/* * IMarket.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "../GameConstants.h" VCMI_LIB_NAMESPACE_BEGIN class CGObjectInstance; class DLL_LINKAGE IMarket { public: IMarket(); virtual ~IMarket() {} virtual int getMarketEfficiency() const = 0; virtual bool allowsTrade(EMarketMode mode) const; virtual int availableUnits(EMarketMode mode, int marketItemSerial) const; //-1 if unlimited virtual std::vector availableItemsIds(EMarketMode mode) const; bool getOffer(int id1, int id2, int &val1, int &val2, EMarketMode mode) const; //val1 - how many units of id1 player has to give to receive val2 units std::vector availableModes() const; static const IMarket *castFrom(const CGObjectInstance *obj, bool verbose = true); }; VCMI_LIB_NAMESPACE_END