/* * CModHandler.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "CModHandler.h" #include "mapObjects/CObjectClassesHandler.h" #include "filesystem/FileStream.h" #include "filesystem/AdapterLoaders.h" #include "filesystem/CFilesystemLoader.h" #include "CCreatureHandler.h" #include "CArtHandler.h" #include "CTownHandler.h" #include "CHeroHandler.h" #include "mapObjects/CObjectHandler.h" #include "StringConstants.h" #include "CStopWatch.h" #include "IHandlerBase.h" #include "spells/CSpellHandler.h" #include "CSkillHandler.h" #include "ScriptHandler.h" #include "RoadHandler.h" #include "RiverHandler.h" #include "TerrainHandler.h" #include "BattleFieldHandler.h" #include "ObstacleHandler.h" #include VCMI_LIB_NAMESPACE_BEGIN CIdentifierStorage::CIdentifierStorage(): state(LOADING) { } CIdentifierStorage::~CIdentifierStorage() { } void CIdentifierStorage::checkIdentifier(std::string & ID) { if (boost::algorithm::ends_with(ID, ".")) logMod->warn("BIG WARNING: identifier %s seems to be broken!", ID); else { size_t pos = 0; do { if (std::tolower(ID[pos]) != ID[pos] ) //Not in camelCase { logMod->warn("Warning: identifier %s is not in camelCase!", ID); ID[pos] = std::tolower(ID[pos]);// Try to fix the ID } pos = ID.find('.', pos); } while(pos++ != std::string::npos); } } CIdentifierStorage::ObjectCallback::ObjectCallback( std::string localScope, std::string remoteScope, std::string type, std::string name, const std::function & callback, bool optional): localScope(localScope), remoteScope(remoteScope), type(type), name(name), callback(callback), optional(optional) {} void CIdentifierStorage::requestIdentifier(ObjectCallback callback) { checkIdentifier(callback.type); checkIdentifier(callback.name); assert(!callback.localScope.empty()); if (state != FINISHED) // enqueue request if loading is still in progress scheduledRequests.push_back(callback); else // execute immediately for "late" requests resolveIdentifier(callback); } void CIdentifierStorage::requestIdentifier(std::string scope, std::string type, std::string name, const std::function & callback) { auto pair = vstd::splitStringToPair(name, ':'); // remoteScope:name requestIdentifier(ObjectCallback(scope, pair.first, type, pair.second, callback, false)); } void CIdentifierStorage::requestIdentifier(std::string scope, std::string fullName, const std::function& callback) { auto scopeAndFullName = vstd::splitStringToPair(fullName, ':'); auto typeAndName = vstd::splitStringToPair(scopeAndFullName.second, '.'); requestIdentifier(ObjectCallback(scope, scopeAndFullName.first, typeAndName.first, typeAndName.second, callback, false)); } void CIdentifierStorage::requestIdentifier(std::string type, const JsonNode & name, const std::function & callback) { auto pair = vstd::splitStringToPair(name.String(), ':'); // remoteScope:name requestIdentifier(ObjectCallback(name.meta, pair.first, type, pair.second, callback, false)); } void CIdentifierStorage::requestIdentifier(const JsonNode & name, const std::function & callback) { auto pair = vstd::splitStringToPair(name.String(), ':'); // remoteScope: auto pair2 = vstd::splitStringToPair(pair.second, '.'); // type.name requestIdentifier(ObjectCallback(name.meta, pair.first, pair2.first, pair2.second, callback, false)); } void CIdentifierStorage::tryRequestIdentifier(std::string scope, std::string type, std::string name, const std::function & callback) { auto pair = vstd::splitStringToPair(name, ':'); // remoteScope:name requestIdentifier(ObjectCallback(scope, pair.first, type, pair.second, callback, true)); } void CIdentifierStorage::tryRequestIdentifier(std::string type, const JsonNode & name, const std::function & callback) { auto pair = vstd::splitStringToPair(name.String(), ':'); // remoteScope:name requestIdentifier(ObjectCallback(name.meta, pair.first, type, pair.second, callback, true)); } boost::optional CIdentifierStorage::getIdentifier(std::string scope, std::string type, std::string name, bool silent) { auto pair = vstd::splitStringToPair(name, ':'); // remoteScope:name auto idList = getPossibleIdentifiers(ObjectCallback(scope, pair.first, type, pair.second, std::function(), silent)); if (idList.size() == 1) return idList.front().id; if (!silent) logMod->error("Failed to resolve identifier %s of type %s from mod %s", name , type ,scope); return boost::optional(); } boost::optional CIdentifierStorage::getIdentifier(std::string type, const JsonNode & name, bool silent) { auto pair = vstd::splitStringToPair(name.String(), ':'); // remoteScope:name auto idList = getPossibleIdentifiers(ObjectCallback(name.meta, pair.first, type, pair.second, std::function(), silent)); if (idList.size() == 1) return idList.front().id; if (!silent) logMod->error("Failed to resolve identifier %s of type %s from mod %s", name.String(), type, name.meta); return boost::optional(); } boost::optional CIdentifierStorage::getIdentifier(const JsonNode & name, bool silent) { auto pair = vstd::splitStringToPair(name.String(), ':'); // remoteScope: auto pair2 = vstd::splitStringToPair(pair.second, '.'); // type.name auto idList = getPossibleIdentifiers(ObjectCallback(name.meta, pair.first, pair2.first, pair2.second, std::function(), silent)); if (idList.size() == 1) return idList.front().id; if (!silent) logMod->error("Failed to resolve identifier %s of type %s from mod %s", name.String(), pair2.first, name.meta); return boost::optional(); } boost::optional CIdentifierStorage::getIdentifier(std::string scope, std::string fullName, bool silent) { auto pair = vstd::splitStringToPair(fullName, ':'); // remoteScope: auto pair2 = vstd::splitStringToPair(pair.second, '.'); // type.name auto idList = getPossibleIdentifiers(ObjectCallback(scope, pair.first, pair2.first, pair2.second, std::function(), silent)); if (idList.size() == 1) return idList.front().id; if (!silent) logMod->error("Failed to resolve identifier %s of type %s from mod %s", fullName, pair2.first, scope); return boost::optional(); } void CIdentifierStorage::registerObject(std::string scope, std::string type, std::string name, si32 identifier) { ObjectData data; data.scope = scope; data.id = identifier; std::string fullID = type + '.' + name; checkIdentifier(fullID); std::pair mapping = std::make_pair(fullID, data); if(!vstd::containsMapping(registeredObjects, mapping)) { logMod->trace("registered %s as %s:%s", fullID, scope, identifier); registeredObjects.insert(mapping); } } std::vector CIdentifierStorage::getPossibleIdentifiers(const ObjectCallback & request) { std::set allowedScopes; bool isValidScope = true; // called have not specified destination mod explicitly if (request.remoteScope.empty()) { // special scope that should have access to all in-game objects if (request.localScope == CModHandler::scopeGame()) { for (auto const & modName : VLC->modh->getActiveMods()) allowedScopes.insert(modName); } // normally ID's from all required mods, own mod and virtual built-in mod are allowed else if(request.localScope != CModHandler::scopeBuiltin() && !request.localScope.empty()) { allowedScopes = VLC->modh->getModDependencies(request.localScope, isValidScope); if(!isValidScope) return std::vector(); allowedScopes.insert(request.localScope); } // all mods can access built-in mod allowedScopes.insert(CModHandler::scopeBuiltin()); } else { //if destination mod was specified explicitly, restrict lookup to this mod if(request.remoteScope == CModHandler::scopeBuiltin() ) { //built-in mod is an implicit dependency for all mods, allow access into it allowedScopes.insert(request.remoteScope); } else if ( request.localScope == CModHandler::scopeGame() ) { // allow access, this is special scope that should have access to all in-game objects allowedScopes.insert(request.remoteScope); } else if(request.remoteScope == request.localScope ) { // allow self-access allowedScopes.insert(request.remoteScope); } else { // allow access only if mod is in our dependencies auto myDeps = VLC->modh->getModDependencies(request.localScope, isValidScope); if(!isValidScope) return std::vector(); if(myDeps.count(request.remoteScope)) allowedScopes.insert(request.remoteScope); } } std::string fullID = request.type + '.' + request.name; auto entries = registeredObjects.equal_range(fullID); if (entries.first != entries.second) { std::vector locatedIDs; for (auto it = entries.first; it != entries.second; it++) { if (vstd::contains(allowedScopes, it->second.scope)) { locatedIDs.push_back(it->second); } } return locatedIDs; } return std::vector(); } bool CIdentifierStorage::resolveIdentifier(const ObjectCallback & request) { auto identifiers = getPossibleIdentifiers(request); if (identifiers.size() == 1) // normally resolved ID { request.callback(identifiers.front().id); return true; } if (request.optional && identifiers.empty()) // failed to resolve optinal ID { return true; } // error found. Try to generate some debug info if (identifiers.size() == 0) logMod->error("Unknown identifier!"); else logMod->error("Ambiguous identifier request!"); logMod->error("Request for %s.