#include "../stdafx.h" #include "CAmbarCendamo.h" #include "CSemiDefHandler.h" #include "../CGameInfo.h" #include "CObjectHandler.h" #include "CCastleHandler.h" #include "CTownHandler.h" #include "CDefObjInfoHandler.h" #include "../SDL_Extensions.h" #include "boost\filesystem.hpp" #include "../CGameState.h" #include "CLodHandler.h" #include #include #include #include "../CLua.h" unsigned int intPow(unsigned int a, unsigned int b) { unsigned int ret=1; for(int i=0; i>i) { ret |= (128>>i); } } return ret; } CAmbarCendamo::CAmbarCendamo (unsigned char * map) { bufor=map; } CAmbarCendamo::CAmbarCendamo (const char * tie) { is = new std::ifstream(); is -> open(tie,std::ios::binary); is->seekg(0,std::ios::end); // na koniec andame = is->tellg(); // read length is->seekg(0,std::ios::beg); // wracamy na poczatek bufor = new unsigned char[andame]; // allocate memory is->read((char*)bufor, andame); // read map file to buffer is->close(); delete is; } CAmbarCendamo::~CAmbarCendamo () {// free memory for (int ii=0;iiclose(); // delete of; //} } std::set convertBuildings(const std::set h3m, int castleID) { std::map mapa; std::set ret; std::ifstream b5("config/buildings5.txt"); while(!b5.eof()) { int a, b; b5 >> a >> b; mapa[a]=b; } for(std::set::const_iterator i=h3m.begin();i!=h3m.end();i++) { if(mapa[*i]>=0) ret.insert(mapa[*i]); else if(mapa[*i] >= (-CREATURES_PER_TOWN)) // horde buildings { int level = (-mapa[*i]); if(h3m.find(36+level) != h3m.end()) //upgraded creature horde building { if(((castleID==1) || (castleID==3)) && ((level==3) || (level==5))) ret.insert(25); else ret.insert(19); } else { if(((castleID==1) || (castleID==3)) && ((level==3) || (level==5))) ret.insert(24); else ret.insert(18); } } else { std::cout<<"Conversion warning: unknown building "<<*i<<" in castle "<ArtifactID = bufor[i+2]; nr=(map.version==RoE ? 1 : 2); break; } case gatherTroop: { map.vicConDetails = new VicCon1(); int temp1 = bufor[i+2]; int temp2 = bufor[i+3]; ((VicCon1*)map.vicConDetails)->monsterID = bufor[i+2]; ((VicCon1*)map.vicConDetails)->neededQuantity=readNormalNr(i+(map.version==RoE ? 3 : 4)); nr=(map.version==RoE ? 5 : 6); break; } case gatherResource: { map.vicConDetails = new VicCon2(); ((VicCon2*)map.vicConDetails)->resourceID = bufor[i+2]; ((VicCon2*)map.vicConDetails)->neededQuantity=readNormalNr(i+3); nr=5; break; } case buildCity: { map.vicConDetails = new VicCon3(); ((VicCon3*)map.vicConDetails)->posOfCity.x = bufor[i+2]; ((VicCon3*)map.vicConDetails)->posOfCity.y = bufor[i+3]; ((VicCon3*)map.vicConDetails)->posOfCity.z = bufor[i+4]; ((VicCon3*)map.vicConDetails)->councilNeededLevel = bufor[i+5]; ((VicCon3*)map.vicConDetails)->fortNeededLevel = bufor[i+6]; nr=5; break; } case buildGrail: { map.vicConDetails = new VicCon4(); if (bufor[i+4]>2) ((VicCon4*)map.vicConDetails)->anyLocation = true; else { ((VicCon4*)map.vicConDetails)->whereBuildGrail.x = bufor[i+2]; ((VicCon4*)map.vicConDetails)->whereBuildGrail.y = bufor[i+3]; ((VicCon4*)map.vicConDetails)->whereBuildGrail.z = bufor[i+4]; } nr=3; break; } case beatHero: { map.vicConDetails = new VicCon5(); ((VicCon5*)map.vicConDetails)->locationOfHero.x = bufor[i+2]; ((VicCon5*)map.vicConDetails)->locationOfHero.y = bufor[i+3]; ((VicCon5*)map.vicConDetails)->locationOfHero.z = bufor[i+4]; nr=3; break; } case captureCity: { map.vicConDetails = new VicCon6(); ((VicCon6*)map.vicConDetails)->locationOfTown.x = bufor[i+2]; ((VicCon6*)map.vicConDetails)->locationOfTown.y = bufor[i+3]; ((VicCon6*)map.vicConDetails)->locationOfTown.z = bufor[i+4]; nr=3; break; } case beatMonster: { map.vicConDetails = new VicCon7(); ((VicCon7*)map.vicConDetails)->locationOfMonster.x = bufor[i+2]; ((VicCon7*)map.vicConDetails)->locationOfMonster.y = bufor[i+3]; ((VicCon7*)map.vicConDetails)->locationOfMonster.z = bufor[i+4]; nr=3; break; } case takeDwellings: { map.vicConDetails = new CspecificVictoryConidtions(); nr=0; break; } case takeMines: { map.vicConDetails = new CspecificVictoryConidtions(); nr=0; break; } case transportItem: { map.vicConDetails = new VicCona(); ((VicCona*)map.vicConDetails)->artifactID = bufor[i+2]; ((VicCona*)map.vicConDetails)->destinationPlace.x = bufor[i+3]; ((VicCona*)map.vicConDetails)->destinationPlace.y = bufor[i+4]; ((VicCona*)map.vicConDetails)->destinationPlace.z = bufor[i+5]; nr=3; break; } } map.vicConDetails->allowNormalVictory = bufor[i++]; map.vicConDetails->appliesToAI = bufor[i++]; i+=nr; } map.lossCondition.typeOfLossCon = (ElossCon)bufor[i++]; switch (map.lossCondition.typeOfLossCon) //read loss conditions { case lossCastle: { map.lossCondition.castlePos.x=bufor[i++]; map.lossCondition.castlePos.y=bufor[i++]; map.lossCondition.castlePos.z=bufor[i++]; break; } case lossHero: { map.lossCondition.heroPos.x=bufor[i++]; map.lossCondition.heroPos.y=bufor[i++]; map.lossCondition.heroPos.z=bufor[i++]; break; } case timeExpires: { map.lossCondition.timeLimit = readNormalNr(i++,2); i++; break; } } map.howManyTeams=bufor[i++]; //read number of teams if(map.howManyTeams>0) //read team numbers { for(int rr=0; rr<8; ++rr) { map.players[rr].team=bufor[i++]; } } //reading allowed heroes (20 bytes) int ist; ist=i; //starting i for loop for(i; iheroh->heroes.size()) { if(c == (c|((unsigned char)intPow(2, yy)))) CGameInfo::mainObj->heroh->heroes[(i-ist)*8+yy]->isAllowed = true; else CGameInfo::mainObj->heroh->heroes[(i-ist)*8+yy]->isAllowed = false; } } } if(map.version>RoE) i+=4; unsigned char disp = 0; if(map.version>=SoD) { disp = bufor[i++]; for(int g=0; garth->artifacts.size()) { if(c != (c|((unsigned char)intPow(2, yy)))) CGameInfo::mainObj->arth->artifacts[(i-ist)*8+yy].isAllowed = true; else CGameInfo::mainObj->arth->artifacts[(i-ist)*8+yy].isAllowed = false; } } }//allowed artifacts have been read } //reading allowed spells (9 bytes) if(map.version>=SoD) { ist=i; //starting i for loop for(i; ispellh->spells.size()) { if(c != (c|((unsigned char)intPow(2, yy)))) CGameInfo::mainObj->spellh->spells[(i-ist)*8+yy].isAllowed = true; else CGameInfo::mainObj->spellh->spells[(i-ist)*8+yy].isAllowed = false; } } } //allowed spells have been read //allowed hero's abilities (4 bytes) ist=i; //starting i for loop for(i; iabilh->abilities.size()) { if(c != (c|((unsigned char)intPow(2, yy)))) CGameInfo::mainObj->abilh->abilities[(i-ist)*8+yy]->isAllowed = true; else CGameInfo::mainObj->abilh->abilities[(i-ist)*8+yy]->isAllowed = false; } } } } //allowed hero's abilities have been read THC std::cout<<"Reading header: "<AB) i+=156; break; } else if(map.version!=AB || map.rumors.size()==0) //omit a lot of rubbish in a strage way { int lastFFpos=i; while(i-lastFFpos<200) //i far in terrain bytes { ++i; if(bufor[i]==0xff) { lastFFpos=i; } } i=lastFFpos; while(bufor[i-1]!=0 || bufor[i]>8 || bufor[i+2]>4 || bufor[i+1]==0) //back to terrain bytes { i++; } } break; case RoE: i+=0; break; } for (int c=0; c defsToUnpack; for (int idd = 0 ; iddname += bufor[i++]; } //for (int v=0; v<42; v++) // read info //{ // vinya->bytes[v] = bufor[i++]; //} std::transform(vinya->name.begin(),vinya->name.end(),vinya->name.begin(),(int(*)(int))toupper); std::vector::iterator pit = std::find(CGameInfo::mainObj->dobjinfo->objs.begin(), CGameInfo::mainObj->dobjinfo->objs.end(), vinya->name); if(pit == CGameInfo::mainObj->dobjinfo->objs.end()) { vinya->isOnDefList = false; } else { //vinya->printPriority = pit->priority; vinya->isOnDefList = true; } unsigned char bytes[12]; for (int v=0; v<12; v++) // read info { bytes[v] = bufor[i++]; } vinya->terrainAllowed = readNormalNr(i,2);i+=2; vinya->terrainMenu = readNormalNr(i,2);i+=2; vinya->id = readNormalNr(i,4);i+=4; vinya->subid = readNormalNr(i,4);i+=4; vinya->type = bufor[i++]; vinya->printPriority = bufor[i++]; for (int zi=0; zi<6; zi++) { vinya->blockMap[zi] = reverse(bytes[zi]); } for (int zi=0; zi<6; zi++) { vinya->visitMap[zi] = reverse(bytes[6+zi]); } i+=16; map.defy.push_back(vinya); // add this def to the vector defsToUnpack.push_back(vinya->name); } THC std::cout<<"Reading defs: "<defInfo); int j = nobj->defInfo->id; int p = 99; switch(uu) { case EDefType::EVENTOBJ_DEF: //for event - objects { CEventObjInfo * spec = new CEventObjInfo; bool guardMess; guardMess = bufor[i]; ++i; if(guardMess) { int messLong = readNormalNr(i, 4); i+=4; if(messLong>0) { spec->isMessage = true; for(int yy=0; yymessage +=bufor[i+yy]; } i+=messLong; } spec->areGuarders = bufor[i]; ++i; if(spec->areGuarders) { spec->guarders = readCreatureSet(i); i+=( map.version == RoE ? 21 : 28); } i+=4; } else { spec->isMessage = false; spec->areGuarders = false; spec->message = std::string(""); } spec->gainedExp = readNormalNr(i, 4); i+=4; spec->manaDiff = readNormalNr(i, 4); i+=4; spec->moraleDiff = readNormalNr(i, 1, true); ++i; spec->luckDiff = readNormalNr(i, 1, true); ++i; spec->wood = readNormalNr(i); i+=4; spec->mercury = readNormalNr(i); i+=4; spec->ore = readNormalNr(i); i+=4; spec->sulfur = readNormalNr(i); i+=4; spec->crystal = readNormalNr(i); i+=4; spec->gems = readNormalNr(i); i+=4; spec->gold = readNormalNr(i); i+=4; spec->attack = readNormalNr(i, 1); ++i; spec->defence = readNormalNr(i, 1); ++i; spec->power = readNormalNr(i, 1); ++i; spec->knowledge = readNormalNr(i, 1); ++i; int gabn; //number of gained abilities gabn = readNormalNr(i, 1); ++i; for(int oo = 0; ooabilities.push_back((CGameInfo::mainObj->abilh)->abilities[readNormalNr(i, 1)]); ++i; spec->abilityLevels.push_back(readNormalNr(i, 1)); ++i; } int gart = readNormalNr(i, 1); ++i; //number of gained artifacts for(int oo = 0; ooartifacts.push_back(&(CGameInfo::mainObj->arth->artifacts[readNormalNr(i, (map.version == RoE ? 