/* * VCMI_Lib.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once class CConsoleHandler; class CArtHandler; class CHeroHandler; class CCreatureHandler; class CSpellHandler; class CSkillHandler; class CBuildingHandler; class CObjectHandler; class CObjectClassesHandler; class CTownHandler; class CGeneralTextHandler; class CModHandler; class IBonusTypeHandler; class CBonusTypeHandler; class CTerrainViewPatternConfig; class CRmgTemplateStorage; /// Loads and constructs several handlers class DLL_LINKAGE LibClasses { CBonusTypeHandler * bth; void callWhenDeserializing(); //should be called only by serialize !!! void makeNull(); //sets all handler pointers to null public: bool IS_AI_ENABLED; //unused? const IBonusTypeHandler * getBth() const; CArtHandler * arth; CHeroHandler * heroh; CCreatureHandler * creh; CSpellHandler * spellh; CSkillHandler * skillh; CObjectHandler * objh; CObjectClassesHandler * objtypeh; CTownHandler * townh; CGeneralTextHandler * generaltexth; CModHandler * modh; CTerrainViewPatternConfig * terviewh; CRmgTemplateStorage * tplh; LibClasses(); //c-tor, loads .lods and NULLs handlers ~LibClasses(); void init(); //uses standard config file void clear(); //deletes all handlers and its data void loadFilesystem();// basic initialization. should be called before init() template void serialize(Handler &h, const int version) { h & heroh; h & arth; h & creh; h & townh; h & objh; h & objtypeh; h & spellh; h & skillh; h & modh; h & IS_AI_ENABLED; h & bth; if(!h.saving) { callWhenDeserializing(); } } }; extern DLL_LINKAGE LibClasses * VLC; DLL_LINKAGE void preinitDLL(CConsoleHandler *Console); DLL_LINKAGE void loadDLLClasses();