CC = ppc-amigaos-g++ CFLAGS = -I. `sdl-config --cflags` -I/usr/local/include/boost-1_35 -Ilua -fpermissive #OPTIM = -O3 DEBUG = -g -D_DEBUG LDFLAGS = -use-dynld BOOSTLIBS = -lboost_system-gcc42-mt-1_35 -lboost_filesystem-gcc42-mt-1_35 LIBS = $(BOOSTLIBS) -llua -lSDL -lSDL_image -ltiff -ljpeg -lpng -lSDL_ttf -lft2 -lSDL_mixer -lvorbisfile -lvorbis -logg -lSMPEG -lSDL -lm -lz -lpthread -ldl -lunix -lauto EXE = vcmi SOURCES = AdventureMapButton.cpp \ CAdvmapInterface.cpp \ CBattleInterface.cpp \ CCallback.cpp \ CCastleInterface.cpp \ CKingdomInterface.cpp \ CConsoleHandler.cpp \ CCursorHandler.cpp \ CGameInfo.cpp \ CGameInterface.cpp \ CGameState.cpp \ CHeroWindow.cpp \ CLua.cpp \ CLuaHandler.cpp \ CMT.cpp \ CMessage.cpp \ CPathfinder.cpp \ CPlayerInterface.cpp \ CPreGame.cpp \ CScreenHandler.cpp \ SDL_Extensions.cpp \ SDL_framerate.cpp \ SDL_rotozoom.cpp \ map.cpp \ mapHandler.cpp \ stdafx.cpp \ hch/CAbilityHandler.cpp \ hch/CAmbarCendamo.cpp \ hch/CArtHandler.cpp \ hch/CBuildingHandler.cpp \ hch/CCastleHandler.cpp \ hch/CCreatureHandler.cpp \ hch/CDefHandler.cpp \ hch/CDefObjInfoHandler.cpp \ hch/CGeneralTextHandler.cpp \ hch/CHeroHandler.cpp \ hch/CLodHandler.cpp \ hch/CMusicHandler.cpp \ hch/CObjectHandler.cpp \ hch/CPreGameTextHandler.cpp \ hch/CSemiDefHandler.cpp \ hch/CSemiLodHandler.cpp \ hch/CSndHandler.cpp \ hch/CSpellHandler.cpp \ hch/CTownHandler.cpp OBJECTS=$(SOURCES:.cpp=.o) all: $(SOURCES) $(EXE) $(EXE): $(OBJECTS) $(CC) $(LDFLAGS) $(OBJECTS) -o $@ $(LIBS) .cpp.o: $(CC) -c $(OPTIM) $(DEBUG) $(CFLAGS) $< -o $@ clean: rm -f *.o hch/*.o $(EXE)