1 : 2))])); i+=(map.version == RoE ? 1 : 2); } int gspel = readNormalNr(i, 1); ++i; //number of gained spells for(int oo = 0; oospells.push_back(&(CGameInfo::mainObj->spellh->spells[readNormalNr(i, 1)])); ++i; } int gcre = readNormalNr(i, 1); ++i; //number of gained creatures spec->creatures = readCreatureSet(i, gcre); i+=4*gcre; i+=8; spec->availableFor = readNormalNr(i, 1); ++i; spec->computerActivate = readNormalNr(i, 1); ++i; spec->humanActivate = readNormalNr(i, 1); ++i; i+=4; nobj->info = spec; break; } case EDefType::HERO_DEF: { CHeroObjInfo * spec = new CHeroObjInfo; if(map.version>RoE) { spec->bytes[0] = bufor[i]; ++i; spec->bytes[1] = bufor[i]; ++i; spec->bytes[2] = bufor[i]; ++i; spec->bytes[3] = bufor[i]; ++i; } spec->player = bufor[i]; ++i; int typeBuf = readNormalNr(i, 1); ++i; if(typeBuf==0xff) spec->type = NULL; else spec->type = CGameInfo::mainObj->heroh->heroes[typeBuf]; bool isName = bufor[i]; ++i; //true if hero has nonstandard name if(isName) { int length = readNormalNr(i, 4); i+=4; for(int gg=0; ggname+=bufor[i]; ++i; } } else spec->name = std::string(""); if(map.version>AB) { bool isExp = bufor[i]; ++i; //true if hore's experience is greater than 0 if(isExp) { spec->experience = readNormalNr(i); i+=4; } else spec->experience = 0; } else { spec->experience = readNormalNr(i); i+=4; } bool portrait=bufor[i]; ++i; if (portrait) i++; //TODO read portrait nr, save, open bool nonstandardAbilities = bufor[i]; ++i; //true if hero has specified abilities if(nonstandardAbilities) { int howMany = readNormalNr(i); i+=4; for(int yy=0; yyabilities.push_back(CGameInfo::mainObj->abilh->abilities[readNormalNr(i, 1)]); ++i; spec->abilityLevels.push_back(readNormalNr(i, 1)); ++i; } } bool standGarrison = bufor[i]; ++i; //true if hero has nonstandard garrison spec->standardGarrison = standGarrison; if(standGarrison) { spec->garrison = readCreatureSet(i); i+= (map.version == RoE ? 21 : 28); //4 bytes per slot } bool form = bufor[i]; ++i; //formation spec->garrison.formation = form; bool artSet = bufor[i]; ++i; //true if artifact set is not default (hero has some artifacts) int artmask = map.version == RoE ? 0xff : 0xffff; int artidlen = map.version == RoE ? 1 : 2; if(artSet) { //head art //1 int id = readNormalNr(i, artidlen); i+=artidlen; if(id!=artmask) spec->artHead = &(CGameInfo::mainObj->arth->artifacts[id]); else spec->artHead = NULL; //shoulders art //2 id = readNormalNr(i, artidlen); i+=artidlen; if(id!=artmask) spec->artShoulders = &(CGameInfo::mainObj->arth->artifacts[id]); else spec->artShoulders = NULL; //neck art //3 id = readNormalNr(i, artidlen); i+=artidlen; if(id!=artmask) spec->artNeck = &(CGameInfo::mainObj->arth->artifacts[id]); else spec->artNeck = NULL; //right hand art //4 id = readNormalNr(i, artidlen); i+=artidlen; if(id!=artmask) spec->artRhand = &(CGameInfo::mainObj->arth->artifacts[id]); else spec->artRhand = NULL; //left hand art //5 id = readNormalNr(i, artidlen); i+=artidlen; if(id!=artmask) spec->artLHand = &(CGameInfo::mainObj->arth->artifacts[id]); else spec->artLHand = NULL; //torso art //6 id = readNormalNr(i, artidlen); i+=artidlen; if(id!=artmask) spec->artTorso = &(CGameInfo::mainObj->arth->artifacts[id]); else spec->artTorso = NULL; //right hand ring //7 id = readNormalNr(i, artidlen); i+=artidlen; if(id!=artmask) spec->artRRing = &(CGameInfo::mainObj->arth->artifacts[id]); else spec->artRRing = NULL; //left hand ring //8 id = readNormalNr(i, artidlen); i+=artidlen; if(id!=artmask) spec->artLRing = &(CGameInfo::mainObj->arth->artifacts[id]); else spec->artLRing = NULL; //feet art //9 id = readNormalNr(i, artidlen); i+=artidlen; if(id!=artmask) spec->artFeet = &(CGameInfo::mainObj->arth->artifacts[id]); else spec->artFeet = NULL; //misc1 art //10 id = readNormalNr(i, artidlen); i+=artidlen; if(id!=artmask) spec->artMisc1 = &(CGameInfo::mainObj->arth->artifacts[id]); else spec->artMisc1 = NULL; //misc2 art //11 id = readNormalNr(i, artidlen); i+=artidlen; if(id!=artmask) spec->artMisc2 = &(CGameInfo::mainObj->arth->artifacts[id]); else spec->artMisc2 = NULL; //misc3 art //12 id = readNormalNr(i, artidlen); i+=artidlen; if(id!=artmask) spec->artMisc3 = &(CGameInfo::mainObj->arth->artifacts[id]); else spec->artMisc3 = NULL; //misc4 art //13 id = readNormalNr(i, artidlen); i+=artidlen; if(id!=artmask) spec->artMisc4 = &(CGameInfo::mainObj->arth->artifacts[id]); else spec->artMisc4 = NULL; //machine1 art //14 id = readNormalNr(i, artidlen); i+=artidlen; if(id!=artmask) spec->artMach1 = &(CGameInfo::mainObj->arth->artifacts[id]); else spec->artMach1 = NULL; //machine2 art //15 id = readNormalNr(i, artidlen); i+=artidlen; if(id!=artmask) spec->artMach2 = &(CGameInfo::mainObj->arth->artifacts[id]); else spec->artMach2 = NULL; //machine3 art //16 id = readNormalNr(i, artidlen); i+=artidlen; if(id!=artmask) spec->artMach3 = &(CGameInfo::mainObj->arth->artifacts[id]); else spec->artMach3 = NULL; //misc5 art //17 if(map.version>=SoD) { i+=2; /*id = readNormalNr(i, artidlen); i+=artidlen; if(id!=artmask) spec->artMisc5 = &(CGameInfo::mainObj->arth->artifacts[id]); else spec->artMisc5 = NULL;*/ } //spellbook id = readNormalNr(i, artidlen); i+=artidlen; if(id!=artmask) spec->artSpellBook = &(CGameInfo::mainObj->arth->artifacts[id]); else spec->artSpellBook = NULL; //19 //???what is that? gap in file or what? - it's probably fifth slot.. if(map.version>RoE) { id = readNormalNr(i, artidlen); i+=artidlen; if(id!=artmask) spec->artMisc5 = &(CGameInfo::mainObj->arth->artifacts[id]); else spec->artMisc5 = NULL; } else i+=1; //bag artifacts //20 int amount = readNormalNr(i, 2); i+=2; //number of artifacts in hero's bag if(amount>0) { for(int ss=0; ssartifacts.push_back(&(CGameInfo::mainObj->arth->artifacts[id])); else spec->artifacts.push_back(NULL); } } } //artifacts else { spec->artFeet = NULL; spec->artHead = NULL; spec->artLHand = NULL; spec->artLRing = NULL; spec->artMach1 = NULL; spec->artMach2 = NULL; spec->artMach3 = NULL; spec->artMach4 = NULL; spec->artMisc1 = NULL; spec->artMisc2 = NULL; spec->artMisc3 = NULL; spec->artMisc4 = NULL; spec->artMisc5 = NULL; spec->artNeck = NULL; spec->artRhand = NULL; spec->artRRing = NULL; spec->artShoulders = NULL; spec->artSpellBook = NULL; spec->artTorso = NULL; } spec->guardRange = readNormalNr(i, 1); ++i; if(spec->guardRange == 0xff) spec->isGuarding = false; else spec->isGuarding = true; if(map.version>RoE) { bool hasBiography = bufor[i]; ++i; //true if hero has nonstandard (mapmaker defined) biography if(hasBiography) { int length = readNormalNr(i); i+=4; int iStart = i; i+=length; for(int bb=0; bbbiography+=bufor[iStart+bb]; } } spec->sex = !(bufor[i]); ++i; } //spells if(map.version>AB) { bool areSpells = bufor[i]; ++i; if(areSpells) //TODO: sprawdzić //seems to be ok - tow { int ist = i; for(i; ispellh->spells.size()) { if(c == (c|((unsigned char)intPow(2, yy)))) spec->spells.push_back(&(CGameInfo::mainObj->spellh->spells[(i-ist)*8+yy])); } } } } } else if(map.version==AB) //we can read one spell { unsigned char buff = bufor[i]; ++i; if(buff!=254) { spec->spells.push_back(&(CGameInfo::mainObj->spellh->spells[buff])); } } //spells loaded if(map.version>AB) { spec->defaultMainStats = bufor[i]; ++i; if(spec->defaultMainStats) { spec->attack = bufor[i]; ++i; spec->defence = bufor[i]; ++i; spec->power = bufor[i]; ++i; spec->knowledge = bufor[i]; ++i; } else { spec->attack = -1; spec->defence = -1; spec->power = -1; spec->knowledge = -1; } } i+=16; nobj->info = spec; //////creating CHeroInstance CGHeroInstance * nhi = new CGHeroInstance; (*(static_cast(nhi))) = *nobj; delete nobj; nobj=nhi; spec->myInstance = nhi; //nobj->isHero = true; (static_cast(nobj))->moveDir = 4; nhi->isStanding = true; nhi->exp = spec->experience; nhi->level = CGI->heroh->level(nhi->exp); nhi->primSkills.resize(PRIMARY_SKILLS); nhi->primSkills[0] = spec->attack; nhi->primSkills[1] = spec->defence; nhi->primSkills[2] = spec->power; nhi->primSkills[3] = spec->knowledge; nhi->mana = spec->knowledge * 10; nhi->movement = -1; nhi->name = spec->name; nhi->setOwner(spec->player); nhi->pos = nobj->pos; nhi->type = spec->type; nhi->army = spec->garrison; nhi->portrait = -1; // TODO: przypisywac portret nhi->artFeet = spec->artFeet; nhi->artHead = spec->artHead; nhi->artifacts = spec->artifacts; nhi->artLHand = spec->artLHand; nhi->artLRing = spec->artLRing; nhi->artMach1 = spec->artMach1; nhi->artMach2 = spec->artMach2; nhi->artMach3 = spec->artMach3; nhi->artMach4 = spec->artMach4 = new CArtifact(CGI->arth->artifacts[3]); nhi->artMisc1 = spec->artMisc1; nhi->artMisc2 = spec->artMisc2; nhi->artMisc3 = spec->artMisc3; nhi->artMisc4 = spec->artMisc4; nhi->artMisc5 = spec->artMisc5; nhi->artNeck = spec->artNeck; nhi->artRhand = spec->artRhand; nhi->artRRing = spec->artRRing; nhi->artShoulders = spec->artShoulders; nhi->artSpellBook = spec->artSpellBook; nhi->artTorso = spec->artTorso; for(int qq=0; qqabilities.size(); ++qq) { nhi->secSkills.push_back(std::make_pair(spec->abilities[qq]->idNumber, spec->abilityLevels[qq]-1)); } CGI->heroh->heroInstances.push_back(nhi); break; } case CREATURES_DEF: { CCreatureObjInfo * spec = new CCreatureObjInfo; if(map.version>RoE) { spec->bytes[0] = bufor[i]; ++i; spec->bytes[1] = bufor[i]; ++i; spec->bytes[2] = bufor[i]; ++i; spec->bytes[3] = bufor[i]; ++i; } spec->number = readNormalNr(i, 2); i+=2; spec->character = bufor[i]; ++i; bool isMesTre = bufor[i]; ++i; //true if there is message or treasury if(isMesTre) { int messLength = readNormalNr(i); i+=4; if(messLength>0) { for(int tt=0; ttmessage += bufor[i]; ++i; } } spec->wood = readNormalNr(i); i+=4; spec->mercury = readNormalNr(i); i+=4; spec->ore = readNormalNr(i); i+=4; spec->sulfur = readNormalNr(i); i+=4; spec->crytal = readNormalNr(i); i+=4; spec->gems = readNormalNr(i); i+=4; spec->gold = readNormalNr(i); i+=4; int artID = readNormalNr(i, (map.version == RoE ? 