%s from mod %s", request.type, request.name, request.localScope); for (auto id : identifiers) { logMod->error("\tID is available in mod %s", id.scope); } return false; } void CIdentifierStorage::finalize() { state = FINALIZING; bool errorsFound = false; while ( !scheduledRequests.empty() ) { // Use local copy since new requests may appear during resolving, invalidating any iterators auto request = scheduledRequests.back(); scheduledRequests.pop_back(); if (!resolveIdentifier(request)) errorsFound = true; } if (errorsFound) { for(auto object : registeredObjects) { logMod->trace("%s : %s -> %d", object.second.scope, object.first, object.second.id); } logMod->error("All known identifiers were dumped into log file"); } assert(errorsFound == false); state = FINISHED; } ContentTypeHandler::ContentTypeHandler(IHandlerBase * handler, std::string objectName): handler(handler), objectName(objectName), originalData(handler->loadLegacyData((size_t)VLC->modh->settings.data["textData"][objectName].Float())) { for(auto & node : originalData) { node.setMeta(CModHandler::scopeBuiltin()); } } bool ContentTypeHandler::preloadModData(std::string modName, std::vector fileList, bool validate) { bool result; JsonNode data = JsonUtils::assembleFromFiles(fileList, result); data.setMeta(modName); ModInfo & modInfo = modData[modName]; for(auto entry : data.Struct()) { size_t colon = entry.first.find(':'); if (colon == std::string::npos) { // normal object, local to this mod modInfo.modData[entry.first].swap(entry.second); } else { std::string remoteName = entry.first.substr(0, colon); std::string objectName = entry.first.substr(colon + 1); // patching this mod? Send warning and continue - this situation can be handled normally if (remoteName == modName) logMod->warn("Redundant namespace definition for %s", objectName); logMod->trace("Patching object %s (%s) from %s", objectName, remoteName, modName); JsonNode & remoteConf = modData[remoteName].patches[objectName]; JsonUtils::merge(remoteConf, entry.second); } } return result; } bool ContentTypeHandler::loadMod(std::string modName, bool validate) { ModInfo & modInfo = modData[modName]; bool result = true; auto performValidate = [&,this](JsonNode & data, const std::string & name){ handler->beforeValidate(data); if (validate) result &= JsonUtils::validate(data, "vcmi:" + objectName, name); }; // apply patches if (!modInfo.patches.isNull()) JsonUtils::merge(modInfo.modData, modInfo.patches); for(auto & entry : modInfo.modData.Struct()) { const std::string & name = entry.first; JsonNode & data = entry.second; if (vstd::contains(data.Struct(), "index") && !data["index"].isNull()) { if (modName != "core") logMod->warn("Mod %s is attempting to load original data! This should be reserved for built-in mod.", modName); // try to add H3 object data size_t index = static_cast(data["index"].Float()); if(originalData.size() > index) { logMod->trace("found original data in loadMod(%s) at index %d", name, index); JsonUtils::merge(originalData[index], data); std::swap(originalData[index], data); originalData[index].clear(); // do not use same data twice (same ID) } else { logMod->trace("no original data in loadMod(%s) at index %d", name, index); } performValidate(data, name); handler->loadObject(modName, name, data, index); } else { // normal new object logMod->trace("no index in loadMod(%s)", name); performValidate(data,name); handler->loadObject(modName, name, data); } } return result; } void ContentTypeHandler::loadCustom() { handler->loadCustom(); } void ContentTypeHandler::afterLoadFinalization() { handler->afterLoadFinalization(); } CContentHandler::CContentHandler() { } void CContentHandler::init() { handlers.insert(std::make_pair("heroClasses", ContentTypeHandler(&VLC->heroh->classes, "heroClass"))); handlers.insert(std::make_pair("artifacts", ContentTypeHandler(VLC->arth, "artifact"))); handlers.insert(std::make_pair("creatures", ContentTypeHandler(VLC->creh, "creature"))); handlers.insert(std::make_pair("factions", ContentTypeHandler(VLC->townh, "faction"))); handlers.insert(std::make_pair("objects", ContentTypeHandler(VLC->objtypeh, "object"))); handlers.insert(std::make_pair("heroes", ContentTypeHandler(VLC->heroh, "hero"))); handlers.insert(std::make_pair("spells", ContentTypeHandler(VLC->spellh, "spell"))); handlers.insert(std::make_pair("skills", ContentTypeHandler(VLC->skillh, "skill"))); handlers.insert(std::make_pair("templates", ContentTypeHandler((IHandlerBase *)VLC->tplh, "template"))); #if SCRIPTING_ENABLED handlers.insert(std::make_pair("scripts", ContentTypeHandler(VLC->scriptHandler, "script"))); #endif