/* * inspector.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "inspector.h" #include "../lib/ArtifactUtils.h" #include "../lib/CArtHandler.h" #include "../lib/spells/CSpellHandler.h" #include "../lib/CHeroHandler.h" #include "../lib/CRandomGenerator.h" #include "../lib/mapObjectConstructors/AObjectTypeHandler.h" #include "../lib/mapObjectConstructors/CObjectClassesHandler.h" #include "../lib/mapObjects/ObjectTemplate.h" #include "../lib/mapping/CMap.h" #include "../lib/constants/StringConstants.h" #include "townbulidingswidget.h" #include "armywidget.h" #include "messagewidget.h" #include "rewardswidget.h" #include "questwidget.h" #include "heroskillswidget.h" #include "PickObjectDelegate.h" #include "../mapcontroller.h" static QList> MissionIdentifiers { {QObject::tr("None"), QVariant::fromValue(int(CQuest::Emission::MISSION_NONE))}, {QObject::tr("Reach level"), QVariant::fromValue(int(CQuest::Emission::MISSION_LEVEL))}, {QObject::tr("Stats"), QVariant::fromValue(int(CQuest::Emission::MISSION_PRIMARY_STAT))}, {QObject::tr("Kill hero"), QVariant::fromValue(int(CQuest::Emission::MISSION_KILL_HERO))}, {QObject::tr("Kill monster"), QVariant::fromValue(int(CQuest::Emission::MISSION_KILL_CREATURE))}, {QObject::tr("Artifact"), QVariant::fromValue(int(CQuest::Emission::MISSION_ART))}, {QObject::tr("Army"), QVariant::fromValue(int(CQuest::Emission::MISSION_ARMY))}, {QObject::tr("Resources"), QVariant::fromValue(int(CQuest::Emission::MISSION_RESOURCES))}, {QObject::tr("Hero"), QVariant::fromValue(int(CQuest::Emission::MISSION_HERO))}, {QObject::tr("Player"), QVariant::fromValue(int(CQuest::Emission::MISSION_PLAYER))}, }; static QList> CharacterIdentifiers { {QObject::tr("Compliant"), QVariant::fromValue(int(CGCreature::Character::COMPLIANT))}, {QObject::tr("Friendly"), QVariant::fromValue(int(CGCreature::Character::FRIENDLY))}, {QObject::tr("Agressive"), QVariant::fromValue(int(CGCreature::Character::AGRESSIVE))}, {QObject::tr("Hostile"), QVariant::fromValue(int(CGCreature::Character::HOSTILE))}, {QObject::tr("Savage"), QVariant::fromValue(int(CGCreature::Character::SAVAGE))}, }; //===============IMPLEMENT OBJECT INITIALIZATION FUNCTIONS================ Initializer::Initializer(CGObjectInstance * o, const PlayerColor & pl) : defaultPlayer(pl) { logGlobal->info("New object instance initialized"); ///IMPORTANT! initialize order should be from base objects to derived objects INIT_OBJ_TYPE(CGResource); INIT_OBJ_TYPE(CGArtifact); INIT_OBJ_TYPE(CArmedInstance); INIT_OBJ_TYPE(CGShipyard); INIT_OBJ_TYPE(CGGarrison); INIT_OBJ_TYPE(CGMine); INIT_OBJ_TYPE(CGDwelling); INIT_OBJ_TYPE(CGTownInstance); INIT_OBJ_TYPE(CGCreature); INIT_OBJ_TYPE(CGHeroInstance); INIT_OBJ_TYPE(CGSignBottle); INIT_OBJ_TYPE(CGLighthouse); //INIT_OBJ_TYPE(CRewardableObject); //INIT_OBJ_TYPE(CGPandoraBox); //INIT_OBJ_TYPE(CGEvent); //INIT_OBJ_TYPE(CGSeerHut); } void Initializer::initialize(CArmedInstance * o) { if(!o) return; } void Initializer::initialize(CGSignBottle * o) { if(!o) return; } void Initializer::initialize(CGCreature * o) { if(!o) return; o->character = CGCreature::Character::HOSTILE; if(!o->hasStackAtSlot(SlotID(0))) o->putStack(SlotID(0), new CStackInstance(CreatureID(o->subID), 0, false)); } void Initializer::initialize(CGDwelling * o) { if(!o) return; o->tempOwner = defaultPlayer; switch(o->ID) { case Obj::RANDOM_DWELLING: case Obj::RANDOM_DWELLING_LVL: case Obj::RANDOM_DWELLING_FACTION: o->initRandomObjectInfo(); } } void Initializer::initialize(CGGarrison * o) { if(!o) return; o->tempOwner = defaultPlayer; o->removableUnits = true; } void Initializer::initialize(CGShipyard * o) { if(!o) return; o->tempOwner = defaultPlayer; } void Initializer::initialize(CGLighthouse * o) { if(!o) return; o->tempOwner = defaultPlayer; } void Initializer::initialize(CGHeroInstance * o) { if(!o) return; o->tempOwner = defaultPlayer; if(o->ID == Obj::PRISON) { o->subID = 0; o->tempOwner = PlayerColor::NEUTRAL; } if(o->ID == Obj::HERO) { for(auto t : VLC->heroh->objects) { if(t->heroClass->getId() == HeroClassID(o->subID)) { o->type = t; break; } } } if(o->type) { // o->type = VLC->heroh->objects.at(o->subID); o->gender = o->type->gender; o->randomizeArmy(o->type->heroClass->faction); } } void Initializer::initialize(CGTownInstance * o) { if(!o) return; const std::vector castleLevels{"village", "fort", "citadel", "castle", "capitol"}; int lvl = vstd::find_pos(castleLevels, o->appearance->stringID); o->builtBuildings.insert(BuildingID::DEFAULT); if(lvl > -1) o->builtBuildings.insert(BuildingID::TAVERN); if(lvl > 0) o->builtBuildings.insert(BuildingID::FORT); if(lvl > 1) o->builtBuildings.insert(BuildingID::CITADEL); if(lvl > 2) o->builtBuildings.insert(BuildingID::CASTLE); if(lvl > 3) o->builtBuildings.insert(BuildingID::CAPITOL); for(auto spell : VLC->spellh->objects) //add all regular spells to town { if(!spell->isSpecial() && !spell->isCreatureAbility()) o->possibleSpells.push_back(spell->id); } } void Initializer::initialize(CGArtifact * o) { if(!o) return; if(o->ID == Obj::SPELL_SCROLL) { std::vector out; for(auto spell : VLC->spellh->objects) //spellh size appears to be greater (?) { if(VLC->spellh->getDefaultAllowed().at(spell->id)) { out.push_back(spell->id); } } auto a = ArtifactUtils::createScroll(*RandomGeneratorUtil::nextItem(out, CRandomGenerator::getDefault())); o->storedArtifact = a; } } void Initializer::initialize(CGMine * o) { if(!o) return; o->tempOwner = defaultPlayer; if(o->isAbandoned()) { for(auto r = GameResID(0); r < GameResID::COUNT; ++r) o->abandonedMineResources.insert(r); } else { o->producedResource = GameResID(o->subID); o->producedQuantity = o->defaultResProduction(); } } void Initializer::initialize(CGResource * o) { if(!o) return; o->amount = CGResource::RANDOM_AMOUNT; } //===============IMPLEMENT PROPERTIES SETUP=============================== void Inspector::updateProperties(CArmedInstance * o) { if(!o) return; auto * delegate = new ArmyDelegate(*o); addProperty("Army", PropertyEditorPlaceholder(), delegate, false); } void Inspector::updateProperties(CGDwelling * o) { if(!o) return; addProperty("Owner", o->tempOwner, false); if(dynamic_cast(o->info)) { auto * delegate = new PickObjectDelegate(controller, PickObjectDelegate::typedFilter); addProperty("Same as town", PropertyEditorPlaceholder(), delegate, false); } } void Inspector::updateProperties(CGLighthouse * o) { if(!o) return; addProperty("Owner", o->tempOwner, false); } void Inspector::updateProperties(CGGarrison * o) { if(!o) return; addProperty("Owner", o->tempOwner, false); addProperty("Removable units", o->removableUnits, false); } void Inspector::updateProperties(CGShipyard * o) { if(!o) return; addProperty("Owner", o->tempOwner, false); } void Inspector::updateProperties(CGHeroInstance * o) { if(!o) return; addProperty("Owner", o->tempOwner, o->ID == Obj::PRISON); //field is not editable for prison addProperty("Experience", o->exp, false); addProperty("Hero class", o->type ? o->type->heroClass->getNameTranslated() : "", true); { //Gender auto * delegate = new InspectorDelegate; delegate->options = {{"MALE", QVariant::fromValue(int(EHeroGender::MALE))}, {"FEMALE", QVariant::fromValue(int(EHeroGender::FEMALE))}}; addProperty("Gender", (o->gender == EHeroGender::FEMALE ? "FEMALE" : "MALE"), delegate , false); } addProperty("Name", o->getNameTranslated(), false); addProperty("Biography", o->getBiographyTranslated(), new MessageDelegate, false); addProperty("Portrait", o->customPortraitSource, false); auto * delegate = new HeroSkillsDelegate(*o); addProperty("Skills", PropertyEditorPlaceholder(), delegate, false); if(o->type) { //Hero type auto * delegate = new InspectorDelegate; for(int i = 0; i < VLC->heroh->objects.size(); ++i) { if(controller.map()->allowedHeroes.at(i)) { if(o->ID == Obj::PRISON || (o->type && VLC->heroh->objects[i]->heroClass->getIndex() == o->type->heroClass->getIndex())) { delegate->options.push_back({QObject::tr(VLC->heroh->objects[i]->getNameTranslated().c_str()), QVariant::fromValue(VLC->heroh->objects[i]->getId().getNum())}); } } } addProperty("Hero type", o->type->getNameTranslated(), delegate, false); } } void Inspector::updateProperties(CGTownInstance * o) { if(!o) return; addProperty("Town name", o->getNameTranslated(), false); auto * delegate = new TownBuildingsDelegate(*o); addProperty("Buildings", PropertyEditorPlaceholder(), delegate, false); } void Inspector::updateProperties(CGArtifact * o) { if(!o) return; addProperty("Message", o->message, false); CArtifactInstance * instance = o->storedArtifact; if(instance) { SpellID spellId = instance->getScrollSpellID(); if(spellId != SpellID::NONE) { auto * delegate = new InspectorDelegate; for(auto spell : VLC->spellh->objects) { if(controller.map()->allowedSpells.at(spell->id)) delegate->options.push_back({QObject::tr(spell->getNameTranslated().c_str()), QVariant::fromValue(int(spell->getId()))}); } addProperty("Spell", VLC->spellh->getById(spellId)->getNameTranslated(), delegate, false); } } } void Inspector::updateProperties(CGMine * o) { if(!o) return; addProperty("Owner", o->tempOwner, false); addProperty("Resource", o->producedResource); addProperty("Productivity", o->producedQuantity, false); } void Inspector::updateProperties(CGResource * o) { if(!o) return; addProperty("Amount", o->amount, false); addProperty("Message", o->message, false); } void Inspector::updateProperties(CGSignBottle * o) { if(!o) return; addProperty("Message", o->message, new MessageDelegate, false); } void Inspector::updateProperties(CGCreature * o) { if(!o) return; addProperty("Message", o->message, false); { //Character auto * delegate = new InspectorDelegate; delegate->options = CharacterIdentifiers; addProperty("Character", (CGCreature::Character)o->character, delegate, false); } addProperty("Never flees", o->neverFlees, false); addProperty("Not growing", o->notGrowingTeam, false); addProperty("Artifact reward", o->gainedArtifact); //TODO: implement in setProperty addProperty("Army", PropertyEditorPlaceholder(), true); addProperty("Amount", o->stacks[SlotID(0)]->count, false); //addProperty("Resources reward", o->resources); //TODO: implement in setProperty } void Inspector::updateProperties(CRewardableObject * o) { if(!o) return; auto * delegate = new RewardsDelegate(*controller.map(), *o); addProperty("Reward", PropertyEditorPlaceholder(), delegate, false); } void Inspector::updateProperties(CGPandoraBox * o) { if(!o) return; addProperty("Message", o->message, new MessageDelegate, false); } void Inspector::updateProperties(CGEvent * o) { if(!o) return; addProperty("Remove after", o->removeAfterVisit, false); addProperty("Human trigger", o->humanActivate, false); addProperty("Cpu trigger", o->computerActivate, false); //ui8 availableFor; //players whom this event is available for } void Inspector::updateProperties(CGSeerHut * o) { if(!o) return; { //Mission type auto * delegate = new InspectorDelegate; delegate->options = MissionIdentifiers; addProperty("Mission type", o->quest->missionType, delegate, false); } addProperty("First visit text", o->quest->firstVisitText, new MessageDelegate, false); addProperty("Next visit text", o->quest->nextVisitText, new MessageDelegate, false); addProperty("Completed text", o->quest->completedText, new MessageDelegate, false); { //Quest auto * delegate = new QuestDelegate(*controller.map(), *o); addProperty("Quest", PropertyEditorPlaceholder(), delegate, false); } } void Inspector::updateProperties() { if(!obj) return; table->setRowCount(0); //cleanup table