/* * Dispel.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "Dispel.h" #include "Registry.h" #include #include "../ISpellMechanics.h" #include "../../NetPacks.h" #include "../../battle/IBattleState.h" #include "../../battle/Unit.h" #include "../../serializer/JsonSerializeFormat.h" VCMI_LIB_NAMESPACE_BEGIN namespace spells { namespace effects { void Dispel::apply(ServerCallback * server, const Mechanics * m, const EffectTarget & target) const { const bool describe = server->describeChanges(); SetStackEffect sse; BattleLogMessage blm; for(const auto & t : target) { const battle::Unit * unit = t.unitValue; if(unit) { //special case for DISPEL_HELPFUL_SPELLS if(describe && positive && !negative && !neutral) { MetaString line; unit->addText(line, EMetaText::GENERAL_TXT, -555, true); unit->addNameReplacement(line, true); blm.lines.push_back(std::move(line)); } std::vector buffer; auto bl = getBonuses(m, unit); for(const auto& item : *bl) buffer.emplace_back(*item); if(!buffer.empty()) sse.toRemove.emplace_back(unit->unitId(), buffer); } } if(!sse.toRemove.empty()) server->apply(&sse); if(describe && !blm.lines.empty()) server->apply(&blm); } bool Dispel::isValidTarget(const Mechanics * m, const battle::Unit * unit) const { if(getBonuses(m, unit)->empty()) return false; return UnitEffect::isValidTarget(m, unit); } void Dispel::serializeJsonUnitEffect(JsonSerializeFormat & handler) { handler.serializeBool("dispelPositive", positive); handler.serializeBool("dispelNegative", negative); handler.serializeBool("dispelNeutral", neutral); } std::shared_ptr Dispel::getBonuses(const Mechanics * m, const battle::Unit * unit) const { auto sel = [=](const Bonus * bonus) { if(bonus->source == BonusSource::SPELL_EFFECT) { const Spell * sourceSpell = SpellID(bonus->sid).toSpell(m->spells()); if(!sourceSpell) return false;//error //Special case: DISRUPTING_RAY and ACID_BREATH_DEFENSE are "immune" to dispell //Other even PERMANENT effects can be removed (f.e. BIND) if(sourceSpell->getIndex() == SpellID::DISRUPTING_RAY || sourceSpell->getIndex() == SpellID::ACID_BREATH_DEFENSE) return false; //Special case: do not remove lifetime marker if(sourceSpell->getIndex() == SpellID::CLONE) return false; //stack may have inherited effects if(sourceSpell->isAdventure()) return false; if(sourceSpell->getIndex() == m->getSpellIndex()) return false; auto positiveness = sourceSpell->getPositiveness(); if(boost::logic::indeterminate(positiveness)) { if(neutral) return true; } else if(positiveness) { if(positive) return true; } else { if(negative) return true; } } return false; }; CSelector selector(sel); return unit->getBonuses(selector); } } } VCMI_LIB_NAMESPACE_END