/* * CConfigHandler.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "../lib/JsonNode.h" VCMI_LIB_NAMESPACE_BEGIN class Settings; class SettingsListener; /// Main storage of game settings class DLL_LINKAGE SettingsStorage { //Helper struct to access specific node either via chain of operator[] or with one operator() (vector) template struct DLL_LINKAGE NodeAccessor { SettingsStorage & parent; std::vector path; NodeAccessor(SettingsStorage & _parent, std::vector _path); NodeAccessor operator[](const std::string & nextNode) const; NodeAccessor operator () (std::vector _path) const; operator Accessor() const; }; std::set listeners; JsonNode config; JsonNode & getNode(const std::vector & path); // Calls all required listeners void invalidateNode(const std::vector &changedPath); Settings get(const std::vector & path); public: // Initialize config structure SettingsStorage(); void init(); // Get write access to config node at path const NodeAccessor write; // Get access to listener at path const NodeAccessor listen; //Read access, see JsonNode::operator[] const JsonNode & operator[](const std::string & value) const; const JsonNode & toJsonNode() const; friend class SettingsListener; friend class Settings; }; /// Class for listening changes in specific part of configuration (e.g. change of music volume) class DLL_LINKAGE SettingsListener { SettingsStorage &parent; // Path to this node std::vector path; // Callback std::function callback; SettingsListener(SettingsStorage & _parent, std::vector _path); // Executes callback if changedpath begins with path void nodeInvalidated(const std::vector & changedPath); public: SettingsListener(const SettingsListener &sl); ~SettingsListener(); // assign callback function void operator()(std::function _callback); friend class SettingsStorage; }; /// System options, provides write access to config tree with auto-saving on change class DLL_LINKAGE Settings { SettingsStorage &parent; //path to this node std::vector path; JsonNode &node; JsonNode copy; //Get access to node pointed by path Settings(SettingsStorage &_parent, const std::vector &_path); public: //Saves config if it was modified ~Settings(); //Returns node selected during construction JsonNode* operator ->(); const JsonNode* operator ->() const; //Helper, replaces JsonNode::operator[] JsonNode & operator[](const std::string & value); const JsonNode & operator[](const std::string & value) const; friend class SettingsStorage; }; extern DLL_LINKAGE SettingsStorage settings; VCMI_LIB_NAMESPACE_END