<?xml version="1.0" encoding="UTF-8" standalone="yes" ?> <CodeBlocks_project_file> <FileVersion major="1" minor="6" /> <Project> <Option title="Server" /> <Option platforms="Windows;" /> <Option pch_mode="2" /> <Option compiler="gcc" /> <Build> <Target title="Debug Win32"> <Option platforms="Windows;" /> <Option output="bin\Debug\VCMI_server" prefix_auto="1" extension_auto="1" /> <Option working_dir="bin\Debug\" /> <Option object_output="obj\Debug\" /> <Option type="1" /> <Option compiler="gcc" /> <Option use_console_runner="0" /> <Compiler> <Add option="-g" /> </Compiler> <Linker> <Add library="..\..\lib\bin\Debug\libVCMI_lib.a" /> </Linker> </Target> <Target title="Release Win32"> <Option platforms="Windows;" /> <Option output="bin\Release\VCMI_server" prefix_auto="1" extension_auto="1" /> <Option working_dir="bin\Release\" /> <Option object_output="obj\Release\" /> <Option type="1" /> <Option compiler="gcc" /> <Option use_console_runner="0" /> <Compiler> <Add option="-fexpensive-optimizations" /> <Add option="-Os" /> <Add option="-O3" /> <Add option="-O2" /> <Add option="-O1" /> <Add option="-O" /> </Compiler> <Linker> <Add option="-s" /> <Add library="..\..\lib\bin\Release\libVCMI_lib.a" /> </Linker> </Target> </Build> <Compiler> <Add option="-D_WIN32" /> <Add directory="$(#zlib.include)" /> <Add directory="$(#boost.include)" /> </Compiler> <Linker> <Add option="-llibboost_thread-mgw43-mt-1_37" /> <Add option="-llibboost_system-mgw43-mt-1_37" /> <Add option="-llibboost_filesystem-mgw43-mt-1_37" /> <Add option="-lwsock32" /> <Add option="-lws2_32" /> <Add directory="$(#zlib.lib)" /> <Add directory="$(#boost.lib)" /> </Linker> <Unit filename="CGameHandler.cpp" /> <Unit filename="CGameHandler.h" /> <Unit filename="CVCMIServer.cpp" /> <Unit filename="CVCMIServer.h" /> <Extensions> <code_completion /> <envvars /> <debugger /> </Extensions> </Project> </CodeBlocks_project_file>