/* * SelectionTab.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "SelectionTab.h" #include "CSelectionBase.h" #include "CLobbyScreen.h" #include "../CGameInfo.h" #include "../CPlayerInterface.h" #include "../CServerHandler.h" #include "../gui/CGuiHandler.h" #include "../gui/Shortcut.h" #include "../gui/WindowHandler.h" #include "../widgets/CComponent.h" #include "../widgets/Buttons.h" #include "../widgets/MiscWidgets.h" #include "../widgets/ObjectLists.h" #include "../widgets/Slider.h" #include "../widgets/TextControls.h" #include "../windows/GUIClasses.h" #include "../windows/InfoWindows.h" #include "../windows/CMapOverview.h" #include "../render/CAnimation.h" #include "../render/IImage.h" #include "../render/IRenderHandler.h" #include "../../CCallback.h" #include "../../lib/CGeneralTextHandler.h" #include "../../lib/CConfigHandler.h" #include "../../lib/GameSettings.h" #include "../../lib/filesystem/Filesystem.h" #include "../../lib/campaign/CampaignState.h" #include "../../lib/mapping/CMapInfo.h" #include "../../lib/mapping/CMapHeader.h" #include "../../lib/mapping/MapFormat.h" #include "../../lib/TerrainHandler.h" #include "../../lib/serializer/Connection.h" bool mapSorter::operator()(const std::shared_ptr aaa, const std::shared_ptr bbb) { if(aaa->isFolder || bbb->isFolder) { if(aaa->isFolder != bbb->isFolder) return (aaa->isFolder > bbb->isFolder); else { if(boost::algorithm::starts_with(aaa->folderName, "..") || boost::algorithm::starts_with(bbb->folderName, "..")) return boost::algorithm::starts_with(aaa->folderName, ".."); return boost::ilexicographical_compare(aaa->folderName, bbb->folderName); } } auto a = aaa->mapHeader.get(); auto b = bbb->mapHeader.get(); if(a && b) //if we are sorting scenarios { switch(sortBy) { case _format: //by map format (RoE, WoG, etc) return (a->version < b->version); break; case _loscon: //by loss conditions return (a->defeatIconIndex < b->defeatIconIndex); break; case _playerAm: //by player amount int playerAmntB, humenPlayersB, playerAmntA, humenPlayersA; playerAmntB = humenPlayersB = playerAmntA = humenPlayersA = 0; for(int i = 0; i < 8; i++) { if(a->players[i].canHumanPlay) { playerAmntA++; humenPlayersA++; } else if(a->players[i].canComputerPlay) { playerAmntA++; } if(b->players[i].canHumanPlay) { playerAmntB++; humenPlayersB++; } else if(b->players[i].canComputerPlay) { playerAmntB++; } } if(playerAmntB != playerAmntA) return (playerAmntA < playerAmntB); else return (humenPlayersA < humenPlayersB); break; case _size: //by size of map return (a->width < b->width); break; case _viccon: //by victory conditions return (a->victoryIconIndex < b->victoryIconIndex); break; case _name: //by name return boost::ilexicographical_compare(a->name.toString(), b->name.toString()); case _fileName: //by filename return boost::ilexicographical_compare(aaa->fileURI, bbb->fileURI); default: return boost::ilexicographical_compare(a->name.toString(), b->name.toString()); } } else //if we are sorting campaigns { switch(sortBy) { case _numOfMaps: //by number of maps in campaign return aaa->campaign->scenariosCount() < bbb->campaign->scenariosCount(); case _name: //by name return boost::ilexicographical_compare(aaa->campaign->getNameTranslated(), bbb->campaign->getNameTranslated()); default: return boost::ilexicographical_compare(aaa->campaign->getNameTranslated(), bbb->campaign->getNameTranslated()); } } } // pick sorting order based on selection static ESortBy getSortBySelectionScreen(ESelectionScreen