handlers.insert(std::make_pair("battlefields", ContentTypeHandler(VLC->battlefieldsHandler, "battlefield"))); handlers.insert(std::make_pair("terrains", ContentTypeHandler(VLC->terrainTypeHandler, "terrain"))); handlers.insert(std::make_pair("rivers", ContentTypeHandler(VLC->riverTypeHandler, "river"))); handlers.insert(std::make_pair("roads", ContentTypeHandler(VLC->roadTypeHandler, "road"))); handlers.insert(std::make_pair("obstacles", ContentTypeHandler(VLC->obstacleHandler, "obstacle"))); //TODO: any other types of moddables? } bool CContentHandler::preloadModData(std::string modName, JsonNode modConfig, bool validate) { bool result = true; for(auto & handler : handlers) { result &= handler.second.preloadModData(modName, modConfig[handler.first].convertTo >(), validate); } return result; } bool CContentHandler::loadMod(std::string modName, bool validate) { bool result = true; for(auto & handler : handlers) { result &= handler.second.loadMod(modName, validate); } return result; } void CContentHandler::loadCustom() { for(auto & handler : handlers) { handler.second.loadCustom(); } } void CContentHandler::afterLoadFinalization() { for(auto & handler : handlers) { handler.second.afterLoadFinalization(); } } void CContentHandler::preloadData(CModInfo & mod) { bool validate = (mod.validation != CModInfo::PASSED); // print message in format [<8-symbols checksum>] logMod->info("\t\t[%08x]%s", mod.checksum, mod.name); if (validate && mod.identifier != CModHandler::scopeBuiltin()) { if (!JsonUtils::validate(mod.config, "vcmi:mod", mod.identifier)) mod.validation = CModInfo::FAILED; } if (!preloadModData(mod.identifier, mod.config, validate)) mod.validation = CModInfo::FAILED; } void CContentHandler::load(CModInfo & mod) { bool validate = (mod.validation != CModInfo::PASSED); if (!loadMod(mod.identifier, validate)) mod.validation = CModInfo::FAILED; if (validate) { if (mod.validation != CModInfo::FAILED) logMod->info("\t\t[DONE] %s", mod.name); else logMod->error("\t\t[FAIL] %s", mod.name); } else logMod->info("\t\t[SKIP] %s", mod.name); } const ContentTypeHandler & CContentHandler::operator[](const std::string & name) const { return handlers.at(name); } static JsonNode loadModSettings(std::string path) { if (CResourceHandler::get("local")->existsResource(ResourceID(path))) { return JsonNode(ResourceID(path, EResType::TEXT)); } // Probably new install. Create initial configuration CResourceHandler::get("local")->createResource(path); return JsonNode(); } JsonNode addMeta(JsonNode config, std::string meta) { config.setMeta(meta); return config; } CModInfo::Version CModInfo::Version::GameVersion() { return Version(VCMI_VERSION_MAJOR, VCMI_VERSION_MINOR, VCMI_VERSION_PATCH); } CModInfo::Version CModInfo::Version::fromString(std::string from) { int major = 0, minor = 0, patch = 0; try { auto pointPos = from.find('.'); major = std::stoi(from.substr(0, pointPos)); if(pointPos != std::string::npos) { from = from.substr(pointPos + 1); pointPos = from.find('.'); minor = std::stoi(from.substr(0, pointPos)); if(pointPos != std::string::npos) patch = std::stoi(from.substr(pointPos + 1)); } } catch(const std::invalid_argument &) { return Version(); } return Version(major, minor, patch); } std::string CModInfo::Version::toString() const { return std::to_string(major) + '.' + std::to_string(minor) + '.' + std::to_string(patch); } bool CModInfo::Version::compatible(const Version & other, bool checkMinor, bool checkPatch) const { return (major == other.major && (!checkMinor || minor >= other.minor) && (!checkPatch || minor > other.minor || (minor == other.minor && patch >= other.patch))); } bool CModInfo::Version::isNull() const { return major == 0 && minor == 0 && patch == 0; } CModInfo::CModInfo(): checksum(0), enabled(false), validation(PENDING) { } CModInfo::CModInfo(std::string identifier,const JsonNode & local, const JsonNode & config): identifier(identifier), name(config["name"].String()), description(config["description"].String()), dependencies(config["depends"].convertTo >()), conflicts(config["conflicts"].convertTo >()), checksum(0), enabled(false), validation(PENDING), config(addMeta(config, identifier)) { version = Version::fromString(config["version"].String()); if(!config["compatibility"].isNull()) { vcmiCompatibleMin = Version::fromString(config["compatibility"]["min"].String()); vcmiCompatibleMax = Version::fromString(config["compatibility"]["max"].String()); } loadLocalData(local); } JsonNode CModInfo::saveLocalData() const { std::ostringstream stream; stream << std::noshowbase << std::hex << std::setw(8) << std::setfill('0') << checksum; JsonNode