#ifndef __CDEFOBJINFOHANDLER_H__ #define __CDEFOBJINFOHANDLER_H__ #include #include #include "../global.h" #include "../lib/ConstTransitivePtr.h" /* * CDefObjInfoHandler.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ class CDefEssential; class CLodHandler; class DLL_EXPORT CGDefInfo { public: std::string name; ui8 visitMap[6]; ui8 blockMap[6]; ui8 coverageMap[6], shadowCoverage[6]; //to determine which tiles are covered by picture of this object ui8 visitDir; //directions from which object can be entered, format same as for moveDir in CGHeroInstance(but 0 - 7) si32 id, subid; //of object described by this defInfo si32 terrainAllowed, //on which terrain it is possible to place object terrainMenu; //in which menus in map editor object will be showed CDefEssential * handler; si32 width, height; //tiles si32 type; //(0- ground, 1- towns, 2-creatures, 3- heroes, 4-artifacts, 5- resources) si32 printPriority; bool isVisitable() const; bool operator<(const CGDefInfo& por) const { if(id!=por.id) return id void serialize(Handler &h, const int version) { h & name & visitMap & blockMap & visitDir & id & subid &terrainAllowed & terrainMenu & width & height & type & printPriority & coverageMap & shadowCoverage; } CGDefInfo(); void fetchInfoFromMSK(); }; class DLL_EXPORT CDefObjInfoHandler { public: bmap > > gobjs; bmap > castles; void load(); ~CDefObjInfoHandler(); template void serialize(Handler &h, const int version) { h & gobjs; h & castles; } }; #endif // __CDEFOBJINFOHANDLER_H__