Type) { switch(Type) { case ESelectionScreen::newGame: return ESortBy::_name; case ESelectionScreen::loadGame: case ESelectionScreen::saveGame: return ESortBy::_fileName; case ESelectionScreen::campaignList: return ESortBy::_name; } // Should not reach here. But let's not crash the game. return ESortBy::_name; } SelectionTab::SelectionTab(ESelectionScreen Type) : CIntObject(LCLICK | SHOW_POPUP | KEYBOARD | DOUBLECLICK), callOnSelect(nullptr), tabType(Type), selectionPos(0), sortModeAscending(true), inputNameRect{32, 539, 350, 20}, curFolder(""), currentMapSizeFilter(0), showRandom(false) { OBJ_CONSTRUCTION; generalSortingBy = getSortBySelectionScreen(tabType); if(tabType != ESelectionScreen::campaignList) { sortingBy = _format; background = std::make_shared(ImagePath::builtin("SCSELBCK.bmp"), 0, 6); pos = background->pos; inputName = std::make_shared(inputNameRect, Point(-32, -25), ImagePath::builtin("GSSTRIP.bmp"), 0); inputName->filters += CTextInput::filenameFilter; labelMapSizes = std::make_shared(87, 62, FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[510]); int sizes[] = {36, 72, 108, 144, 0}; const char * filterIconNmes[] = {"SCSMBUT.DEF", "SCMDBUT.DEF", "SCLGBUT.DEF", "SCXLBUT.DEF", "SCALBUT.DEF"}; for(int i = 0; i < 5; i++) buttonsSortBy.push_back(std::make_shared(Point(158 + 47 * i, 46), AnimationPath::builtin(filterIconNmes[i]), CGI->generaltexth->zelp[54 + i], std::bind(&SelectionTab::filter, this, sizes[i], true))); int xpos[] = {23, 55, 88, 121, 306, 339}; const char * sortIconNames[] = {"SCBUTT1.DEF", "SCBUTT2.DEF", "SCBUTCP.DEF", "SCBUTT3.DEF", "SCBUTT4.DEF", "SCBUTT5.DEF"}; for(int i = 0; i < 6; i++) { ESortBy criteria = (ESortBy)i; if(criteria == _name) criteria = generalSortingBy; buttonsSortBy.push_back(std::make_shared(Point(xpos[i], 86), AnimationPath::builtin(sortIconNames[i]), CGI->generaltexth->zelp[107 + i], std::bind(&SelectionTab::sortBy, this, criteria))); } } int positionsToShow = 18; std::string tabTitle; switch(tabType) { case ESelectionScreen::newGame: tabTitle = CGI->generaltexth->arraytxt[229]; break; case ESelectionScreen::loadGame: tabTitle = CGI->generaltexth->arraytxt[230]; break; case ESelectionScreen::saveGame: positionsToShow = 16; tabTitle = CGI->generaltexth->arraytxt[231]; break; case ESelectionScreen::campaignList: tabTitle = CGI->generaltexth->allTexts[726]; setRedrawParent(true); // we use parent background so we need to make sure it's will be redrawn too pos.w = parent->pos.w; pos.h = parent->pos.h; pos.x += 3; pos.y += 6; buttonsSortBy.push_back(std::make_shared(Point(23, 86), AnimationPath::builtin("CamCusM.DEF"), CButton::tooltip(), std::bind(&SelectionTab::sortBy, this, _numOfMaps))); buttonsSortBy.push_back(std::make_shared(Point(55, 86), AnimationPath::builtin("CamCusL.DEF"), CButton::tooltip(), std::bind(&SelectionTab::sortBy, this, _name))); break; default: assert(0); break; } iconsMapFormats = GH.renderHandler().loadAnimation(AnimationPath::builtin("SCSELC.DEF")); iconsVictoryCondition = GH.renderHandler().loadAnimation(AnimationPath::builtin("SCNRVICT.DEF")); iconsLossCondition = GH.renderHandler().loadAnimation(AnimationPath::builtin("SCNRLOSS.DEF")); for(int i = 0; i < positionsToShow; i++) listItems.push_back(std::make_shared(Point(30, 129 + i * 25), iconsMapFormats, iconsVictoryCondition, iconsLossCondition)); labelTabTitle = std::make_shared(205, 28, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, tabTitle); slider = std::make_shared(Point(372, 86), tabType != ESelectionScreen::saveGame ? 