/* * mock_IGameEventCallback.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "mock_IGameEventCallback.h" GameEventCallbackMock::GameEventCallbackMock(UpperCallback * upperCallback_) : upperCallback(upperCallback_) { } GameEventCallbackMock::~GameEventCallbackMock() = default; void GameEventCallbackMock::sendAndApply(CPackForClient & pack) { upperCallback->apply(pack); } vstd::RNG & GameEventCallbackMock::getRandomGenerator() { throw std::runtime_error("Not implemented!"); }