1 : 2)); i+=(map.version == RoE ? 1 : 2); if(map.version==RoE) { if(artID!=0xff) spec->gainedArtifact = &(CGameInfo::mainObj->arth->artifacts[artID]); else spec->gainedArtifact = NULL; } else { if(artID!=0xffff) spec->gainedArtifact = &(CGameInfo::mainObj->arth->artifacts[artID]); else spec->gainedArtifact = NULL; } } spec->neverFlees = bufor[i]; ++i; spec->notGrowingTeam = bufor[i]; ++i; i+=2; nobj->info = spec; break; } case EDefType::SIGN_DEF: { CSignObjInfo * spec = new CSignObjInfo; int length = readNormalNr(i); i+=4; for(int rr=0; rrmessage += bufor[i]; ++i; } i+=4; nobj->info = spec; break; } case EDefType::SEERHUT_DEF: { CSeerHutObjInfo * spec = new CSeerHutObjInfo; if(map.version>RoE) { spec->missionType = bufor[i]; ++i; switch(spec->missionType) { case 0: i+=3; continue; case 1: { spec->m1level = readNormalNr(i); i+=4; int limit = readNormalNr(i); i+=4; if(limit == ((int)0xffffffff)) { spec->isDayLimit = false; spec->lastDay = -1; } else { spec->isDayLimit = true; spec->lastDay = limit; } break; } case 2: { spec->m2attack = bufor[i]; ++i; spec->m2defence = bufor[i]; ++i; spec->m2power = bufor[i]; ++i; spec->m2knowledge = bufor[i]; ++i; int limit = readNormalNr(i); i+=4; if(limit == ((int)0xffffffff)) { spec->isDayLimit = false; spec->lastDay = -1; } else { spec->isDayLimit = true; spec->lastDay = limit; } break; } case 3: { spec->m3bytes[0] = bufor[i]; ++i; spec->m3bytes[1] = bufor[i]; ++i; spec->m3bytes[2] = bufor[i]; ++i; spec->m3bytes[3] = bufor[i]; ++i; int limit = readNormalNr(i); i+=4; if(limit == ((int)0xffffffff)) { spec->isDayLimit = false; spec->lastDay = -1; } else { spec->isDayLimit = true; spec->lastDay = limit; } break; } case 4: { spec->m4bytes[0] = bufor[i]; ++i; spec->m4bytes[1] = bufor[i]; ++i; spec->m4bytes[2] = bufor[i]; ++i; spec->m4bytes[3] = bufor[i]; ++i; int limit = readNormalNr(i); i+=4; if(limit == ((int)0xffffffff)) { spec->isDayLimit = false; spec->lastDay = -1; } else { spec->isDayLimit = true; spec->lastDay = limit; } break; } case 5: { int artNumber = bufor[i]; ++i; for(int yy=0; yym5arts.push_back(&(CGameInfo::mainObj->arth->artifacts[artid])); } int limit = readNormalNr(i); i+=4; if(limit == ((int)0xffffffff)) { spec->isDayLimit = false; spec->lastDay = -1; } else { spec->isDayLimit = true; spec->lastDay = limit; } break; } case 6: { int typeNumber = bufor[i]; ++i; for(int hh=0; hhm6cre.push_back(&(CGameInfo::mainObj->creh->creatures[creType])); spec->m6number.push_back(creNumb); } int limit = readNormalNr(i); i+=4; if(limit == ((int)0xffffffff)) { spec->isDayLimit = false; spec->lastDay = -1; } else { spec->isDayLimit = true; spec->lastDay = limit; } break; } case 7: { spec->m7wood = readNormalNr(i); i+=4; spec->m7mercury = readNormalNr(i); i+=4; spec->m7ore = readNormalNr(i); i+=4; spec->m7sulfur = readNormalNr(i); i+=4; spec->m7crystal = readNormalNr(i); i+=4; spec->m7gems = readNormalNr(i); i+=4; spec->m7gold = readNormalNr(i); i+=4; int limit = readNormalNr(i); i+=4; if(limit == ((int)0xffffffff)) { spec->isDayLimit = false; spec->lastDay = -1; } else { spec->isDayLimit = true; spec->lastDay = limit; } break; } case 8: { int heroType = bufor[i]; ++i; spec->m8hero = CGameInfo::mainObj->heroh->heroes[heroType]; int limit = readNormalNr(i); i+=4; if(limit == ((int)0xffffffff)) { spec->isDayLimit = false; spec->lastDay = -1; } else { spec->isDayLimit = true; spec->lastDay = limit; } break; } case 9: { spec->m9player = bufor[i]; ++i; int limit = readNormalNr(i); i+=4; if(limit == ((int)0xffffffff)) { spec->isDayLimit = false; spec->lastDay = -1; } else { spec->isDayLimit = true; spec->lastDay = limit; } break; } }//internal switch end (seer huts) int len1 = readNormalNr(i); i+=4; for(int ee=0; eefirstVisitText += bufor[i]; ++i; } int len2 = readNormalNr(i); i+=4; for(int ee=0; eenextVisitText += bufor[i]; ++i; } int len3 = readNormalNr(i); i+=4; for(int ee=0; eecompletedText += bufor[i]; ++i; } } else //RoE { int artID = bufor[i]; ++i; if(artID!=255) //not none quest { spec->m5arts.push_back(&(CGameInfo::mainObj->arth->artifacts[artID])); spec->missionType = 5; } else { spec->missionType = 255; } } if(spec->missionType!=255) { unsigned char rewardType = bufor[i]; ++i; spec->rewardType = rewardType; switch(rewardType) { case 1: { spec->r1exp = readNormalNr(i); i+=4; break; } case 2: { spec->r2mana = readNormalNr(i); i+=4; break; } case 3: { spec->r3morale = bufor[i]; ++i; break; } case 4: { spec->r4luck = bufor[i]; ++i; break; } case 5: { spec->r5type = bufor[i]; ++i; spec->r5amount = readNormalNr(i, 3); i+=3; i+=1; break; } case 6: { spec->r6type = bufor[i]; ++i; spec->r6amount = bufor[i]; ++i; break; } case 7: { int abid = bufor[i]; ++i; spec->r7ability = CGameInfo::mainObj->abilh->abilities[abid]; spec->r7level = bufor[i]; ++i; break; } case 8: { int artid = readNormalNr(i, (map.version == RoE ? 1 : 2)); i+=(map.version == RoE ? 1 : 2); spec->r8art = &(CGameInfo::mainObj->arth->artifacts[artid]); break; } case 9: { int spellid = bufor[i]; ++i; spec->r9spell = &(CGameInfo::mainObj->spellh->spells[spellid]); break; } case 10: { int creid = readNormalNr(i, 2); i+=2; spec->r10creature = &(CGameInfo::mainObj->creh->creatures[creid]); spec->r10amount = readNormalNr(i, 2); i+=2; break; } }// end of internal switch i+=2; } else //missionType==255 { i+=3; } nobj->info = spec; break; } case EDefType::WITCHHUT_DEF: { CWitchHutObjInfo * spec = new CWitchHutObjInfo; if(map.version>RoE) //in reo we cannot specify it - all are allowed (I hope) { ist=i; //starting i for loop for(i; iabilh->abilities.size()) { if(c == (c|((unsigned char)intPow(2, yy)))) spec->allowedAbilities.push_back(CGameInfo::mainObj->abilh->abilities[(i-ist)*8+yy]); } } } } else //(RoE map) { for(int gg=0; ggabilh->abilities.size(); ++gg) { spec->allowedAbilities.push_back(CGameInfo::mainObj->abilh->abilities[gg]); } } nobj->info = spec; break; } case EDefType::SCHOLAR_DEF: { CScholarObjInfo * spec = new CScholarObjInfo; spec->bonusType = bufor[i]; ++i; switch(spec->bonusType) { case 0xff: ++i; break; case 0: spec->r0type = bufor[i]; ++i; break; case 1: spec->r1 = CGameInfo::mainObj->abilh->abilities[bufor[i]]; ++i; break; case 2: spec->r2 = &(CGameInfo::mainObj->spellh->spells[bufor[i]]); ++i; break; } i+=6; nobj->info = spec; break; } case EDefType::GARRISON_DEF: { CGarrisonObjInfo * spec = new CGarrisonObjInfo; spec->player = bufor[i]; ++i; i+=3; spec->units = readCreatureSet(i); i+= (map.version==RoE ? 21 : 28); if(map.version > RoE) { spec->movableUnits = bufor[i]; ++i; } else spec->movableUnits = true; i+=8; nobj->setOwner(spec->player); nobj->info = spec; break; } case EDefType::ARTIFACT_DEF: { CArtifactObjInfo * spec = new CArtifactObjInfo; bool areSettings = bufor[i]; ++i; if(areSettings) { int messLength = readNormalNr(i, 4); i+=4; for(int hh=0; hhmessage += bufor[i]; ++i; } bool areGuards = bufor[i]; ++i; if(areGuards) { spec->areGuards = true; spec->guards = readCreatureSet(i); i+= (map.version == RoE ? 21 : 28) ; } else spec->areGuards = false; i+=4; } nobj->info = spec; break; } case EDefType::RESOURCE_DEF: { CResourceObjInfo * spec = new CResourceObjInfo; bool isMessGuard = bufor[i]; ++i; if(isMessGuard) { int messLength = readNormalNr(i); i+=4; for(int mm=0; mmmessage+=bufor[i]; ++i; } spec->areGuards = bufor[i]; ++i; if(spec->areGuards) { spec->guards = readCreatureSet(i); i+= (map.version == RoE ? 21 : 28); } i+=4; } else { spec->areGuards = false; } spec->amount = readNormalNr(i); i+=4; i+=4; nobj->info = spec; break; } case EDefType::TOWN_DEF: { CCastleObjInfo * spec = new CCastleObjInfo; if(map.version!=RoE) { spec->bytes[0] = bufor[i]; ++i; spec->bytes[1] = bufor[i]; ++i; spec->bytes[2] = bufor[i]; ++i; spec->bytes[3] = bufor[i]; ++i; } else { spec->bytes[0] = 0; spec->bytes[1] = 0; spec->bytes[2] = 0; spec->bytes[3] = 0; } spec->player = bufor[i]; ++i; bool hasName = bufor[i]; ++i; if(hasName) { int len = readNormalNr(i); i+=4; for(int gg=0; ggname += bufor[i]; ++i; } } bool stGarr = bufor[i]; ++i; //true if garrison isn't empty if(stGarr) { spec->garrison = readCreatureSet(i); i+=( map.version > RoE ? 