480 : 430, std::bind(&SelectionTab::sliderMove, this, _1), positionsToShow, (int)curItems.size(), 0, Orientation::VERTICAL, CSlider::BLUE); slider->setPanningStep(24); // create scroll bounds that encompass all area in this UI element to the left of slider (including area of slider itself) // entire screen can't be used in here since map description might also have slider slider->setScrollBounds(Rect(pos.x - slider->pos.x, 0, slider->pos.x + slider->pos.w - pos.x, slider->pos.h )); filter(0); } void SelectionTab::toggleMode() { if(CSH->isGuest()) { allItems.clear(); curItems.clear(); if(slider) slider->block(true); } else { switch(tabType) { case ESelectionScreen::newGame: { inputName->disable(); auto files = getFiles("Maps/", EResType::MAP); files.erase(ResourcePath("Maps/Tutorial.tut", EResType::MAP)); parseMaps(files); break; } case ESelectionScreen::loadGame: inputName->disable(); parseSaves(getFiles("Saves/", EResType::SAVEGAME)); break; case ESelectionScreen::saveGame: parseSaves(getFiles("Saves/", EResType::SAVEGAME)); inputName->enable(); inputName->activate(); restoreLastSelection(); break; case ESelectionScreen::campaignList: parseCampaigns(getFiles("Maps/", EResType::CAMPAIGN)); break; default: assert(0); break; } if(slider) { slider->block(false); filter(0); } if(CSH->campaignStateToSend) { CSH->setCampaignState(CSH->campaignStateToSend); CSH->campaignStateToSend.reset(); } else { restoreLastSelection(); } } slider->setAmount((int)curItems.size()); updateListItems(); redraw(); } void SelectionTab::clickReleased(const Point & cursorPosition) { int line = getLine(); if(line != -1) { select(line); } #ifdef VCMI_IOS // focus input field if clicked inside it else if(inputName && inputName->isActive() && inputNameRect.isInside(cursorPosition)) inputName->giveFocus(); #endif } void SelectionTab::keyPressed(EShortcut key) { int moveBy = 0; switch(key) { case EShortcut::MOVE_UP: moveBy = -1; break; case EShortcut::MOVE_DOWN: moveBy = +1; break; case EShortcut::MOVE_PAGE_UP: moveBy = -(int)listItems.size() + 1; break; case EShortcut::MOVE_PAGE_DOWN: moveBy = +(int)listItems.size() - 1; break; case EShortcut::MOVE_FIRST: select(-slider->getValue()); return; case EShortcut::MOVE_LAST: select((int)curItems.size() - slider->getValue()); return; default: return; } select((int)selectionPos - slider->getValue() + moveBy); } void SelectionTab::clickDouble(const Point & cursorPosition) { int position = getLine(); int itemIndex = position + slider->getValue(); if(itemIndex >= curItems.size()) return; if(itemIndex >= 0 && curItems[itemIndex]->isFolder) { select(position); return; } if(getLine() != -1) //double clicked scenarios list { (static_cast(parent))->buttonStart->clickPressed(cursorPosition); (static_cast(parent))->buttonStart->clickReleased(cursorPosition); } } void SelectionTab::showPopupWindow(const Point & cursorPosition) { int position = getLine(); int py = position + slider->getValue(); if(py >= curItems.size()) return; if(!curItems[py]->isFolder) GH.windows().createAndPushWindow(curItems[py]->getNameTranslated(), curItems[py]->fullFileURI, curItems[py]->date, ResourcePath(curItems[py]->fileURI), tabType); else CRClickPopup::createAndPush(curItems[py]->folderName); } auto SelectionTab::checkSubfolder(std::string path) { struct Ret { std::string folderName; std::string baseFolder; bool parentExists; bool fileInFolder; } ret; ret.parentExists = (curFolder != ""); ret.fileInFolder = false; std::vector filetree; // delete first element (e.g. 