#include "../stdafx.h" #include "SDL_Extensions.h" #include "SDL_ttf.h" #include "CGameInfo.h" #include #include #include #include "CMessage.h" #include #include "../hch/CDefHandler.h" #include #include "Graphics.h" #include "GUIBase.h" /* * SDL_Extensions.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ extern Point screenLT; template STRONG_INLINE void ColorPutter::PutColorAlpha(Uint8 *&ptr, const SDL_Color & Color) { PutColor(ptr, Color.r, Color.g, Color.b, Color.unused); } template STRONG_INLINE void ColorPutter::PutColor(Uint8 *&ptr, const SDL_Color & Color) { PutColor(ptr, Color.r, Color.g, Color.b); } template STRONG_INLINE void ColorPutter::PutColorAlphaSwitch(Uint8 *&ptr, const Uint8 & R, const Uint8 & G, const Uint8 & B, const Uint8 & A) { switch (A) { case 255: ptr += bpp * incrementPtr; return; case 0: PutColor(ptr, R, G, B); return; case 128: // optimized PutColor(ptr, ((Uint16)R + (Uint16)ptr[2]) >> 1, ((Uint16)G + (Uint16)ptr[1]) >> 1, ((Uint16)B + (Uint16)ptr[0]) >> 1); return; default: PutColor(ptr, R, G, B, A); return; } } template STRONG_INLINE void ColorPutter::PutColor(Uint8 *&ptr, const Uint8 & R, const Uint8 & G, const Uint8 & B, const Uint8 & A) { PutColor(ptr, (((Uint32)ptr[2]-(Uint32)R)*(Uint32)A) >> 8 + (Uint32)R, (((Uint32)ptr[1]-(Uint32)G)*(Uint32)A) >> 8 + (Uint32)G, (((Uint32)ptr[0]-(Uint32)B)*(Uint32)A) >> 8 + (Uint32)B); } template STRONG_INLINE void ColorPutter::PutColor(Uint8 *&ptr, const Uint8 & R, const Uint8 & G, const Uint8 & B) { if(incrementPtr == 0) { ptr[0] = B; ptr[1] = G; ptr[2] = R; } else if(incrementPtr == 1) { *ptr++ = B; *ptr++ = G; *ptr++ = R; if(bpp == 4) *ptr++ = 0; } else if(incrementPtr == -1) { if(bpp == 4) *(--ptr) = 0; *(--ptr) = R; *(--ptr) = G; *(--ptr) = B; } else { assert(0); } } template STRONG_INLINE void ColorPutter<2, incrementPtr>::PutColor(Uint8 *&ptr, const Uint8 & R, const Uint8 & G, const Uint8 & B) { if(incrementPtr == -1) ptr -= 2; Uint16 * const px = (Uint16*)ptr; *px = (B>>3) + ((G>>2) << 5) + ((R>>3) << 11); //drop least significant bits of 24 bpp encoded color if(incrementPtr == 1) ptr += 2; //bpp } template STRONG_INLINE void ColorPutter<2, incrementPtr>::PutColorAlphaSwitch(Uint8 *&ptr, const Uint8 & R, const Uint8 & G, const Uint8 & B, const Uint8 & A) { switch (A) { case 255: ptr += 2 * incrementPtr; return; case 0: PutColor(ptr, R, G, B); return; default: PutColor(ptr, R, G, B, A); return; } } template STRONG_INLINE void ColorPutter<2, incrementPtr>::PutColor(Uint8 *&ptr, const Uint8 & R, const Uint8 & G, const Uint8 & B, const Uint8 & A) { const int rbit = 5, gbit = 6, bbit = 5; //bits per color const int rmask = 0xF800, gmask = 0x7E0, bmask = 0x1F; const int rshift = 11, gshift = 5, bshift = 0; const Uint8 r5 = (*((Uint16 *)ptr) & rmask) >> rshift, b5 = (*((Uint16 *)ptr) & bmask) >> bshift, g5 = (*((Uint16 *)ptr) & gmask) >> gshift; const Uint32 r8 = (r5 << (8 - rbit)) | (r5 >> (2*rbit - 8)), g8 = (g5 << (8 - gbit)) | (g5 >> (2*gbit - 8)), b8 = (b5 << (8 - bbit)) | (b5 >> (2*bbit - 8)); PutColor(ptr, (((r8-R)*A) >> 8) + R, (((g8-G)*A) >> 8) + G, (((b8-B)*A) >> 8) + B); } template STRONG_INLINE void ColorPutter<2, incrementPtr>::PutColorAlpha(Uint8 *&ptr, const SDL_Color & Color) { PutColor(ptr, Color.r, Color.g, Color.b, Color.unused); } template STRONG_INLINE void ColorPutter<2, incrementPtr>::PutColor(Uint8 *&ptr, const SDL_Color & Color) { PutColor(ptr, Color.r, Color.g, Color.b); } SDL_Surface * CSDL_Ext::newSurface(int w, int h, SDL_Surface * mod) //creates new surface, with flags/format same as in surface given { return SDL_CreateRGBSurface(mod->flags,w,h,mod->format->BitsPerPixel,mod->format->Rmask,mod->format->Gmask,mod->format->Bmask,mod->format->Amask); } SDL_Surface * CSDL_Ext::copySurface(SDL_Surface * mod) //returns copy of given surface { //return SDL_DisplayFormat(mod); return SDL_ConvertSurface(mod, mod->format, mod->flags); } bool isItIn(const SDL_Rect * rect, int x, int y) { return (x>rect->x && xx+rect->w) && (y>rect->y && yy+rect->h); } void blitAt(SDL_Surface * src, int x, int y, SDL_Surface * dst) { if(!dst) dst = screen; SDL_Rect pom = genRect(src->h,src->w,x,y); CSDL_Ext::blitSurface(src,NULL,dst,&pom); } void blitAt(SDL_Surface * src, const SDL_Rect & pos, SDL_Surface * dst) { blitAt(src,pos.x,pos.y,dst); } SDL_Color genRGB(int r, int g, int b, int a=0) { SDL_Color ret; ret.b=b; ret.g=g; ret.r=r; ret.unused=a; return ret; } void updateRect (SDL_Rect * rect, SDL_Surface * scr) { SDL_UpdateRect(scr,rect->x,rect->y,rect->w,rect->h); } void printAtMiddleWB(const std::string & text, int x, int y, TTF_Font * font, int charpr, SDL_Color kolor, SDL_Surface * dst) { std::vector ws = CMessage::breakText(text,charpr); std::vector wesu; wesu.resize(ws.size()); for (size_t i=0; i < wesu.size(); ++i) { wesu[i]=TTF_RenderText_Blended(font,ws[i].c_str(),kolor); } int tox=0, toy=0; for (size_t i=0; i < wesu.size(); ++i) { toy+=wesu[i]->h; if (tox < wesu[i]->w) tox=wesu[i]->w; } int evx, evy = y - (toy/2); for (size_t i=0; i < wesu.size(); ++i) { evx = (x - (tox/2)) + ((tox-wesu[i]->w)/2); blitAt(wesu[i],evx,evy,dst); evy+=wesu[i]->h; } for (size_t i=0; i < wesu.size(); ++i) SDL_FreeSurface(wesu[i]); } void printAtWB(const std::string & text, int x, int y, TTF_Font * font, int charpr, SDL_Color kolor, SDL_Surface * dst) { std::vector ws = CMessage::breakText(text,charpr); std::vector wesu; wesu.resize(ws.size()); for (size_t i=0; i < wesu.size(); ++i) wesu[i]=TTF_RenderText_Blended(font,ws[i].c_str(),kolor); int evy = y; for (size_t i=0; i < wesu.size(); ++i) { blitAt(wesu[i],x,evy,dst); evy+=wesu[i]->h; } for (size_t i=0; i < wesu.size(); ++i) SDL_FreeSurface(wesu[i]); } void CSDL_Ext::printAtWB(const std::string & text, int x, int y, EFonts font, int charpr, SDL_Color kolor, SDL_Surface * dst) { if (graphics->fontsTrueType[font]) { printAtWB(text,x, y, graphics->fontsTrueType[font], charpr, kolor, dst); return; } const Font *f = graphics->fonts[font]; std::vector ws = CMessage::breakText(text,charpr); int cury = y; for (size_t i=0; i < ws.size(); ++i) { printAt(ws[i], x, cury, font, kolor, dst); cury += f->height; } } void CSDL_Ext::printAtMiddleWB( const std::string & text, int x, int y, EFonts font, int charpr, SDL_Color kolor/*=tytulowy*/, SDL_Surface * dst/*=screen*/ ) { if (graphics->fontsTrueType[font]) { printAtMiddleWB(text,x, y, graphics->fontsTrueType[font], charpr, kolor, dst); return; } const Font *f = graphics->fonts[font]; std::vector ws = CMessage::breakText(text,charpr); int totalHeight = ws.size() * f->height; int cury = y - totalHeight/2; for (size_t i=0; i < ws.size(); ++i) { printAt(ws[i], x - f->getWidth(ws[i].c_str())/2, cury, font, kolor, dst); cury += f->height; } } void printAtMiddle(const std::string & text, int x, int y, TTF_Font * font, SDL_Color kolor, SDL_Surface * dst, unsigned char quality=2) { if(text.length()==0) return; SDL_Surface * temp; switch (quality) { case 0: temp = TTF_RenderText_Solid(font,text.c_str(),kolor); break; case 1: SDL_Color tem; tem.b = 0xff-kolor.b; tem.g = 0xff-kolor.g; tem.r = 0xff-kolor.r; tem.unused = 0xff-kolor.unused; temp = TTF_RenderText_Shaded(font,text.c_str(),kolor,tem); break; case 2: temp = TTF_RenderText_Blended(font,text.c_str(),kolor); break; default: temp = TTF_RenderText_Blended(font,text.c_str(),kolor); break; } CSDL_Ext::blitSurface(temp,NULL,dst,&genRect(temp->h,temp->w,x-(temp->w/2),y-(temp->h/2))); SDL_FreeSurface(temp); } void CSDL_Ext::printAtMiddle( const std::string & text, int x, int y, EFonts font, SDL_Color kolor/*=zwykly*/, SDL_Surface * dst/*=screen*/ ) { if (graphics->fontsTrueType[font]) { printAtMiddle(text,x, y, graphics->fontsTrueType[font], kolor, dst); return; } const Font *f = graphics->fonts[font]; int nx = x - f->getWidth(text.c_str())/2, ny = y - f->height/2; printAt(text, nx, ny, font, kolor, dst); } void printAt(const std::string & text, int x, int y, TTF_Font * font, SDL_Color kolor, SDL_Surface * dst, unsigned char quality=2, bool refresh=false) { if (text.length()==0) return; SDL_Surface * temp; switch (quality) { case 0: temp = TTF_RenderText_Solid(font,text.c_str(),kolor); break; case 1: SDL_Color tem; tem.b = 0xff-kolor.b; tem.g = 0xff-kolor.g; tem.r = 0xff-kolor.r; tem.unused = 0xff-kolor.unused; temp = TTF_RenderText_Shaded(font,text.c_str(),kolor,tem); break; case 2: temp = TTF_RenderText_Blended(font,text.c_str(),kolor); break; default: temp = TTF_RenderText_Blended(font,text.c_str(),kolor); break; } CSDL_Ext::blitSurface(temp,NULL,dst,&genRect(temp->h,temp->w,x,y)); if(refresh) SDL_UpdateRect(dst,x,y,temp->w,temp->h); SDL_FreeSurface(temp); } void CSDL_Ext::printAt( const std::string & text, int x, int y, EFonts font, SDL_Color kolor/*=zwykly*/, SDL_Surface * dst/*=screen*/ ) { if(!text.size()) return; //adjust x and y if (dst == screen) { x += screenLT.x; y += screenLT.y; } if (graphics->fontsTrueType[font]) { printAt(text,x, y, graphics->fontsTrueType[font], kolor, dst); return; } assert(dst); assert(font < Graphics::FONTS_NUMBER); //assume BGR dst surface, TODO - make it general in a tidy way assert(dst->format->Rshift > dst->format->Gshift); assert(dst->format->Gshift > dst->format->Bshift); const Font *f = graphics->fonts[font]; const Uint8 bpp = dst->format->BytesPerPixel; Uint8 *px = NULL; Uint8 *src = NULL; TColorPutter colorPutter = getPutterFor(dst, false); //if text is in {} braces, we'll ommit them const int first = (text[0] == '{' ? 1 : 0); const int beyondEnd = (text[text.size()-1] == '}' ? text.size()-1 : text.size()); for(int txti = first; txti < beyondEnd; txti++) { const unsigned char c = text[txti]; x += f->chars[c].unknown1; for(int i = std::max(0, -y); i < f->height && (y + i) < (dst->h - 1); i++) { px = (Uint8*)dst->pixels; px += (y+i) * dst->pitch + x * bpp; src = f->chars[c].pixels; src += i * f->chars[c].width;//if we have reached end of surface in previous line for(int j = std::max(0, -x); j < f->chars[c].width && (j + x) < (dst->w - 1); j++) { switch(*src) { case 1: //black "shadow" memset(px, 0, bpp); break; case 255: //text colour colorPutter(px, kolor.r, kolor.g, kolor.b); break; } src++; px += bpp; } } x += f->chars[c].width; x += f->chars[c].unknown2; } } void printTo(const std::string & text, int x, int y, TTF_Font * font, SDL_Color kolor, SDL_Surface * dst, unsigned char quality=2) { if (text.length()==0) return; SDL_Surface * temp; switch (quality) { case 0: temp = TTF_RenderText_Solid(font,text.c_str(),kolor); break; case 1: SDL_Color tem; tem.b = 0xff-kolor.b; tem.g = 0xff-kolor.g; tem.r = 0xff-kolor.r; tem.unused = 0xff-kolor.unused; temp = TTF_RenderText_Shaded(font,text.c_str(),kolor,tem); break; case 2: temp = TTF_RenderText_Blended(font,text.c_str(),kolor); break; default: temp = TTF_RenderText_Blended(font,text.c_str(),kolor); break; } CSDL_Ext::blitSurface(temp,NULL,dst,&genRect(temp->h,temp->w,x-temp->w,y-temp->h)); SDL_UpdateRect(dst,x-temp->w,y-temp->h,temp->w,temp->h); SDL_FreeSurface(temp); } void CSDL_Ext::printTo( const