/* * CHeroWindow.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "CHeroWindow.h" #include "CAdvmapInterface.h" #include "CCreatureWindow.h" #include "CKingdomInterface.h" #include "GUIClasses.h" #include "../CBitmapHandler.h" #include "../CGameInfo.h" #include "../CMessage.h" #include "../CMT.h" #include "../CPlayerInterface.h" #include "../Graphics.h" #include "../gui/SDL_Extensions.h" #include "../gui/CGuiHandler.h" #include "../gui/CAnimation.h" #include "../widgets/MiscWidgets.h" #include "../widgets/CComponent.h" #include "../../CCallback.h" #include "../lib/CArtHandler.h" #include "../lib/CConfigHandler.h" #include "../lib/CGeneralTextHandler.h" #include "../lib/CHeroHandler.h" #include "../lib/CSkillHandler.h" #include "../lib/mapObjects/CGHeroInstance.h" #include "../lib/NetPacksBase.h" #include "../mapHandler.h" TConstBonusListPtr CHeroWithMaybePickedArtifact::getAllBonuses(const CSelector & selector, const CSelector & limit, const CBonusSystemNode * root, const std::string & cachingStr) const { TBonusListPtr out(new BonusList()); TConstBonusListPtr heroBonuses = hero->getAllBonuses(selector, limit, hero, cachingStr); TConstBonusListPtr bonusesFromPickedUpArtifact; std::shared_ptr cp = cww->getCommonPart(); if(cp && cp->src.art && cp->src.valid() && cp->src.AOH && cp->src.AOH->getHero() == hero) bonusesFromPickedUpArtifact = cp->src.art->getAllBonuses(selector, limit, hero); else bonusesFromPickedUpArtifact = TBonusListPtr(new BonusList()); for(const auto & b : *heroBonuses) out->push_back(b); for(const auto & b : *bonusesFromPickedUpArtifact) *out -= b; return out; } int64_t CHeroWithMaybePickedArtifact::getTreeVersion() const { return hero->getTreeVersion(); //this assumes that hero and artifact belongs to main bonus tree } CHeroWithMaybePickedArtifact::CHeroWithMaybePickedArtifact(CWindowWithArtifacts * Cww, const CGHeroInstance * Hero) : hero(Hero), cww(Cww) { } void CHeroSwitcher::clickLeft(tribool down, bool previousState) { if(!down) { //TODO: do not recreate window #if 0 owner->update(hero, true); #else UNUSED(owner); const CGHeroInstance * buf = hero; GH.popInts(1); GH.pushIntT(buf); #endif // 0 } } CHeroSwitcher::CHeroSwitcher(CHeroWindow * owner_, Point pos_, const CGHeroInstance * hero_) : CIntObject(LCLICK), owner(owner_), hero(hero_) { OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE); pos += pos_; image = std::make_shared("PortraitsSmall", hero->portrait); pos.w = image->pos.w; pos.h = image->pos.h; } CHeroWindow::CHeroWindow(const CGHeroInstance * hero) : CStatusbarWindow(PLAYER_COLORED, "HeroScr4"), heroWArt(this, hero) { auto & heroscrn = CGI->generaltexth->heroscrn; OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE); curHero = hero; banner = std::make_shared("CREST58", LOCPLINT->playerID.getNum(), 0, 606, 8); name = std::make_shared(190, 38, EFonts::FONT_BIG, EAlignment::CENTER, Colors::YELLOW); title = std::make_shared(190, 65, EFonts::FONT_MEDIUM, EAlignment::CENTER, Colors::WHITE); statusbar = CGStatusBar::create(7, 559, "ADROLLVR.bmp", 660); quitButton = std::make_shared(Point(609, 516), "hsbtns.def", CButton::tooltip(heroscrn[17]), [=](){ close(); }, SDLK_RETURN); quitButton->assignedKeys.insert(SDLK_ESCAPE); dismissLabel = std::make_shared(CGI->generaltexth->jktexts[8], Rect(370, 430, 65, 35), 