/* * EntityIdentifiers.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #ifndef VCMI_NO_EXTRA_VERSION #include "../Version.h" #endif #include #include #include #include #include #include #include #include #include #include #include "modding/IdentifierStorage.h" #include "modding/ModScope.h" #include "VCMI_Lib.h" #include "CArtHandler.h"//todo: remove #include "CCreatureHandler.h"//todo: remove #include "spells/CSpellHandler.h" //todo: remove #include "CSkillHandler.h"//todo: remove #include "constants/StringConstants.h" #include "CGeneralTextHandler.h" #include "TerrainHandler.h" //TODO: remove #include "BattleFieldHandler.h" #include "ObstacleHandler.h" #include "CTownHandler.h" #include "mapObjectConstructors/CObjectClassesHandler.h" VCMI_LIB_NAMESPACE_BEGIN const CampaignScenarioID CampaignScenarioID::NONE(-1); const BattleID BattleID::NONE(-1); const QueryID QueryID::NONE(-1); const QueryID QueryID::CLIENT(-2); const HeroTypeID HeroTypeID::NONE(-1); const HeroTypeID HeroTypeID::RANDOM(-2); const ObjectInstanceID ObjectInstanceID::NONE(-1); const SlotID SlotID::COMMANDER_SLOT_PLACEHOLDER(-2); const SlotID SlotID::SUMMONED_SLOT_PLACEHOLDER(-3); const SlotID SlotID::WAR_MACHINES_SLOT(-4); const SlotID SlotID::ARROW_TOWERS_SLOT(-5); const PlayerColor PlayerColor::SPECTATOR(-4); const PlayerColor PlayerColor::CANNOT_DETERMINE(-3); const PlayerColor PlayerColor::UNFLAGGABLE(-2); const PlayerColor PlayerColor::NEUTRAL(-1); const PlayerColor PlayerColor::PLAYER_LIMIT(PLAYER_LIMIT_I); const TeamID TeamID::NO_TEAM(-1); const SpellSchool SpellSchool::ANY(-1); const SpellSchool SpellSchool::AIR(0); const SpellSchool SpellSchool::FIRE(1); const SpellSchool SpellSchool::WATER(2); const SpellSchool SpellSchool::EARTH(3); const FactionID FactionID::NONE(-2); const FactionID FactionID::DEFAULT(-1); const FactionID FactionID::RANDOM(-1); const FactionID FactionID::ANY(-1); const FactionID FactionID::CASTLE(0); const FactionID FactionID::RAMPART(1); const FactionID FactionID::TOWER(2); const FactionID FactionID::INFERNO(3); const FactionID FactionID::NECROPOLIS(4); const FactionID FactionID::DUNGEON(5); const FactionID FactionID::STRONGHOLD(6); const FactionID FactionID::FORTRESS(7); const FactionID FactionID::CONFLUX(8); const FactionID FactionID::NEUTRAL(9); const PrimarySkill PrimarySkill::NONE(-1); const PrimarySkill PrimarySkill::ATTACK(0); const PrimarySkill PrimarySkill::DEFENSE(1); const PrimarySkill PrimarySkill::SPELL_POWER(2); const PrimarySkill PrimarySkill::KNOWLEDGE(3); const PrimarySkill PrimarySkill::BEGIN(0); const PrimarySkill PrimarySkill::END(4); const PrimarySkill PrimarySkill::EXPERIENCE(4); const BoatId BoatId::NONE(-1); const BoatId BoatId::NECROPOLIS(0); const BoatId BoatId::CASTLE(1); const BoatId BoatId::FORTRESS(2); const RiverId RiverId::NO_RIVER(0); const RiverId RiverId::WATER_RIVER(1); const RiverId RiverId::ICY_RIVER(2); const RiverId RiverId::MUD_RIVER(3); const RiverId RiverId::LAVA_RIVER(4); const RoadId RoadId::NO_ROAD(0); const RoadId RoadId::DIRT_ROAD(1); const RoadId RoadId::GRAVEL_ROAD(2); const RoadId RoadId::COBBLESTONE_ROAD(3); namespace GameConstants { #ifdef VCMI_NO_EXTRA_VERSION const std::string VCMI_VERSION = "VCMI " VCMI_VERSION_STRING; #else const std::string VCMI_VERSION = "VCMI " VCMI_VERSION_STRING "." + std::string{GIT_SHA1}; #endif } si32 HeroClassID::decode(const std::string & identifier) { auto rawId = VLC->identifiers()->getIdentifier(ModScope::scopeMap(), "heroClass", identifier); if(rawId) return rawId.value(); else return -1; } std::string HeroClassID::encode(const si32 index) { return VLC->heroClasses()->getByIndex(index)->getJsonKey(); } std::string HeroClassID::entityType() { return "heroClass"; } si32 ObjectInstanceID::decode(const std::string & identifier) { return std::stoi(identifier); } std::string ObjectInstanceID::encode(const si32 index) { return std::to_string(index); } si32 CampaignScenarioID::decode(const std::string & identifier) { return std::stoi(identifier); } std::string CampaignScenarioID::encode(const si32 index) { return std::to_string(index); } std::string Obj::encode(int32_t index) { return VLC->objtypeh->getObjectHandlerName(index); } si32 Obj::decode(const std::string & identifier) { auto rawId = VLC->identifiers()->getIdentifier(ModScope::scopeGame(), "objects", identifier); if(rawId) return rawId.value(); else return -1; } si32 HeroTypeID::decode(const std::string & identifier) { auto rawId = VLC->identifiers()->getIdentifier(ModScope::scopeMap(), "hero", identifier); if(rawId) return rawId.value(); else return -1; } std::string HeroTypeID::encode(const si32 index) { return VLC->heroTypes()->getByIndex(index)->getJsonKey(); } std::string HeroTypeID::entityType() { return "hero"; } const CArtifact * ArtifactIDBase::toArtifact() const { return dynamic_cast(toArtifact(VLC->artifacts())); } const Artifact * ArtifactIDBase::toArtifact(const ArtifactService * service) const { return service->getByIndex(num); } si32 ArtifactID::decode(const std::string & identifier) { auto rawId = VLC->identifiers()->getIdentifier(ModScope::scopeGame(), "artifact", identifier); if(rawId) return rawId.value(); else return -1; } std::string ArtifactID::encode(const si32 index) { return VLC->artifacts()->getByIndex(index)->getJsonKey(); } std::string ArtifactID::entityType() { return "artifact"; } si32 SecondarySkill::decode(const std::string& identifier) { auto rawId = VLC->identifiers()->getIdentifier(ModScope::scopeGame(), "secondarySkill", identifier); if(rawId) return rawId.value(); else return -1; } std::string SecondarySkill::encode(const si32 index) { return VLC->skills()->getById(SecondarySkill(index))->getJsonKey(); } const CCreature * CreatureIDBase::toCreature() const { return VLC->creh->objects.at(num); } const Creature * CreatureIDBase::toCreature(const CreatureService * creatures) const { return creatures->getByIndex(num); } si32 CreatureID::decode(const std::string & identifier) { auto rawId = VLC->identifiers()->getIdentifier(ModScope::scopeGame(), "creature", identifier); if(rawId) return rawId.value(); else return -1; } std::string CreatureID::encode(const si32 index) { return VLC->creatures()->getById(CreatureID(index))->getJsonKey(); } std::string CreatureID::entityType() { return "creature"; } const CSpell * SpellIDBase::toSpell() const { if(num < 0 || num >= VLC->spellh->objects.size()) { logGlobal->error("Unable to get spell of invalid ID %d", static_cast(num)); return nullptr; } return VLC->spellh->objects[num]; } const spells::Spell * SpellIDBase::toSpell(const spells::Service * service) const { return service->getByIndex(num); } si32 SpellID::decode(const std::string & identifier) { auto rawId = VLC->identifiers()->getIdentifier(ModScope::scopeGame(), "spell", identifier); if(rawId) return rawId.value(); else return -1; } std::string SpellID::encode(const si32 index) { return VLC->spells()->getByIndex(index)->getJsonKey(); } si32 BattleField::decode(const std::string & identifier) { auto rawId = VLC->identifiers()->getIdentifier(ModScope::scopeGame(), "spell", identifier); if(rawId) return rawId.value(); else return -1; } std::string BattleField::encode(const si32 index) { return VLC->spells()->getByIndex(index)->getJsonKey(); } std::string SpellID::entityType() { return "spell"; } bool PlayerColor::isValidPlayer() const { return num >= 0 && num < PLAYER_LIMIT_I; } bool PlayerColor::isSpectator() const { return num == SPECTATOR.num; } std::string PlayerColor::toString() const { return encode(num); } si32 PlayerColor::decode(const std::string & identifier) { return vstd::find_pos(GameConstants::PLAYER_COLOR_NAMES, identifier); } std::string PlayerColor::encode(const si32 index) { if (index == -1) return "neutral"; if (index < 0 || index >= std::size(GameConstants::PLAYER_COLOR_NAMES)) { assert(0); return "invalid"; } return GameConstants::PLAYER_COLOR_NAMES[index]; } std::string PlayerColor::entityType() { return "playerColor"; } si32 PrimarySkill::decode(const std::string& identifier) { return *VLC->identifiers()->getIdentifier(ModScope::scopeGame(), entityType(), identifier); } std::string PrimarySkill::encode(const si32 index) { return NPrimarySkill::names[index]; } std::string PrimarySkill::entityType() { return "primarySkill"; } si32 FactionID::decode(const std::string & identifier) { auto rawId = VLC->identifiers()->getIdentifier(ModScope::scopeGame(), entityType(), identifier); if(rawId) return rawId.value(); else return FactionID::DEFAULT; } std::string FactionID::encode(const si32 index) { return VLC->factions()->getByIndex(index)->getJsonKey(); } std::string FactionID::entityType() { return "faction"; } si32 TerrainId::decode(const std::string & identifier) { auto rawId = VLC->identifiers()->getIdentifier(ModScope::scopeGame(), entityType(), identifier); if(rawId) return rawId.value(); else return static_cast(TerrainId::NONE); } std::string TerrainId::encode(const si32 index) { return VLC->terrainTypeHandler->getByIndex(index)->getJsonKey(); } std::string TerrainId::entityType() { return "terrain"; } const BattleField BattleField::NONE; const BattleFieldInfo * BattleField::getInfo() const { return VLC->battlefields()->getById(*this); } const ObstacleInfo * Obstacle::getInfo() const { return VLC->obstacles()->getById(*this); } si32 SpellSchool::decode(const std::string & identifier) { return *VLC->identifiers()->getIdentifier(ModScope::scopeGame(), entityType(), identifier); } std::string SpellSchool::encode(const si32 index) { if (index == ANY.getNum()) return "any"; return SpellConfig::SCHOOL[index].jsonName; } std::string SpellSchool::entityType() { return "spellSchool"; } si32 GameResID::decode(const std::string & identifier) { return *VLC->identifiers()->getIdentifier(ModScope::scopeGame(), entityType(), identifier); } std::string GameResID::encode(const si32 index) { return GameConstants::RESOURCE_NAMES[index]; } si32 BuildingTypeUniqueID::decode(const std::string & identifier) { assert(0); //TODO return -1; } std::string BuildingTypeUniqueID::encode(const si32 index) { assert(0); // TODO return ""; } std::string GameResID::entityType() { return "resource"; } std::string SecondarySkill::entityType() { return "secondarySkill"; } VCMI_LIB_NAMESPACE_END