/* * RecruitHeroBehavior.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "lib/VCMI_Lib.h" #include "../Goals/CGoal.h" #include "../AIUtility.h" namespace NKAI { struct ObjectCluster; namespace Goals { class ClusterBehavior : public CGoal { public: ClusterBehavior() :CGoal(CLUSTER_BEHAVIOR) { } TGoalVec decompose(const Nullkiller * ai) const override; std::string toString() const override; bool operator==(const ClusterBehavior & other) const override { return true; } private: Goals::TGoalVec decomposeCluster(const Nullkiller * ai, std::shared_ptr cluster) const; }; } }