/* * VisitHero.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "VisitHero.h" #include "Explore.h" #include "Invalid.h" #include "../VCAI.h" #include "../AIUtility.h" #include "../AIhelper.h" #include "../FuzzyHelper.h" #include "../ResourceManager.h" #include "../BuildingManager.h" using namespace Goals; bool VisitHero::operator==(const VisitHero & other) const { return other.hero.h == hero.h && other.objid == objid; } std::string VisitHero::completeMessage() const { return "hero " + hero.get()->getNameTranslated() + " visited hero " + std::to_string(objid); } TSubgoal VisitHero::whatToDoToAchieve() { const CGObjectInstance * obj = cb->getObj(ObjectInstanceID(objid)); if(!obj) return sptr(Explore()); int3 pos = obj->visitablePos(); if(hero && ai->isAccessibleForHero(pos, hero, true) && isSafeToVisit(hero, pos)) //enemy heroes can get reinforcements { if(hero->visitablePos() == pos) logAi->error("Hero %s tries to visit himself.", hero.name); else { //can't use VISIT_TILE here as tile appears blocked by target hero //FIXME: elementar goal should not be abstract return sptr(VisitHero(objid).sethero(hero).settile(pos).setisElementar(true)); } } return sptr(Invalid()); } bool VisitHero::fulfillsMe(TSubgoal goal) { //TODO: VisitObj should not be used for heroes, but... if(goal->goalType == VISIT_TILE) { auto obj = cb->getObj(ObjectInstanceID(objid)); if (!obj) { logAi->error("Hero %s: VisitHero::fulfillsMe at %s: object %d not found", hero.name, goal->tile.toString(), objid); return false; } return obj->visitablePos() == goal->tile; } return false; }