Source: vcmi Section: games Priority: optional Maintainer: Ivan Savenko Build-Depends: debhelper-compat (= 13), cmake, gettext, libsdl2-dev, libsdl2-image-dev, libsdl2-ttf-dev, libsdl2-mixer-dev, zlib1g-dev, libavformat-dev, libswscale-dev, libboost-dev, libboost-date-time-dev, libboost-program-options-dev, libboost-filesystem-dev, libboost-iostreams-dev, libtbb-dev, libminizip-dev, liblzma-dev, libsquish-dev, libfmt-dev, libluajit-5.1-dev, qt6-base-dev, qt6-base-dev-tools, qt6-tools-dev, qt6-tools-dev-tools, qt6-l10n-tools, qt6-svg-dev, libonnxruntime-dev Standards-Version: 4.6.2 Homepage: https://vcmi.eu Vcs-Git: https://github.com/vcmi/vcmi.git Vcs-Browser: https://github.com/vcmi/vcmi Package: vcmi-1.8 Architecture: any Conflicts: vcmi-1.7 Replaces: vcmi-1.7 Depends: ${shlibs:Depends}, ${misc:Depends} Description: Rewrite of the Heroes of Might and Magic 3 engine The purpose of VCMI project is to rewrite entire HOMM 3: WoG engine from scratch, giving it new and extended possibilities. It will help to support mods and new towns already made by fans but abandoned because of game code limitations. . In its current state it already supports maps of any sizes, higher resolutions and extended engine limits. Package: vcmi Architecture: any Depends: vcmi-1.8 Description: Metapackage for latest VCMI release Installs the latest stable VCMI release. Currently points to vcmi-1.8.