28 : 21 ); } spec->garrison.formation = bufor[i]; ++i; spec->unusualBuildins = bufor[i]; ++i; if(spec->unusualBuildins) { for(int ff=0; ff<12; ++ff) { spec->buildingSettings[ff] = bufor[i]; ++i; } } else { spec->hasFort = bufor[i]; ++i; } int ist = i; if(map.version>RoE) { for(i; ispellh->spells.size()) { if(c == (c|((unsigned char)intPow(2, yy)))) spec->obligatorySpells.push_back(&(CGameInfo::mainObj->spellh->spells[(i-ist)*8+yy])); } } } } ist = i; for(i; ispellh->spells.size()) { if(c != (c|((unsigned char)intPow(2, yy)))) spec->possibleSpells.push_back(&(CGameInfo::mainObj->spellh->spells[(i-ist)*8+yy])); } } } /////// reading castle events ////////////////////////////////// int numberOfEvent = readNormalNr(i); i+=4; for(int gh = 0; gh AB) { nce.forHuman = bufor[i]; ++i; } else nce.forHuman = true; nce.forComputer = bufor[i]; ++i; nce.firstShow = readNormalNr(i, 2); i+=2; nce.forEvery = bufor[i]; ++i; i+=17; for(int kk=0; kk<6; ++kk) { nce.bytes[kk] = bufor[i]; ++i; } for(int vv=0; vv<7; ++vv) { nce.gen[vv] = readNormalNr(i, 2); i+=2; } i+=4; spec->events.push_back(nce); } spec->x = nobj->pos.x; spec->y = nobj->pos.y; spec->z = nobj->pos.z; /////// castle events have been read /////////////////////////// if(map.version > AB) { spec->alignment = bufor[i]; ++i; } else spec->alignment = 0xff; i+=3; nobj->info = spec; //////////// rewriting info to CTownInstance class ///////////////////// CGTownInstance * nt = new CGTownInstance(); (*(static_cast(nt))) = *nobj; delete nobj; nobj = nt; if(spec->unusualBuildins) { //nt->builtBuildings.insert(10); //for(int ir = 0; ir < 6; ir++) //{ // for(int bs=0;bs<8;bs++) // { // if(ir==0) // { // if (bs<3) // { // if(spec->buildingSettings[ir] & (1<builtBuildings.insert(11+bs); // } // } // else if (bs<6) // { // if(spec->buildingSettings[ir] & (1<builtBuildings.insert(7+bs-3); // } // } // else if(bs==6) // { // if(spec->buildingSettings[ir] & (1<builtBuildings.insert(5); // } // } // else// if(bs==7) // { // if(spec->buildingSettings[ir] & (1<builtBuildings.insert(16); // } // } // } //if(ir==0) // else if(ir==1) // { // if(bs<2) // { // if(spec->buildingSettings[ir] & (1<builtBuildings.insert(14+bs); // } // } // else if (bs==2) // { // if(spec->buildingSettings[ir] & (1<buildingSettings[ir] & (1<builtBuildings.insert(0+bs-3); // } // } // }//else if(ir==1) // else if(ir==2) // { // if(bs==0) // { // if(spec->buildingSettings[ir] & (1<builtBuildings.insert(6); //stocznia // } // } // else if(bs==1) // { // if(spec->buildingSettings[ir] & (1<builtBuildings.insert(26); //grail // } // } // else if(bs==2) // { // if(spec->buildingSettings[ir] & (1<builtBuildings.insert(17); //latarnia // } // } // else if(bs==3) // { // if(spec->buildingSettings[ir] & (1<builtBuildings.insert(22); //bractwo miecza // } // } // else if(bs==4) // { // if(spec->buildingSettings[ir] & (1<builtBuildings.insert(21); //stables // } // } // else if(bs==5) // { // if(spec->buildingSettings[ir] & (1<buildingSettings[ir] & (1<builtBuildings.insert(30); //gen1 // } // } // else if(bs==7) // { // if(spec->buildingSettings[ir] & (1<builtBuildings.insert(37); //gen1+ // } // } // }//else if(ir==2) // else if (ir==3) // { // if(bs==0) // { // //horda dla 1 poziomu??? // if(spec->buildingSettings[ir] & (1<buildingSettings[ir] & (1<builtBuildings.insert(31); //gen2 // } // } // else // { // if(spec->buildingSettings[ir] & (1<builtBuildings.insert(38); //gen2+ // } // } // } // else if (bs==3) // { // if(spec->buildingSettings[ir] & (1<builtBuildings.find(38)!=nt->builtBuildings.end()) // nt->builtBuildings.insert(19); // else // nt->builtBuildings.insert(18); // } // continue; // } // else if(bs==4) // { // if(bs%2) //nieulepszone // { // if(spec->buildingSettings[ir] & (1<builtBuildings.insert((int)(39+(bs/2)-2)); // } // } // else // { // if(spec->buildingSettings[ir] & (1<builtBuildings.insert(32+(bs/2)-2); // } // } // } // }//else if (ir==3) // else if (ir==4 && bs==0) // { // if(spec->buildingSettings[ir] & 1<<0) // nt->builtBuildings.insert(40); // if(spec->buildingSettings[ir] & 1<<2) // nt->builtBuildings.insert(34); // if(spec->buildingSettings[ir] & 1<<3) // nt->builtBuildings.insert(41); // if(spec->buildingSettings[ir] & 1<<4) // { // if(nt->builtBuildings.find(41)!=nt->builtBuildings.end()) // nt->builtBuildings.insert(25); // else // nt->builtBuildings.insert(24); // } // if(spec->buildingSettings[ir] & 1<<5) // nt->builtBuildings.insert(35); // if(spec->buildingSettings[ir] & 1<<6) // nt->builtBuildings.insert(42); // if(spec->buildingSettings[ir] & 1<<7) // nt->builtBuildings.insert(36); // }//else if (ir==4) // else if (ir==5) // { // if(bs==0) // { // if(spec->buildingSettings[ir] & (1<builtBuildings.insert(43); //gen7+ // } // } // }//else if (ir==5) // } //} //testowe zczytywanie h3mowych ID for(int byte=0;byte<6;byte++) { for(int bit=0;bit<8;bit++) { if(spec->buildingSettings[byte] & (1<h3mbuildings.insert(byte*8+bit); } } } nt->builtBuildings = convertBuildings(nt->h3mbuildings,nt->subID); } else { if(spec->hasFort) { nt->builtBuildings.insert(7); } } nt->setOwner(spec->player); nt->town = &CGI->townh->towns[nt->defInfo->subid]; nt->builded = 0; nt->destroyed = 0; nt->name = spec->name; nt->garrison = spec->garrison; nt->garrisonHero = NULL;// spec->garnisonHero is not readed - TODO: readit nt->pos = int3(spec->x, spec->y, spec->z); nt->possibleSpells = spec->possibleSpells; nt->obligatorySpells = spec->obligatorySpells; nt->availableSpells = std::vector(); nt->creatureIncome = std::vector(); nt->creaturesLeft = std::vector(); CGI->townh->townInstances.push_back(nt); break; } case EDefType::PLAYERONLY_DEF: { CPlayerOnlyObjInfo * spec = new CPlayerOnlyObjInfo; spec->player = bufor[i]; ++i; i+=3; nobj->setOwner(spec->player); nobj->info = spec; break; } case EDefType::SHRINE_DEF: { CShrineObjInfo * spec = new CShrineObjInfo; spec->spell = bufor[i]; i+=4; nobj->info = spec; break; } case EDefType::SPELLSCROLL_DEF: { CSpellScrollObjinfo * spec = new CSpellScrollObjinfo; bool messg = bufor[i]; ++i; if(messg) { int mLength = readNormalNr(i); i+=4; for(int vv=0; vvmessage += bufor[i]; ++i; } spec->areGuarders = bufor[i]; ++i; if(spec->areGuarders) { spec->guarders = readCreatureSet(i); i+=( map.version == RoE ? 21 : 28 ); } i+=4; } spec->spell = &(CGameInfo::mainObj->spellh->spells[bufor[i]]); ++i; i+=3; nobj->info = spec; break; } case EDefType::PANDORA_DEF: { CPandorasBoxObjInfo * spec = new CPandorasBoxObjInfo; bool messg = bufor[i]; ++i; if(messg) { int mLength = readNormalNr(i); i+=4; for(int vv=0; vvmessage += bufor[i]; ++i; } spec->areGuarders = bufor[i]; ++i; if(spec->areGuarders) { spec->guarders = readCreatureSet(i); i+= (map.version == RoE ? 21 : 28); } i+=4; } ////// copied form event handling (seems to be similar) spec->gainedExp = readNormalNr(i, 4); i+=4; spec->manaDiff = readNormalNr(i, 4); i+=4; spec->moraleDiff = readNormalNr(i, 1, true); ++i; spec->luckDiff = readNormalNr(i, 1, true); ++i; spec->wood = readNormalNr(i); i+=4; spec->mercury = readNormalNr(i); i+=4; spec->ore = readNormalNr(i); i+=4; spec->sulfur = readNormalNr(i); i+=4; spec->crystal = readNormalNr(i); i+=4; spec->gems = readNormalNr(i); i+=4; spec->gold = readNormalNr(i); i+=4; spec->attack = readNormalNr(i, 1); ++i; spec->defence = readNormalNr(i, 1); ++i; spec->power = readNormalNr(i, 1); ++i; spec->knowledge = readNormalNr(i, 1); ++i; int gabn; //number of gained abilities gabn = readNormalNr(i, 1); ++i; for(int oo = 0; ooabilities.push_back((CGameInfo::mainObj->abilh)->abilities[readNormalNr(i, 1)]); ++i; spec->abilityLevels.push_back(readNormalNr(i, 1)); ++i; } int gart = readNormalNr(i, 1); ++i; //number of gained artifacts for(int oo = 0; ooartifacts.push_back(&(CGameInfo::mainObj->arth->artifacts[readNormalNr(i, 2)])); i+=2; } int gspel = readNormalNr(i, 1); ++i; //number of gained spells for(int oo = 0; oospells.push_back(&(CGameInfo::mainObj->spellh->spells[readNormalNr(i, 1)])); ++i; } int gcre = readNormalNr(i, 1); ++i; //number of gained creatures spec->creatures = readCreatureSet(i, gcre); i+=4*gcre; i+=8; nobj->info = spec; ///////end of copied fragment break; } case EDefType::GRAIL_DEF: { CGrailObjInfo * spec = new CGrailObjInfo; spec->radius = readNormalNr(i); i+=4; nobj->info = spec; break; } case EDefType::CREGEN_DEF: { CCreGenObjInfo * spec = new CCreGenObjInfo; spec->player = bufor[i]; ++i; i+=3; for(int ggg=0; ggg<4; ++ggg) { spec->bytes[ggg] = bufor[i]; ++i; } if((spec->bytes[0] == '\0') && (spec->bytes[1] == '\0') && (spec->bytes[2] == '\0') && (spec->bytes[3] == '\0')) { spec->asCastle = false; spec->castles[0] = bufor[i]; ++i; spec->castles[1] = bufor[i]; ++i; } else { spec->asCastle = true; } nobj->setOwner(spec->player); nobj->info = spec; break; } case EDefType::CREGEN2_DEF: { CCreGen2ObjInfo * spec = new CCreGen2ObjInfo; spec->player = bufor[i]; ++i; i+=3; for(int