std::string & text, int x, int y, EFonts font, SDL_Color kolor/*=zwykly*/, SDL_Surface * dst/*=screen*/ ) { if (graphics->fontsTrueType[font]) { printTo(text,x, y, graphics->fontsTrueType[font], kolor, dst); return; } const Font *f = graphics->fonts[font]; printAt(text, x - f->getWidth(text.c_str()), y - f->height, font, kolor, dst); } void printToWR(const std::string & text, int x, int y, TTF_Font * font, SDL_Color kolor, SDL_Surface * dst, unsigned char quality=2) { if (text.length()==0) return; SDL_Surface * temp; switch (quality) { case 0: temp = TTF_RenderText_Solid(font,text.c_str(),kolor); break; case 1: SDL_Color tem; tem.b = 0xff-kolor.b; tem.g = 0xff-kolor.g; tem.r = 0xff-kolor.r; tem.unused = 0xff-kolor.unused; temp = TTF_RenderText_Shaded(font,text.c_str(),kolor,tem); break; case 2: temp = TTF_RenderText_Blended(font,text.c_str(),kolor); break; default: temp = TTF_RenderText_Blended(font,text.c_str(),kolor); break; } CSDL_Ext::blitSurface(temp,NULL,dst,&genRect(temp->h,temp->w,x-temp->w,y-temp->h)); SDL_FreeSurface(temp); } // Vertical flip SDL_Surface * CSDL_Ext::rotate01(SDL_Surface * toRot) { SDL_Surface * ret = SDL_ConvertSurface(toRot, toRot->format, toRot->flags); const int bpl = ret->pitch; const int bpp = ret->format->BytesPerPixel; for(int i=0; ih; i++) { char *src = (char *)toRot->pixels + i*bpl; char *dst = (char *)ret->pixels + i*bpl; for(int j=0; jw; j++) { for (int k=0; kw-j-1)*bpp + k]; } } } return ret; } // Horizontal flip SDL_Surface * CSDL_Ext::hFlip(SDL_Surface * toRot) { SDL_Surface * ret = SDL_ConvertSurface(toRot, toRot->format, toRot->flags); int bpl = ret->pitch; for(int i=0; ih; i++) { memcpy((char *)ret->pixels + i*bpl, (char *)toRot->pixels + (ret->h-i-1)*bpl, bpl); } return ret; }; ///**************/ ///Rotates toRot surface by 90 degrees left ///**************/ SDL_Surface * CSDL_Ext::rotate02(SDL_Surface * toRot) { SDL_Surface * ret = SDL_ConvertSurface(toRot, toRot->format, toRot->flags); //SDL_SetColorKey(ret, SDL_SRCCOLORKEY, toRot->format->colorkey); for(int i=0; iw; ++i) { for(int j=0; jh; ++j) { { Uint8 *p = (Uint8 *)toRot->pixels + i * toRot->pitch + j * toRot->format->BytesPerPixel; /* #if(SDL_BYTEORDER == SDL_BIG_ENDIAN) SDL_PutPixelWithoutRefresh(ret, i, j, p[0], p[1], p[2]); #else */ SDL_PutPixelWithoutRefresh(ret, i, j, p[2], p[1], p[0]); //#endif } } } return ret; } ///*************/ ///Rotates toRot surface by 180 degrees ///*************/ SDL_Surface * CSDL_Ext::rotate03(SDL_Surface * toRot) { SDL_Surface * ret = SDL_ConvertSurface(toRot, toRot->format, toRot->flags); //SDL_SetColorKey(ret, SDL_SRCCOLORKEY, toRot->format->colorkey); if(ret->format->BytesPerPixel!=1) { for(int i=0; iw; ++i) { for(int j=0; jh; ++j) { { Uint8 *p = (Uint8 *)toRot->pixels + (ret->h - j - 1) * toRot->pitch + (ret->w - i - 1) * toRot->format->BytesPerPixel+2; /* #if(SDL_BYTEORDER == SDL_BIG_ENDIAN) SDL_PutPixelWithoutRefresh(ret, i, j, p[0], p[1], p[2], 0); #else */ SDL_PutPixelWithoutRefresh(ret, i, j, p[2], p[1], p[0], 0); //#endif } } } } else { for(int i=0; iw; ++i) { for(int j=0; jh; ++j) { Uint8 *p = (Uint8 *)toRot->pixels + (ret->h - j - 1) * toRot->pitch + (ret->w - i - 1) * toRot->format->BytesPerPixel; (*((Uint8*)ret->pixels + j*ret->pitch + i*ret->format->BytesPerPixel)) = *p; } } } return ret; } Uint32 CSDL_Ext::SDL_GetPixel(SDL_Surface *surface, const int & x, const int & y, bool colorByte) { int bpp = surface->format->BytesPerPixel; /* Here p is the address to the pixel we want to retrieve */ Uint8 *p = (Uint8 *)surface->pixels + y * surface->pitch + x * bpp; switch(bpp) { case 1: if(colorByte) { return colorToUint32(surface->format->palette->colors+(*p)); } else