/* * CHeroHandler.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include #include "CHero.h" // convenience include - users of handler generally also use its entity #include "../../GameConstants.h" #include "../../IHandlerBase.h" VCMI_LIB_NAMESPACE_BEGIN class DLL_LINKAGE CHeroHandler : public CHandlerBase { /// expPerLEvel[i] is amount of exp needed to reach level i; /// consists of 196 values. Any higher levels require experience larger that TExpType can hold std::vector expPerLevel; /// helpers for loading to avoid huge load functions void loadHeroArmy(CHero * hero, const JsonNode & node) const; void loadHeroSkills(CHero * hero, const JsonNode & node) const; void loadHeroSpecialty(CHero * hero, const JsonNode & node); void loadExperience(); std::vector> callAfterLoadFinalization; public: ui32 level(TExpType experience) const; //calculates level corresponding to given experience amount TExpType reqExp(ui32 level) const; //calculates experience required for given level ui32 maxSupportedLevel() const; std::vector loadLegacyData() override; void beforeValidate(JsonNode & object) override; void loadObject(std::string scope, std::string name, const JsonNode & data) override; void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index) override; void afterLoadFinalization() override; CHeroHandler(); ~CHeroHandler(); std::set getDefaultAllowed() const; protected: const std::vector & getTypeNames() const override; std::shared_ptr loadFromJson(const std::string & scope, const JsonNode & node, const std::string & identifier, size_t index) override; }; VCMI_LIB_NAMESPACE_END