<?xml version="1.0" encoding="utf-8"?> <Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <ItemGroup> <ClCompile Include="CVcmiTestConfig.cpp" /> <ClCompile Include="StdInc.cpp" /> <ClCompile Include="CMemoryBufferTest.cpp" /> <ClCompile Include="JsonComparer.cpp" /> <ClCompile Include="map\CMapEditManagerTest.cpp"> <Filter>map</Filter> </ClCompile> <ClCompile Include="map\CMapFormatTest.cpp"> <Filter>map</Filter> </ClCompile> <ClCompile Include="map\MapComparer.cpp"> <Filter>map</Filter> </ClCompile> <ClCompile Include="battle\battle_UnitTest.cpp"> <Filter>battle</Filter> </ClCompile> <ClCompile Include="battle\BattleHexTest.cpp"> <Filter>battle</Filter> </ClCompile> <ClCompile Include="battle\CBattleInfoCallbackTest.cpp"> <Filter>battle</Filter> </ClCompile> <ClCompile Include="battle\CHealthTest.cpp"> <Filter>battle</Filter> </ClCompile> <ClCompile Include="battle\CUnitStateMagicTest.cpp"> <Filter>battle</Filter> </ClCompile> <ClCompile Include="battle\CUnitStateTest.cpp"> <Filter>battle</Filter> </ClCompile> <ClCompile Include="game\CGameStateTest.cpp"> <Filter>game</Filter> </ClCompile> <ClCompile Include="spells\effects\CatapultTest.cpp"> <Filter>spells\effects</Filter> </ClCompile> <ClCompile Include="spells\effects\CloneTest.cpp"> <Filter>spells\effects</Filter> </ClCompile> <ClCompile Include="spells\effects\DamageTest.cpp"> <Filter>spells\effects</Filter> </ClCompile> <ClCompile Include="spells\effects\DispelTest.cpp"> <Filter>spells\effects</Filter> </ClCompile> <ClCompile Include="spells\effects\EffectFixture.cpp"> <Filter>spells\effects</Filter> </ClCompile> <ClCompile Include="spells\effects\HealTest.cpp"> <Filter>spells\effects</Filter> </ClCompile> <ClCompile Include="spells\effects\SacrificeTest.cpp"> <Filter>spells\effects</Filter> </ClCompile> <ClCompile Include="spells\effects\SummonTest.cpp"> <Filter>spells\effects</Filter> </ClCompile> <ClCompile Include="spells\effects\TeleportTest.cpp"> <Filter>spells\effects</Filter> </ClCompile> <ClCompile Include="spells\effects\TimedTest.cpp"> <Filter>spells\effects</Filter> </ClCompile> <ClCompile Include="spells\targetConditions\AbsoluteLevelConditionTest.cpp"> <Filter>spells\targetConditions</Filter> </ClCompile> <ClCompile Include="spells\targetConditions\AbsoluteSpellConditionTest.cpp"> <Filter>spells\targetConditions</Filter> </ClCompile> <ClCompile Include="spells\targetConditions\BonusConditionTest.cpp"> <Filter>spells\targetConditions</Filter> </ClCompile> <ClCompile Include="spells\targetConditions\CreatureConditionTest.cpp"> <Filter>spells\targetConditions</Filter> </ClCompile> <ClCompile Include="spells\targetConditions\ElementalConditionTest.cpp"> <Filter>spells\targetConditions</Filter> </ClCompile> <ClCompile Include="spells\targetConditions\HealthValueConditionTest.cpp"> <Filter>spells\targetConditions</Filter> </ClCompile> <ClCompile Include="spells\targetConditions\ImmunityNegationConditionTest.cpp"> <Filter>spells\targetConditions</Filter> </ClCompile> <ClCompile Include="spells\targetConditions\NormalLevelConditionTest.cpp"> <Filter>spells\targetConditions</Filter> </ClCompile> <ClCompile Include="spells\targetConditions\NormalSpellConditionTest.cpp"> <Filter>spells\targetConditions</Filter> </ClCompile> <ClCompile Include="spells\targetConditions\ReceptiveFeatureConditionTest.cpp"> <Filter>spells\targetConditions</Filter> </ClCompile> <ClCompile Include="spells\targetConditions\SpellEffectConditionTest.cpp"> <Filter>spells\targetConditions</Filter> </ClCompile> <ClCompile