return *p; case 2: return *(Uint16 *)p; case 3: /* #if (SDL_BYTEORDER == SDL_BIG_ENDIAN) return p[0] << 16 | p[1] << 8 | p[2]; #else */ return p[0] | p[1] << 8 | p[2] << 16; //#endif case 4: return *(Uint32 *)p; default: return 0; // shouldn't happen, but avoids warnings } } void CSDL_Ext::alphaTransform(SDL_Surface *src) { assert(src->format->BitsPerPixel == 8); SDL_Color colors[] = {{0,0,0,255}, {0,0,0,214}, {0,0,0,164}, {0,0,0,82}, {0,0,0,128}, {255,0,0,0}, {255,0,0,0}, {255,0,0,0}, {0,0,0,192}, {0,0,0,192}}; SDL_SetColors(src, colors, 0, ARRAY_COUNT(colors)); SDL_SetColorKey(src, SDL_SRCCOLORKEY, SDL_MapRGBA(src->format, 0, 0, 0, 255)); } // <=> static void prepareOutRect(SDL_Rect *src, SDL_Rect *dst, const SDL_Rect & clip_rect) { const int xoffset = std::max(clip_rect.x - dst->x, 0), yoffset = std::max(clip_rect.y - dst->y, 0); src->x += xoffset; src->y += yoffset; dst->x += xoffset; dst->y += yoffset; src->w = dst->w = std::max(0,std::min(dst->w - xoffset, clip_rect.x + clip_rect.w - dst->x)); src->h = dst->h = std::max(0,std::min(dst->h - yoffset, clip_rect.y + clip_rect.h - dst->y)); } template void CSDL_Ext::blitWithRotateClip(SDL_Surface *src,SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect, ui8 rotation)//srcRect is not used, works with 8bpp sources and 24bpp dests { static void (*blitWithRotate[])(const SDL_Surface *, const SDL_Rect *, SDL_Surface *, const SDL_Rect *) = {blitWithRotate1, blitWithRotate2, blitWithRotate3}; if(!rotation) { CSDL_Ext::blitSurface(src, srcRect, dst, dstRect); } else { prepareOutRect(srcRect, dstRect, dst->clip_rect); blitWithRotate[rotation-1](src, srcRect, dst, dstRect); } } template void CSDL_Ext::blitWithRotateClipVal( SDL_Surface *src,SDL_Rect srcRect, SDL_Surface * dst, SDL_Rect dstRect, ui8 rotation ) { blitWithRotateClip(src, &srcRect, dst, &dstRect, rotation); } template void CSDL_Ext::blitWithRotateClipWithAlpha(SDL_Surface *src,SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect, ui8 rotation)//srcRect is not used, works with 8bpp sources and 24bpp dests { static void (*blitWithRotate[])(const SDL_Surface *, const SDL_Rect *, SDL_Surface *, const SDL_Rect *) = {blitWithRotate1WithAlpha, blitWithRotate2WithAlpha, blitWithRotate3WithAlpha}; if(!rotation) { blit8bppAlphaTo24bpp(src, srcRect, dst, dstRect); } else { prepareOutRect(srcRect, dstRect, dst->clip_rect); blitWithRotate[rotation-1](src, srcRect, dst, dstRect); } } template void CSDL_Ext::blitWithRotateClipValWithAlpha( SDL_Surface *src,SDL_Rect srcRect, SDL_Surface * dst, SDL_Rect dstRect, ui8 rotation ) { blitWithRotateClipWithAlpha(src, &srcRect, dst, &dstRect, rotation); } template void CSDL_Ext::blitWithRotate1(const SDL_Surface *src, const SDL_Rect * srcRect, SDL_Surface * dst, const SDL_Rect * dstRect)//srcRect is not used, works with 8bpp sources and 24/32 bpp dests { Uint8 *sp = getPxPtr(src, src->w - srcRect->w - srcRect->x, srcRect->y); Uint8 *dporg = (Uint8 *)dst->pixels + dstRect->y*dst->pitch + (dstRect->x+dstRect->w)*bpp; const SDL_Color * const colors = src->format->palette->colors; for(int i=dstRect->h; i>0; i--, dporg += dst->pitch) { Uint8 *dp = dporg; for(int j=dstRect->w; j>0; j--, sp++) ColorPutter::PutColor(dp, colors[*sp]); sp += src->w - dstRect->w; } } template void CSDL_Ext::blitWithRotate2(const SDL_Surface *src, const SDL_Rect * srcRect, SDL_Surface * dst, const SDL_Rect * dstRect)//srcRect is not used, works with 8bpp sources and 24/32 bpp dests { Uint8 *sp = getPxPtr(src, srcRect->x, src->h - srcRect->h - srcRect->y); Uint8 *dporg = (Uint8 *)dst->pixels + (dstRect->y + dstRect->h - 1)*dst->pitch + dstRect->x*bpp; const