/* * DemonSummon.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "DemonSummon.h" #include "Registry.h" #include "../ISpellMechanics.h" #include "../../NetPacks.h" #include "../../battle/CBattleInfoCallback.h" #include "../../battle/CUnitState.h" #include "../../serializer/JsonSerializeFormat.h" VCMI_LIB_NAMESPACE_BEGIN namespace spells { namespace effects { void DemonSummon::apply(ServerCallback * server, const Mechanics * m, const EffectTarget & target) const { BattleUnitsChanged pack; for(const Destination & dest : target) { const battle::Unit * targetStack = dest.unitValue; //we shall have all targets to be stacks if(!targetStack || targetStack->alive() || targetStack->isGhost()) { server->complain("No corpse to demonize! Invalid effect target transformation."); continue; } auto hex = m->battle()->getAvaliableHex(targetStack->creatureId(), m->casterSide, targetStack->getPosition()); if(!hex.isValid()) { server->complain("No place to put new summon!"); break; } const auto *creatureType = creature.toCreature(m->creatures()); int32_t deadCount = targetStack->unitBaseAmount(); int32_t deadTotalHealth = targetStack->getTotalHealth(); int32_t raisedMaxHealth = creatureType->getMaxHealth(); int32_t raisedTotalHealth = m->applySpellBonus(m->getEffectValue(), targetStack); // Can't raise stack with more HP than original stack int32_t maxAmountFromHealth = deadTotalHealth / raisedMaxHealth; // Can't raise stack with more creatures than original stack int32_t maxAmountFromAmount = deadCount; // Can't raise stack with more HP than our spellpower int32_t maxAmountFromSpellpower = raisedTotalHealth / raisedMaxHealth; int32_t finalAmount = std::min( { maxAmountFromHealth, maxAmountFromAmount, maxAmountFromSpellpower } ); if(finalAmount < 1) { server->complain("Summoning didn't summon any!"); continue; } battle::UnitInfo info; info.id = m->battle()->battleNextUnitId(); info.count = finalAmount; info.type = creature; info.side = m->casterSide; info.position = dest.hexValue; info.summoned = !permanent; // add newly created creature pack.changedStacks.emplace_back(info.id, UnitChanges::EOperation::ADD); info.save(pack.changedStacks.back().data); // and remove corpse to prevent second raising or resurrection pack.changedStacks.emplace_back(targetStack->unitId(), UnitChanges::EOperation::REMOVE); } if(!pack.changedStacks.empty()) server->apply(&pack); } bool DemonSummon::isValidTarget(const Mechanics * m, const battle::Unit * unit) const { if(!unit->isDead()) return false; //check if alive unit blocks rising for(const BattleHex & hex : battle::Unit::getHexes(unit->getPosition(), unit->doubleWide(), unit->unitSide())) { auto blocking = m->battle()->battleGetUnitsIf([hex, unit](const battle::Unit * other) { return other->isValidTarget(false) && other->coversPos(hex) && other != unit; }); if(!blocking.empty()) return false; } if (unit->isGhost()) return false; const auto *creatureType = creature.toCreature(m->creatures()); if (unit->getTotalHealth() < creatureType->getMaxHealth()) return false; return m->isReceptive(unit); } void DemonSummon::serializeJsonUnitEffect(JsonSerializeFormat & handler) { handler.serializeId("id", creature, CreatureID()); handler.serializeBool("permanent", permanent, false); } } } VCMI_LIB_NAMESPACE_END