/* * csettingsview_moc.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "../StdInc.h" namespace Ui { class CSettingsView; } class CSettingsView : public QWidget { Q_OBJECT public: explicit CSettingsView(QWidget * parent = 0); ~CSettingsView(); void loadSettings(); void loadTranslation(); void setDisplayList(); void changeEvent(QEvent *event) override; void showEvent(QShowEvent * event) override; public slots: void fillValidResolutions(); private slots: void on_comboBoxResolution_currentTextChanged(const QString & arg1); void on_comboBoxFullScreen_currentIndexChanged(int index); void on_comboBoxPlayerAI_currentTextChanged(const QString & arg1); void on_comboBoxFriendlyAI_currentTextChanged(const QString & arg1); void on_comboBoxNeutralAI_currentTextChanged(const QString & arg1); void on_comboBoxEnemyAI_currentTextChanged(const QString & arg1); void on_spinBoxNetworkPort_valueChanged(int arg1); void on_plainTextEditRepos_textChanged(); void on_openTempDir_clicked(); void on_openUserDataDir_clicked(); void on_openGameDataDir_clicked(); void on_comboBoxShowIntro_currentIndexChanged(int index); void on_changeGameDataDir_clicked(); void on_comboBoxAutoCheck_currentIndexChanged(int index); void on_comboBoxDisplayIndex_currentIndexChanged(int index); void on_comboBoxAutoSave_currentIndexChanged(int index); void on_updatesButton_clicked(); void on_comboBoxLanguage_currentIndexChanged(int index); void on_comboBoxCursorType_currentIndexChanged(int index); void on_listWidgetSettings_currentRowChanged(int currentRow); void on_pushButtonTranslation_clicked(); void on_comboBoxLanguageBase_currentIndexChanged(int index); private: Ui::CSettingsView * ui; void fillValidResolutionsForScreen(int screenIndex); };