SDL_Color * const colors = src->format->palette->colors; for(int i=dstRect->h; i>0; i--, dporg -= dst->pitch) { Uint8 *dp = dporg; for(int j=dstRect->w; j>0; j--, sp++) ColorPutter::PutColor(dp, colors[*sp]); sp += src->w - dstRect->w; } } template void CSDL_Ext::blitWithRotate3(const SDL_Surface *src, const SDL_Rect * srcRect, SDL_Surface * dst, const SDL_Rect * dstRect)//srcRect is not used, works with 8bpp sources and 24/32 bpp dests { Uint8 *sp = (Uint8 *)src->pixels + (src->h - srcRect->h - srcRect->y)*src->pitch + (src->w - srcRect->w - srcRect->x); Uint8 *dporg = (Uint8 *)dst->pixels +(dstRect->y + dstRect->h - 1)*dst->pitch + (dstRect->x+dstRect->w)*bpp; const SDL_Color * const colors = src->format->palette->colors; for(int i=dstRect->h; i>0; i--, dporg -= dst->pitch) { Uint8 *dp = dporg; for(int j=dstRect->w; j>0; j--, sp++) ColorPutter::PutColor(dp, colors[*sp]); sp += src->w - dstRect->w; } } template void CSDL_Ext::blitWithRotate1WithAlpha(const SDL_Surface *src, const SDL_Rect * srcRect, SDL_Surface * dst, const SDL_Rect * dstRect)//srcRect is not used, works with 8bpp sources and 24/32 bpp dests { Uint8 *sp = (Uint8 *)src->pixels + srcRect->y*src->pitch + (src->w - srcRect->w - srcRect->x); Uint8 *dporg = (Uint8 *)dst->pixels + dstRect->y*dst->pitch + (dstRect->x+dstRect->w)*bpp; const SDL_Color * const colors = src->format->palette->colors; for(int i=dstRect->h; i>0; i--, dporg += dst->pitch) { Uint8 *dp = dporg; for(int j=dstRect->w; j>0; j--, sp++) { if(*sp) ColorPutter::PutColor(dp, colors[*sp]); else dp -= bpp; } sp += src->w - dstRect->w; } } template void CSDL_Ext::blitWithRotate2WithAlpha(const SDL_Surface *src, const SDL_Rect * srcRect, SDL_Surface * dst, const SDL_Rect * dstRect)//srcRect is not used, works with 8bpp sources and 24/32 bpp dests { Uint8 *sp = (Uint8 *)src->pixels + (src->h - srcRect->h - srcRect->y)*src->pitch + srcRect->x; Uint8 *dporg = (Uint8 *)dst->pixels + (dstRect->y + dstRect->h - 1)*dst->pitch + dstRect->x*bpp; const SDL_Color * const colors = src->format->palette->colors; for(int i=dstRect->h; i>0; i--, dporg -= dst->pitch) { Uint8 *dp = dporg; for(int j=dstRect->w; j>0; j--, sp++) { if(*sp) ColorPutter::PutColor(dp, colors[*sp]); else dp += bpp; } sp += src->w - dstRect->w; } } template void CSDL_Ext::blitWithRotate3WithAlpha(const SDL_Surface *src, const SDL_Rect * srcRect, SDL_Surface * dst, const SDL_Rect * dstRect)//srcRect is not used, works with 8bpp sources and 24/32 bpp dests { Uint8 *sp = (Uint8 *)src->pixels + (src->h - srcRect->h - srcRect->y)*src->pitch + (src->w - srcRect->w - srcRect->x); Uint8 *dporg = (Uint8 *)dst->pixels +(dstRect->y + dstRect->h - 1)*dst->pitch + (dstRect->x+dstRect->w)*bpp; const SDL_Color * const colors = src->format->palette->colors; for(int i=dstRect->h; i>0; i--, dporg -= dst->pitch) { Uint8 *dp = dporg; for(int j=dstRect->w; j>0; j--, sp++) { if(*sp) ColorPutter::PutColor(dp, colors[*sp]); else dp -= bpp; } sp += src->w - dstRect->w; } } template int CSDL_Ext::blit8bppAlphaTo24bppT(const SDL_Surface * src, const SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect) { if (src && src->format->BytesPerPixel==1 && dst && (bpp==3 || bpp==4 || bpp==2)) //everything's ok { SDL_Rect fulldst; int srcx, srcy, w, h; /* Make sure the surfaces aren't locked */ if ( ! src || ! dst ) { SDL_SetError("SDL_UpperBlit: passed a NULL surface"); return -1; } if ( src->locked || dst->locked ) { SDL_SetError("Surfaces must not be locked during blit"); return -1; } /* If the destination rectangle is NULL, use the entire dest surface */ if ( dstRect == NULL ) { fulldst.x = fulldst.y = 0; dstRect = &fulldst; } /* clip