/* * TerrainHandler.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include #include #include "GameConstants.h" #include "IHandlerBase.h" #include "Color.h" #include "filesystem/ResourcePath.h" VCMI_LIB_NAMESPACE_BEGIN struct DLL_LINKAGE TerrainPaletteAnimation { /// index of first color to cycle int32_t start; /// total numbers of colors to cycle int32_t length; template void serialize(Handler& h, const int version) { h & start; h & length; } }; class DLL_LINKAGE TerrainType : public EntityT { friend class TerrainTypeHandler; std::string identifier; std::string modScope; TerrainId id; ui8 passabilityType; enum PassabilityType : ui8 { LAND = 1, WATER = 2, SURFACE = 4, SUBTERRANEAN = 8, ROCK = 16 }; public: int32_t getIndex() const override { return id.getNum(); } int32_t getIconIndex() const override { return 0; } std::string getJsonKey() const override; void registerIcons(const IconRegistar & cb) const override {} TerrainId getId() const override { return id;} void updateFrom(const JsonNode & data) {}; std::string getNameTextID() const override; std::string getNameTranslated() const override; std::vector battleFields; std::vector prohibitTransitions; ColorRGBA minimapBlocked; ColorRGBA minimapUnblocked; std::string shortIdentifier; AudioPath musicFilename; AnimationPath tilesFilename; std::string terrainViewPatterns; AudioPath horseSound; AudioPath horseSoundPenalty; std::vector paletteAnimation; TerrainId rockTerrain; RiverId river; int moveCost; bool transitionRequired; TerrainType() = default; bool isLand() const; bool isWater() const; bool isPassable() const; bool isSurface() const; bool isUnderground() const; bool isTransitionRequired() const; bool isSurfaceCartographerCompatible() const; bool isUndergroundCartographerCompatible() const; template void serialize(Handler &h, const int version) { h & battleFields; h & prohibitTransitions; h & minimapBlocked; h & minimapUnblocked; h & modScope; h & identifier; h & musicFilename; h & tilesFilename; h & shortIdentifier; h & terrainViewPatterns; h & rockTerrain; h & river; h & paletteAnimation; h & id; h & moveCost; h & horseSound; h & horseSoundPenalty; h & passabilityType; h & transitionRequired; } }; class DLL_LINKAGE TerrainTypeService : public EntityServiceT { public: }; class DLL_LINKAGE TerrainTypeHandler : public CHandlerBase { public: virtual TerrainType * loadFromJson( const std::string & scope, const JsonNode & json, const std::string & identifier, size_t index) override; virtual const std::vector & getTypeNames() const override; virtual std::vector loadLegacyData() override; virtual std::vector getDefaultAllowed() const override; template void serialize(Handler & h, const int version) { h & objects; } }; VCMI_LIB_NAMESPACE_END