addProperty("Indentifier", obj); addProperty("ID", obj->ID.getNum()); addProperty("SubID", obj->subID); addProperty("InstanceName", obj->instanceName); addProperty("TypeName", obj->typeName); addProperty("SubTypeName", obj->subTypeName); if(!dynamic_cast(obj)) { auto factory = VLC->objtypeh->getHandlerFor(obj->ID, obj->subID); addProperty("IsStatic", factory->isStaticObject()); } auto * delegate = new InspectorDelegate(); delegate->options.push_back({QObject::tr("neutral"), QVariant::fromValue(PlayerColor::NEUTRAL.getNum())}); for(int p = 0; p < controller.map()->players.size(); ++p) if(controller.map()->players[p].canAnyonePlay()) delegate->options.push_back({QString::fromStdString(GameConstants::PLAYER_COLOR_NAMES[p]), QVariant::fromValue(PlayerColor(p).getNum())}); addProperty("Owner", obj->tempOwner, delegate, true); UPDATE_OBJ_PROPERTIES(CArmedInstance); UPDATE_OBJ_PROPERTIES(CGResource); UPDATE_OBJ_PROPERTIES(CGArtifact); UPDATE_OBJ_PROPERTIES(CGMine); UPDATE_OBJ_PROPERTIES(CGGarrison); UPDATE_OBJ_PROPERTIES(CGShipyard); UPDATE_OBJ_PROPERTIES(CGDwelling); UPDATE_OBJ_PROPERTIES(CGTownInstance); UPDATE_OBJ_PROPERTIES(CGCreature); UPDATE_OBJ_PROPERTIES(CGHeroInstance); UPDATE_OBJ_PROPERTIES(CGSignBottle); UPDATE_OBJ_PROPERTIES(CGLighthouse); UPDATE_OBJ_PROPERTIES(CRewardableObject); UPDATE_OBJ_PROPERTIES(CGPandoraBox); UPDATE_OBJ_PROPERTIES(CGEvent); UPDATE_OBJ_PROPERTIES(CGSeerHut); table->show(); } //===============IMPLEMENT PROPERTY UPDATE================================ void Inspector::setProperty(const QString & key, const QTableWidgetItem * item) { if(!item->data(Qt::UserRole).isNull()) { setProperty(key, item->data(Qt::UserRole)); return; } if(item->flags() & Qt::ItemIsUserCheckable) { setProperty(key, QVariant::fromValue(item->checkState() == Qt::Checked)); return; } setProperty(key, item->text()); } void Inspector::setProperty(const QString & key, const QVariant & value) { if(!obj) return; if(key == "Owner") obj->tempOwner = PlayerColor(value.toInt()); SET_PROPERTIES(CArmedInstance); SET_PROPERTIES(CGTownInstance); SET_PROPERTIES(CGArtifact); SET_PROPERTIES(CGMine); SET_PROPERTIES(CGResource); SET_PROPERTIES(CGDwelling); SET_PROPERTIES(CGGarrison); SET_PROPERTIES(CGCreature); SET_PROPERTIES(CGHeroInstance); SET_PROPERTIES(CGShipyard); SET_PROPERTIES(CGSignBottle); SET_PROPERTIES(CGLighthouse); SET_PROPERTIES(CRewardableObject); SET_PROPERTIES(CGPandoraBox); SET_PROPERTIES(CGEvent); SET_PROPERTIES(CGSeerHut); } void Inspector::setProperty(CArmedInstance * o, const QString & key, const QVariant & value) { if(!o) return; } void Inspector::setProperty(CGLighthouse * o, const QString & key, const QVariant & value) { if(!o) return; } void Inspector::setProperty(CRewardableObject * o, const QString & key, const QVariant & value) { if(!o) return; } void Inspector::setProperty(CGPandoraBox * o, const QString & key, const QVariant & value) { if(!o) return; if(key == "Message") o->message = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(), TextIdentifier("guards", o->instanceName, "message"), value.toString().toStdString())); } void Inspector::setProperty(CGEvent * o, const QString & key, const QVariant & value) { if(!o) return; if(key == "Remove after") o->removeAfterVisit = value.toBool(); if(key == "Human trigger") o->humanActivate = value.toBool(); if(key == "Cpu trigger") o->computerActivate = value.toBool(); } void Inspector::setProperty(CGTownInstance * o, const QString & key, const QVariant & value) { if(!o) return; if(key == "Town name") o->setNameTextId(mapRegisterLocalizedString("map", *controller.map(), TextIdentifier("town", o->instanceName, "name"), value.toString().toStdString())); } void Inspector::setProperty(CGSignBottle * o, const QString & key, const QVariant & value) { if(!o) return; if(key == "Message") o->message = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(), TextIdentifier("sign", o->instanceName, "message"), value.toString().toStdString())); } void Inspector::setProperty(CGMine * o, const QString & key, const QVariant & value) { if(!o) return; if(key == "Productivity") o->producedQuantity = value.toString().toInt(); } void Inspector::setProperty(CGArtifact * o, const QString & key, const QVariant & value) { if(!o) return; if(key == "Message") o->message = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(), TextIdentifier("guards", o->instanceName, "message"), value.toString().toStdString())); if(o->storedArtifact && key == "Spell") { o->storedArtifact = ArtifactUtils::createScroll(SpellID(value.toInt())); } } void Inspector::setProperty(CGDwelling * o, const QString & key, const QVariant & value) { if(!o) return; if(key == "Same as town") { if(auto * info = dynamic_cast(o->info)) { info->instanceId = ""; if(CGTownInstance * town = data_cast(value.toLongLong())) info->instanceId = town->instanceName; } } } void Inspector::setProperty(CGGarrison * o, const QString & key, const QVariant & value) { if(!o) return; if(key == "Removable units") o->removableUnits = value.toBool(); } void Inspector::setProperty(CGHeroInstance * o, const QString & key, const QVariant & value) { if(!o) return; if(key == "Gender") o->gender = EHeroGender(value.toInt()); if(key == "Name") o->nameCustomTextId = mapRegisterLocalizedString("map", *controller.map(), TextIdentifier("hero", o->instanceName, "name"), value.toString().toStdString()); if(key == "Biography") o->biographyCustomTextId = mapRegisterLocalizedString("map", *controller.map(), TextIdentifier("hero", o->instanceName, "biography"), value.toString().toStdString()); if(key == "Experience") o->exp = value.toString().toInt(); if(key == "Hero type") { for(auto t : VLC->heroh->objects) { if(t->getNameTranslated() == value.toString().toStdString()) o->type = t.get(); } o->gender = o->type->gender; o->randomizeArmy(o->type->heroClass->faction); updateProperties(); //updating other properties after change } } void Inspector::setProperty(CGShipyard * o, const QString & key, const QVariant & value) { if(!o) return; } void Inspector::setProperty(CGResource * o, const QString & key, const QVariant & value) { if(!o) return; if(key == "Amount") o->amount = value.toString().toInt(); } void Inspector::setProperty(CGCreature * o, const QString & key, const QVariant & value) { if(!o) return; if(key == "Message") o->message = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(), TextIdentifier("monster", o->instanceName, "message"), value.toString().toStdString())); if(key == "Character") o->character = CGCreature::Character(value.toInt()); if(key == "Never flees") o->neverFlees = value.toBool(); if(key == "Not growing") o->notGrowingTeam = value.toBool(); if(key == "Amount") o->stacks[SlotID(0)]->count = value.toString().toInt(); } void Inspector::setProperty(CGSeerHut * o, const QString & key, const QVariant & value) { if(!o) return; if(key == "Mission type") o->quest->missionType = CQuest::Emission(value.toInt()); if(key == "First visit text") o->quest->firstVisitText = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(), TextIdentifier("quest", o->instanceName, "firstVisit"), value.toString().toStdString())); if(key == "Next visit text") o->quest->nextVisitText = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(), TextIdentifier("quest", o->instanceName, "nextVisit"), value.toString().toStdString())); if(key == "Completed text") o->quest->completedText = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(), TextIdentifier("quest", o->instanceName, "completed"), value.toString().toStdString())); } //===============IMPLEMENT PROPERTY VALUE TYPE============================ QTableWidgetItem * Inspector::addProperty(CGObjectInstance * value) { auto * item = new QTableWidgetItem(QString::number(data_cast(value))); item->setFlags(Qt::NoItemFlags); return item; } QTableWidgetItem * Inspector::addProperty(Inspector::PropertyEditorPlaceholder value) { auto item = new