conf; conf["active"].Bool() = enabled; conf["validated"].Bool() = validation != FAILED; conf["checksum"].String() = stream.str(); return conf; } std::string CModInfo::getModDir(std::string name) { return "MODS/" + boost::algorithm::replace_all_copy(name, ".", "/MODS/"); } std::string CModInfo::getModFile(std::string name) { return getModDir(name) + "/mod.json"; } void CModInfo::updateChecksum(ui32 newChecksum) { // comment-out next line to force validation of all mods ignoring checksum if (newChecksum != checksum) { checksum = newChecksum; validation = PENDING; } } void CModInfo::loadLocalData(const JsonNode & data) { bool validated = false; enabled = true; checksum = 0; if (data.getType() == JsonNode::JsonType::DATA_BOOL) { enabled = data.Bool(); } if (data.getType() == JsonNode::JsonType::DATA_STRUCT) { enabled = data["active"].Bool(); validated = data["validated"].Bool(); checksum = strtol(data["checksum"].String().c_str(), nullptr, 16); } //check compatibility bool wasEnabled = enabled; enabled = enabled && (vcmiCompatibleMin.isNull() || Version::GameVersion().compatible(vcmiCompatibleMin)); enabled = enabled && (vcmiCompatibleMax.isNull() || vcmiCompatibleMax.compatible(Version::GameVersion())); if(wasEnabled && !enabled) logGlobal->warn("Mod %s is incompatible with current version of VCMI and cannot be enabled", name); if (enabled) validation = validated ? PASSED : PENDING; else validation = validated ? PASSED : FAILED; } CModHandler::CModHandler() : content(std::make_shared()) { modules.COMMANDERS = false; modules.STACK_ARTIFACT = false; modules.STACK_EXP = false; modules.MITHRIL = false; for (int i = 0; i < GameConstants::RESOURCE_QUANTITY; ++i) { identifiers.registerObject(CModHandler::scopeBuiltin(), "resource", GameConstants::RESOURCE_NAMES[i], i); } for(int i=0; igetResourceNames(ResourceID("config/" + name))) { paths += p.string() + ", "; } paths = paths.substr(0, paths.size() - 2); logMod->debug("Loading hardcoded features settings from [%s], result:", paths); settings.data = JsonUtils::assembleFromFiles("config/" + name); const JsonNode & hardcodedFeatures = settings.data["hardcodedFeatures"]; settings.MAX_HEROES_AVAILABLE_PER_PLAYER = static_cast(hardcodedFeatures["MAX_HEROES_AVAILABLE_PER_PLAYER"].Integer()); logMod->debug("\tMAX_HEROES_AVAILABLE_PER_PLAYER\t%d", settings.MAX_HEROES_AVAILABLE_PER_PLAYER); settings.MAX_HEROES_ON_MAP_PER_PLAYER = static_cast(hardcodedFeatures["MAX_HEROES_ON_MAP_PER_PLAYER"].Integer()); logMod->debug("\tMAX_HEROES_ON_MAP_PER_PLAYER\t%d", settings.MAX_HEROES_ON_MAP_PER_PLAYER); settings.CREEP_SIZE = static_cast(hardcodedFeatures["CREEP_SIZE"].Integer()); logMod->debug("\tCREEP_SIZE\t%d", settings.CREEP_SIZE); settings.WEEKLY_GROWTH = static_cast(hardcodedFeatures["WEEKLY_GROWTH_PERCENT"].Integer()); logMod->debug("\tWEEKLY_GROWTH\t%d", settings.WEEKLY_GROWTH); settings.NEUTRAL_STACK_EXP = static_cast(hardcodedFeatures["NEUTRAL_STACK_EXP_DAILY"].Integer()); logMod->debug("\tNEUTRAL_STACK_EXP\t%d", settings.NEUTRAL_STACK_EXP); settings.MAX_BUILDING_PER_TURN = static_cast(hardcodedFeatures["MAX_BUILDING_PER_TURN"].Integer()); logMod->debug("\tMAX_BUILDING_PER_TURN\t%d", settings.MAX_BUILDING_PER_TURN); settings.DWELLINGS_ACCUMULATE_CREATURES = hardcodedFeatures["DWELLINGS_ACCUMULATE_CREATURES"].Bool(); logMod->debug("\tDWELLINGS_ACCUMULATE_CREATURES\t%d", static_cast(settings.DWELLINGS_ACCUMULATE_CREATURES)); settings.ALL_CREATURES_GET_DOUBLE_MONTHS = hardcodedFeatures["ALL_CREATURES_GET_DOUBLE_MONTHS"].Bool(); logMod->debug("\tALL_CREATURES_GET_DOUBLE_MONTHS\t%d", static_cast(settings.ALL_CREATURES_GET_DOUBLE_MONTHS)); settings.WINNING_HERO_WITH_NO_TROOPS_RETREATS = hardcodedFeatures["WINNING_HERO_WITH_NO_TROOPS_RETREATS"].Bool(); logMod->debug("\tWINNING_HERO_WITH_NO_TROOPS_RETREATS\t%d", static_cast(settings.WINNING_HERO_WITH_NO_TROOPS_RETREATS)); settings.BLACK_MARKET_MONTHLY_ARTIFACTS_CHANGE = hardcodedFeatures["BLACK_MARKET_MONTHLY_ARTIFACTS_CHANGE"].Bool(); logMod->debug("\tBLACK_MARKET_MONTHLY_ARTIFACTS_CHANGE\t%d", static_cast(settings.BLACK_MARKET_MONTHLY_ARTIFACTS_CHANGE)); settings.NO_RANDOM_SPECIAL_WEEKS_AND_MONTHS = hardcodedFeatures["NO_RANDOM_SPECIAL_WEEKS_AND_MONTHS"].Bool(); logMod->debug("\tNO_RANDOM_SPECIAL_WEEKS_AND_MONTHS\t%d", static_cast(settings.NO_RANDOM_SPECIAL_WEEKS_AND_MONTHS)); settings.ATTACK_POINT_DMG_MULTIPLIER = hardcodedFeatures["ATTACK_POINT_DMG_MULTIPLIER"].Float(); logMod->debug("\tATTACK_POINT_DMG_MULTIPLIER\t%f", settings.ATTACK_POINT_DMG_MULTIPLIER); settings.ATTACK_POINTS_DMG_MULTIPLIER_CAP = hardcodedFeatures["ATTACK_POINTS_DMG_MULTIPLIER_CAP"].Float(); logMod->debug("\tATTACK_POINTS_DMG_MULTIPLIER_CAP\t%f", settings.ATTACK_POINTS_DMG_MULTIPLIER_CAP); settings.DEFENSE_POINT_DMG_MULTIPLIER = hardcodedFeatures["DEFENSE_POINT_DMG_MULTIPLIER"].Float(); logMod->debug("\tDEFENSE_POINT_DMG_MULTIPLIER\t%f", settings.DEFENSE_POINT_DMG_MULTIPLIER); settings.DEFENSE_POINTS_DMG_MULTIPLIER_CAP = hardcodedFeatures["DEFENSE_POINTS_DMG_MULTIPLIER_CAP"].Float(); logMod->debug("\tDEFENSE_POINTS_DMG_MULTIPLIER_CAP\t%f", settings.DEFENSE_POINTS_DMG_MULTIPLIER_CAP); const JsonNode & gameModules = settings.data["modules"]; modules.STACK_EXP = gameModules["STACK_EXPERIENCE"].Bool(); logMod->debug("\tSTACK_EXP\t%d", static_cast(modules.STACK_EXP)); modules.STACK_ARTIFACT = gameModules["STACK_ARTIFACTS"].Bool(); logMod->debug("\tSTACK_ARTIFACT\t%d", static_cast(modules.STACK_ARTIFACT)); modules.COMMANDERS = gameModules["COMMANDERS"].Bool(); logMod->debug("\tCOMMANDERS\t%d", static_cast(modules.COMMANDERS)); modules.MITHRIL = gameModules["MITHRIL"].Bool(); logMod->debug("\tMITHRIL\t%d", static_cast(modules.MITHRIL)); } // currentList is passed by value to get current list of depending mods bool CModHandler::hasCircularDependency(TModID modID, std::set currentList) const { const CModInfo & mod = allMods.at(modID); // Mod already present? We found a loop if (vstd::contains(currentList, modID)) { logMod->error("Error: Circular dependency detected! Printing dependency list:"); logMod->error("\t%s -> ", mod.name); return true; } currentList.insert(modID); // recursively check every dependency of this mod for(const TModID & dependency : mod.dependencies) { if (hasCircularDependency(dependency, currentList)) { logMod->error("\t%s ->\n", mod.name); // conflict detected, print dependency list return true; } } return false; } bool CModHandler::checkDependencies(const std::vector & input) const { for(const TModID & id : input) { const CModInfo & mod = allMods.at(id); for(const TModID & dep : mod.dependencies) { if(!vstd::contains(input, dep)) { logMod->error("Error: Mod %s requires missing %s!", mod.name, dep); return false; } } for(const TModID & conflicting : mod.conflicts) { if(vstd::contains(input, conflicting)) { logMod->error("Error: Mod %s conflicts with %s!", mod.name, allMods.at(conflicting).name); return false; } } if(hasCircularDependency(id)) return false; } return true; } // Returned vector affects the resource loaders call order (see CFilesystemList::load). // The loaders call order matters when dependent mod overrides resources in its dependencies. std::vector CModHandler::validateAndSortDependencies(std::vector modsToResolve) const { // Topological sort algorithm. // TODO: Investigate possible ways to improve performance. boost::range::sort(modsToResolve); // Sort mods per name std::vector sortedValidMods; // Vector keeps order of elements (LIFO) sortedValidMods.reserve(modsToResolve.size()); // push_back calls won't cause memory reallocation std::set resolvedModIDs; // Use a set for validation for performance reason, but set does not keep order of elements // Mod is resolved if it has not dependencies or all its dependencies are already resolved auto isResolved = [&](const CModInfo & mod) -> CModInfo::EValidationStatus { if(mod.dependencies.size() > resolvedModIDs.size()) return CModInfo::PENDING; for(const TModID & dependency : mod.dependencies) { if(!vstd::contains(resolvedModIDs, dependency)) return CModInfo::PENDING; } return CModInfo::PASSED; }; while(true) { std::set resolvedOnCurrentTreeLevel; for(auto it = modsToResolve.begin(); it != modsToResolve.end();) // One iteration - one level of mods tree { if(isResolved(allMods.at(*it)) == CModInfo::PASSED) { resolvedOnCurrentTreeLevel.insert(*it); // Not to the resolvedModIDs, so current node childs will be resolved on the next iteration sortedValidMods.push_back(*it); it = modsToResolve.erase(it); continue; } it++; } if(resolvedOnCurrentTreeLevel.size()) { resolvedModIDs.insert(resolvedOnCurrentTreeLevel.begin(), resolvedOnCurrentTreeLevel.end()); continue; } // If there're no valid mods on the current mods tree level, no more mod can be resolved, should be end. break; } // Left mods have unresolved dependencies, output all to log. for(const auto & brokenModID : modsToResolve) { const CModInfo & brokenMod = allMods.at(brokenModID); for(const TModID & dependency : brokenMod.dependencies) { if(!vstd::contains(resolvedModIDs, dependency)) logMod->error("Mod '%s' will not work: it depends on mod '%s', which is not installed.", brokenMod.name, dependency); } } return sortedValidMods; } std::vector