#include "StdInc.h" #include "CComponent.h" #include "../gui/CGuiHandler.h" #include "../gui/CCursorHandler.h" #include "../CMessage.h" #include "../CGameInfo.h" #include "../widgets/Images.h" #include "../widgets/CArtifactHolder.h" #include "../windows/CAdvmapInterface.h" #include "../../lib/CArtHandler.h" #include "../../lib/CTownHandler.h" #include "../../lib/CCreatureHandler.h" #include "../../lib/spells/CSpellHandler.h" #include "../../lib/CGeneralTextHandler.h" #include "../../lib/NetPacksBase.h" /* * CComponent.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ CComponent::CComponent(Etype Type, int Subtype, int Val, ESize imageSize): image(nullptr), perDay(false) { addUsedEvents(RCLICK); init(Type, Subtype, Val, imageSize); } CComponent::CComponent(const Component &c, ESize imageSize): image(nullptr), perDay(false) { addUsedEvents(RCLICK); if(c.id == Component::RESOURCE && c.when==-1) perDay = true; init((Etype)c.id,c.subtype,c.val, imageSize); } void CComponent::init(Etype Type, int Subtype, int Val, ESize imageSize) { OBJ_CONSTRUCTION_CAPTURING_ALL; compType = Type; subtype = Subtype; val = Val; size = imageSize; assert(compType < typeInvalid); assert(size < sizeInvalid); setSurface(getFileName()[size], getIndex()); pos.w = image->pos.w; pos.h = image->pos.h; EFonts font = FONT_SMALL; if (imageSize < small) font = FONT_TINY; //other sizes? pos.h += 4; //distance between text and image std::vector textLines = CMessage::breakText(getSubtitle(), std::max(80, pos.w), font); for(auto & line : textLines) { int height = graphics->fonts[font]->getLineHeight(); auto label = new CLabel(pos.w/2, pos.h + height/2, font, CENTER, Colors::WHITE, line); pos.h += height; if (label->pos.w > pos.w) { pos.x -= (label->pos.w - pos.w)/2; pos.w = label->pos.w; } } } const std::vector CComponent::getFileName() { static const std::string primSkillsArr [] = {"PSKIL32", "PSKIL32", "PSKIL42", "PSKILL"}; static const std::string secSkillsArr [] = {"SECSK32", "SECSK32", "SECSKILL", "SECSK82"}; static const std::string resourceArr [] = {"SMALRES", "RESOURCE", "RESOUR82", "RESOUR82"}; static const std::string creatureArr [] = {"CPRSMALL", "CPRSMALL", "TWCRPORT", "TWCRPORT"}; static const std::string artifactArr[] = {"Artifact", "Artifact", "Artifact", "Artifact"}; static const std::string spellsArr [] = {"SpellInt", "SpellInt", "SPELLSCR", "SPELLSCR"}; static const std::string moraleArr [] = {"IMRL22", "IMRL30", "IMRL42", "imrl82"}; static const std::string luckArr [] = {"ILCK22", "ILCK30", "ILCK42", "ilck82"}; static const std::string heroArr [] = {"PortraitsSmall", "PortraitsSmall", "PortraitsLarge", "PortraitsLarge"}; static const std::string flagArr [] = {"CREST58", "CREST58", "CREST58", "CREST58"}; auto gen = [](const std::string * arr) { return std::vector(arr, arr + 4); }; switch(compType) { case primskill: return gen(primSkillsArr); case secskill: return gen(secSkillsArr); case resource: return gen(resourceArr); case creature: return gen(creatureArr); case artifact: return gen(artifactArr); case experience: return gen(primSkillsArr); case spell: return gen(spellsArr); case morale: return gen(moraleArr); case luck: return gen(luckArr); case building: return std::vector(4, CGI->townh->factions[subtype]->town->clientInfo.buildingsIcons); case hero: return gen(heroArr); case flag: return gen(flagArr); } assert(0); return std::vector(); } size_t CComponent::getIndex() { switch(compType) { case primskill: return subtype; case secskill: return subtype*3 + 3 + val - 1; case resource: return subtype; case creature: return CGI->creh->creatures[subtype]->iconIndex; case artifact: return CGI->arth->artifacts[subtype]->iconIndex; case experience: return 4; case spell: return subtype; case morale: return val+3; case luck: return val+3; case building: return val; case hero: return subtype; case flag: return subtype; } assert(0); return 0; } std::string CComponent::getDescription() { switch(compType) { case primskill: return (subtype < 4)? CGI->generaltexth->arraytxt[2+subtype] //Primary