the source rectangle to the source surface */ if(srcRect) { int maxw, maxh; srcx = srcRect->x; w = srcRect->w; if(srcx < 0) { w += srcx; dstRect->x -= srcx; srcx = 0; } maxw = src->w - srcx; if(maxw < w) w = maxw; srcy = srcRect->y; h = srcRect->h; if(srcy < 0) { h += srcy; dstRect->y -= srcy; srcy = 0; } maxh = src->h - srcy; if(maxh < h) h = maxh; } else { srcx = srcy = 0; w = src->w; h = src->h; } /* clip the destination rectangle against the clip rectangle */ { SDL_Rect *clip = &dst->clip_rect; int dx, dy; dx = clip->x - dstRect->x; if(dx > 0) { w -= dx; dstRect->x += dx; srcx += dx; } dx = dstRect->x + w - clip->x - clip->w; if(dx > 0) w -= dx; dy = clip->y - dstRect->y; if(dy > 0) { h -= dy; dstRect->y += dy; srcy += dy; } dy = dstRect->y + h - clip->y - clip->h; if(dy > 0) h -= dy; } if(w > 0 && h > 0) { dstRect->w = w; dstRect->h = h; if(SDL_LockSurface(dst)) return -1; //if we cannot lock the surface const SDL_Color *colors = src->format->palette->colors; Uint8 *colory = (Uint8*)src->pixels + srcy*src->pitch + srcx; Uint8 *py = (Uint8*)dst->pixels + dstRect->y*dst->pitch + dstRect->x*bpp; for(int y=h; y; y--, colory+=src->pitch, py+=dst->pitch) { Uint8 *color = colory; Uint8 *p = py; for(int x = w; x; x--) { const SDL_Color &tbc = colors[*color++]; //color to blit ColorPutter::PutColorAlphaSwitch(p, tbc.r, tbc.g, tbc.b, tbc.unused); } } SDL_UnlockSurface(dst); } } return 0; } int CSDL_Ext::blit8bppAlphaTo24bpp(const SDL_Surface * src, const SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect) { switch(dst->format->BytesPerPixel) { case 2: return blit8bppAlphaTo24bppT<2>(src, srcRect, dst, dstRect); case 3: return blit8bppAlphaTo24bppT<3>(src, srcRect, dst, dstRect); case 4: return blit8bppAlphaTo24bppT<4>(src, srcRect, dst, dstRect); default: tlog1 << (int)dst->format->BitsPerPixel << " bpp is not supported!!!\n"; return -1; } } Uint32 CSDL_Ext::colorToUint32(const SDL_Color * color) { Uint32 ret = 0; ret+=color->unused; ret<<=8; //*=256 ret+=color->b; ret<<=8; //*=256 ret+=color->g; ret<<=8; //*=256 ret+=color->r; return ret; } void CSDL_Ext::update(SDL_Surface * what) { if(what) SDL_UpdateRect(what, 0, 0, what->w, what->h); } void CSDL_Ext::drawBorder(SDL_Surface * sur, int x, int y, int w, int h, const int3 &color) { for(int i=0;iformat->BitsPerPixel==8) { SDL_Color *color = (player == 255 ? graphics->neutralColor : &graphics->playerColors[player]); SDL_SetColors(sur, color, 5, 1); } else tlog3 << "Warning, setPlayerColor called on not 8bpp surface!\n"; } int readNormalNr (std::istream &in, int bytCon) { int ret=0; int amp=1; unsigned char byte; if (in.good()) { for (int i=0; i 0) \ return ColorPutter::PutColor; \ else if(incrementing == 0) \ return ColorPutter::PutColor; \ else \ return ColorPutter::PutColor;\ break; switch(dest->format->BytesPerPixel) { CASE_BPP(2) CASE_BPP(3) CASE_BPP(4) default: tlog1 << (int)dest->format->BitsPerPixel << "bpp is not supported!\n"; return NULL; } } const TColorPutterAlpha CSDL_Ext::getPutterAlphaFor(SDL_Surface * const &dest, int incrementing) { switch(dest->format->BytesPerPixel) { CASE_BPP(2) CASE_BPP(3) CASE_BPP(4) default: tlog1 << (int)dest->format->BitsPerPixel << "bpp is not supported!