0, FONT_SMALL, TOPLEFT, Colors::WHITE); dismissButton = std::make_shared(Point(454, 429), "hsbtns2.def", CButton::tooltip(heroscrn[28]), [=](){ dismissCurrent(); }, SDLK_d); questlogLabel = std::make_shared(CGI->generaltexth->jktexts[9], Rect(510, 430, 65, 35), 0, FONT_SMALL, TOPLEFT, Colors::WHITE); questlogButton = std::make_shared(Point(314, 429), "hsbtns4.def", CButton::tooltip(heroscrn[0]), [=](){ LOCPLINT->showQuestLog(); }, SDLK_q); formations = std::make_shared(0); formations->addToggle(0, std::make_shared(Point(481, 483), "hsbtns6.def", std::make_pair(heroscrn[23], heroscrn[29]), 0, SDLK_t)); formations->addToggle(1, std::make_shared(Point(481, 519), "hsbtns7.def", std::make_pair(heroscrn[24], heroscrn[30]), 0, SDLK_l)); if(hero->commander) { auto texts = CGI->generaltexth->localizedTexts["heroWindow"]["openCommander"]; commanderButton = std::make_shared(Point(317, 18), "buttons/commander", CButton::tooltip(texts), [&](){ commanderWindow(); }, SDLK_c); } //right list of heroes for(int i=0; i < std::min(LOCPLINT->cb->howManyHeroes(false), 8); i++) heroList.push_back(std::make_shared(this, Point(612, 87 + i * 54), LOCPLINT->cb->getHeroBySerial(i, false))); //areas portraitArea = std::make_shared(Rect(18, 18, 58, 64)); portraitImage = std::make_shared("PortraitsLarge", 0, 0, 19, 19); for(int v = 0; v < GameConstants::PRIMARY_SKILLS; ++v) { auto area = std::make_shared(Rect(30 + 70 * v, 109, 42, 64), CComponent::primskill); area->text = CGI->generaltexth->arraytxt[2+v]; area->type = v; area->hoverText = boost::str(boost::format(CGI->generaltexth->heroscrn[1]) % CGI->generaltexth->primarySkillNames[v]); primSkillAreas.push_back(area); auto value = std::make_shared(53 + 70 * v, 166, FONT_SMALL, CENTER); primSkillValues.push_back(value); } auto primSkills = std::make_shared("PSKIL42"); primSkills->preload(); primSkillImages.push_back(std::make_shared(primSkills, 0, 0, 32, 111)); primSkillImages.push_back(std::make_shared(primSkills, 1, 0, 102, 111)); primSkillImages.push_back(std::make_shared(primSkills, 2, 0, 172, 111)); primSkillImages.push_back(std::make_shared(primSkills, 3, 0, 162, 230)); primSkillImages.push_back(std::make_shared(primSkills, 4, 0, 20, 230)); primSkillImages.push_back(std::make_shared(primSkills, 5, 0, 242, 111)); specImage = std::make_shared("UN44", 0, 0, 18, 180); specArea = std::make_shared(Rect(18, 180, 136, 42), CGI->generaltexth->heroscrn[27]); specName = std::make_shared(69, 205); expArea = std::make_shared(Rect(18, 228, 136, 42), CGI->generaltexth->heroscrn[9]); morale = std::make_shared(true, Rect(175, 179, 53, 45)); luck = std::make_shared(false, Rect(233, 179, 53, 45)); spellPointsArea = std::make_shared(Rect(162,228, 136, 42), CGI->generaltexth->heroscrn[22]); expValue = std::make_shared(68, 252); manaValue = std::make_shared(211, 252); auto secSkills = std::make_shared("SECSKILL"); for(int i = 0; i < std::min(hero->secSkills.size(), 8u); ++i) { Rect r = Rect(i%2 == 0 ? 18 : 162, 276 + 48 * (i/2), 136, 42); secSkillAreas.push_back(std::make_shared(r, CComponent::secskill)); secSkillImages.push_back(std::make_shared(secSkills, 0, 0, r.x, r.y)); int x = (i % 2) ? 