ggg=0; ggg<4; ++ggg) { spec->bytes[ggg] = bufor[i]; ++i; } if((spec->bytes[0] == '\0') && (spec->bytes[1] == '\0') && (spec->bytes[2] == '\0') && (spec->bytes[3] == '\0')) { spec->asCastle = false; spec->castles[0] = bufor[i]; ++i; spec->castles[1] = bufor[i]; ++i; } else { spec->asCastle = true; } spec->minLevel = bufor[i]; ++i; spec->maxLevel = bufor[i]; ++i; if(spec->maxLevel>7) spec->maxLevel = 7; if(spec->minLevel<1) spec->minLevel = 1; nobj->setOwner(spec->player); nobj->info = spec; break; } case EDefType::CREGEN3_DEF: { CCreGen3ObjInfo * spec = new CCreGen3ObjInfo; spec->player = bufor[i]; ++i; i+=3; spec->minLevel = bufor[i]; ++i; spec->maxLevel = bufor[i]; ++i; if(spec->maxLevel>7) spec->maxLevel = 7; if(spec->minLevel<1) spec->minLevel = 1; nobj->setOwner(spec->player); nobj->info = spec; break; } case EDefType::BORDERGUARD_DEF: { CBorderGuardObjInfo * spec = new CBorderGuardObjInfo; spec->missionType = bufor[i]; ++i; switch(spec->missionType) { case 1: { spec->m1level = readNormalNr(i); i+=4; int limit = readNormalNr(i); i+=4; if(limit == ((int)0xffffffff)) { spec->isDayLimit = false; spec->lastDay = -1; } else { spec->isDayLimit = true; spec->lastDay = limit; } break; } case 2: { spec->m2attack = bufor[i]; ++i; spec->m2defence = bufor[i]; ++i; spec->m2power = bufor[i]; ++i; spec->m2knowledge = bufor[i]; ++i; int limit = readNormalNr(i); i+=4; if(limit == ((int)0xffffffff)) { spec->isDayLimit = false; spec->lastDay = -1; } else { spec->isDayLimit = true; spec->lastDay = limit; } break; } case 3: { spec->m3bytes[0] = bufor[i]; ++i; spec->m3bytes[1] = bufor[i]; ++i; spec->m3bytes[2] = bufor[i]; ++i; spec->m3bytes[3] = bufor[i]; ++i; int limit = readNormalNr(i); i+=4; if(limit == ((int)0xffffffff)) { spec->isDayLimit = false; spec->lastDay = -1; } else { spec->isDayLimit = true; spec->lastDay = limit; } break; } case 4: { spec->m4bytes[0] = bufor[i]; ++i; spec->m4bytes[1] = bufor[i]; ++i; spec->m4bytes[2] = bufor[i]; ++i; spec->m4bytes[3] = bufor[i]; ++i; int limit = readNormalNr(i); i+=4; if(limit == ((int)0xffffffff)) { spec->isDayLimit = false; spec->lastDay = -1; } else { spec->isDayLimit = true; spec->lastDay = limit; } break; } case 5: { int artNumber = bufor[i]; ++i; for(int yy=0; yym5arts.push_back(&(CGameInfo::mainObj->arth->artifacts[artid])); } int limit = readNormalNr(i); i+=4; if(limit == ((int)0xffffffff)) { spec->isDayLimit = false; spec->lastDay = -1; } else { spec->isDayLimit = true; spec->lastDay = limit; } break; } case 6: { int typeNumber = bufor[i]; ++i; for(int hh=0; hhm6cre.push_back(&(CGameInfo::mainObj->creh->creatures[creType])); spec->m6number.push_back(creNumb); } int limit = readNormalNr(i); i+=4; if(limit == ((int)0xffffffff)) { spec->isDayLimit = false; spec->lastDay = -1; } else { spec->isDayLimit = true; spec->lastDay = limit; } break; } case 7: { spec->m7wood = readNormalNr(i); i+=4; spec->m7mercury = readNormalNr(i); i+=4; spec->m7ore = readNormalNr(i); i+=4; spec->m7sulfur = readNormalNr(i); i+=4; spec->m7crystal = readNormalNr(i); i+=4; spec->m7gems = readNormalNr(i); i+=4; spec->m7gold = readNormalNr(i); i+=4; int limit = readNormalNr(i); i+=4; if(limit == ((int)0xffffffff)) { spec->isDayLimit = false; spec->lastDay = -1; } else { spec->isDayLimit = true; spec->lastDay = limit; } break; } case 8: { int heroType = bufor[i]; ++i; spec->m8hero = CGameInfo::mainObj->heroh->heroes[heroType]; int limit = readNormalNr(i); i+=4; if(limit == ((int)0xffffffff)) { spec->isDayLimit = false; spec->lastDay = -1; } else { spec->isDayLimit = true; spec->lastDay = limit; } break; } case 9: { spec->m9player = bufor[i]; ++i; int limit = readNormalNr(i); i+=4; if(limit == ((int)0xffffffff)) { spec->isDayLimit = false; spec->lastDay = -1; } else { spec->isDayLimit = true; spec->lastDay = limit; } break; } }//internal switch end (seer huts) int len1 = readNormalNr(i); i+=4; for(int ee=0; eefirstVisitText += bufor[i]; ++i; } int len2 = readNormalNr(i); i+=4; for(int ee=0; eenextVisitText += bufor[i]; ++i; } int len3 = readNormalNr(i); i+=4; for(int ee=0; eecompletedText += bufor[i]; ++i; } nobj->info = spec; break; } } //end of main switch CGameInfo::mainObj->objh->objInstances.push_back(nobj); //TODO - dokończyć, dużo do zrobienia - trzeba patrzeć, co def niesie }//*/ //end of loading objects; commented to make application work until it will be finished ////objects loaded //processMap(defsToUnpack); std::vector dhandlers = CGameInfo::mainObj->spriteh->extractManyFiles(defsToUnpack); for (int i=0;ihandler=dhandlers[i]; for(int vv=0; vvhandler->alphaTransformed) continue; for(int yy=0; yyhandler->ourImages.size(); ++yy) { map.defy[vv]->handler->ourImages[yy].bitmap = CSDL_Ext::alphaTransform(map.defy[vv]->handler->ourImages[yy].bitmap); SDL_Surface * bufs = CSDL_Ext::secondAlphaTransform(map.defy[vv]->handler->ourImages[yy].bitmap, alphaTransSurf); SDL_FreeSurface(map.defy[vv]->handler->ourImages[yy].bitmap); map.defy[vv]->handler->ourImages[yy].bitmap = bufs; map.defy[vv]->handler->alphaTransformed = true; } } SDL_FreeSurface(alphaTransSurf); //assigning defobjinfos for(int ww=0; wwobjh->objInstances.size(); ++ww) { for(int h=0; hdobjinfo->objs.size(); ++h) { if(CGI->dobjinfo->objs[h].defName==CGI->objh->objInstances[ww]->defInfo->name) { CGI->objh->objInstances[ww]->defObjInfoNumber = h; break; } } } for(int ww=0; wwobjh->objInstances.size(); ++ww) { if (CGI->objh->objInstances[ww]->defObjInfoNumber==-1) std::cout<objh->objInstances[ww]->ID<<"\t" << CGI->objh->objInstances[ww]->subID<<"\t"<objh->objInstances[ww]->defInfo->name<AB) { ne.humanAffected = bufor[i]; ++i; } else ne.humanAffected = true; ne.computerAffected = bufor[i]; ++i; ne.firstOccurence = bufor[i]; ++i; ne.nextOccurence = bufor[i]; ++i; i+=18; map.events.push_back(ne); } } int CAmbarCendamo::readNormalNr (int pos, int bytCon, bool cyclic) { int ret=0; int amp=1; for (int i=0; i=amp/2) { ret = ret-amp; } return ret; } void CAmbarCendamo::loadDefs() { std::set loadedTypes; for (int i=0; ispriteh->giveDef(CSemiDefHandler::nameFromType(map.terrain[i][j].tertype).c_str()); loadedTypes.insert(map.terrain[i][j].tertype); defs.push_back(sdh); } if (map.twoLevel && loadedTypes.find(map.undergroungTerrain[i][j].tertype)==loadedTypes.end()) { CDefHandler *sdh = CGI->spriteh->giveDef(CSemiDefHandler::nameFromType(map.undergroungTerrain[i][j].tertype).c_str()); loadedTypes.insert(map.undergroungTerrain[i][j].tertype); defs.push_back(sdh); } } } } EDefType CAmbarCendamo::getDefType(CGDefInfo * a) { switch(a->id) { case 5: case 65: case 66: case 67: case 68: case 69: return EDefType::ARTIFACT_DEF; //handled case 6: return EDefType::PANDORA_DEF; //hanled case 26: return EDefType::EVENTOBJ_DEF; //handled case 33: return EDefType::GARRISON_DEF; //handled case 34: case 70: case 62: //70 - random hero //62 - prison return EDefType::HERO_DEF; //handled case 36: return EDefType::GRAIL_DEF; //hanled case 53: case 17: case 18: case 19: case 20: case 42: case 87: case 220://cases 17 - 20 and 42 - tests return EDefType::PLAYERONLY_DEF; //handled case 54: case 71: case 72: case 73: case 74: case 75: case 162: case 163: case 164: return EDefType::CREATURES_DEF; //handled case 59: return EDefType::SIGN_DEF; //handled case 77: return EDefType::TOWN_DEF; //can be problematic, but handled case 79: case 76: return EDefType::RESOURCE_DEF; //handled case 81: return EDefType::SCHOLAR_DEF; //handled case 83: return EDefType::SEERHUT_DEF; //handled case 91: return EDefType::SIGN_DEF; //handled case 88: case 89: case 90: return SHRINE_DEF; //handled case 93: return SPELLSCROLL_DEF; //handled case 98: return EDefType::TOWN_DEF; //handled case 113: return EDefType::WITCHHUT_DEF; //handled case 215: return EDefType::BORDERGUARD_DEF; //handled by analogy to seer huts ;] case 216: return EDefType::CREGEN2_DEF; //handled case 217: return EDefType::CREGEN_DEF; //handled case 218: return EDefType::CREGEN3_DEF; //handled case 219: return EDefType::GARRISON_DEF; //handled default: return EDefType::TERRAINOBJ_DEF; // nothing to be handled } } CCreatureSet CAmbarCendamo::readCreatureSet(int pos, int number) { if(map.version>RoE) { CCreatureSet ret; std::pair ins; if(number>0 && readNormalNr(pos, 2)!=0xffff) { int rettt = readNormalNr(pos, 2); if(rettt>32768) rettt = 65536-rettt+CGameInfo::mainObj->creh->creatures.size()-16; ins.first = &(CGameInfo::mainObj->creh->creatures[rettt]); ins.second = readNormalNr(pos+2, 2); std::pair > tt(0,ins); ret.slots.insert(tt); } if(number>1 && readNormalNr(pos+4, 2)!=0xffff) { int rettt = readNormalNr(pos+4, 2); if(rettt>32768) rettt = 65536-rettt+CGameInfo::mainObj->creh->creatures.size()-16; ins.first = &(CGameInfo::mainObj->creh->creatures[rettt]); ins.second = readNormalNr(pos+6, 2); std::pair > tt(1,ins); ret.slots.insert(tt); } if(number>2 && readNormalNr(pos+8, 2)!=0xffff) { int rettt = readNormalNr(pos+8, 2); if(rettt>32768) rettt = 65536-rettt+CGameInfo::mainObj->creh->creatures.size()-16; ins.first = &(CGameInfo::mainObj->creh->creatures[rettt]); ins.second = readNormalNr(pos+10, 2); std::pair > tt(2,ins); ret.slots.insert(tt); } if(number>3 && readNormalNr(pos+12, 2)!