QTableWidgetItem("..."); item->setFlags(Qt::NoItemFlags); return item; } QTableWidgetItem * Inspector::addProperty(unsigned int value) { auto * item = new QTableWidgetItem(QString::number(value)); item->setFlags(Qt::NoItemFlags); //item->setData(Qt::UserRole, QVariant::fromValue(value)); return item; } QTableWidgetItem * Inspector::addProperty(int value) { auto * item = new QTableWidgetItem(QString::number(value)); item->setFlags(Qt::NoItemFlags); //item->setData(Qt::UserRole, QVariant::fromValue(value)); return item; } QTableWidgetItem * Inspector::addProperty(bool value) { auto item = new QTableWidgetItem; item->setFlags(Qt::ItemIsUserCheckable); item->setCheckState(value ? Qt::Checked : Qt::Unchecked); return item; } QTableWidgetItem * Inspector::addProperty(const std::string & value) { return addProperty(QString::fromStdString(value)); } QTableWidgetItem * Inspector::addProperty(const TextIdentifier & value) { return addProperty(VLC->generaltexth->translate(value.get())); } QTableWidgetItem * Inspector::addProperty(const MetaString & value) { return addProperty(value.toString()); } QTableWidgetItem * Inspector::addProperty(const QString & value) { auto * item = new QTableWidgetItem(value); item->setFlags(Qt::NoItemFlags); return item; } QTableWidgetItem * Inspector::addProperty(const int3 & value) { auto * item = new QTableWidgetItem(QString("(%1, %2, %3)").arg(value.x, value.y, value.z)); item->setFlags(Qt::NoItemFlags); return item; } QTableWidgetItem * Inspector::addProperty(const PlayerColor & value) { auto str = QObject::tr("UNFLAGGABLE"); if(value == PlayerColor::NEUTRAL) str = QObject::tr("neutral"); if(value.isValidPlayer()) str = QString::fromStdString(GameConstants::PLAYER_COLOR_NAMES[value]); auto * item = new QTableWidgetItem(str); item->setFlags(Qt::NoItemFlags); item->setData(Qt::UserRole, QVariant::fromValue(value.getNum())); return item; } QTableWidgetItem * Inspector::addProperty(const GameResID & value) { auto * item = new QTableWidgetItem(QString::fromStdString(GameConstants::RESOURCE_NAMES[value.toEnum()])); item->setFlags(Qt::NoItemFlags); item->setData(Qt::UserRole, QVariant::fromValue(value.getNum())); return item; } QTableWidgetItem * Inspector::addProperty(CGCreature::Character value) { auto * item = new QTableWidgetItem; item->setFlags(Qt::NoItemFlags); item->setData(Qt::UserRole, QVariant::fromValue(int(value))); for(auto & i : CharacterIdentifiers) { if(i.second.toInt() == value) { item->setText(i.first); break; } } return item; } QTableWidgetItem * Inspector::addProperty(CQuest::Emission value) { auto * item = new QTableWidgetItem; item->setFlags(Qt::NoItemFlags); item->setData(Qt::UserRole, QVariant::fromValue(int(value))); for(auto & i : MissionIdentifiers) { if(i.second.toInt() == value) { item->setText(i.first); break; } } return item; } //======================================================================== Inspector::Inspector(MapController & c, CGObjectInstance * o, QTableWidget * t): obj(o), table(t), controller(c) { } /* * Delegates */ QWidget * InspectorDelegate::createEditor(QWidget *parent, const QStyleOptionViewItem &option, const QModelIndex &index) const { return new QComboBox(parent); } void InspectorDelegate::setEditorData(QWidget *editor, const QModelIndex &index) const { if(QComboBox *ed = qobject_cast(editor)) { for(auto & i : options) { ed->addItem(i.first); ed->setItemData(ed->count() - 1, i.second); } } else { QStyledItemDelegate::setEditorData(editor, index); } } void InspectorDelegate::setModelData(QWidget *editor, QAbstractItemModel *model, const QModelIndex &index) const { if(QComboBox *ed = qobject_cast(editor)) { if(!options.isEmpty()) { QMap data; data[Qt::DisplayRole] = options[ed->currentIndex()].first; data[Qt::UserRole] = options[ed->currentIndex()].second; model->setItemData(index, data); } } else { QStyledItemDelegate::setModelData(editor, model, index); } }