/* * StackWithBonuses.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include #include #include #include "../../lib/bonuses/Bonus.h" #include "../../lib/battle/BattleProxy.h" #include "../../lib/battle/CUnitState.h" class HypotheticBattle; ///Fake random generator, used by AI to evaluate random server behavior class RNGStub final : public vstd::RNG { public: virtual int nextInt() override { return 0; } int nextBinomialInt(int coinsCount, double coinChance) override { return coinsCount * coinChance; } int nextInt(int lower, int upper) override { return (lower + upper) / 2; } int64_t nextInt64(int64_t lower, int64_t upper) override { return (lower + upper) / 2; } double nextDouble(double lower, double upper) override { return (lower + upper) / 2; } int nextInt(int upper) override { return upper / 2; } int64_t nextInt64(int64_t upper) override { return upper / 2; } double nextDouble(double upper) override { return upper / 2; } }; class StackWithBonuses : public battle::CUnitState, public virtual IBonusBearer { public: std::vector bonusesToAdd; std::vector bonusesToUpdate; std::set> bonusesToRemove; int treeVersionLocal; StackWithBonuses(const HypotheticBattle * Owner, const battle::CUnitState * Stack); StackWithBonuses(const HypotheticBattle * Owner, const battle::Unit * Stack); StackWithBonuses(const HypotheticBattle * Owner, const battle::UnitInfo & info); virtual ~StackWithBonuses(); StackWithBonuses & operator= (const battle::CUnitState & other); ///IUnitInfo const CCreature * unitType() const override; int32_t unitBaseAmount() const override; uint32_t unitId() const override; ui8 unitSide() const override; PlayerColor unitOwner() const override; SlotID unitSlot() const override; ///IBonusBearer TConstBonusListPtr getAllBonuses(const CSelector & selector, const CSelector & limit, const CBonusSystemNode * root = nullptr, const std::string & cachingStr = "") const override; int64_t getTreeVersion() const override; void addUnitBonus(const std::vector & bonus); void updateUnitBonus(const std::vector & bonus); void removeUnitBonus(const std::vector & bonus); void removeUnitBonus(const CSelector & selector); void spendMana(ServerCallback * server, const int spellCost) const override; std::string getDescription() const override; private: const IBonusBearer * origBearer; const HypotheticBattle * owner; const CCreature * type; ui32 baseAmount; uint32_t id; ui8 side; PlayerColor player; SlotID slot; }; class HypotheticBattle : public BattleProxy, public battle::IUnitEnvironment { public: std::map> stackStates; const Environment * env; HypotheticBattle(const Environment * ENV, Subject realBattle); bool unitHasAmmoCart(const battle::Unit * unit) const override; PlayerColor unitEffectiveOwner(const battle::Unit * unit) const override; std::shared_ptr getForUpdate(uint32_t id); BattleID getBattleID() const override; int32_t getActiveStackID() const override; battle::Units getUnitsIf(const battle::UnitFilter & predicate) const override; void nextRound() override; void nextTurn(uint32_t unitId) override; void addUnit(uint32_t id, const JsonNode & data) override; void setUnitState(uint32_t id, const JsonNode & data, int64_t healthDelta) override; void moveUnit(uint32_t id, BattleHex destination) override; void removeUnit(uint32_t id) override; void updateUnit(uint32_t id, const JsonNode & data) override; void addUnitBonus(uint32_t id, const std::vector & bonus) override; void updateUnitBonus(uint32_t id, const std::vector & bonus) override; void removeUnitBonus(uint32_t id, const std::vector & bonus) override; void setWallState(EWallPart partOfWall, EWallState state) override; void addObstacle(const ObstacleChanges & changes) override; void updateObstacle(const ObstacleChanges& changes) override; void removeObstacle(uint32_t id) override; uint32_t nextUnitId() const override; int64_t getActualDamage(const DamageRange & damage, int32_t attackerCount, vstd::RNG & rng) const override; std::vector getUsedSpells(ui8 side) const override; int3 getLocation() const override; bool isCreatureBank() const override; int64_t getTreeVersion() const; void resetActiveUnit() { activeUnitId = -1; } #if SCRIPTING_ENABLED scripting::Pool * getContextPool() const override; #endif ServerCallback * getServerCallback(); private: class HypotheticServerCallback : public ServerCallback { public: HypotheticServerCallback(HypotheticBattle * owner_); void complain(const std::string & problem) override; bool describeChanges() const override; vstd::RNG * getRNG() override; void apply(CPackForClient * pack) override; void apply(BattleLogMessage * pack) override; void apply(BattleStackMoved * pack) override; void apply(BattleUnitsChanged * pack) override; void apply(SetStackEffect * pack) override; void apply(StacksInjured * pack) override; void apply(BattleObstaclesChanged * pack) override; void apply(CatapultAttack * pack) override; private: HypotheticBattle * owner; RNGStub rngStub; }; class HypotheticEnvironment : public Environment { public: HypotheticEnvironment(HypotheticBattle * owner_, const Environment * upperEnvironment); const Services * services() const override; const BattleCb * battle(const BattleID & battleID) const override; const GameCb * game() const override; vstd::CLoggerBase * logger() const override; events::EventBus * eventBus() const override; private: HypotheticBattle * owner; const Environment * env; }; int32_t bonusTreeVersion; int32_t activeUnitId; mutable uint32_t nextId; std::unique_ptr serverCallback; std::unique_ptr localEnvironment; #if SCRIPTING_ENABLED mutable std::shared_ptr pool; #endif mutable std::shared_ptr eventBus; };