\n"; return NULL; } #undef CASE_BPP } Uint8 * CSDL_Ext::getPxPtr(const SDL_Surface * const &srf, const int & x, const int & y) { return (Uint8 *)srf->pixels + y * srf->pitch + x * srf->format->BytesPerPixel; } std::string CSDL_Ext::processStr(std::string str, std::vector & tor) { for (size_t i=0; (iformat->BytesPerPixel == 1) { return ((ui8*)srf->pixels)[x + srf->pitch * y] == 0; } else { assert(!"isTransparent called with non-8bpp surface!"); } return false; } void CSDL_Ext::VflipSurf(SDL_Surface * surf) { char buf[4]; //buffer int bpp = surf->format->BytesPerPixel; for (int y=0; yh; ++y) { char * base = (char*)surf->pixels + y * surf->pitch; for (int x=0; xw/2; ++x) { memcpy(buf, base + x * bpp, bpp); memcpy(base + x * bpp, base + (surf->w - x - 1) * bpp, bpp); memcpy(base + (surf->w - x - 1) * bpp, buf, bpp); } } } void CSDL_Ext::SDL_PutPixelWithoutRefresh(SDL_Surface *ekran, const int & x, const int & y, const Uint8 & R, const Uint8 & G, const Uint8 & B, Uint8 A /*= 255*/) { Uint8 *p = getPxPtr(ekran, x, y); getPutterFor(ekran, false)(p, R, G, B); //needed? if(ekran->format->BytesPerPixel==4) p[3] = A; } void CSDL_Ext::SDL_PutPixelWithoutRefreshIfInSurf(SDL_Surface *ekran, const int & x, const int & y, const Uint8 & R, const Uint8 & G, const Uint8 & B, Uint8 A /*= 255*/) { if(x >= 0 && x < ekran->w && y >= 0 && y < ekran->w) SDL_PutPixelWithoutRefresh(ekran, x, y, R, G, B, A); } BlitterWithRotationVal CSDL_Ext::getBlitterWithRotation(SDL_Surface *dest) { switch(dest->format->BytesPerPixel) { case 2: return blitWithRotateClipVal<2>; case 3: return blitWithRotateClipVal<3>; case 4: return blitWithRotateClipVal<4>; default: tlog1 << (int)dest->format->BitsPerPixel << " bpp is not supported!!!\n"; break; } assert(0); return NULL; } BlitterWithRotationVal CSDL_Ext::getBlitterWithRotationAndAlpha(SDL_Surface *dest) { switch(dest->format->BytesPerPixel) { case 2: return blitWithRotateClipValWithAlpha<2>; case 3: return blitWithRotateClipValWithAlpha<3>; case 4: return blitWithRotateClipValWithAlpha<4>; default: tlog1 << (int)dest->format->BitsPerPixel << " bpp is not supported!!!\n"; break; } assert(0); return NULL; } void CSDL_Ext::applyEffect( SDL_Surface * surf, const SDL_Rect * rect, int mode ) { switch(mode) { case 0: //sepia { const int sepiaDepth = 20; const int sepiaIntensity = 30; for(int xp = rect->x; xp < rect->x + rect->w; ++xp) { for(int yp = rect->y; yp < rect->y + rect->h; ++yp) { unsigned char * pixels = (unsigned char*)surf->pixels + yp * surf->pitch + xp * surf->format->BytesPerPixel; int b = pixels[0]; int g = pixels[1]; int r = pixels[2]; int gry = (r + g + b) / 3; r = g = b = gry; r = r + (sepiaDepth * 2); g = g + sepiaDepth; if (r>255) r=255; if (g>255) g=255; if (b>255) b=255; // Darken blue color to increase sepia effect b -= sepiaIntensity; // normalize if out of bounds if (b<0) b=0; if (b>255) b=255; pixels[0] = b; pixels[1] = g; pixels[2] = r; } } } break; case 1: //grayscale { for(int xp = rect->x; xp < rect->x + rect->w; ++xp) { for(int yp = rect->y; yp < rect->y + rect->h; ++yp) { unsigned char * pixels = (unsigned char*)surf->pixels + yp * surf->pitch + xp * surf->format->BytesPerPixel; int b = pixels[0]; int g = pixels[1]; int r = pixels[2]; int gry = (r + g + b) / 3; pixels[0] = pixels[1] = pixels[2] = gry; } } } break; default: throw std::string("Unsuppoerted efftct!"); } } void CSDL_Ext::blitSurface( SDL_Surface * src, SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect ) { if (dst != screen) { SDL_BlitSurface(src, srcRect, dst, dstRect); } else { SDL_Rect betterDst; if (dstRect) { betterDst = *dstRect; } else { betterDst = Rect(0, 0, dst->w, dst->h); } betterDst.x += screenLT.x; betterDst.y += screenLT.y; SDL_BlitSurface(src, srcRect, dst, &betterDst); } } void CSDL_Ext::fillRect( SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color ) { SDL_Rect newRect; if (dstrect) { newRect = *dstrect; } else { newRect = Rect(0, 0, dst->w, dst->h); } if (dst == screen) { newRect.x += screenLT.x; newRect.y += screenLT.y; } SDL_FillRect(dst, &newRect, color); } SDL_Surface * CSDL_Ext::std32bppSurface = NULL;