/* * CRewardableObject.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "CRewardableObject.h" #include "../gameState/CGameState.h" #include "../CGeneralTextHandler.h" #include "../CPlayerState.h" #include "../IGameCallback.h" #include "../NetPacks.h" #include "../mapObjectConstructors/AObjectTypeHandler.h" #include "../mapObjectConstructors/CObjectClassesHandler.h" #include "../serializer/JsonSerializeFormat.h" VCMI_LIB_NAMESPACE_BEGIN // FIXME: copy-pasted from CObjectHandler static std::string visitedTxt(const bool visited) { int id = visited ? 352 : 353; return VLC->generaltexth->allTexts[id]; } void CRewardableObject::grantRewardWithMessage(const CGHeroInstance * contextHero, int index, bool markAsVisit) const { auto vi = configuration.info.at(index); logGlobal->debug("Granting reward %d. Message says: %s", index, vi.message.toString()); // show message only if it is not empty or in infobox if (configuration.infoWindowType != EInfoWindowMode::MODAL || !vi.message.toString().empty()) { InfoWindow iw; iw.player = contextHero->tempOwner; iw.text = vi.message; vi.reward.loadComponents(iw.components, contextHero); iw.type = configuration.infoWindowType; if(!iw.components.empty() || !iw.text.toString().empty()) cb->showInfoDialog(&iw); } // grant reward afterwards. Note that it may remove object if(markAsVisit) markAsVisited(contextHero); grantReward(index, contextHero); } void CRewardableObject::selectRewardWthMessage(const CGHeroInstance * contextHero, const std::vector & rewardIndices, const MetaString & dialog) const { BlockingDialog sd(configuration.canRefuse, rewardIndices.size() > 1); sd.player = contextHero->tempOwner; sd.text = dialog; if (rewardIndices.size() > 1) for (auto index : rewardIndices) sd.components.push_back(configuration.info.at(index).reward.getDisplayedComponent(contextHero)); if (rewardIndices.size() == 1) configuration.info.at(rewardIndices.front()).reward.loadComponents(sd.components, contextHero); cb->showBlockingDialog(&sd); } void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const { if(!wasVisitedBefore(h)) { auto rewards = getAvailableRewards(h, Rewardable::EEventType::EVENT_FIRST_VISIT); bool objectRemovalPossible = false; for(auto index : rewards) { if(configuration.info.at(index).reward.removeObject) objectRemovalPossible = true; } logGlobal->debug("Visiting object with %d possible rewards", rewards.size()); switch (rewards.size()) { case 0: // no available rewards, e.g. visiting School of War without gold { auto emptyRewards = getAvailableRewards(h, Rewardable::EEventType::EVENT_NOT_AVAILABLE); if (!emptyRewards.empty()) grantRewardWithMessage(h, emptyRewards[0], false); else logMod->warn("No applicable message for visiting empty object!"); break; } case 1: // one reward. Just give it with message { if (configuration.canRefuse) selectRewardWthMessage(h, rewards, configuration.info.at(rewards.front()).message); else grantRewardWithMessage(h, rewards.front(), true); break; } default: // multiple rewards. Act according to select mode { switch (configuration.selectMode) { case Rewardable::SELECT_PLAYER: // player must select selectRewardWthMessage(h, rewards, configuration.onSelect); break; case Rewardable::SELECT_FIRST: // give first available grantRewardWithMessage(h, rewards.front(), true); break; case Rewardable::SELECT_RANDOM: // give random grantRewardWithMessage(h, *RandomGeneratorUtil::nextItem(rewards, cb->gameState()->getRandomGenerator()), true); break; } break; } } if(!objectRemovalPossible && getAvailableRewards(h, Rewardable::EEventType::EVENT_FIRST_VISIT).empty()) { ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD_TEAM, id, h->id); cb->sendAndApply(&cov); } } else { logGlobal->debug("Revisiting already visited object"); auto visitedRewards = getAvailableRewards(h, Rewardable::EEventType::EVENT_ALREADY_VISITED); if (!visitedRewards.empty()) grantRewardWithMessage(h, visitedRewards[0], false); else logMod->warn("No applicable message for visiting already visited object!"); } } void CRewardableObject::heroLevelUpDone(const CGHeroInstance *hero) const { grantRewardAfterLevelup(cb, configuration.info.at(selectedReward), this, hero); } void CRewardableObject::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const { if(answer == 0) return; // player refused if(answer > 0 && answer-1 < configuration.info.size()) { auto list = getAvailableRewards(hero, Rewardable::EEventType::EVENT_FIRST_VISIT); markAsVisited(hero); grantReward(list[answer - 1], hero); } else { throw std::runtime_error("Unhandled choice"); } } void CRewardableObject::markAsVisited(const CGHeroInstance * hero) const { cb->setObjProperty(id, ObjProperty::REWARD_CLEARED, true); ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD, id, hero->id); cb->sendAndApply(&cov); } void CRewardableObject::grantReward(ui32 rewardID, const CGHeroInstance * hero) const { cb->setObjProperty(id, ObjProperty::REWARD_SELECT, rewardID); grantRewardBeforeLevelup(cb, configuration.info.at(rewardID), hero); // hero is not blocked by levelup dialog - grant remainer immediately if(!cb->isVisitCoveredByAnotherQuery(this, hero)) { grantRewardAfterLevelup(cb, configuration.info.at(rewardID), this, hero); } } bool CRewardableObject::wasVisitedBefore(const CGHeroInstance * contextHero) const { switch (configuration.visitMode) { case Rewardable::VISIT_UNLIMITED: return false; case Rewardable::VISIT_ONCE: return onceVisitableObjectCleared; case Rewardable::VISIT_PLAYER: return vstd::contains(cb->getPlayerState(contextHero->getOwner())->visitedObjects, ObjectInstanceID(id)); case Rewardable::VISIT_BONUS: return contextHero->hasBonusFrom(BonusSource::OBJECT, ID); case Rewardable::VISIT_HERO: return contextHero->visitedObjects.count(ObjectInstanceID(id)); default: return false; } } bool CRewardableObject::wasVisited(PlayerColor player) const { switch (configuration.visitMode) { case Rewardable::VISIT_UNLIMITED: case Rewardable::VISIT_BONUS: case Rewardable::VISIT_HERO: return false; case Rewardable::VISIT_ONCE: case Rewardable::VISIT_PLAYER: return vstd::contains(cb->getPlayerState(player)->visitedObjects, ObjectInstanceID(id)); default: return false; } } bool CRewardableObject::wasVisited(const CGHeroInstance * h) const { switch (configuration.visitMode) { case Rewardable::VISIT_BONUS: return h->hasBonusFrom(BonusSource::OBJECT, ID); case Rewardable::VISIT_HERO: return h->visitedObjects.count(ObjectInstanceID(id)); default: return wasVisited(h->tempOwner); } } std::string CRewardableObject::getHoverText(PlayerColor player) const { if(configuration.visitMode == Rewardable::VISIT_PLAYER || configuration.visitMode == Rewardable::VISIT_ONCE) return getObjectName() + " " + visitedTxt(wasVisited(player)); return getObjectName(); } std::string CRewardableObject::getHoverText(const CGHeroInstance * hero) const { if(configuration.visitMode != Rewardable::VISIT_UNLIMITED) return getObjectName() + " " + visitedTxt(wasVisited(hero)); return getObjectName(); } void CRewardableObject::setPropertyDer(ui8 what, ui32 val) { switch (what) { case ObjProperty::REWARD_RANDOMIZE: initObj(cb->gameState()->getRandomGenerator()); break; case ObjProperty::REWARD_SELECT: selectedReward = val; break; case ObjProperty::REWARD_CLEARED: onceVisitableObjectCleared = val; break; } } void CRewardableObject::newTurn(CRandomGenerator & rand) const { if (configuration.resetParameters.period != 0 && cb->getDate(Date::DAY) > 1 && ((cb->getDate(Date::DAY)-1) % configuration.resetParameters.period) == 0) { if (configuration.resetParameters.rewards) { cb->setObjProperty(id, ObjProperty::REWARD_RANDOMIZE, 0); } if (configuration.resetParameters.visitors) { cb->setObjProperty(id, ObjProperty::REWARD_CLEARED, false); ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_CLEAR, id); cb->sendAndApply(&cov); } } } void CRewardableObject::initObj(CRandomGenerator & rand) { VLC->objtypeh->getHandlerFor(ID, subID)->configureObject(this, rand); } CRewardableObject::CRewardableObject() {} void CRewardableObject::serializeJsonOptions(JsonSerializeFormat & handler) { CArmedInstance::serializeJsonOptions(handler); handler.serializeStruct("rewardable", static_cast(*this)); } VCMI_LIB_NAMESPACE_END