/* * BattleOptionsTab.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "../../gui/InterfaceObjectConfigurable.h" class BattleInterface; class BattleOptionsTab : public InterfaceObjectConfigurable { private: std::shared_ptr animSpeeds; std::vector> toggles; int getAnimSpeed() const; int getQueueSizeId() const; std::string getQueueSizeStringFromId(int value) const; void viewGridChangedCallback(bool value, BattleInterface * parentBattleInterface); void movementShadowChangedCallback(bool value, BattleInterface * parentBattleInterface); void movementHighlightOnHoverChangedCallback(bool value, BattleInterface * parentBattleInterface); void rangeLimitHighlightOnHoverChangedCallback(bool value, BattleInterface * parentBattleInterface); void mouseShadowChangedCallback(bool value); void animationSpeedChangedCallback(int value); void showQueueChangedCallback(bool value, BattleInterface * parentBattleInterface); void queueSizeChangedCallback(int value, BattleInterface * parentBattleInterface); void skipBattleIntroMusicChangedCallback(bool value); void showStickyHeroWindowsChangedCallback(bool value, BattleInterface * parentBattleInterface); void showQuickSpellChangedCallback(bool value, BattleInterface * parentBattleInterface); void enableAutocombatSpellsChangedCallback(bool value); void endWithAutocombatChangedCallback(bool value); public: BattleOptionsTab(BattleInterface * owner = nullptr); };