::NO_RAW_POINTERS_IN_SERIALIZER)) { h & artifactID; } else { std::shared_ptr pointer; h & pointer; if(pointer->getId() == ArtifactInstanceID()) CArtifactInstance::saveCompatibilityFixArtifactID(pointer); artifactID = pointer->getId(); } h & locked; } }; VCMI_LIB_NAMESPACE_END