=0xffff) { int rettt = readNormalNr(pos+12, 2); if(rettt>32768) rettt = 65536-rettt+CGameInfo::mainObj->creh->creatures.size()-16; ins.first = &(CGameInfo::mainObj->creh->creatures[rettt]); ins.second = readNormalNr(pos+14, 2); std::pair > tt(3,ins); ret.slots.insert(tt); } if(number>4 && readNormalNr(pos+16, 2)!=0xffff) { int rettt = readNormalNr(pos+16, 2); if(rettt>32768) rettt = 65536-rettt+CGameInfo::mainObj->creh->creatures.size()-16; ins.first = &(CGameInfo::mainObj->creh->creatures[rettt]); ins.second = readNormalNr(pos+18, 2); std::pair > tt(4,ins); ret.slots.insert(tt); } if(number>5 && readNormalNr(pos+20, 2)!=0xffff) { int rettt = readNormalNr(pos+20, 2); if(rettt>32768) rettt = 65536-rettt+CGameInfo::mainObj->creh->creatures.size()-16; ins.first = &(CGameInfo::mainObj->creh->creatures[rettt]); ins.second = readNormalNr(pos+22, 2); std::pair > tt(5,ins); ret.slots.insert(tt); } if(number>6 && readNormalNr(pos+24, 2)!=0xffff) { int rettt = readNormalNr(pos+24, 2); if(rettt>32768) rettt = 65536-rettt+CGameInfo::mainObj->creh->creatures.size()-16; ins.first = &(CGameInfo::mainObj->creh->creatures[rettt]); ins.second = readNormalNr(pos+26, 2); std::pair > tt(6,ins); ret.slots.insert(tt); } return ret; } else { CCreatureSet ret; std::pair ins; if(number>0 && readNormalNr(pos, 1)!=0xff) { int rettt = readNormalNr(pos, 1); if(rettt>220) rettt = 256-rettt+CGameInfo::mainObj->creh->creatures.size()-16; ins.first = &(CGameInfo::mainObj->creh->creatures[rettt]); ins.second = readNormalNr(pos+1, 2); std::pair > tt(0,ins); ret.slots.insert(tt); } if(number>1 && readNormalNr(pos+3, 1)!=0xff) { int rettt = readNormalNr(pos+3, 1); if(rettt>220) rettt = 256-rettt+CGameInfo::mainObj->creh->creatures.size()-16; ins.first = &(CGameInfo::mainObj->creh->creatures[rettt]); ins.second = readNormalNr(pos+4, 2); std::pair > tt(1,ins); ret.slots.insert(tt); } if(number>2 && readNormalNr(pos+6, 1)!=0xff) { int rettt = readNormalNr(pos+6, 1); if(rettt>220) rettt = 256-rettt+CGameInfo::mainObj->creh->creatures.size()-16; ins.first = &(CGameInfo::mainObj->creh->creatures[rettt]); ins.second = readNormalNr(pos+7, 2); std::pair > tt(2,ins); ret.slots.insert(tt); } if(number>3 && readNormalNr(pos+9, 1)!=0xff) { int rettt = readNormalNr(pos+9, 1); if(rettt>220) rettt = 256-rettt+CGameInfo::mainObj->creh->creatures.size()-16; ins.first = &(CGameInfo::mainObj->creh->creatures[rettt]); ins.second = readNormalNr(pos+10, 2); std::pair > tt(3,ins); ret.slots.insert(tt); } if(number>4 && readNormalNr(pos+12, 1)!=0xff) { int rettt = readNormalNr(pos+12, 1); if(rettt>220) rettt = 256-rettt+CGameInfo::mainObj->creh->creatures.size()-16; ins.first = &(CGameInfo::mainObj->creh->creatures[rettt]); ins.second = readNormalNr(pos+13, 2); std::pair > tt(4,ins); ret.slots.insert(tt); } if(number>5 && readNormalNr(pos+15, 1)!=0xff) { int rettt = readNormalNr(pos+15, 1); if(rettt>220) rettt = 256-rettt+CGameInfo::mainObj->creh->creatures.size()-16; ins.first = &(CGameInfo::mainObj->creh->creatures[rettt]); ins.second = readNormalNr(pos+16, 2); std::pair > tt(5,ins); ret.slots.insert(tt); } if(number>6 && readNormalNr(pos+18, 1)!=0xff) { int rettt = readNormalNr(pos+18, 1); if(rettt>220) rettt = 256-rettt+CGameInfo::mainObj->creh->creatures.size()-16; ins.first = &(CGameInfo::mainObj->creh->creatures[rettt]); ins.second = readNormalNr(pos+19, 2); std::pair > tt(6,ins); ret.slots.insert(tt); } return ret; } } void CAmbarCendamo::processMap(std::vector & defsToUnpack) { resDefNames.push_back("AVTRNDM0.DEF"); resDefNames.push_back("AVTWOOD0.DEF"); resDefNames.push_back("AVTMERC0.DEF"); resDefNames.push_back("AVTORE0.DEF"); resDefNames.push_back("AVTSULF0.DEF"); resDefNames.push_back("AVTCRYS0.DEF"); resDefNames.push_back("AVTGEMS0.DEF"); resDefNames.push_back("AVTGOLD0.DEF"); resDefNames.push_back("ZMITHR.DEF"); std::vector resDefNumbers; for(int hh=0; hhname; std::transform(buf.begin(), buf.end(), buf.begin(), (int(*)(int))toupper); if(resDefNames[hh] == buf) { resDefNumbers[resDefNumbers.size()-1] = map.defy[k]; break; } } } std::vector creDefNames; for(int dd=0; dd<140; ++dd) //we do not use here WoG units { creDefNames.push_back(CGI->dobjinfo->objs[dd+1184].defName); } std::vector creDefNumbers; for(int ee=0; ee artDefNames; std::vector artDefNumbers; for(int bb=0; bb<162; ++bb) { if(CGI->arth->artifacts[CGI->dobjinfo->objs[bb+213].subtype].aClass!=EartClass::SartClass) artDefNames.push_back(CGI->dobjinfo->objs[bb+213].defName); } for(int ee=0; ee art1DefNames; std::vector art1DefNumbers; for(int bb=0; bb<162; ++bb) { if(CGI->arth->artifacts[CGI->dobjinfo->objs[bb+213].subtype].aClass==EartClass::TartClass) art1DefNames.push_back(CGI->dobjinfo->objs[bb+213].defName); } for(int ee=0; ee art2DefNames; std::vector art2DefNumbers; for(int bb=0; bb<162; ++bb) { if(CGI->arth->artifacts[CGI->dobjinfo->objs[bb+213].subtype].aClass==EartClass::NartClass) art2DefNames.push_back(CGI->dobjinfo->objs[bb+213].defName); } for(int ee=0; ee art3DefNames; std::vector art3DefNumbers; for(int bb=0; bb<162; ++bb) { if(CGI->arth->artifacts[CGI->dobjinfo->objs[bb+213].subtype].aClass==EartClass::JartClass) art3DefNames.push_back(CGI->dobjinfo->objs[bb+213].defName); } for(int ee=0; ee art4DefNames; std::vector art4DefNumbers; for(int bb=0; bb<162; ++bb) { if(CGI->arth->artifacts[CGI->dobjinfo->objs[bb+213].subtype].aClass==EartClass::RartClass) art4DefNames.push_back(CGI->dobjinfo->objs[bb+213].defName); } for(int ee=0; ee town0DefNames; //without fort std::vector town0DefNumbers; std::vector town1DefNames; //with fort std::vector town1DefNumbers; for(int dd=0; dddobjinfo->objs[dd+385].defName); town1DefNumbers.push_back(NULL); } std::vector< std::vector > creGenNames; std::vector< std::vector > creGenNumbers; creGenNames.resize(F_NUMBER); creGenNumbers.resize(F_NUMBER); for(int ff=0; ffdobjinfo->objs[395+7*ff+dd].defName); creGenNumbers[ff].push_back(NULL); } } for(int dd=0; dd<7; ++dd) { creGenNumbers[8].push_back(NULL); } creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[457].defName); creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[452].defName); creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[455].defName); creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[454].defName); creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[453].defName); creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[458].defName); creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[459].defName); for(int b=0; bscenarioOps.playerInfos.size(); ++b) // choosing random player alignment { if(CGI->scenarioOps.playerInfos[b].castle==-1) CGI->scenarioOps.playerInfos[b].castle = rand()%F_NUMBER; } //variables initialized for(int j=0; jobjh->objInstances.size(); ++j) { CGDefInfo * curDef = CGI->objh->objInstances[j]->defInfo; switch(getDefType(curDef)) { case EDefType::RESOURCE_DEF: { if(curDef->id==76) //resource to specify { CGDefInfo * nxt = curDef; nxt->id = 79; nxt->subid = rand()%7; if(resDefNumbers[nxt->subid+1]!=NULL) { CGI->objh->objInstances[j]->defInfo = resDefNumbers[nxt->subid+1]; continue; } nxt->name = resDefNames[nxt->subid+1]; std::vector::iterator pit = std::find(CGameInfo::mainObj->dobjinfo->objs.begin(), CGameInfo::mainObj->dobjinfo->objs.end(), nxt->name); if(pit == CGameInfo::mainObj->dobjinfo->objs.end()) { nxt->isOnDefList = false; } else { nxt->printPriority = pit->priority; nxt->isOnDefList = true; } map.defy.push_back(nxt); // add this def to the vector defsToUnpack.push_back(nxt->name); CGI->objh->objInstances[j]->defInfo = nxt; if(resDefNumbers[nxt->subid+1]==NULL) { resDefNumbers[nxt->subid+1] = nxt; } } break; } case EDefType::CREATURES_DEF: { if(curDef->id==72) //random monster lvl 1 { CGDefInfo * nxt = curDef; nxt->id = 54; nxt->subid = 14*(rand()%9)+rand()%2; if(creDefNumbers[nxt->subid]!=NULL) { CGI->objh->objInstances[j]->defInfo = creDefNumbers[nxt->subid]; continue; } nxt->name = creDefNames[nxt->subid]; std::vector::iterator pit = std::find(CGameInfo::mainObj->dobjinfo->objs.begin(), CGameInfo::mainObj->dobjinfo->objs.end(), nxt->name); if(pit == CGameInfo::mainObj->dobjinfo->objs.end()) { nxt->isOnDefList = false; } else { nxt->printPriority = pit->priority; nxt->isOnDefList = true; } map.defy.push_back(nxt); // add this def to the vector defsToUnpack.push_back(nxt->name); CGI->objh->objInstances[j]->defInfo = nxt; if(creDefNumbers[nxt->subid]==NULL) { creDefNumbers[nxt->subid] = nxt; } } if(curDef->id==73) //random monster lvl 2 { CGDefInfo * nxt = curDef; nxt->id = 54; nxt->subid = 14*(rand()%9)+rand()%2+2; if(creDefNumbers[nxt->subid]!=NULL) { CGI->objh->objInstances[j]->defInfo = creDefNumbers[nxt->subid]; continue; } nxt->name = creDefNames[nxt->subid]; std::vector::iterator pit = std::find(CGameInfo::mainObj->dobjinfo->objs.begin(), CGameInfo::mainObj->dobjinfo->objs.end(), nxt->name); if(pit == CGameInfo::mainObj->dobjinfo->objs.end()) { nxt->isOnDefList = false; } else { nxt->printPriority = pit->priority; nxt->isOnDefList = true; } map.defy.push_back(nxt); // add this def to the vector defsToUnpack.push_back(nxt->name); CGI->objh->objInstances[j]->defInfo = nxt; if(creDefNumbers[nxt->subid]==NULL) { creDefNumbers[nxt->subid] = nxt; } } if(curDef->id==74) //random monster lvl 3 { CGDefInfo *nxt = curDef; nxt->id = 54; nxt->subid = 14*(rand()%9)+rand()%2+4; if(creDefNumbers[nxt->subid]!