'MAPS') boost::split(filetree, path, boost::is_any_of("/")); filetree.erase(filetree.begin()); std::string pathWithoutPrefix = boost::algorithm::join(filetree, "/"); if(!filetree.empty()) { filetree.pop_back(); ret.baseFolder = boost::algorithm::join(filetree, "/"); } else ret.baseFolder = ""; if(boost::algorithm::starts_with(ret.baseFolder, curFolder)) { std::string folder = ret.baseFolder.substr(curFolder.size()); if(folder != "") { boost::split(filetree, folder, boost::is_any_of("/")); ret.folderName = filetree[0]; } } if(boost::algorithm::starts_with(pathWithoutPrefix, curFolder)) if(boost::count(pathWithoutPrefix.substr(curFolder.size()), '/') == 0) ret.fileInFolder = true; return ret; } // A new size filter (Small, Medium, ...) has been selected. Populate // selMaps with the relevant data. void SelectionTab::filter(int size, bool selectFirst) { if(size == -1) size = currentMapSizeFilter; currentMapSizeFilter = size; curItems.clear(); for(auto elem : allItems) { if((elem->mapHeader && (!size || elem->mapHeader->width == size)) || tabType == ESelectionScreen::campaignList) { if(showRandom) curFolder = "RANDOMMAPS/"; auto [folderName, baseFolder, parentExists, fileInFolder] = checkSubfolder(elem->originalFileURI); if((showRandom && baseFolder != "RANDOMMAPS") || (!showRandom && baseFolder == "RANDOMMAPS")) continue; if(parentExists && !showRandom) { auto folder = std::make_shared(); folder->isFolder = true; folder->folderName = ".. (" + curFolder + ")"; auto itemIt = boost::range::find_if(curItems, [](std::shared_ptr e) { return boost::starts_with(e->folderName, ".."); }); if (itemIt == curItems.end()) { curItems.push_back(folder); } } std::shared_ptr folder = std::make_shared(); folder->isFolder = true; folder->folderName = folderName; auto itemIt = boost::range::find_if(curItems, [folder](std::shared_ptr e) { return e->folderName == folder->folderName; }); if (itemIt == curItems.end() && folderName != "") { curItems.push_back(folder); } if(fileInFolder) curItems.push_back(elem); } } if(curItems.size()) { slider->block(false); slider->setAmount((int)curItems.size()); sort(); if(selectFirst) { int firstPos = boost::range::find_if(curItems, [](std::shared_ptr e) { return !e->isFolder; }) - curItems.begin(); if(firstPos < curItems.size()) { slider->scrollTo(firstPos); callOnSelect(curItems[firstPos]); selectAbs(firstPos); } } } else { updateListItems(); redraw(); slider->block(true); if(callOnSelect) callOnSelect(nullptr); } } void SelectionTab::sortBy(int criteria) { if(criteria == sortingBy) { sortModeAscending = !sortModeAscending; } else { sortingBy = (ESortBy)criteria; sortModeAscending = true; } sort(); selectAbs(-1); } void SelectionTab::sort() { if(sortingBy != generalSortingBy) std::stable_sort(curItems.begin(), curItems.end(), mapSorter(generalSortingBy)); std::stable_sort(curItems.begin(), curItems.end(), mapSorter(sortingBy)); int firstMapIndex = boost::range::find_if(curItems, [](std::shared_ptr e) { return !e->isFolder; }) - curItems.begin(); if(!sortModeAscending) std::reverse(std::next(curItems.begin(), firstMapIndex), curItems.end()); updateListItems(); redraw(); } void SelectionTab::select(int position) { if(!curItems.size()) return; // New selection. py is the index in curItems. int py = position + slider->getValue(); vstd::amax(py, 0); vstd::amin(py, curItems.size() - 1); selectionPos = py; if(position < 0) slider->scrollBy(position); else if(position >= listItems.size()) slider->scrollBy(position - (int)listItems.size() + 1); if(curItems[py]->isFolder) { if(boost::starts_with(curItems[py]->folderName, "..")) { std::vector filetree; boost::split(filetree, curFolder, boost::is_any_of("/")); filetree.pop_back(); filetree.pop_back(); curFolder = filetree.size() > 0 ? boost::algorithm::join(filetree, "/") + "/" : ""; } else curFolder += curItems[py]->folderName + "/"; filter(-1); slider->scrollTo(0); int firstPos = boost::range::find_if(curItems, [](std::shared_ptr e) { return !e->isFolder; }) - curItems.begin(); if(firstPos < curItems.size()) { selectAbs(firstPos); } return; } rememberCurrentSelection(); if(inputName && inputName->isActive()) { auto filename = *CResourceHandler::get()->getResourceName(ResourcePath(curItems[py]->fileURI, EResType::SAVEGAME)); inputName->setText(filename.stem().string()); } updateListItems(); redraw(); if(callOnSelect) callOnSelect(curItems[py]); } void SelectionTab::selectAbs(int position) { if(position == -1) position = boost::range::find_if(curItems, [](std::shared_ptr e) { return !e->isFolder; }) - curItems.begin(); select(position - slider->getValue()); } void SelectionTab::sliderMove(int slidPos) { if(!slider) return; // ignore spurious call when slider is being created updateListItems(); redraw(); } void SelectionTab::updateListItems() { // elemIdx is the index of the maps or saved game to display on line 0 // slider->capacity contains the number of available screen lines // slider->positionsAmnt is the number of elements after filtering int elemIdx = slider->getValue(); for(auto item : listItems) { if(elemIdx < curItems.size()) { item->updateItem(curItems[elemIdx], elemIdx == selectionPos); elemIdx++; } else { item->updateItem(); } } } bool SelectionTab::receiveEvent(const Point & position, int eventType) const { // FIXME: widget should instead have well-defined pos so events will be filtered using standard routine return getLine(position - pos.topLeft()) != -1; } int SelectionTab::getLine() const { Point clickPos = GH.getCursorPosition() - pos.topLeft(); return getLine(clickPos); } int SelectionTab::getLine(const Point & clickPos) const { int line = -1; // Ignore clicks on save name area int maxPosY; if(tabType == ESelectionScreen::saveGame) maxPosY = 516; else maxPosY = 564; if(clickPos.y > 115 && clickPos.y < maxPosY && clickPos.x > 22 && clickPos.x < 371) { line = (clickPos.y - 115) / 25; //which line } return line; } void SelectionTab::selectFileName(std::string fname) { boost::to_upper(fname); for(int i = (int)allItems.size() - 1; i >= 0; i--) { if(allItems[i]->fileURI == fname) { auto [folderName, baseFolder, parentExists, fileInFolder] = checkSubfolder(allItems[i]->originalFileURI); curFolder = baseFolder != "" ? baseFolder + "/" : ""; } } for(int i = (int)curItems.size() - 1; i >= 0; i--) { if(curItems[i]->fileURI == fname) { slider->scrollTo(i); selectAbs(i); return; } } filter(-1); selectAbs(-1); } std::shared_ptr SelectionTab::getSelectedMapInfo() const { return curItems.empty() || curItems[selectionPos]->isFolder ? nullptr : curItems[selectionPos]; } void SelectionTab::rememberCurrentSelection() { if(getSelectedMapInfo()->isFolder) return; // TODO: this can be more elegant if(tabType == ESelectionScreen::newGame) { Settings lastMap = settings.write["general"]["lastMap"]; lastMap->String() = getSelectedMapInfo()->fileURI; } else if(tabType == ESelectionScreen::loadGame) { Settings lastSave = settings.write["general"]["lastSave"]; lastSave->String() = getSelectedMapInfo()->fileURI; } else