ACLOCAL_AMFLAGS = -I aclocal/m4 EXTRA_DIST = aclocal/m4 bin_PROGRAMS = vcmi vcmi_LDADD = $(BOOST_SYSTEM_LIB) $(BOOST_FILESYSTEM_LIB) AM_CXXFLAGS = $(BOOST_CPPFLAGS) vcmi_SOURCES = \ AdventureMapButton.cpp CGameState.cpp CScreenHandler.h \ AdventureMapButton.h CGameState.h global.h \ AI_Base.h CHeroWindow.cpp int3.h \ CAdvmapInterface.cpp CHeroWindow.h map.cpp \ CAdvmapInterface.h CLua.cpp map.h \ CBattleInterface.cpp CLua.h mapHandler.cpp \ CBattleInterface.h CLuaHandler.cpp mapHandler.h \ CCallback.cpp CLuaHandler.h nodrze.h \ CCallback.h CMessage.cpp SDL_Extensions.cpp \ CCastleInterface.cpp CMessage.h SDL_Extensions.h \ CCastleInterface.h CMT.cpp SDL_framerate.cpp \ CConsoleHandler.cpp SDL_framerate.h \ CConsoleHandler.h CPathfinder.cpp SDL_rotozoom.cpp \ CCursorHandler.cpp CPathfinder.h SDL_rotozoom.h \ CCursorHandler.h CPlayerInterface.cpp StartInfo.h \ CGameInfo.cpp CPlayerInterface.h stdafx.cpp \ CGameInfo.h CPreGame.cpp stdafx.h \ CGameInterface.cpp CPreGame.h tchar_amigaos4.h \ CGameInterface.h CScreenHandler.cpp timeHandler.h \ hch/CAbilityHandler.cpp hch/CDefObjInfoHandler.cpp hch/CSemiDefHandler.cpp \ hch/CAbilityHandler.h hch/CDefObjInfoHandler.h hch/CSemiDefHandler.h \ hch/CAmbarCendamo.cpp hch/CGeneralTextHandler.cpp hch/CSemiLodHandler.cpp \ hch/CAmbarCendamo.h hch/CGeneralTextHandler.h hch/CSemiLodHandler.h \ hch/CArtHandler.cpp hch/CHeroHandler.cpp hch/CSndHandler.cpp \ hch/CArtHandler.h hch/CHeroHandler.h hch/CSndHandler.h \ hch/CBuildingHandler.cpp hch/CLodHandler.cpp hch/CSpellHandler.cpp \ hch/CBuildingHandler.h hch/CLodHandler.h hch/CSpellHandler.h \ hch/CCastleHandler.cpp hch/CMusicHandler.cpp hch/CTownHandler.cpp \ hch/CCastleHandler.h hch/CMusicHandler.h hch/CTownHandler.h \ hch/CCreatureHandler.cpp hch/CObjectHandler.cpp hch/CVideoHandler.cpp \ hch/CCreatureHandler.h hch/CObjectHandler.h hch/CVideoHandler.h \ hch/CDefHandler.cpp hch/CPreGameTextHandler.cpp \ hch/CDefHandler.h hch/CPreGameTextHandler.h