CModHandler::getModList(std::string path) { std::string modDir = boost::to_upper_copy(path + "MODS/"); size_t depth = boost::range::count(modDir, '/'); auto list = CResourceHandler::get("initial")->getFilteredFiles([&](const ResourceID & id) -> bool { if (id.getType() != EResType::DIRECTORY) return false; if (!boost::algorithm::starts_with(id.getName(), modDir)) return false; if (boost::range::count(id.getName(), '/') != depth ) return false; return true; }); //storage for found mods std::vector foundMods; for (auto & entry : list) { std::string name = entry.getName(); name.erase(0, modDir.size()); //Remove path prefix if (!name.empty()) foundMods.push_back(name); } return foundMods; } bool CModHandler::isScopeReserved(const TModID & scope) { static const std::array reservedScopes = { "core", "map", "game" }; return std::find(reservedScopes.begin(), reservedScopes.end(), scope) != reservedScopes.end(); } const TModID & CModHandler::scopeBuiltin() { static const TModID scope = "core"; return scope; } const TModID & CModHandler::scopeGame() { static const TModID scope = "game"; return scope; } const TModID & CModHandler::scopeMap() { //TODO: implement accessing map dependencies for both H3 and VCMI maps // for now, allow access to any identifiers static const TModID scope = "game"; return scope; } void CModHandler::loadMods(std::string path, std::string parent, const JsonNode & modSettings, bool enableMods) { for(std::string modName : getModList(path)) loadOneMod(modName, parent, modSettings, enableMods); } void CModHandler::loadOneMod(std::string modName, std::string parent, const JsonNode & modSettings, bool enableMods) { boost::to_lower(modName); std::string modFullName = parent.empty() ? modName : parent + '.' + modName; if ( isScopeReserved(modFullName)) { logMod->error("Can not load mod %s - this name is reserved for internal use!", modFullName); return; } if(CResourceHandler::get("initial")->existsResource(ResourceID(CModInfo::getModFile(modFullName)))) { CModInfo mod(modFullName, modSettings[modName], JsonNode(ResourceID(CModInfo::getModFile(modFullName)))); if (!parent.empty()) // this is submod, add parent to dependencies mod.dependencies.insert(parent); allMods[modFullName] = mod; if (mod.enabled && enableMods) activeMods.push_back(modFullName); loadMods(CModInfo::getModDir(modFullName) + '/', modFullName, modSettings[modName]["mods"], enableMods && mod.enabled); } } void CModHandler::loadMods(bool onlyEssential) { JsonNode modConfig; if(onlyEssential) { loadOneMod("vcmi", "", modConfig, true);//only vcmi and submods } else { modConfig = loadModSettings("config/modSettings.json"); loadMods("", "", modConfig["activeMods"], true); } coreMod = CModInfo(CModHandler::scopeBuiltin(), modConfig[CModHandler::scopeBuiltin()], JsonNode(ResourceID("config/gameConfig.json"))); coreMod.name = "Original game files"; } std::vector CModHandler::getAllMods() { std::vector modlist; for (auto & entry : allMods) modlist.push_back(entry.first); return modlist; } std::vector CModHandler::getActiveMods() { return activeMods; } static JsonNode genDefaultFS() { // default FS config for mods: directory "Content" that acts as H3 root directory JsonNode defaultFS; defaultFS[""].Vector().resize(2); defaultFS[""].Vector()[0]["type"].String() = "zip"; defaultFS[""].Vector()[0]["path"].String() = "/Content.zip"; defaultFS[""].Vector()[1]["type"].String() = "dir"; defaultFS[""].Vector()[1]["path"].String() = "/Content"; return defaultFS; } static ISimpleResourceLoader * genModFilesystem(const std::string & modName, const JsonNode & conf) { static const JsonNode defaultFS = genDefaultFS(); if (!conf["filesystem"].isNull()) return CResourceHandler::createFileSystem(CModInfo::getModDir(modName), conf["filesystem"]); else return CResourceHandler::createFileSystem(CModInfo::getModDir(modName), defaultFS); } static ui32 calculateModChecksum(const std::string modName, ISimpleResourceLoader * filesystem) { boost::crc_32_type modChecksum; // first - add current VCMI version into checksum to force re-validation on VCMI updates modChecksum.process_bytes(reinterpret_cast(GameConstants::VCMI_VERSION.data()), GameConstants::VCMI_VERSION.size()); // second - add mod.json into checksum because filesystem does not contains this file // FIXME: remove workaround for core mod if (modName != CModHandler::scopeBuiltin()) { ResourceID modConfFile(CModInfo::getModFile(modName), EResType::TEXT); ui32 configChecksum = CResourceHandler::get("initial")->load(modConfFile)->calculateCRC32(); modChecksum.process_bytes(reinterpret_cast(&configChecksum), sizeof(configChecksum)); } // third - add all detected text files from this mod into checksum auto files = filesystem->getFilteredFiles([](const ResourceID & resID) { return resID.getType() == EResType::TEXT && ( boost::starts_with(resID.getName(), "DATA") || boost::starts_with(resID.getName(), "CONFIG")); }); for (const ResourceID & file : files) { ui32 fileChecksum = filesystem->load(file)->calculateCRC32(); modChecksum.process_bytes(reinterpret_cast(&fileChecksum), sizeof(fileChecksum)); } return modChecksum.checksum(); } void CModHandler::loadModFilesystems() { activeMods = validateAndSortDependencies(activeMods); coreMod.updateChecksum(calculateModChecksum(CModHandler::scopeBuiltin(), CResourceHandler::get(CModHandler::scopeBuiltin()))); for(std::string & modName : activeMods) { CModInfo & mod = allMods[modName]; CResourceHandler::addFilesystem("data", modName, genModFilesystem(modName, mod.config)); } } std::set CModHandler::getModDependencies(TModID modId, bool & isModFound) { auto it = allMods.find(modId); isModFound = (it != allMods.end()); if(isModFound) return it->second.dependencies; logMod->error("Mod not found: '%s'", modId); return std::set(); } void CModHandler::initializeConfig() { loadConfigFromFile("defaultMods.json"); } void CModHandler::load() { CStopWatch totalTime, timer; logMod->info("\tInitializing content handler: %d ms", timer.getDiff()); content->init(); for(const TModID & modName : activeMods) { logMod->trace("Generating checksum for %s", modName); allMods[modName].updateChecksum(calculateModChecksum(modName, CResourceHandler::get(modName))); } // first - load virtual builtin mod that contains all data // TODO? move all data into real mods? RoE, AB, SoD, WoG content->preloadData(coreMod); for(const TModID & modName : activeMods) content->preloadData(allMods[modName]); logMod->info("\tParsing mod data: %d ms", timer.getDiff()); content->load(coreMod); for(const TModID & modName : activeMods) content->load(allMods[modName]); #if SCRIPTING_ENABLED VLC->scriptHandler->performRegistration(VLC);//todo: this should be done before any other handlers load #endif content->loadCustom(); logMod->info("\tLoading mod data: %d ms", timer.getDiff()); VLC->creh->loadCrExpBon(); VLC->creh->buildBonusTreeForTiers(); //do that after all new creatures are loaded identifiers.finalize(); logMod->info("\tResolving identifiers: %d ms", timer.getDiff()); content->afterLoadFinalization(); logMod->info("\tHandlers post-load finalization: %d ms ", timer.getDiff()); logMod->info("\tAll game content loaded in %d ms", totalTime.getDiff()); } void CModHandler::afterLoad(bool onlyEssential) { JsonNode modSettings; for (auto & modEntry : allMods) { std::string pointer = "/" + boost::algorithm::replace_all_copy(modEntry.first, ".", "/mods/"); modSettings["activeMods"].resolvePointer(pointer) = modEntry.second.saveLocalData(); } modSettings[CModHandler::scopeBuiltin()] = coreMod.saveLocalData(); if(!onlyEssential) { FileStream file(*CResourceHandler::get()->getResourceName(ResourceID("config/modSettings.json")), std::ofstream::out | std::ofstream::trunc); file << modSettings.toJson(); } } std::string CModHandler::normalizeIdentifier(const std::string & scope, const std::string & remoteScope, const std::string & identifier) { auto p = vstd::splitStringToPair(identifier, ':'); if(p.first.empty()) p.first = scope; if(p.first == remoteScope) p.first.clear(); return p.first.empty() ? p.second : p.first + ":" + p.second; } void CModHandler::parseIdentifier(const std::string & fullIdentifier, std::string & scope, std::string & type, std::string & identifier) { auto p = vstd::splitStringToPair(fullIdentifier, ':'); scope = p.first; auto p2 = vstd::splitStringToPair(p.second, '.'); if(p2.first != "") { type = p2.first; identifier = p2.second; } else { type = p.second; identifier.clear(); } } std::string CModHandler::makeFullIdentifier(const std::string & scope, const std::string & type, const std::string & identifier) { if(type.empty()) logGlobal->error("Full identifier (%s %s) requires type name", scope, identifier); std::string actualScope = scope; std::string actualName = identifier; //ignore scope if identifier is scoped auto scopeAndName = vstd::splitStringToPair(identifier, ':'); if(scopeAndName.first != "") { actualScope = scopeAndName.first; actualName = scopeAndName.second; } if(actualScope.empty()) { return actualName.empty() ? type : type + "." + actualName; } else { return actualName.empty() ? actualScope+ ":" + type : actualScope + ":" + type + "." + actualName; } } VCMI_LIB_NAMESPACE_END