=NULL) { CGI->objh->objInstances[j]->defInfo = creDefNumbers[nxt->subid]; continue; } nxt->name = creDefNames[nxt->subid]; std::vector::iterator pit = std::find(CGameInfo::mainObj->dobjinfo->objs.begin(), CGameInfo::mainObj->dobjinfo->objs.end(), nxt->name); if(pit == CGameInfo::mainObj->dobjinfo->objs.end()) { nxt->isOnDefList = false; } else { nxt->printPriority = pit->priority; nxt->isOnDefList = true; } map.defy.push_back(nxt); // add this def to the vector defsToUnpack.push_back(nxt->name); CGI->objh->objInstances[j]->defInfo = nxt; if(creDefNumbers[nxt->subid]==NULL) { creDefNumbers[nxt->subid] = nxt; } } if(curDef->id==75) //random monster lvl 4 { CGDefInfo * nxt = curDef; nxt->id = 54; nxt->subid = 14*(rand()%9)+rand()%2+6; if(creDefNumbers[nxt->subid]!=NULL) { CGI->objh->objInstances[j]->defInfo = creDefNumbers[nxt->subid]; continue; } nxt->name = creDefNames[nxt->subid]; std::vector::iterator pit = std::find(CGameInfo::mainObj->dobjinfo->objs.begin(), CGameInfo::mainObj->dobjinfo->objs.end(), nxt->name); if(pit == CGameInfo::mainObj->dobjinfo->objs.end()) { nxt->isOnDefList = false; } else { nxt->printPriority = pit->priority; nxt->isOnDefList = true; } map.defy.push_back(nxt); // add this def to the vector defsToUnpack.push_back(nxt->name); CGI->objh->objInstances[j]->defInfo = nxt; if(creDefNumbers[nxt->subid]==NULL) { creDefNumbers[nxt->subid] = nxt; } } if(curDef->id==162) //random monster lvl 5 { CGDefInfo * nxt = curDef; nxt->id = 54; nxt->subid = 14*(rand()%9)+rand()%2+8; if(creDefNumbers[nxt->subid]!=NULL) { CGI->objh->objInstances[j]->defInfo = creDefNumbers[nxt->subid]; continue; } nxt->name = creDefNames[nxt->subid]; std::vector::iterator pit = std::find(CGameInfo::mainObj->dobjinfo->objs.begin(), CGameInfo::mainObj->dobjinfo->objs.end(), nxt->name); if(pit == CGameInfo::mainObj->dobjinfo->objs.end()) { nxt->isOnDefList = false; } else { nxt->printPriority = pit->priority; nxt->isOnDefList = true; } map.defy.push_back(nxt); // add this def to the vector defsToUnpack.push_back(nxt->name); CGI->objh->objInstances[j]->defInfo = nxt; if(creDefNumbers[nxt->subid]==NULL) { creDefNumbers[nxt->subid] = nxt; } } if(curDef->id==163) //random monster lvl 6 { CGDefInfo* nxt = curDef; nxt->id = 54; nxt->subid = 14*(rand()%9)+rand()%2+10; if(creDefNumbers[nxt->subid]!=NULL) { CGI->objh->objInstances[j]->defInfo = creDefNumbers[nxt->subid]; continue; } nxt->name = creDefNames[nxt->subid]; std::vector::iterator pit = std::find(CGameInfo::mainObj->dobjinfo->objs.begin(), CGameInfo::mainObj->dobjinfo->objs.end(), nxt->name); if(pit == CGameInfo::mainObj->dobjinfo->objs.end()) { nxt->isOnDefList = false; } else { nxt->printPriority = pit->priority; nxt->isOnDefList = true; } map.defy.push_back(nxt); // add this def to the vector defsToUnpack.push_back(nxt->name); CGI->objh->objInstances[j]->defInfo = nxt; if(creDefNumbers[nxt->subid]==NULL) { creDefNumbers[nxt->subid] = nxt; } } if(curDef->id==164) //random monster lvl 7 { CGDefInfo * nxt = curDef; nxt->id = 54; nxt->subid = 14*(rand()%9)+rand()%2+12; if(creDefNumbers[nxt->subid]!=NULL) { CGI->objh->objInstances[j]->defInfo = creDefNumbers[nxt->subid]; continue; } nxt->name = creDefNames[nxt->subid]; std::vector::iterator pit = std::find(CGameInfo::mainObj->dobjinfo->objs.begin(), CGameInfo::mainObj->dobjinfo->objs.end(), nxt->name); if(pit == CGameInfo::mainObj->dobjinfo->objs.end()) { nxt->isOnDefList = false; } else { nxt->printPriority = pit->priority; nxt->isOnDefList = true; } map.defy.push_back(nxt); // add this def to the vector defsToUnpack.push_back(nxt->name); CGI->objh->objInstances[j]->defInfo = nxt; if(creDefNumbers[nxt->subid]==NULL) { creDefNumbers[nxt->subid] = nxt; } } if(curDef->id==71) //random monster (any level) { CGDefInfo * nxt = curDef; nxt->id = 54; nxt->subid = rand()%126; if(creDefNumbers[nxt->subid]!=NULL) { CGI->objh->objInstances[j]->defInfo = creDefNumbers[nxt->subid]; continue; } nxt->name = creDefNames[nxt->subid]; std::vector::iterator pit = std::find(CGameInfo::mainObj->dobjinfo->objs.begin(), CGameInfo::mainObj->dobjinfo->objs.end(), nxt->name); if(pit == CGameInfo::mainObj->dobjinfo->objs.end()) { nxt->isOnDefList = false; } else { nxt->printPriority = pit->priority; nxt->isOnDefList = true; } map.defy.push_back(nxt); // add this def to the vector defsToUnpack.push_back(nxt->name); CGI->objh->objInstances[j]->defInfo = nxt; if(creDefNumbers[nxt->subid]==NULL) { creDefNumbers[nxt->subid] = nxt; } } break; } //end of case case EDefType::ARTIFACT_DEF: { if(curDef->id==65) //random atrifact (any class) { CGDefInfo *nxt = curDef; nxt->id = 5; nxt->subid = rand()%artDefNames.size(); if(artDefNumbers[nxt->subid]!=NULL) { CGI->objh->objInstances[j]->defInfo = artDefNumbers[nxt->subid]; continue; } nxt->name = artDefNames[nxt->subid]; std::vector::iterator pit = std::find(CGameInfo::mainObj->dobjinfo->objs.begin(), CGameInfo::mainObj->dobjinfo->objs.end(), nxt->name); if(pit == CGameInfo::mainObj->dobjinfo->objs.end()) { nxt->isOnDefList = false; } else { nxt->printPriority = pit->priority; nxt->isOnDefList = true; } map.defy.push_back(nxt); // add this def to the vector defsToUnpack.push_back(nxt->name); CGI->objh->objInstances[j]->defInfo = nxt; if(artDefNumbers[nxt->subid]==NULL) { artDefNumbers[nxt->subid] = nxt; } } if(curDef->id==66) //random atrifact (treasure) { CGDefInfo* nxt = curDef; nxt->id = 5; nxt->subid = rand()%art1DefNames.size(); if(art1DefNumbers[nxt->subid]!=NULL) { CGI->objh->objInstances[j]->defInfo = art1DefNumbers[nxt->subid]; continue; } nxt->name = art1DefNames[nxt->subid]; std::vector::iterator pit = std::find(CGameInfo::mainObj->dobjinfo->objs.begin(), CGameInfo::mainObj->dobjinfo->objs.end(), nxt->name); if(pit == CGameInfo::mainObj->dobjinfo->objs.end()) { nxt->isOnDefList = false; } else { nxt->printPriority = pit->priority; nxt->isOnDefList = true; } map.defy.push_back(nxt); // add this def to the vector defsToUnpack.push_back(nxt->name); CGI->objh->objInstances[j]->defInfo = nxt; if(art1DefNumbers[nxt->subid]==NULL) { art1DefNumbers[nxt->subid] = nxt; } } if(curDef->id==67) //random atrifact (minor) { CGDefInfo *nxt = curDef; nxt->id = 5; nxt->subid = rand()%art2DefNames.size(); if(art2DefNumbers[nxt->subid]!=NULL) { CGI->objh->objInstances[j]->defInfo = art2DefNumbers[nxt->subid]; continue; } nxt->name = art2DefNames[nxt->subid]; std::vector::iterator pit = std::find(CGameInfo::mainObj->dobjinfo->objs.begin(), CGameInfo::mainObj->dobjinfo->objs.end(), nxt->name); if(pit == CGameInfo::mainObj->dobjinfo->objs.end()) { nxt->isOnDefList = false; } else { nxt->printPriority = pit->priority; nxt->isOnDefList = true; } map.defy.push_back(nxt); // add this def to the vector defsToUnpack.push_back(nxt->name); CGI->objh->objInstances[j]->defInfo = nxt; if(art2DefNumbers[nxt->subid]==NULL) { art2DefNumbers[nxt->subid] = nxt; } } if(curDef->id==68) //random atrifact (major) { CGDefInfo* nxt = curDef; nxt->id = 5; nxt->subid = rand()%art3DefNames.size(); if(art3DefNumbers[nxt->subid]!=NULL) { CGI->objh->objInstances[j]->defInfo = art3DefNumbers[nxt->subid]; continue; } nxt->name = art3DefNames[nxt->subid]; std::vector::iterator pit = std::find(CGameInfo::mainObj->dobjinfo->objs.begin(), CGameInfo::mainObj->dobjinfo->objs.end(), nxt->name); if(pit == CGameInfo::mainObj->dobjinfo->objs.end()) { nxt->isOnDefList = false; } else { nxt->printPriority = pit->priority; nxt->isOnDefList = true; } map.defy.push_back(nxt); // add this def to the vector defsToUnpack.push_back(nxt->name); CGI->objh->objInstances[j]->defInfo = nxt; if(art3DefNumbers[nxt->subid]==NULL) { art3DefNumbers[nxt->subid] =nxt; } } if(curDef->id==69) //random atrifact (relic) { CGDefInfo *nxt = curDef; nxt->id = 5; nxt->subid = rand()%art4DefNames.size(); if(art4DefNumbers[nxt->subid]!=NULL) { CGI->objh->objInstances[j]->defInfo = art4DefNumbers[nxt->subid]; continue; } nxt->name = art4DefNames[nxt->subid]; std::vector::iterator pit = std::find(CGameInfo::mainObj->dobjinfo->objs.begin(), CGameInfo::mainObj->dobjinfo->objs.end(), nxt->name); if(pit == CGameInfo::mainObj->dobjinfo->objs.end()) { nxt->isOnDefList = false; } else { nxt->printPriority = pit->priority; nxt->isOnDefList = true; } map.defy.push_back(nxt); // add this def to the vector defsToUnpack.push_back(nxt->name); CGI->objh->objInstances[j]->defInfo = nxt; if(art4DefNumbers[nxt->subid]==NULL) { art4DefNumbers[nxt->subid] = nxt; } } break; } case EDefType::TOWN_DEF: { if(curDef->id==77) //random town { CGDefInfo* nxt = curDef; nxt->id = 98; if(((CCastleObjInfo*)CGI->objh->objInstances[j]->info)->player==0xff) { nxt->subid = rand()%town1DefNames.size(); } else { if(CGI->scenarioOps.getIthPlayersSettings(((CCastleObjInfo*)CGI->objh->objInstances[j]->info)->player).castle>-1) { nxt->subid = CGI->scenarioOps.getIthPlayersSettings(((CCastleObjInfo*)CGI->objh->objInstances[j]->info)->player).castle; } else { nxt->subid = rand()%town1DefNames.size(); } } if(town1DefNumbers[nxt->subid]!