/* * RmgArea.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "../GameConstants.h" #include "../int3.h" namespace rmg { using Tileset = std::set; using DistanceMap = std::map; void toAbsolute(Tileset & tiles, const int3 & position); void toRelative(Tileset & tiles, const int3 & position); class Area { public: Area() = default; Area(const Area &); Area(const Area &&); Area(const Tileset & tiles); Area(const Tileset & relative, const int3 & position); //create from relative positions Area & operator= (const Area &); const Tileset & getTiles() const; const std::vector & getTilesVector() const; const Tileset & getBorder() const; //lazy cache invalidation const Tileset & getBorderOutside() const; //lazy cache invalidation DistanceMap computeDistanceMap(std::map & reverseDistanceMap) const; Area getSubarea(std::function filter) const; bool connected() const; //is connected bool empty() const; bool contains(const int3 & tile) const; bool contains(const std::vector & tiles) const; bool contains(const Area & area) const; bool overlap(const Area & area) const; bool overlap(const std::vector & tiles) const; int distanceSqr(const int3 & tile) const; int distanceSqr(const Area & area) const; int3 nearest(const int3 & tile) const; int3 nearest(const Area & area) const; void clear(); void assign(const Tileset tiles); //do not use reference to allow assigment of cached data void add(const int3 & tile); void erase(const int3 & tile); void unite(const Area & area); void intersect(const Area & area); void subtract(const Area & area); void translate(const int3 & shift); friend Area operator+ (const Area & l, const int3 & r); //translation friend Area operator- (const Area & l, const int3 & r); //translation friend Area operator+ (const Area & l, const Area & r); //union friend Area operator* (const Area & l, const Area & r); //intersection friend Area operator- (const Area & l, const Area & r); //AreaL reduced by tiles from AreaR friend bool operator== (const Area & l, const Area & r); friend std::list connectedAreas(const Area & area, bool disableDiagonalConnections); private: void invalidate(); void computeBorderCache(); void computeBorderOutsideCache(); mutable Tileset dTiles; mutable std::vector dTilesVectorCache; mutable Tileset dBorderCache; mutable Tileset dBorderOutsideCache; mutable int3 dTotalShiftCache; }; }