/* * ModIncompatibility.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once VCMI_LIB_NAMESPACE_BEGIN class DLL_LINKAGE ModIncompatibility: public std::exception { public: using StringPair = std::pair; using ModList = std::list; ModIncompatibility(ModList && _missingMods): missingMods(std::move(_missingMods)) { std::ostringstream _ss; for(const auto & m : missingMods) _ss << m.first << ' ' << m.second << std::endl; message = _ss.str(); } const char * what() const noexcept override { return message.c_str(); } private: //list of mods required to load the game // first: mod name // second: mod version const ModList missingMods; std::string message; }; VCMI_LIB_NAMESPACE_END