=NULL) { CGI->objh->objInstances[j]->defInfo = town1DefNumbers[nxt->subid]; continue; } nxt->name = town1DefNames[nxt->subid]; std::vector::iterator pit = std::find(CGameInfo::mainObj->dobjinfo->objs.begin(), CGameInfo::mainObj->dobjinfo->objs.end(), nxt->name); if(pit == CGameInfo::mainObj->dobjinfo->objs.end()) { nxt->isOnDefList = false; } else { nxt->printPriority = pit->priority; nxt->isOnDefList = true; } map.defy.push_back(nxt); // add this def to the vector defsToUnpack.push_back(nxt->name); CGI->objh->objInstances[j]->defInfo = nxt; if(town1DefNumbers[nxt->subid]==NULL) { town1DefNumbers[nxt->subid] = nxt; } for (int ij=0;ijtownh->townInstances.size();ij++) // wyharatac gdy bedzie dziedziczenie { if (CGI->townh->townInstances[ij]->pos==CGI->objh->objInstances[j]->pos) { CGI->townh->townInstances[ij]->town = &CGI->townh->towns[nxt->subid]; break; } } } //((CCastleObjInfo*)CGI->objh->objInstances[j].info) break; } case EDefType::HERO_DEF: { std::vector::iterator pit = std::find(CGameInfo::mainObj->dobjinfo->objs.begin(), CGameInfo::mainObj->dobjinfo->objs.end(), CGI->objh->objInstances[j]->defInfo->name); CGI->objh->objInstances[j]->defInfo->printPriority = 0; if(pit == CGameInfo::mainObj->dobjinfo->objs.end()) { CGI->objh->objInstances[j]->defInfo->isOnDefList = false; } else { CGI->objh->objInstances[j]->defInfo->isOnDefList = true; } break; } } //end of main switch } //end of main loop for(int j=0; jobjh->objInstances.size(); ++j) //for creature dwellings on map (they are town type dependent) { CGDefInfo * curDef = CGI->objh->objInstances[j]->defInfo; switch(getDefType(curDef)) { case EDefType::CREGEN_DEF: { if(((CCreGenObjInfo*)CGI->objh->objInstances[j]->info)->asCastle) { CGDefInfo *nxt = curDef; nxt->id = 17; for(int vv=0; vvobjh->objInstances.size(); ++vv) { if(getDefType(CGI->objh->objInstances[vv]->defInfo)==EDefType::TOWN_DEF) { if( ((CCastleObjInfo*)CGI->objh->objInstances[vv]->info)->bytes[0]==((CCreGenObjInfo*)CGI->objh->objInstances[j]->info)->bytes[0] && ((CCastleObjInfo*)CGI->objh->objInstances[vv]->info)->bytes[1]==((CCreGenObjInfo*)CGI->objh->objInstances[j]->info)->bytes[1] && ((CCastleObjInfo*)CGI->objh->objInstances[vv]->info)->bytes[2]==((CCreGenObjInfo*)CGI->objh->objInstances[j]->info)->bytes[2] && ((CCastleObjInfo*)CGI->objh->objInstances[vv]->info)->bytes[3]==((CCreGenObjInfo*)CGI->objh->objInstances[j]->info)->bytes[3]) { for(int mm=0; mmobjh->objInstances[vv]->defInfo->name; std::transform(hlp.begin(), hlp.end(), hlp.begin(), (int(*)(int))toupper); if(town1DefNames[mm]==hlp) { nxt->subid = mm; } } } } } int lvl = atoi(CGI->objh->objInstances[j]->defInfo->name.substr(7, 8).c_str())-1; nxt->name = creGenNames[nxt->subid][lvl]; if(creGenNumbers[nxt->subid][lvl]!=NULL) { CGI->objh->objInstances[j]->defInfo = creGenNumbers[nxt->subid][lvl]; continue; } std::vector::iterator pit = std::find(CGameInfo::mainObj->dobjinfo->objs.begin(), CGameInfo::mainObj->dobjinfo->objs.end(), nxt->name); if(pit == CGameInfo::mainObj->dobjinfo->objs.end()) { nxt->isOnDefList = false; } else { nxt->printPriority = pit->priority; nxt->isOnDefList = true; } map.defy.push_back(nxt); // add this def to the vector defsToUnpack.push_back(nxt->name); CGI->objh->objInstances[j]->defInfo = nxt; if(creGenNumbers[nxt->subid][lvl]==NULL) { creGenNumbers[nxt->subid][lvl] = nxt; } } else //if not as castle { CGDefInfo * nxt = curDef; nxt->id = 17; std::vector possibleTowns; for(int bb=0; bb<8; ++bb) { if(((CCreGenObjInfo*)CGI->objh->objInstances[j]->info)->castles[0] & (1<objh->objInstances[j]->info)->castles[1]) possibleTowns.push_back(8); nxt->subid = possibleTowns[rand()%possibleTowns.size()]; int lvl = atoi(CGI->objh->objInstances[j]->defInfo->name.substr(7, 8).c_str())-1; nxt->name = creGenNames[nxt->subid][lvl]; if(creGenNumbers[nxt->subid][lvl]!=NULL) { CGI->objh->objInstances[j]->defInfo = creGenNumbers[nxt->subid][lvl]; continue; } std::vector::iterator pit = std::find(CGameInfo::mainObj->dobjinfo->objs.begin(), CGameInfo::mainObj->dobjinfo->objs.end(), nxt->name); if(pit == CGameInfo::mainObj->dobjinfo->objs.end()) { nxt->isOnDefList = false; } else { nxt->printPriority = pit->priority; nxt->isOnDefList = true; } map.defy.push_back(nxt); // add this def to the vector defsToUnpack.push_back(nxt->name); CGI->objh->objInstances[j]->defInfo = nxt; if(creGenNumbers[nxt->subid][lvl]==NULL) { creGenNumbers[nxt->subid][lvl] = nxt; } } break; } case EDefType::CREGEN2_DEF: { if(((CCreGenObjInfo*)CGI->objh->objInstances[j]->info)->asCastle) { CGDefInfo * nxt = curDef; nxt->id = 17; for(int vv=0; vvobjh->objInstances.size(); ++vv) { if(getDefType(CGI->objh->objInstances[vv]->defInfo)==EDefType::TOWN_DEF) { if( ((CCastleObjInfo*)CGI->objh->objInstances[vv]->info)->bytes[0]==((CCreGen2ObjInfo*)CGI->objh->objInstances[j]->info)->bytes[0] && ((CCastleObjInfo*)CGI->objh->objInstances[vv]->info)->bytes[1]==((CCreGen2ObjInfo*)CGI->objh->objInstances[j]->info)->bytes[1] && ((CCastleObjInfo*)CGI->objh->objInstances[vv]->info)->bytes[2]==((CCreGen2ObjInfo*)CGI->objh->objInstances[j]->info)->bytes[2] && ((CCastleObjInfo*)CGI->objh->objInstances[vv]->info)->bytes[3]==((CCreGen2ObjInfo*)CGI->objh->objInstances[j]->info)->bytes[3]) { for(int mm=0; mmobjh->objInstances[vv]->defInfo->name; std::transform(hlp.begin(), hlp.end(), hlp.begin(), (int(*)(int))toupper); if(town1DefNames[mm]==hlp) { nxt->subid = mm; } } } } } int lvl; if((((CCreGen2ObjInfo*)CGI->objh->objInstances[j]->info)->maxLevel - ((CCreGen2ObjInfo*)CGI->objh->objInstances[j]->info)->minLevel)!=0) lvl = rand()%(((CCreGen2ObjInfo*)CGI->objh->objInstances[j]->info)->maxLevel - ((CCreGen2ObjInfo*)CGI->objh->objInstances[j]->info)->minLevel) + ((CCreGen2ObjInfo*)CGI->objh->objInstances[j]->info)->minLevel; else lvl = 0; nxt->name = creGenNames[nxt->subid][lvl]; if(creGenNumbers[nxt->subid][lvl]!=NULL) { CGI->objh->objInstances[j]->defInfo = creGenNumbers[nxt->subid][lvl]; continue; } std::vector::iterator pit = std::find(CGameInfo::mainObj->dobjinfo->objs.begin(), CGameInfo::mainObj->dobjinfo->objs.end(), nxt->name); if(pit == CGameInfo::mainObj->dobjinfo->objs.end()) { nxt->isOnDefList = false; } else { nxt->printPriority = pit->priority; nxt->isOnDefList = true; } map.defy.push_back(nxt); // add this def to the vector defsToUnpack.push_back(nxt->name); CGI->objh->objInstances[j]->defInfo = nxt; if(creGenNumbers[nxt->subid][lvl]==NULL) { creGenNumbers[nxt->subid][lvl] = nxt; } } else //if not as castle { CGDefInfo * nxt = curDef; nxt->id = 17; std::vector possibleTowns; for(int bb=0; bb<8; ++bb) { if(((CCreGen2ObjInfo*)CGI->objh->objInstances[j]->info)->castles[0] & (1<objh->objInstances[j]->info)->castles[1]) possibleTowns.push_back(8); nxt->subid = possibleTowns[rand()%possibleTowns.size()]; int lvl = rand()%(((CCreGen2ObjInfo*)CGI->objh->objInstances[j]->info)->maxLevel - ((CCreGen2ObjInfo*)CGI->objh->objInstances[j]->info)->minLevel) + ((CCreGen2ObjInfo*)CGI->objh->objInstances[j]->info)->minLevel; nxt->name = creGenNames[nxt->subid][lvl]; if(creGenNumbers[nxt->subid][lvl]!=NULL) { CGI->objh->objInstances[j]->defInfo = creGenNumbers[nxt->subid][lvl]; continue; } std::vector::iterator pit = std::find(CGameInfo::mainObj->dobjinfo->objs.begin(), CGameInfo::mainObj->dobjinfo->objs.end(), nxt->name); if(pit == CGameInfo::mainObj->dobjinfo->objs.end()) { nxt->isOnDefList = false; } else { nxt->printPriority = pit->priority; nxt->isOnDefList = true; } map.defy.push_back(nxt); // add this def to the vector defsToUnpack.push_back(nxt->name); CGI->objh->objInstances[j]->defInfo = nxt; if(creGenNumbers[nxt->subid][lvl]==NULL) { creGenNumbers[nxt->subid][lvl] = nxt; } } } case EDefType::CREGEN3_DEF: { CGDefInfo * nxt = curDef; nxt->id = 17; nxt->subid = atoi(CGI->objh->objInstances[j]->defInfo->name.substr(7, 8).c_str()); int lvl = -1; CCreGen3ObjInfo * ct = (CCreGen3ObjInfo*)CGI->objh->objInstances[j]->info; if(ct->maxLevel>7) ct->maxLevel = 7; if(ct->minLevel<1) ct->minLevel = 1; if((((CCreGen3ObjInfo*)CGI->objh->objInstances[j]->info)->maxLevel - ((CCreGen3ObjInfo*)CGI->objh->objInstances[j]->info)->minLevel)!=0) lvl = rand()%(((CCreGen3ObjInfo*)CGI->objh->objInstances[j]->info)->maxLevel - ((CCreGen3ObjInfo*)CGI->objh->objInstances[j]->info)->minLevel) + ((CCreGen3ObjInfo*)CGI->objh->objInstances[j]->info)->minLevel; else lvl = ((CCreGen3ObjInfo*)CGI->objh->objInstances[j]->info)->maxLevel; nxt->name = creGenNames[nxt->subid][lvl]; if(creGenNumbers[nxt->subid][lvl]!=NULL) { CGI->objh->objInstances[j]->defInfo = creGenNumbers[nxt->subid][lvl]; continue; } std::vector::iterator pit = std::find(CGameInfo::mainObj->dobjinfo->objs.begin(), CGameInfo::mainObj->dobjinfo->objs.end(), nxt->name); if(pit == CGameInfo::mainObj->dobjinfo->objs.end()) { nxt->isOnDefList = false; } else { nxt->printPriority = pit->priority; nxt->isOnDefList = true; } map.defy.push_back(nxt); // add this def to the vector defsToUnpack.push_back(nxt->name); CGI->objh->objInstances[j]->defInfo = nxt; if(creGenNumbers[nxt->subid][lvl]==NULL) { creGenNumbers[nxt->subid][lvl] = nxt; } break; } }//end of main switch } //end of sencond for loop }