skill : CGI->generaltexth->allTexts[149]; //mana case secskill: return CGI->generaltexth->skillInfoTexts[subtype][val-1]; case resource: return CGI->generaltexth->allTexts[242]; case creature: return ""; case artifact: { std::unique_ptr art; if (subtype != ArtifactID::SPELL_SCROLL) { art.reset(CArtifactInstance::createNewArtifactInstance(subtype)); } else { art.reset(CArtifactInstance::createScroll(static_cast(val))); } return art->getEffectiveDescription(); } case experience: return CGI->generaltexth->allTexts[241]; case spell: return CGI->spellh->objects[subtype]->getLevelInfo(val).description; case morale: return CGI->generaltexth->heroscrn[ 4 - (val>0) + (val<0)]; case luck: return CGI->generaltexth->heroscrn[ 7 - (val>0) + (val<0)]; case building: return CGI->townh->factions[subtype]->town->buildings[BuildingID(val)]->Description(); case hero: return ""; case flag: return ""; } assert(0); return ""; } std::string CComponent::getSubtitle() { if(!perDay) return getSubtitleInternal(); std::string ret = CGI->generaltexth->allTexts[3]; boost::replace_first(ret, "%d", getSubtitleInternal()); return ret; } std::string CComponent::getSubtitleInternal() { //FIXME: some of these are horrible (e.g creature) switch(compType) { case primskill: return boost::str(boost::format("%+d %s") % val % (subtype < 4 ? CGI->generaltexth->primarySkillNames[subtype] : CGI->generaltexth->allTexts[387])); case secskill: return CGI->generaltexth->levels[val-1] + "\n" + CGI->generaltexth->skillName[subtype]; case resource: return boost::lexical_cast(val); case creature: return (val? boost::lexical_cast(val) + " " : "") + CGI->creh->creatures[subtype]->*(val != 1 ? &CCreature::namePl : &CCreature::nameSing); case artifact: return CGI->arth->artifacts[subtype]->Name(); case experience: { if(subtype == 1) //+1 level - tree of knowledge { std::string level = CGI->generaltexth->allTexts[442]; boost::replace_first(level, "1", boost::lexical_cast(val)); return level; } else { return boost::lexical_cast(val); //amount of experience OR level required for seer hut; } } case spell: return CGI->spellh->objects[subtype]->name; case morale: return ""; case luck: return ""; case building: { auto building = CGI->townh->factions[subtype]->town->buildings[BuildingID(val)]; if(!building) { logGlobal->errorStream() << boost::format("Town of faction %s has no building #%d") % CGI->townh->factions[subtype]->town->faction->name % val; return (boost::format("Missing building #%d") % val).str(); } return building->Name(); } case hero: return ""; case flag: return CGI->generaltexth->capColors[subtype]; } assert(0); return ""; } void CComponent::setSurface(std::string defName, int imgPos) { OBJ_CONSTRUCTION_CAPTURING_ALL; vstd::clear_pointer(image); image = new CAnimImage(defName, imgPos); } void CComponent::clickRight(tribool down, bool previousState) { if(!getDescription().empty()) adventureInt->handleRightClick(getDescription(), down); } void CSelectableComponent::clickLeft(tribool down, bool previousState) { if (down) { if(onSelect) onSelect(); } } void CSelectableComponent::init() { selected = false; } CSelectableComponent::CSelectableComponent(const Component &c, std::function OnSelect): CComponent(c),onSelect(OnSelect) { type |= REDRAW_PARENT; addUsedEvents(LCLICK | KEYBOARD); init(); } CSelectableComponent::CSelectableComponent(Etype Type, int Sub, int Val, ESize imageSize, std::function OnSelect): CComponent(Type,Sub,Val, imageSize),onSelect(OnSelect) { type |= REDRAW_PARENT; addUsedEvents(LCLICK | KEYBOARD); init(); } void CSelectableComponent::select(bool on) { if(on != selected) { selected = on; redraw(); } } void CSelectableComponent::showAll(SDL_Surface * to) { CComponent::showAll(to); if(selected) { CSDL_Ext::drawBorder(to, Rect::around(image->pos), int3(239,215,123)); } } void CComponentBox::selectionChanged(CSelectableComponent * newSelection) { if (newSelection == selected) return; if (selected) selected->select(false); selected = newSelection; if (onSelect) onSelect(selectedIndex()); if (selected) selected->select(true); } int CComponentBox::selectedIndex() { if (selected) return std::find(components.begin(), components.end(), selected) - components.begin(); return -1; } Point CComponentBox::getOrTextPos(CComponent *left, CComponent *right) { int leftSubtitle = ( left->pos.w - left->image->pos.w) / 2; int rightSubtitle = (right->pos.w - right->image->pos.w) / 2; int fullDistance = getDistance(left, right) + leftSubtitle + rightSubtitle; return Point(fullDistance/2 - leftSubtitle, (left->image->pos.h + right->image->pos.h) / 4); } int CComponentBox::getDistance(CComponent *left, CComponent *right) { static const int betweenImagesMin = 20; static const int betweenSubtitlesMin = 10; int leftSubtitle = ( left->pos.w - left->image->pos.w) / 2; int rightSubtitle = (right->pos.w - right->image->pos.w) / 2; int subtitlesOffset = leftSubtitle + rightSubtitle; return std::max(betweenSubtitlesMin, betweenImagesMin - subtitlesOffset); } void CComponentBox::placeComponents(bool selectable) { static const int betweenRows = 22; OBJ_CONSTRUCTION_CAPTURING_ALL; if (components.empty()) return; //prepare components for(auto & comp : components) { addChild(comp); comp->moveTo(Point(pos.x, pos.y)); } struct RowData { size_t comps; int width; int height; RowData (size_t Comps, int Width, int Height): comps(Comps), width (Width), height (Height){}; }; std::vector rows; rows.push_back (RowData (0,0,0)); //split components in rows CComponent * prevComp = nullptr; for(CComponent * comp : components) { //make sure that components are smaller than our width //assert(pos.w == 0 || pos.w < comp->pos.w); const int distance = prevComp ? getDistance(prevComp, comp) : 0; //start next row if ((pos.w != 0 && rows.back().width + comp->pos.w + distance > pos.w) // row is full || rows.back().comps >= 4) // no more than 4 comps per row { prevComp = nullptr; rows.push_back (RowData (0,0,0)); } if (prevComp) rows.back().width += distance; rows.back().comps++; rows.back().width += comp->pos.w; vstd::amax(rows.back().height, comp->pos.h); prevComp = comp; } if (pos.w == 0) { for(auto & row : rows) vstd::amax(pos.w, row.width); } int height = (rows.size() - 1) * betweenRows; for(auto & row : rows) height += row.height; //assert(pos.h == 0 || pos.h < height); if (pos.h == 0) pos.h = height; auto iter = components.begin(); int currentY = (pos.h - height) / 2; //move components to their positions for (auto & rows_row : rows) { // amount of free space we may add on each side of every component int freeSpace = (pos.w - rows_row.width) / (rows_row.comps * 2); prevComp = nullptr; int currentX = 0; for (size_t col = 0; col < rows_row.comps; col++) { currentX += freeSpace; if (prevComp) { if (selectable) { Point orPos = Point(currentX - freeSpace, currentY) + getOrTextPos(prevComp, *iter); new CLabel(orPos.x, orPos.y, FONT_MEDIUM, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[4]); } currentX += getDistance(prevComp, *iter); } (*iter)->moveBy(Point(currentX, currentY)); currentX += (*iter)->pos.w; currentX += freeSpace; prevComp = *(iter++); } currentY += rows_row.height + betweenRows; } } CComponentBox::CComponentBox(CComponent * _components, Rect position): components(1, _components), selected(nullptr) { type |= REDRAW_PARENT; pos = position + pos; placeComponents(false); } CComponentBox::CComponentBox(std::vector _components, Rect position): components(_components), selected(nullptr) { type |= REDRAW_PARENT; pos = position + pos; placeComponents(false); } CComponentBox::CComponentBox(std::vector _components, Rect position, std::function _onSelect): components(_components.begin(), _components.end()), selected(nullptr), onSelect(_onSelect) { type |= REDRAW_PARENT; pos = position + pos; placeComponents(true); assert(!components.empty()); int key = SDLK_1; for(auto & comp : _components) { comp->onSelect = std::bind(&CComponentBox::selectionChanged, this, comp); comp->assignedKeys.insert(key++); } selectionChanged(_components.front()); }