/* * questwidget.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "questwidget.h" #include "ui_questwidget.h" #include "../mapcontroller.h" #include "../lib/VCMI_Lib.h" #include "../lib/CSkillHandler.h" #include "../lib/spells/CSpellHandler.h" #include "../lib/CArtHandler.h" #include "../lib/CCreatureHandler.h" #include "../lib/constants/StringConstants.h" #include "../lib/mapping/CMap.h" #include "../lib/mapObjects/CGHeroInstance.h" #include "../lib/mapObjects/CGCreature.h" #include #include #include #include QuestWidget::QuestWidget(MapController & _controller, CQuest & _sh, QWidget *parent) : QDialog(parent), controller(_controller), quest(_sh), ui(new Ui::QuestWidget) { setAttribute(Qt::WA_DeleteOnClose, true); ui->setupUi(this); ui->lDayOfWeek->addItem(tr("None")); for(int i = 1; i <= 7; ++i) ui->lDayOfWeek->addItem(tr("Day %1").arg(i)); //fill resources ui->lResources->setRowCount(GameConstants::RESOURCE_QUANTITY - 1); for(int i = 0; i < GameConstants::RESOURCE_QUANTITY - 1; ++i) { auto * item = new QTableWidgetItem(QString::fromStdString(GameConstants::RESOURCE_NAMES[i])); item->setData(Qt::UserRole, QVariant::fromValue(i)); ui->lResources->setItem(i, 0, item); auto * spinBox = new QSpinBox; spinBox->setMaximum(i == GameResID::GOLD ? 999999 : 999); ui->lResources->setCellWidget(i, 1, spinBox); } //fill artifacts for(const auto & artifactPtr : VLC->arth->objects) { auto artifactIndex = artifactPtr->getIndex(); auto * item = new QListWidgetItem(QString::fromStdString(artifactPtr->getNameTranslated())); item->setFlags(item->flags() | Qt::ItemIsUserCheckable); item->setCheckState(Qt::Unchecked); if(controller.map()->allowedArtifact.count(artifactIndex) == 0) item->setFlags(item->flags() & ~Qt::ItemIsEnabled); ui->lArtifacts->addItem(item); } //fill spells for(const auto & spellPtr : VLC->spellh->objects) { auto spellIndex = spellPtr->getIndex(); auto * item = new QListWidgetItem(QString::fromStdString(spellPtr->getNameTranslated())); item->setFlags(item->flags() | Qt::ItemIsUserCheckable); item->setCheckState(Qt::Unchecked); if(controller.map()->allowedSpells.count(spellIndex) == 0) item->setFlags(item->flags() & ~Qt::ItemIsEnabled); ui->lSpells->addItem(item); } //fill skills ui->lSkills->setRowCount(VLC->skillh->objects.size()); for(const auto & skillPtr : VLC->skillh->objects) { auto skillIndex = skillPtr->getIndex(); auto * item = new QTableWidgetItem(QString::fromStdString(skillPtr->getNameTranslated())); auto * widget = new QComboBox; for(const auto & s : NSecondarySkill::levels) widget->addItem(QString::fromStdString(s)); if(controller.map()->allowedAbilities.count(skillIndex) == 0) { item->setFlags(item->flags() & ~Qt::ItemIsEnabled); widget->setEnabled(false); } ui->lSkills->setItem(skillIndex, 0, item); ui->lSkills->setCellWidget(skillIndex, 1, widget); } //fill creatures for(auto & creature : VLC->creh->objects) { ui->lCreatureId->addItem(QString::fromStdString(creature->getNameSingularTranslated())); ui->lCreatureId->setItemData(ui->lCreatureId->count() - 1, creature->getIndex()); } //fill heroes VLC->heroTypes()->forEach([this](const HeroType * hero, bool &) { auto * item = new QListWidgetItem(QString::fromStdString(hero->getNameTranslated())); item->setData(Qt::UserRole, QVariant::fromValue(hero->getId().getNum())); item->setFlags(item->flags() | Qt::ItemIsUserCheckable); item->setCheckState(Qt::Unchecked); ui->lHeroes->addItem(item); }); //fill hero classes VLC->heroClasses()->forEach([this](const HeroClass * heroClass, bool &) { auto * item = new QListWidgetItem(QString::fromStdString(heroClass->getNameTranslated())); item->setData(Qt::UserRole, QVariant::fromValue(heroClass->getId().getNum())); item->setFlags(item->flags() | Qt::ItemIsUserCheckable); item->setCheckState(Qt::Unchecked); ui->lHeroClasses->addItem(item); }); //fill players for(auto color = PlayerColor(0); color < PlayerColor::PLAYER_LIMIT; ++color) { auto * item = new QListWidgetItem(QString::fromStdString(GameConstants::PLAYER_COLOR_NAMES[color.getNum()])); item->setData(Qt::UserRole, QVariant::fromValue(color.getNum())); item->setFlags(item->flags() | Qt::ItemIsUserCheckable); item->setCheckState(Qt::Unchecked); ui->lPlayers->addItem(item); } } QuestWidget::~QuestWidget() { delete