/* * mock_ResourceManager.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "gtest/gtest.h" #include "../AI/VCAI/ResourceManager.h" class ResourceManager; class CPlayerSpecificInfoCallback; class VCAI; class ResourceManagerMock : public ResourceManager { friend struct ResourceManagerTest; //everything is public public: using ResourceManager::ResourceManager; //access protected members, TODO: consider other architecture? void reserveResources(const TResources &res, Goals::TSubgoal goal = Goals::TSubgoal()) override; bool updateGoal(Goals::TSubgoal goal) override; bool notifyGoalCompleted(Goals::TSubgoal goal) override; };