if(tabType == ESelectionScreen::campaignList) { Settings lastCampaign = settings.write["general"]["lastCampaign"]; lastCampaign->String() = getSelectedMapInfo()->fileURI; } } void SelectionTab::restoreLastSelection() { switch(tabType) { case ESelectionScreen::newGame: selectFileName(settings["general"]["lastMap"].String()); break; case ESelectionScreen::campaignList: selectFileName(settings["general"]["lastCampaign"].String()); break; case ESelectionScreen::loadGame: case ESelectionScreen::saveGame: selectFileName(settings["general"]["lastSave"].String()); } } bool SelectionTab::isMapSupported(const CMapInfo & info) { switch (info.mapHeader->version) { case EMapFormat::ROE: return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_RESTORATION_OF_ERATHIA)["supported"].Bool(); case EMapFormat::AB: return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_ARMAGEDDONS_BLADE)["supported"].Bool(); case EMapFormat::SOD: return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_SHADOW_OF_DEATH)["supported"].Bool(); case EMapFormat::WOG: return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_IN_THE_WAKE_OF_GODS)["supported"].Bool(); case EMapFormat::HOTA: return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_HORN_OF_THE_ABYSS)["supported"].Bool(); case EMapFormat::VCMI: return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_JSON_VCMI)["supported"].Bool(); } return false; } void SelectionTab::parseMaps(const std::unordered_set & files) { logGlobal->debug("Parsing %d maps", files.size()); allItems.clear(); for(auto & file : files) { try { auto mapInfo = std::make_shared(); mapInfo->mapInit(file.getName()); if (isMapSupported(*mapInfo)) allItems.push_back(mapInfo); } catch(std::exception & e) { logGlobal->error("Map %s is invalid. Message: %s", file.getName(), e.what()); } } } void SelectionTab::parseSaves(const std::unordered_set & files) { for(auto & file : files) { try { auto mapInfo = std::make_shared(); mapInfo->saveInit(file); // Filter out other game modes bool isCampaign = mapInfo->scenarioOptionsOfSave->mode == StartInfo::CAMPAIGN; bool isMultiplayer = mapInfo->amountOfHumanPlayersInSave > 1; bool isTutorial = boost::to_upper_copy(mapInfo->scenarioOptionsOfSave->mapname) == "MAPS/TUTORIAL"; switch(CSH->getLoadMode()) { case ELoadMode::SINGLE: if(isMultiplayer || isCampaign || isTutorial) mapInfo->mapHeader.reset(); break; case ELoadMode::CAMPAIGN: if(!isCampaign) mapInfo->mapHeader.reset(); break; case ELoadMode::TUTORIAL: if(!isTutorial) mapInfo->mapHeader.reset(); break; default: if(!isMultiplayer) mapInfo->mapHeader.reset(); break; } allItems.push_back(mapInfo); } catch(const std::exception & e) { logGlobal->error("Error: Failed to process %s: %s", file.getName(), e.what()); } } } void SelectionTab::parseCampaigns(const std::unordered_set & files) { allItems.reserve(files.size()); for(auto & file : files) { auto info = std::make_shared(); //allItems[i].date = std::asctime(std::localtime(&files[i].date)); info->fileURI = file.getName(); info->campaignInit(); if(info->campaign) allItems.push_back(info); } } std::unordered_set SelectionTab::getFiles(std::string dirURI, EResType resType) { boost::to_upper(dirURI); CResourceHandler::get()->updateFilteredFiles([&](const std::string & mount) { return boost::algorithm::starts_with(mount, dirURI); }); std::unordered_set ret = CResourceHandler::get()->getFilteredFiles([&](const ResourcePath & ident) { return ident.getType() == resType && boost::algorithm::starts_with(ident.getName(), dirURI); }); return ret; } SelectionTab::ListItem::ListItem(Point position, std::shared_ptr iconsFormats, std::shared_ptr iconsVictory, std::shared_ptr iconsLoss) : CIntObject(LCLICK, position) { OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE; pictureEmptyLine = std::make_shared(GH.renderHandler().loadImage(ImagePath::builtin("camcust")), Rect(25, 121, 349, 26), -8, -14); labelName = std::make_shared(184, 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, "", 185); labelName->setAutoRedraw(false); labelAmountOfPlayers = std::make_shared(8, 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE); labelAmountOfPlayers->setAutoRedraw(false); labelNumberOfCampaignMaps = std::make_shared(8, 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE); labelNumberOfCampaignMaps->setAutoRedraw(false); labelMapSizeLetter = std::make_shared(41, 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE); labelMapSizeLetter->setAutoRedraw(false); // FIXME: This -12 should not be needed, but for some reason CAnimImage displaced otherwise iconFolder = std::make_shared(ImagePath::builtin("lobby/iconFolder.png"), -8, -12); iconFormat = std::make_shared(iconsFormats, 0, 0, 59, -12); iconVictoryCondition = std::make_shared(iconsVictory, 0, 0, 277, -12); iconLossCondition = std::make_shared(iconsLoss, 0, 0, 310, -12); } void SelectionTab::ListItem::updateItem(std::shared_ptr info, bool selected) { if(!info) { labelAmountOfPlayers->disable(); labelMapSizeLetter->disable(); iconFolder->disable(); pictureEmptyLine->disable(); iconFormat->disable(); iconVictoryCondition->disable(); iconLossCondition->disable(); labelNumberOfCampaignMaps->disable(); labelName->disable(); return; } auto color = selected ? Colors::YELLOW : Colors::WHITE; if(info->isFolder) { labelAmountOfPlayers->disable(); labelMapSizeLetter->disable(); iconFolder->enable(); pictureEmptyLine->enable(); iconFormat->disable(); iconVictoryCondition->disable(); iconLossCondition->disable(); labelNumberOfCampaignMaps->disable(); labelName->enable(); labelName->setMaxWidth(316); labelName->setText(info->folderName); labelName->setColor(color); return; } labelName->enable(); if(info->campaign) { labelAmountOfPlayers->disable(); labelMapSizeLetter->disable(); iconFolder->disable(); pictureEmptyLine->disable(); iconFormat->disable(); iconVictoryCondition->disable(); iconLossCondition->disable(); labelNumberOfCampaignMaps->enable(); std::ostringstream ostr(std::ostringstream::out); ostr << info->campaign->scenariosCount(); labelNumberOfCampaignMaps->setText(ostr.str()); labelNumberOfCampaignMaps->setColor(color); labelName->setMaxWidth(316); } else { labelNumberOfCampaignMaps->disable(); std::ostringstream ostr(std::ostringstream::out); ostr << info->amountOfPlayersOnMap << "/" << info->amountOfHumanControllablePlayers; labelAmountOfPlayers->enable(); labelAmountOfPlayers->setText(ostr.str()); labelAmountOfPlayers->setColor(color); labelMapSizeLetter->enable(); labelMapSizeLetter->setText(info->getMapSizeName()); labelMapSizeLetter->setColor(color); iconFolder->disable(); pictureEmptyLine->disable(); iconFormat->enable(); iconFormat->setFrame(info->getMapSizeFormatIconId()); iconVictoryCondition->enable(); iconVictoryCondition->setFrame(info->mapHeader->victoryIconIndex, 0); iconLossCondition->enable(); iconLossCondition->setFrame(info->mapHeader->defeatIconIndex, 0); labelName->setMaxWidth(185); } labelName->setText(info->getNameForList()); labelName->setColor(color); }