/* * TownPortalEffect.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "TownPortalEffect.h" #include "AdventureSpellMechanics.h" #include "../CSpellHandler.h" #include "../../CPlayerState.h" #include "../../IGameSettings.h" #include "../../callback/IGameInfoCallback.h" #include "../../mapObjects/CGHeroInstance.h" #include "../../mapObjects/CGTownInstance.h" #include "../../mapping/CMap.h" #include "../../networkPacks/PacksForClient.h" VCMI_LIB_NAMESPACE_BEGIN TownPortalEffect::TownPortalEffect(const CSpell * s, const JsonNode & config) : owner(s) , movementPointsRequired(config["movementPointsRequired"].Integer()) , movementPointsTaken(config["movementPointsTaken"].Integer()) , allowTownSelection(config["allowTownSelection"].Bool()) , skipOccupiedTowns(config["skipOccupiedTowns"].Bool()) { } ESpellCastResult TownPortalEffect::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const { const CGTownInstance * destination = nullptr; if(!parameters.caster->getHeroCaster()) { env->complain("Not a hero caster!"); return ESpellCastResult::ERROR; } if(!allowTownSelection) { std::vector pool = getPossibleTowns(env, parameters); destination = findNearestTown(env, parameters, pool); if(nullptr == destination) return ESpellCastResult::ERROR; if(static_cast(parameters.caster->getHeroCaster()->movementPointsRemaining()) < movementPointsRequired) return ESpellCastResult::ERROR; if(destination->getVisitingHero()) { InfoWindow iw; iw.player = parameters.caster->getCasterOwner(); iw.text.appendLocalString(EMetaText::GENERAL_TXT, 123); env->apply(iw); return ESpellCastResult::CANCEL; } } else if(env->getMap()->isInTheMap(parameters.pos)) { const TerrainTile & tile = env->getMap()->getTile(parameters.pos); ObjectInstanceID topObjID = tile.topVisitableObj(false); const CGObjectInstance * topObj = env->getMap()->getObject(topObjID); if(!topObj) { env->complain("Destination tile is not visitable" + parameters.pos.toString()); return ESpellCastResult::ERROR; } else if(topObj->ID == Obj::HERO) { env->complain("Can't teleport to occupied town at " + parameters.pos.toString()); return ESpellCastResult::ERROR; } else if(topObj->ID != Obj::TOWN) { env->complain("No town at destination tile " + parameters.pos.toString()); return ESpellCastResult::ERROR; } destination = dynamic_cast(topObj); if(nullptr == destination) { env->complain("[Internal error] invalid town object at " + parameters.pos.toString()); return ESpellCastResult::ERROR; } const auto relations = env->getCb()->getPlayerRelations(destination->tempOwner, parameters.caster->getCasterOwner()); if(relations == PlayerRelations::ENEMIES) { env->complain("Can't teleport to enemy!"); return ESpellCastResult::ERROR; } if(static_cast(parameters.caster->getHeroCaster()->movementPointsRemaining()) < movementPointsRequired) { env->complain("This hero has not enough movement points!"); return ESpellCastResult::ERROR; } if(destination->getVisitingHero()) { env->complain("[Internal error] Can't teleport to occupied town"); return ESpellCastResult::ERROR; } } else { env->complain("Invalid destination tile"); return ESpellCastResult::ERROR; } const TerrainTile & from = env->getMap()->getTile(parameters.caster->getHeroCaster()->visitablePos()); const TerrainTile & dest = env->getMap()->getTile(destination->visitablePos()); if(!dest.entrableTerrain(&from)) { InfoWindow iw; iw.player = parameters.caster->getCasterOwner(); iw.text.appendLocalString(EMetaText::GENERAL_TXT, 135); env->apply(iw); return ESpellCastResult::ERROR; } return ESpellCastResult::OK; } void TownPortalEffect::endCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const { const CGTownInstance * destination = nullptr; if(!allowTownSelection) { std::vector pool = getPossibleTowns(env, parameters); destination = findNearestTown(env, parameters, pool); } else { const TerrainTile & tile = env->getMap()->getTile(parameters.pos); ObjectInstanceID topObjID = tile.topVisitableObj(false); const CGObjectInstance * topObj = env->getMap()->getObject(topObjID); destination = dynamic_cast(topObj); } if(env->moveHero(ObjectInstanceID(parameters.caster->getCasterUnitId()), parameters.caster->getHeroCaster()->convertFromVisitablePos(destination->visitablePos()), EMovementMode::TOWN_PORTAL)) { SetMovePoints smp; smp.hid = ObjectInstanceID(parameters.caster->getCasterUnitId()); if(movementPointsTaken < static_cast(parameters.caster->getHeroCaster()->movementPointsRemaining())) smp.val = parameters.caster->getHeroCaster()->movementPointsRemaining() - movementPointsTaken; else smp.val = 0; env->apply(smp); } } ESpellCastResult TownPortalEffect::beginCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters, const AdventureSpellMechanics & mechanics) const { std::vector towns = getPossibleTowns(env, parameters); if(!parameters.caster->getHeroCaster()) { env->complain("Not a hero caster!"); return ESpellCastResult::ERROR; } if(towns.empty()) { InfoWindow iw; iw.player = parameters.caster->getCasterOwner(); iw.text.appendLocalString(EMetaText::GENERAL_TXT, 124); env->apply(iw); return ESpellCastResult::CANCEL; } if(static_cast(parameters.caster->getHeroCaster()->movementPointsRemaining()) < movementPointsTaken) { InfoWindow iw; iw.player = parameters.caster->getCasterOwner(); iw.text.appendLocalString(EMetaText::GENERAL_TXT, 125); env->apply(iw); return ESpellCastResult::CANCEL; } if(!parameters.pos.isValid() && allowTownSelection) { auto queryCallback = [&mechanics, env, parameters](std::optional reply) -> void { if(reply.has_value()) { ObjectInstanceID townId(*reply); const CGObjectInstance * o = env->getCb()->getObj(townId, true); if(o == nullptr) { env->complain("Invalid object instance selected"); return; } if(!dynamic_cast(o)) { env->complain("Object instance is not town"); return; } AdventureSpellCastParameters p; p.caster = parameters.caster; p.pos = o->visitablePos(); mechanics.performCast(env, p); } }; MapObjectSelectDialog request; for(const auto * t : towns) { if(t->getVisitingHero() == nullptr) //empty town request.objects.push_back(t->id); } if(request.objects.empty()) { InfoWindow iw; iw.player = parameters.caster->getCasterOwner(); iw.text.appendLocalString(EMetaText::GENERAL_TXT, 124); env->apply(iw); return ESpellCastResult::CANCEL; } request.player = parameters.caster->getCasterOwner(); request.title.appendLocalString(EMetaText::JK_TXT, 40); request.description.appendLocalString(EMetaText::JK_TXT, 41); request.icon = Component(ComponentType::SPELL, owner->id); env->genericQuery(&request, request.player, queryCallback); return ESpellCastResult::PENDING; } return ESpellCastResult::OK; } const CGTownInstance * TownPortalEffect::findNearestTown(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters, const std::vector & pool) const { if(pool.empty()) return nullptr; if(!parameters.caster->getHeroCaster()) return nullptr; auto nearest = pool.cbegin(); //nearest town's iterator si32 dist = (*nearest)->visitablePos().dist2dSQ(parameters.caster->getHeroCaster()->visitablePos()); for(auto i = nearest + 1; i != pool.cend(); ++i) { si32 curDist = (*i)->visitablePos().dist2dSQ(parameters.caster->getHeroCaster()->visitablePos()); if(curDist < dist) { nearest = i; dist = curDist; } } return *nearest; } std::vector TownPortalEffect::getPossibleTowns(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const { std::vector ret; const TeamState * team = env->getCb()->getPlayerTeam(parameters.caster->getCasterOwner()); for(const auto & color : team->players) { for(auto currTown : env->getCb()->getPlayerState(color)->getTowns()) { if (!skipOccupiedTowns || currTown->getVisitingHero() == nullptr) ret.push_back(currTown); } } return ret; } VCMI_LIB_NAMESPACE_END