/* * mainwindow_moc.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include #include #include namespace Ui { class MainWindow; const QString teamName = "VCMI Team"; const QString appName = "VCMI Launcher"; } class QTableWidgetItem; class CModList; class CModListView; class MainWindow : public QMainWindow { Q_OBJECT #ifdef ENABLE_QT_TRANSLATIONS QTranslator translator; #endif private: Ui::MainWindow * ui; void load(); enum TabRows { MODS = 0, SETTINGS = 1, LOBBY = 2, SETUP = 3 }; void changeEvent(QEvent *event) override; public: explicit MainWindow(QWidget * parent = nullptr); ~MainWindow() override; const CModList & getModList() const; CModListView * getModView(); void updateTranslation(); void computeSidePanelSizes(); void enterSetup(); void exitSetup(); void switchToModsTab(); public slots: void on_startGameButton_clicked(); private slots: void on_modslistButton_clicked(); void on_settingsButton_clicked(); void on_lobbyButton_clicked(); void on_startEditorButton_clicked(); };