/* * LuaReference.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "LuaReference.h" VCMI_LIB_NAMESPACE_BEGIN namespace scripting { LuaReference::LuaReference(lua_State * L) : l(L), doCleanup(true) { key = luaL_ref(l, LUA_REGISTRYINDEX); } LuaReference::LuaReference(LuaReference && other) : l(other.l), key(other.key), doCleanup(false) { std::swap(doCleanup, other.doCleanup); } LuaReference::~LuaReference() { if(doCleanup) luaL_unref(l, LUA_REGISTRYINDEX, key); } void LuaReference::push() { lua_rawgeti(l, LUA_REGISTRYINDEX, key); } } VCMI_LIB_NAMESPACE_END