#pragma once #ifndef VCMI_SDL1 #include extern SDL_Texture * screenTexture; extern SDL_Window * mainWindow; extern SDL_Renderer * mainRenderer; #endif // VCMI_SDL2 extern SDL_Surface *screen; // main screen surface extern SDL_Surface *screen2; // and hlp surface (used to store not-active interfaces layer) extern SDL_Surface *screenBuf; // points to screen (if only advmapint is present) or screen2 (else) - should be used when updating controls which are not regularly redrawed extern bool gNoGUI; //if true there is no client window and game is silently played between AIs void handleQuit();