212 : 68; int y = 280 + 48 * (i/2); secSkillValues.push_back(std::make_shared(x, y, FONT_SMALL, TOPLEFT)); secSkillNames.push_back(std::make_shared(x, y+20, FONT_SMALL, TOPLEFT)); } // various texts labels.push_back(std::make_shared(52, 99, FONT_SMALL, CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[1])); labels.push_back(std::make_shared(123, 99, FONT_SMALL, CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[2])); labels.push_back(std::make_shared(193, 99, FONT_SMALL, CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[3])); labels.push_back(std::make_shared(262, 99, FONT_SMALL, CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[4])); labels.push_back(std::make_shared(69, 183, FONT_SMALL, TOPLEFT, Colors::YELLOW, CGI->generaltexth->jktexts[5])); labels.push_back(std::make_shared(69, 232, FONT_SMALL, TOPLEFT, Colors::YELLOW, CGI->generaltexth->jktexts[6])); labels.push_back(std::make_shared(213, 232, FONT_SMALL, TOPLEFT, Colors::YELLOW, CGI->generaltexth->jktexts[7])); update(hero); } void CHeroWindow::update(const CGHeroInstance * hero, bool redrawNeeded) { auto & heroscrn = CGI->generaltexth->heroscrn; if(!hero) //something strange... no hero? it shouldn't happen { logGlobal->error("Set nullptr hero? no way..."); return; } assert(hero == curHero); name->setText(curHero->name); title->setText((boost::format(CGI->generaltexth->allTexts[342]) % curHero->level % curHero->type->heroClass->name).str()); specArea->text = curHero->type->specDescr; specImage->setFrame(curHero->type->imageIndex); specName->setText(curHero->type->specName); tacticsButton = std::make_shared(Point(539, 483), "hsbtns8.def", std::make_pair(heroscrn[26], heroscrn[31]), 0, SDLK_b); tacticsButton->addHoverText(CButton::HIGHLIGHTED, CGI->generaltexth->heroscrn[25]); dismissButton->addHoverText(CButton::NORMAL, boost::str(boost::format(CGI->generaltexth->heroscrn[16]) % curHero->name % curHero->type->heroClass->name)); portraitArea->hoverText = boost::str(boost::format(CGI->generaltexth->allTexts[15]) % curHero->name % curHero->type->heroClass->name); portraitArea->text = curHero->getBiography(); portraitImage->setFrame(curHero->portrait); { OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE); if(!garr) { std::string helpBox = heroscrn[32]; boost::algorithm::replace_first(helpBox, "%s", CGI->generaltexth->allTexts[43]); garr = std::make_shared(15, 485, 8, Point(), curHero); auto split = std::make_shared(Point(539, 519), "hsbtns9.def", CButton::tooltip(CGI->generaltexth->allTexts[256], helpBox), [&](){ garr->splitClick(); }); garr->addSplitBtn(split); } if(!arts) { arts = std::make_shared(Point(-65, -8), true); arts->setHero(curHero); addSet(arts); } int serial = LOCPLINT->cb->getHeroSerial(curHero, false); listSelection.reset(); if(serial >= 0) listSelection = std::make_shared("HPSYYY", 612, 33 + serial * 54); } //primary skills support for(size_t g=0; gbonusValue = heroWArt.getPrimSkillLevel(static_cast(g)); primSkillValues[g]->setText(boost::lexical_cast(primSkillAreas[g]->bonusValue)); } //secondary skills support for(size_t g=0; g< secSkillAreas.size(); ++g) { int skill = curHero->secSkills[g].first; int level = curHero->getSecSkillLevel(SecondarySkill(curHero->secSkills[g].first)); std::string skillName = CGI->skillh->skillName(skill); std::string skillValue = CGI->generaltexth->levels[level-1]; secSkillAreas[g]->type = skill; secSkillAreas[g]->bonusValue = level; secSkillAreas[g]->text = CGI->skillh->skillInfo(skill, level); secSkillAreas[g]->hoverText = boost::str(boost::format(heroscrn[21]) % skillValue % skillName); secSkillImages[g]->setFrame(skill*3 + level + 2); secSkillNames[g]->setText(skillName); secSkillValues[g]->setText(skillValue); } std::ostringstream expstr; expstr << curHero->exp; expValue->setText(expstr.str()); std::ostringstream manastr; manastr << curHero->mana << '/' << heroWArt.manaLimit(); manaValue->setText(manastr.str()); //printing experience - original format does not support ui64 expArea->text = CGI->generaltexth->allTexts[2]; boost::replace_first(expArea->text, "%d", boost::lexical_cast(curHero->level)); boost::replace_first(expArea->text, "%d", boost::lexical_cast(CGI->heroh->reqExp(curHero->level+1))); boost::replace_first(expArea->text, "%d", boost::lexical_cast(curHero->exp)); //printing spell points, boost::format can't be used due to locale issues spellPointsArea->text = CGI->generaltexth->allTexts[205]; boost::replace_first(spellPointsArea->text, "%s", boost::lexical_cast(curHero->name)); boost::replace_first(spellPointsArea->text, "%d", boost::lexical_cast(curHero->mana)); boost::replace_first(spellPointsArea->text, "%d", boost::lexical_cast(heroWArt.manaLimit())); //if we have exchange window with this curHero open bool noDismiss=false; for(auto isa : GH.listInt) { if(CExchangeWindow * cew = dynamic_cast(isa.get())) { for(int g=0; g < cew->heroInst.size(); ++g) if(cew->heroInst[g] == curHero) noDismiss = true; } if(dynamic_cast(isa.get())) noDismiss = true; } //if player only have one hero and no towns if(!LOCPLINT->cb->howManyTowns() && LOCPLINT->cb->howManyHeroes() == 1) noDismiss = true; if(curHero->isMissionCritical()) noDismiss = true; dismissButton->block(!!curHero->visitedTown || noDismiss); if(curHero->getSecSkillLevel(SecondarySkill::TACTICS) == 0) { tacticsButton->block(true); } else { tacticsButton->block(false); tacticsButton->addCallback([&](bool on){curHero->tacticFormationEnabled = on;}); } formations->resetCallback(); //setting formations formations->setSelected(curHero->formation); formations->addCallback([=](int value){ LOCPLINT->cb->setFormation(curHero, value);}); morale->set(&heroWArt); luck->set(&heroWArt); if(redrawNeeded) redraw(); } void CHeroWindow::dismissCurrent() { CFunctionList ony = [=](){ close(); }; ony += [=](){ LOCPLINT->cb->dismissHero(curHero); }; LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[22], ony, nullptr); } void CHeroWindow::commanderWindow() { //bool artSelected = false; std::shared_ptr commonInfo = getCommonPart(); if(const CArtifactInstance *art = commonInfo->src.art) { const CGHeroInstance *srcHero = commonInfo->src.AOH->getHero(); //artSelected = true; ArtifactPosition freeSlot = art->firstAvailableSlot (curHero->commander); if(freeSlot < ArtifactPosition::COMMANDER_AFTER_LAST) //we don't want to put it in commander's backpack! { ArtifactLocation src(srcHero, commonInfo->src.slotID); ArtifactLocation dst(curHero->commander.get(), freeSlot); if(art->canBePutAt(dst, true)) { //equip clicked stack if(dst.getArt()) { LOCPLINT->cb->swapArtifacts (dst, ArtifactLocation(srcHero, dst.getArt()->firstBackpackSlot(srcHero))); } LOCPLINT->cb->swapArtifacts(src, dst); } } } else { GH.pushIntT(curHero->commander, false); } } void CHeroWindow::updateGarrisons() { garr->recreateSlots(); morale->set(&heroWArt); }