#include "StdInc.h" #include "CMessage.h" #include "SDL_ttf.h" #include "CDefHandler.h" #include "CAnimation.h" #include "CGameInfo.h" #include "gui/SDL_Extensions.h" #include "../lib/CGeneralTextHandler.h" #include "Graphics.h" #include "GUIClasses.h" #include "../lib/CConfigHandler.h" #include "CBitmapHandler.h" #include "gui/CIntObjectClasses.h" /* * CMessage.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ const int COMPONENT_TO_SUBTITLE = 17; const int BETWEEN_COMPS_ROWS = 10; const int BEFORE_COMPONENTS = 30; const int BETWEEN_COMPS = 30; const int SIDE_MARGIN = 30; template std::pair max(const std::pair &x, const std::pair &y) { std::pair ret; ret.first = std::max(x.first,y.first); ret.second = std::max(x.second,y.second); return ret; } //One image component + subtitles below it class ComponentResolved : public CIntObject { public: CComponent *comp; //blit component with image centered at this position void showAll(SDL_Surface * to); //ComponentResolved(); //c-tor ComponentResolved(CComponent *Comp); //c-tor ~ComponentResolved(); //d-tor }; // Full set of components for blitting on dialog box struct ComponentsToBlit { std::vector< std::vector > comps; int w, h; void blitCompsOnSur(bool blitOr, int inter, int &curh, SDL_Surface *ret); ComponentsToBlit(std::vector & SComps, int maxw, bool blitOr); //c-tor ~ComponentsToBlit(); //d-tor }; namespace { CDefHandler * ok, *cancel; std::vector > piecesOfBox; //in colors of all players SDL_Surface * background = NULL; } void CMessage::init() { { piecesOfBox.resize(PlayerColor::PLAYER_LIMIT_I); for (int i=0; iourImages.size();++j) { piecesOfBox[i].push_back(bluePieces->ourImages[j].bitmap); bluePieces->ourImages[j].bitmap->refcount++; } } for (size_t j=0;jourImages.size();++j) { graphics->blueToPlayersAdv(bluePieces->ourImages[j].bitmap, PlayerColor(i)); piecesOfBox[i].push_back(bluePieces->ourImages[j].bitmap); bluePieces->ourImages[j].bitmap->refcount++; } delete bluePieces; } background = BitmapHandler::loadBitmap("DIBOXBCK.BMP"); SDL_SetColorKey(background,SDL_SRCCOLORKEY,SDL_MapRGB(background->format,0,255,255)); } ok = CDefHandler::giveDef("IOKAY.DEF"); cancel = CDefHandler::giveDef("ICANCEL.DEF"); } void CMessage::dispose() { for (int i=0; iformat->BitsPerPixel, screen->format->Rmask, screen->format->Gmask, screen->format->Bmask, screen->format->Amask); for (int i=0; iw)//background { for (int j=0; jh) { Rect srcR(0,0,background->w, background->h); Rect dstR(i,j,w,h); CSDL_Ext::blitSurface(background, &srcR, ret, &dstR); } } drawBorder(playerColor, ret, w, h); return ret; } std::vector CMessage::breakText( std::string text, size_t maxLineSize, EFonts font ) { std::vector ret; boost::algorithm::trim_right_if(text,boost::algorithm::is_any_of(std::string(" "))); while (text.length()) { ui32 lineLength = 0; //in characters or given char metric ui32 z = 0; //our position in text bool opened = false;//if we have an unclosed brace in current line bool lineManuallyBroken = false; while(z < text.length() && text[z] != 0x0a && lineLength < maxLineSize) { /* We don't count braces in string length. */ if (text[z] == '{') opened=true; else if (text[z]=='}') opened=false; else lineLength += graphics->fonts[font]->getSymbolWidth(text[z]); z++; } if (z < text.length() && (text[z] != 0x0a)) { /* We have a long line. Try to do a nice line break, if * possible. We backtrack on the line until we find a * suitable character. * Note: Cyrillic symbols have indexes 220-255 so we need * to use ui8 for comparison */ int pos = z-1; while(pos > 0 && ((ui8)text[pos]) > ' ' ) pos --; if (pos > 0) z = pos+1; } if(z) //non-blank line { ret.push_back(text.substr(0, z)); if (opened) /* Close the brace for the current line. */ ret.back() += '}'; text.erase(0, z); } else if(text[z] == 0x0a) //blank line { ret.push_back(""); //add empty string, no extra actions needed } if (text.length() && text[0] == 0x0a) { /* Braces do not carry over lines. The map author forgot * to close it. */ opened = false; /* Remove LF */ text.erase(0, 1); lineManuallyBroken = true; } //if(!allowLeadingWhitespace || !lineManuallyBroken) if(!lineManuallyBroken) boost::algorithm::trim_left_if(text,boost::algorithm::is_any_of(std::string(" "))); if (opened) { /* Add an opening brace for the next line. */ if (text.length()) text.insert(0, "{"); } } /* Trim whitespaces of every line. */ //if(!allowLeadingWhitespace) for (size_t i=0; i(ret)) //it's selection window, so we'll blit "or" between components blitOr = true; const int sizes[][2] = {{400, 125}, {500, 150}, {600, 200}, {480, 400}}; for(int i = 0; i < ARRAY_COUNT(sizes) && sizes[i][0] < screen->w - 150 && sizes[i][1] < screen->h - 150 && ret->text->slider; i++) { ret->text->setBounds(sizes[i][0], sizes[i][1]); } if(ret->text->slider) ret->text->slider->addUsedEvents(CIntObject::WHEEL | CIntObject::KEYBOARD); std::pair winSize(ret->text->pos.w, ret->text->pos.h); //start with text size ComponentsToBlit comps(ret->components,500, blitOr); if (ret->components.size()) winSize.second += 10 + comps.h; //space to first component int bw = 0; if (ret->buttons.size()) { // Compute total width of buttons bw = 20*(ret->buttons.size()-1); // space between all buttons for(size_t i=0; ibuttons.size(); i++) //and add buttons width bw+=ret->buttons[i]->pos.w; winSize.second += 20 + //before button ok->ourImages[0].bitmap->h; //button } // Clip window size vstd::amax(winSize.second, 50); vstd::amax(winSize.first, 80); vstd::amax(winSize.first, comps.w); vstd::amax(winSize.first, bw); vstd::amin(winSize.first, screen->w - 150); ret->bitmap = drawDialogBox (winSize.first + 2*SIDE_MARGIN, winSize.second + 2*SIDE_MARGIN, player); ret->pos.h=ret->bitmap->h; ret->pos.w=ret->bitmap->w; ret->center(); int curh = SIDE_MARGIN; int xOffset = (ret->pos.w - ret->text->pos.w)/2; if(!ret->buttons.size() && !ret->components.size()) //improvement for very small text only popups -> center text vertically { if(ret->bitmap->h > ret->text->pos.h + 2*SIDE_MARGIN) curh = (ret->bitmap->h - ret->text->pos.h)/2; } ret->text->moveBy(Point(xOffset, curh)); curh += ret->text->pos.h; if (ret->components.size()) { curh += BEFORE_COMPONENTS; comps.blitCompsOnSur (blitOr, BETWEEN_COMPS, curh, ret->bitmap); } if(ret->buttons.size()) { // Position the buttons at the bottom of the window bw = (ret->bitmap->w/2) - (bw/2); curh = ret->bitmap->h - SIDE_MARGIN - ret->buttons[0]->pos.h; for(size_t i=0; ibuttons.size(); i++) { ret->buttons[i]->moveBy(Point(bw, curh)); bw += ret->buttons[i]->pos.w + 20; } } for(size_t i=0; icomponents.size(); i++) ret->components[i]->moveBy(Point(ret->pos.x, ret->pos.y)); } void CMessage::drawBorder(PlayerColor playerColor, SDL_Surface * ret, int w, int h, int x, int y) { std::vector &box = piecesOfBox[playerColor.getNum()]; // Note: this code assumes that the corner dimensions are all the same. // Horizontal borders int