ui; } void QuestWidget::obtainData() { ui->lDayOfWeek->setCurrentIndex(quest.mission.dayOfWeek); ui->lDaysPassed->setValue(quest.mission.daysPassed); ui->lHeroLevel->setValue(quest.mission.heroLevel); ui->lHeroExperience->setValue(quest.mission.heroExperience); ui->lManaPoints->setValue(quest.mission.manaPoints); ui->lManaPercentage->setValue(quest.mission.manaPercentage); ui->lAttack->setValue(quest.mission.primary[0]); ui->lDefence->setValue(quest.mission.primary[1]); ui->lPower->setValue(quest.mission.primary[2]); ui->lKnowledge->setValue(quest.mission.primary[3]); for(int i = 0; i < ui->lResources->rowCount(); ++i) { if(auto * widget = qobject_cast(ui->lResources->cellWidget(i, 1))) widget->setValue(quest.mission.resources[i]); } for(auto i : quest.mission.artifacts) ui->lArtifacts->item(VLC->artifacts()->getById(i)->getIndex())->setCheckState(Qt::Checked); for(auto i : quest.mission.spells) ui->lSpells->item(VLC->spells()->getById(i)->getIndex())->setCheckState(Qt::Checked); for(auto & i : quest.mission.secondary) { int index = VLC->skills()->getById(i.first)->getIndex(); if(auto * widget = qobject_cast(ui->lSkills->cellWidget(index, 1))) widget->setCurrentIndex(i.second); } for(auto & i : quest.mission.creatures) { int index = i.getType()->getIndex(); ui->lCreatureId->setCurrentIndex(index); ui->lCreatureAmount->setValue(i.count); onCreatureAdd(ui->lCreatures, ui->lCreatureId, ui->lCreatureAmount); } for(auto & i : quest.mission.heroes) { for(int e = 0; e < ui->lHeroes->count(); ++e) { if(ui->lHeroes->item(e)->data(Qt::UserRole).toInt() == i.getNum()) { ui->lHeroes->item(e)->setCheckState(Qt::Checked); break; } } } for(auto & i : quest.mission.heroClasses) { for(int e = 0; e < ui->lHeroClasses->count(); ++e) { if(ui->lHeroClasses->item(e)->data(Qt::UserRole).toInt() == i.getNum()) { ui->lHeroClasses->item(e)->setCheckState(Qt::Checked); break; } } } for(auto & i : quest.mission.players) { for(int e = 0; e < ui->lPlayers->count(); ++e) { if(ui->lPlayers->item(e)->data(Qt::UserRole).toInt() == i.getNum()) { ui->lPlayers->item(e)->setCheckState(Qt::Checked); break; } } } if(quest.killTarget != ObjectInstanceID::NONE && quest.killTarget < controller.map()->objects.size()) ui->lKillTarget->setText(QString::fromStdString(controller.map()->objects[quest.killTarget]->instanceName)); else quest.killTarget = ObjectInstanceID::NONE; } bool QuestWidget::commitChanges() { quest.mission.dayOfWeek = ui->lDayOfWeek->currentIndex(); quest.mission.daysPassed = ui->lDaysPassed->value(); quest.mission.heroLevel = ui->lHeroLevel->value(); quest.mission.heroExperience = ui->lHeroExperience->value(); quest.mission.manaPoints = ui->lManaPoints->value(); quest.mission.manaPercentage = ui->lManaPercentage->value(); quest.mission.primary[0] = ui->lAttack->value(); quest.mission.primary[1] = ui->lDefence->value(); quest.mission.primary[2] = ui->lPower->value(); quest.mission.primary[3] = ui->lKnowledge->value(); for(int i = 0; i < ui->lResources->rowCount(); ++i) { if(auto * widget = qobject_cast(ui->lResources->cellWidget(i, 1))) quest.mission.resources[i] = widget->value(); } quest.mission.artifacts.clear(); for(int i = 0; i < ui->lArtifacts->count(); ++i) { if(ui->lArtifacts->item(i)->checkState() == Qt::Checked) quest.mission.artifacts.push_back(VLC->artifacts()->getByIndex(i)->getId()); } quest.mission.spells.clear(); for(int i = 0; i < ui->lSpells->count(); ++i) { if(ui->lSpells->item(i)->checkState() == Qt::Checked) quest.mission.spells.push_back(VLC->spells()->getByIndex(i)->getId()); } quest.mission.secondary.clear(); for(int i = 0; i < ui->lSkills->rowCount(); ++i) { if(auto * widget = qobject_cast(ui->lSkills->cellWidget(i, 1))) { if(widget->currentIndex() > 0) quest.mission.secondary[VLC->skills()->getByIndex(i)->getId()] = widget->currentIndex(); } } quest.mission.creatures.clear(); for(int i = 0; i < ui->lCreatures->rowCount(); ++i) { int index = ui->lCreatures->item(i, 0)->data(Qt::UserRole).toInt(); if(auto * widget = qobject_cast(ui->lCreatures->cellWidget(i, 1))) if(widget->value()) quest.mission.creatures.emplace_back(VLC->creatures()->getByIndex(index)->getId(), widget->value()); } quest.mission.heroes.clear(); for(int i = 0; i < ui->lHeroes->count(); ++i) { if(ui->lHeroes->item(i)->checkState() == Qt::Checked) quest.mission.heroes.emplace_back(ui->lHeroes->item(i)->data(Qt::UserRole).toInt()); } quest.mission.heroClasses.clear(); for(int i = 0; i < ui->lHeroClasses->count(); ++i) { if(ui->lHeroClasses->item(i)->checkState() == Qt::Checked) quest.mission.heroClasses.emplace_back(ui->lHeroClasses->item(i)->data(Qt::UserRole).toInt()); } quest.mission.players.clear(); for(int i = 0; i < ui->lPlayers->count(); ++i) { if(ui->lPlayers->item(i)->checkState() == Qt::Checked) quest.mission.players.emplace_back(ui->lPlayers->item(i)->data(Qt::UserRole).toInt()); } //quest.killTarget is set directly in object picking return true; } void QuestWidget::onCreatureAdd(QTableWidget * listWidget, QComboBox * comboWidget, QSpinBox * spinWidget) { QTableWidgetItem * item = nullptr; QSpinBox * widget = nullptr; for(int i = 0; i < listWidget->rowCount(); ++i) { if(auto * cname = listWidget->item(i, 0)) { if(cname->data(Qt::UserRole).toInt() == comboWidget->currentData().toInt()) { item = cname; widget = qobject_cast(listWidget->cellWidget(i, 1)); break; } } } if(!item) { listWidget->setRowCount(listWidget->rowCount() + 1); item = new QTableWidgetItem(comboWidget->currentText()); listWidget->setItem(listWidget->rowCount() - 1, 0, item); } item->setData(Qt::UserRole, comboWidget->currentData()); if(!widget) { widget = new QSpinBox; widget->setRange(spinWidget->minimum(), spinWidget->maximum()); listWidget->setCellWidget(listWidget->rowCount() - 1, 1, widget); } widget->setValue(spinWidget->value()); } void QuestWidget::on_lKillTargetSelect_clicked() { auto pred = [](const CGObjectInstance * obj) -> bool { if(auto * o = dynamic_cast(obj)) return o->ID != Obj::PRISON; if(dynamic_cast(obj)) return true; return false; }; for(int lvl : {0, 1}) { auto & l = controller.scene(lvl)->objectPickerView; l.highlight(pred); l.update(); QObject::connect(&l, &ObjectPickerLayer::selectionMade, this, &QuestWidget::onTargetPicked); } hide(); } void QuestWidget::onTargetPicked(const CGObjectInstance * obj) { show(); for(int lvl : {0, 1}) { auto & l = controller.scene(lvl)->objectPickerView; l.clear(); l.update(); QObject::disconnect(&l, &ObjectPickerLayer::selectionMade, this, &QuestWidget::onTargetPicked); } if(!obj) //discarded { quest.killTarget = ObjectInstanceID::NONE; ui->lKillTarget->setText(""); return; } ui->lKillTarget->setText(QString::fromStdString(obj->instanceName)); quest.killTarget = obj->id; } void QuestWidget::on_lCreatureAdd_clicked() { onCreatureAdd(ui->lCreatures, ui->lCreatureId, ui->lCreatureAmount); } void QuestWidget::on_lCreatureRemove_clicked() { std::set> rowsToRemove; for(auto * i : ui->lCreatures->selectedItems()) rowsToRemove.insert(i->row()); for(auto i : rowsToRemove) ui->lCreatures->removeRow(i); } QuestDelegate::QuestDelegate(MapController & c, CQuest & t): controller(c), quest(t), QStyledItemDelegate() { } QWidget * QuestDelegate::createEditor(QWidget * parent, const QStyleOptionViewItem & option, const QModelIndex & index) const { return new QuestWidget(controller, quest, parent); } void QuestDelegate::setEditorData(QWidget * editor, const QModelIndex & index) const { if(auto *ed = qobject_cast(editor)) { ed->obtainData(); } else { QStyledItemDelegate::setEditorData(editor, index); } } void QuestDelegate::setModelData(QWidget * editor, QAbstractItemModel * model, const QModelIndex & index) const { if(auto *ed = qobject_cast(editor)) { ed->commitChanges(); } else { QStyledItemDelegate::setModelData(editor, model, index); } } bool QuestDelegate::eventFilter(QObject * object, QEvent * event) { if(auto * ed = qobject_cast(object)) { if(event->type() == QEvent::Hide || event->type() == QEvent::FocusOut) return false; if(event->type() == QEvent::Close) { emit commitData(ed); emit closeEditor(ed); return true; } } return QStyledItemDelegate::eventFilter(object, event); }