/* * AssetGenerator.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once VCMI_LIB_NAMESPACE_BEGIN class PlayerColor; VCMI_LIB_NAMESPACE_END class AssetGenerator { public: static void generateAll(); static void createAdventureOptionsCleanBackground(); static void createBigSpellBook(); static void createPlayerColoredBackground(const PlayerColor & player); static void createCombatUnitNumberWindow(); static void createCampaignBackground(); static void createChroniclesCampaignImages(); static void createPaletteShiftedSprites(); };