start_x = x + box[0]->w; const int stop_x = x + w - box[1]->w; const int bottom_y = y+h-box[7]->h+1; while (start_x < stop_x) { int cur_w = stop_x - start_x; if (cur_w > box[6]->w) cur_w = box[6]->w; // Top border Rect srcR(0, 0, cur_w, box[6]->h); Rect dstR(start_x, y, 0, 0); CSDL_Ext::blitSurface(box[6], &srcR, ret, &dstR); // Bottom border dstR.y = bottom_y; CSDL_Ext::blitSurface(box[7], &srcR, ret, &dstR); start_x += cur_w; } // Vertical borders int start_y = y + box[0]->h; const int stop_y = y + h - box[2]->h+1; const int right_x = x+w-box[5]->w; while (start_y < stop_y) { int cur_h = stop_y - start_y; if (cur_h > box[4]->h) cur_h = box[4]->h; // Left border Rect srcR(0, 0, box[4]->w, cur_h); Rect dstR(x, start_y, 0, 0); CSDL_Ext::blitSurface(box[4], &srcR, ret, &dstR); // Right border dstR.x = right_x; CSDL_Ext::blitSurface(box[5], &srcR, ret, &dstR); start_y += cur_h; } //corners Rect dstR(x, y, box[0]->w, box[0]->h); CSDL_Ext::blitSurface(box[0], NULL, ret, &dstR); dstR=Rect(x+w-box[1]->w, y, box[1]->w, box[1]->h); CSDL_Ext::blitSurface(box[1], NULL, ret, &dstR); dstR=Rect(x, y+h-box[2]->h+1, box[2]->w, box[2]->h); CSDL_Ext::blitSurface(box[2], NULL, ret, &dstR); dstR=Rect(x+w-box[3]->w, y+h-box[3]->h+1, box[3]->w, box[3]->h); CSDL_Ext::blitSurface(box[3], NULL, ret, &dstR); } ComponentResolved::ComponentResolved( CComponent *Comp ): comp(Comp) { //Temporary assign ownership on comp if (parent) parent->removeChild(this); if (comp->parent) { comp->parent->addChild(this); comp->parent->removeChild(comp); } addChild(comp); defActions = 255 - DISPOSE; pos.x = pos.y = 0; pos.w = comp->pos.w; pos.h = comp->pos.h; } ComponentResolved::~ComponentResolved() { if (parent) { removeChild(comp); parent->addChild(comp); } } void ComponentResolved::showAll(SDL_Surface *to) { CIntObject::showAll(to); comp->showAll(to); } ComponentsToBlit::~ComponentsToBlit() { for(size_t i=0; i & SComps, int maxw, bool blitOr) { int orWidth = graphics->fonts[FONT_MEDIUM]->getStringWidth(CGI->generaltexth->allTexts[4]); w = h = 0; if(SComps.empty()) return; comps.resize(1); int curw = 0; int curr = 0; //current row for(size_t i=0;ipos.w + BETWEEN_COMPS + (blitOr ? orWidth : 0)); if (curw + toadd > maxw) { curr++; vstd::amax(w,curw); curw = cur->pos.w; comps.resize(curr+1); } else { curw += toadd; vstd::amax(w,curw); } comps[curr].push_back(cur); } for(size_t i=0;ipos.h); h += maxHeight + BETWEEN_COMPS_ROWS; } } void ComponentsToBlit::blitCompsOnSur( bool blitOr, int inter, int &curh, SDL_Surface *ret ) { int orWidth = graphics->fonts[FONT_MEDIUM]->getStringWidth(CGI->generaltexth->allTexts[4]); for (size_t i=0;ipos.w; vstd::amax(maxHeight, cur->pos.h); } //add space between comps in this row if(blitOr) totalw += (inter*2+orWidth) * ((comps)[i].size() - 1); else totalw += (inter) * ((comps)[i].size() - 1); int middleh = curh + maxHeight/2;//axis for image aligment int curw = ret->w/2 - totalw/2; for(size_t j=0;j<(comps)[i].size();j++) { ComponentResolved *cur = (comps)[i][j]; cur->moveTo(Point(curw, curh)); //blit component cur->showAll(ret); curw += cur->pos.w; //if there is subsequent component blit "or" if(j<((comps)[i].size()-1)) { if(blitOr) { curw+=inter; graphics->fonts[FONT_MEDIUM]->renderTextLeft(ret, CGI->generaltexth->allTexts[4], Colors::WHITE, Point(curw,middleh-(graphics->fonts[FONT_MEDIUM]->getLineHeight()/2))); curw+=orWidth; } curw+=inter; } } curh += maxHeight + BETWEEN_COMPS_ROWS; } }