Include="spells\targetConditions\TargetConditionItemFixture.cpp"> <Filter>spells\targetConditions</Filter> </ClCompile> <ClCompile Include="spells\AbilityCasterTest.cpp"> <Filter>spells</Filter> </ClCompile> <ClCompile Include="spells\TargetConditionTest.cpp"> <Filter>spells</Filter> </ClCompile> <ClCompile Include="vcai\mock_ResourceManager.cpp"> <Filter>vcai</Filter> </ClCompile> <ClCompile Include="vcai\mock_VCAI.cpp"> <Filter>vcai</Filter> </ClCompile> <ClCompile Include="vcai\ResurceManagerTest.cpp"> <Filter>vcai</Filter> </ClCompile> <ClCompile Include="mock\mock_BonusBearer.cpp"> <Filter>mock</Filter> </ClCompile> <ClCompile Include="mock\mock_CPSICallback.cpp"> <Filter>mock</Filter> </ClCompile> <ClCompile Include="mock\mock_IGameCallback.cpp"> <Filter>mock</Filter> </ClCompile> <ClCompile Include="mock\mock_MapService.cpp"> <Filter>mock</Filter> </ClCompile> </ItemGroup> <ItemGroup> <ClInclude Include="CVcmiTestConfig.h" /> <ClInclude Include="StdInc.h" /> <ClInclude Include="JsonComparer.h" /> <ClInclude Include="map\MapComparer.h"> <Filter>map</Filter> </ClInclude> <ClInclude Include="spells\effects\EffectFixture.h"> <Filter>spells\effects</Filter> </ClInclude> <ClInclude Include="spells\targetConditions\TargetConditionItemFixture.h"> <Filter>spells\targetConditions</Filter> </ClInclude> <ClInclude Include="vcai\mock_ResourceManager.h"> <Filter>vcai</Filter> </ClInclude> <ClInclude Include="vcai\mock_VCAI.h"> <Filter>vcai</Filter> </ClInclude> <ClInclude Include="vcai\mock_VCAI_CGoal.h"> <Filter>vcai</Filter> </ClInclude> <ClInclude Include="vcai\ResourceManagerTest.h"> <Filter>vcai</Filter> </ClInclude> <ClInclude Include="mock\mock_battle_IBattleState.h"> <Filter>mock</Filter> </ClInclude> <ClInclude Include="mock\mock_battle_Unit.h"> <Filter>mock</Filter> </ClInclude> <ClInclude Include="mock\mock_BonusBearer.h"> <Filter>mock</Filter> </ClInclude> <ClInclude Include="mock\mock_CPSICallback.h"> <Filter>mock</Filter> </ClInclude> <ClInclude Include="mock\mock_IGameCallback.h"> <Filter>mock</Filter> </ClInclude> <ClInclude Include="mock\mock_MapService.h"> <Filter>mock</Filter> </ClInclude> <ClInclude Include="mock\mock_spells_Mechanics.h"> <Filter>mock</Filter> </ClInclude> <ClInclude Include="mock\mock_spells_Problem.h"> <Filter>mock</Filter> </ClInclude> <ClInclude Include="mock\mock_spells_Spell.h"> <Filter>mock</Filter> </ClInclude> <ClInclude Include="mock\mock_UnitEnvironment.h"> <Filter>mock</Filter> </ClInclude> <ClInclude Include="mock\mock_UnitInfo.h"> <Filter>mock</Filter> </ClInclude> <ClInclude Include="mock\mock_vstd_RNG.h"> <Filter>mock</Filter> </ClInclude> </ItemGroup> <ItemGroup> <Filter Include="map"> <UniqueIdentifier>{418ff473-dca6-4c43-bba7-d575536c5791}</UniqueIdentifier> </Filter> <Filter Include="battle"> <UniqueIdentifier>{01a5ea57-0094-4f54-94a5-10184cb7518c}</UniqueIdentifier> </Filter> <Filter Include="game"> <UniqueIdentifier>{db53f45d-1e4d-4e6b-9bc1-fa0e15f1def2}</UniqueIdentifier> </Filter> <Filter Include="spells"> <UniqueIdentifier>{9b00f38e-f370-413e-ad10-644a21be00b4}</UniqueIdentifier> </Filter> <Filter Include="spells\effects"> <UniqueIdentifier>{dc596868-45d4-4ee4-8191-34c2f76b47fc}</UniqueIdentifier> </Filter> <Filter Include="spells\targetConditions"> <UniqueIdentifier>{ac23eabd-5463-468f-862e-38a0934b866e}</UniqueIdentifier> </Filter> <Filter Include="vcai"> <UniqueIdentifier>{f7e35d1b-7e06-4c22-a3a3-6f7d1357e028}</UniqueIdentifier> </Filter> <Filter Include="mock"> <UniqueIdentifier>{53399b0b-1a51-43f7-91cc-4fc47dfbad84}</UniqueIdentifier> </Filter> </ItemGroup> </Project>