/* * BattleAction.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "BattleAction.h" #include "../../AIGateway.h" #include "../../Goals/CompleteQuest.h" #include "../../../../lib/mapping/CMap.h" //for victory conditions namespace NKAI { extern boost::thread_specific_ptr cb; extern boost::thread_specific_ptr ai; namespace AIPathfinding { void BattleAction::execute(const CGHeroInstance * hero) const { ai->moveHeroToTile(targetTile, hero); } std::string BattleAction::toString() const { return "Battle at " + targetTile.toString(); } } }