/* * CArtifactsOfHeroAltar.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "CArtifactsOfHeroAltar.h" #include "Buttons.h" #include "../CPlayerInterface.h" #include "../../CCallback.h" #include "../../lib/ArtifactUtils.h" #include "../../lib/mapObjects/CGHeroInstance.h" #include "../../lib/networkPacks/ArtifactLocation.h" CArtifactsOfHeroAltar::CArtifactsOfHeroAltar(const Point & position) : visibleArtSet(ArtBearer::ArtBearer::HERO) { init( std::bind(&CArtifactsOfHeroBase::clickPrassedArtPlace, this, _1, _2), std::bind(&CArtifactsOfHeroBase::showPopupArtPlace, this, _1, _2), position, std::bind(&CArtifactsOfHeroAltar::scrollBackpack, this, _1)); pickedArtFromSlot = ArtifactPosition::PRE_FIRST; // The backpack is in the altar window above and to the right for(auto & slot : backpack) slot->moveBy(Point(2, -1)); leftBackpackRoll->moveBy(Point(2, -1)); rightBackpackRoll->moveBy(Point(2, -1)); }; CArtifactsOfHeroAltar::~CArtifactsOfHeroAltar() { putBackPickedArtifact(); } void CArtifactsOfHeroAltar::setHero(const CGHeroInstance * hero) { if(hero) { visibleArtSet.artifactsWorn = hero->artifactsWorn; visibleArtSet.artifactsInBackpack = hero->artifactsInBackpack; CArtifactsOfHeroBase::setHero(hero); } } void CArtifactsOfHeroAltar::updateWornSlots() { for(auto place : artWorn) setSlotData(getArtPlace(place.first), place.first, visibleArtSet); } void CArtifactsOfHeroAltar::updateBackpackSlots() { for(auto artPlace : backpack) setSlotData(getArtPlace(artPlace->slot), artPlace->slot, visibleArtSet); } void CArtifactsOfHeroAltar::scrollBackpack(int offset) { CArtifactsOfHeroBase::scrollBackpackForArtSet(offset, visibleArtSet); redraw(); } void CArtifactsOfHeroAltar::pickUpArtifact(CArtPlace & artPlace) { if(const auto art = artPlace.getArt()) { pickedArtFromSlot = artPlace.slot; artPlace.setArtifact(nullptr); deleteFromVisible(art); if(ArtifactUtils::isSlotBackpack(pickedArtFromSlot)) pickedArtFromSlot = curHero->getSlotByInstance(art); assert(pickedArtFromSlot != ArtifactPosition::PRE_FIRST); LOCPLINT->cb->swapArtifacts(ArtifactLocation(curHero->id, pickedArtFromSlot), ArtifactLocation(curHero->id, ArtifactPosition::TRANSITION_POS)); } } void CArtifactsOfHeroAltar::swapArtifacts(const ArtifactLocation & srcLoc, const ArtifactLocation & dstLoc) { LOCPLINT->cb->swapArtifacts(srcLoc, dstLoc); const auto pickedArtInst = curHero->getArt(ArtifactPosition::TRANSITION_POS); assert(pickedArtInst); visibleArtSet.putArtifact(dstLoc.slot, const_cast(pickedArtInst)); } void CArtifactsOfHeroAltar::pickedArtMoveToAltar(const ArtifactPosition & slot) { if(ArtifactUtils::isSlotBackpack(slot) || ArtifactUtils::isSlotEquipment(slot) || slot == ArtifactPosition::TRANSITION_POS) { assert(curHero->getSlot(slot)->getArt()); LOCPLINT->cb->swapArtifacts(ArtifactLocation(curHero->id, slot), ArtifactLocation(curHero->id, pickedArtFromSlot)); pickedArtFromSlot = ArtifactPosition::PRE_FIRST; } } void CArtifactsOfHeroAltar::deleteFromVisible(const CArtifactInstance * artInst) { const auto slot = visibleArtSet.getSlotByInstance(artInst); visibleArtSet.removeArtifact(slot); if(ArtifactUtils::isSlotBackpack(slot)) { scrollBackpackForArtSet(0, visibleArtSet); } else { for(const auto & part : artInst->getPartsInfo()) { if(part.slot != ArtifactPosition::PRE_FIRST) getArtPlace(part.slot)->setArtifact(nullptr); } } }